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Wii U Thread - Now in HD!

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Yuripaw

Banned
I'll tell you, if Nintendo somehow manages to surprise everyone with all these great games at launch and get the price at that rumored $200, the Wii U will be flying off shelves and that touch screen will start printing money.......eventually.


Anyone know how much money Nintendo would lose per console if they sold the Wii U at a launch price of $199.99? $100-150 per console sold?

I don't know where you heard these rumors, but I'm still thinking we'll be lucky if it gets announced at $299.99.
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
I'll tell you, if Nintendo somehow manages to surprise everyone with all these great games at launch and get the price at that rumored $200, the Wii U will be flying off shelves and that touch screen will start printing money.......eventually.


Anyone know how much money Nintendo would lose per console if they sold the Wii U at a launch price of $199.99? $100-150 per console sold?

Not once have I heard a rumor of a $200 price point.
 

Terrell

Member
Nice I guess TGS is where all the Japan WiiU support will come

DX10 WiiU being there I want to see how they will use the pad
That was the expectation all along after this deathly silence following E3, with a big maybe to the possibility of some of it showing up at the mid-September conference.
 

Hiltz

Member
So Square's finally going to reveal DQX for Wii U ? It would be splendid if Square could get the game out for Wii U this year or even Q1-Q2 2013, but I think it will be the latter.

These were the big announcements made at Wii's September 2006 Conference just to get an idea of what we may expect from Wii U's conference:


- Wii price, release date and launch color announced.

- Wii console box contents announced, including Wii Sports.

- Expecting 4 million Wiis to be sold by December 31st

- More than two dozen games were shown off, including titles that look very different from what was presented at E3

- Wii Sports also revealed the remaining sports that were not announced at E3 (bowling and boxing).

- Twilight Princess and Excite Truck confirmed for launch day release

- Nintendo reveals third-party partial list of launch/launch-window game including Red Steel, Fary Cry: Vengeance, Trauma Center, Tony Hawk, Call of Duty 3, Metal Slug Anthology, Barnyard Cards, Blazing Angels, Need for Speed: Carbon, Elebits, and Avatar

- Confirmation of $49 standard retail price for Wii software

- Expected amount of launch titles is 30

- Wii Main Menu screen shown off with Wii's Disc Channel, Wii Shop Channel, Mii Channel (live demo) and Photo Channel (live demo). Confirmation of extra room for future channels to be added to Wii main menu screen. Internet Channel, Weather and News Channels also discussed. Wii Message board can send messages to others even to PC and cellphone users. Can also leave messages on Wii calender board. Internet Channel also included. Wii Channel system is instantly available due to lack of boot-up process

- Confirmation of SD card support

- Wii Connect 24 ability to send updates and messages and downloadable new game releases to Wii users

- Ability to transfer your Mii to the Wii remote and use it on someone else's Wii

- VC games that are stored in system memory receive their own channel on the Wii main menu screen

- From launch day to end of calender year, Nintendo plans to release 30 virtual console titles. Next year, 10 new titles a month will be added. Wii Shop pricing structure announced for VC titles based on each home console platform. Wii Points card can be bought for $20

- Wii classic controller mentioned

Q&A session:

- Wii controller pricing
- Twilight Princess GameCube release date
- Wii has Wi-Fi and Ethernet. Internet is free to use
- "All first-party, most if not all, content is widescreen
- DS and Wii connectivy to be discussed in the future
- Wii point pricing for Canada


http://www.engadget.com/2006/09/14/live-at-nintendos-nyc-wii-press-conference/
 
So Square's finally going to reveal DQX for Wii U ? It would be splendid if Square could get the game out for Wii U this year or even Q1-Q2 2013, but I think it will be the latter.

These were the big announcements made at Wii's September 2006 Conference just to get an idea of what we may expect from Wii U's conference:


- Wii price & release date and launch color announced.
- Wii console box contents: Wii Sports, cables, sensor bar, 1 Wii remote & nunchuck controller

- $4 million Wiis expected to be sold by December 31st

- More than two dozen games were shown off, including titles that look very different from what was presented at E3

- Wii Sports also revealed the remaining sports that were not announced at E3 (bowling and boxing).

- Twilight Princess and Excite Truck confirmed for launch day release

- Nintendo reveals third-party partial list of launch/launch-window game including Red Steel, Fary Cry: Vengeance, Trauma Center, Tony Hawk, Call of Duty 3, Metal Slug Anthology, Barnyard Cards, Blazing Angels, Need for Speed: Carbon, Elebits, and Avatar

- Confirmation of $49 standard retail price for Wii software

- Expected amount of launch titles is 30

- Wii Main Menu screen shown off with Wii's Disc Channel, Wii Shop Channel, Mii Channel (live demo) and Photo Channel (live demo). Confirmation of extra room for future channels to be added to Wii main menu screen. Internet Channel, Weather and News Channels also discussed. Wii Message board can send messages to others even to PC and cellphone users. Can also leave messages on Wii calender board. Internet Channel also included. Wii Channel system is instantly available due to lack of boot-up process

- Confirmation of SD card support

- Wii Connect 24 ability to send updates and messages and downloadable new game releases to Wii users

- Ability to transfer your Mii to the Wii remote and use it on someone else's Wii

- VC games that are stored in system memory receive their own channel on the Wii main menu screen

- From launch day to end of calender year, Nintendo plans to release 30 virtual console titles. Next year, 10 new titles a month will be added. Wii Shop pricing structure announced for VC titles based on each home console platform. Wii Points card can be bought for $20

- Wii classic controller mentioned

Q&A session:

- Wii controller pricing
- Twilight Princess GameCube release date
- Wii has Wi-Fi and Ethernet. Internet is free to use
- "All first-party, most if not all, content is widescreen
- DS and Wii connectivy to be discussed in the future
- Wii point pricing for Canada


http://www.engadget.com/2006/09/14/live-at-nintendos-nyc-wii-press-conference/
wonder how that went lol :p
 

flippedb

Banned
Toki Tori 2 will be on Wii U's conference, on the 13th, or at least that's what it seems. Two Tribes answered a couple of my tweets, what do you guys think?

d43abf2723064ef09221105.png
 

MarkusRJR

Member
Do we know if hardware locked save files will transfer over to the Wii U? I really don't want to play Subspace in SSBB for the 5th time just to unlock characters. Nor do I want to start a new Animal Crossing town. :/
 
Well, this thread is for enthusiasts of the Wii U. If its for trolling and shit starting, then what kind of forum is this? So ultimately it should be for people to discuss etc their hype or whatever for the console. If you are here because you are a spec enthusiast then i would have to ask why the hell and in what world were you living in that you thought Nintendo would be starting an arms race with its next consoles specs? If all you care about are specs then you are in the wrong place. Specs dont matter to 90 percent of people who play Nintendo consoles and for those who need bleeding edge tech there are tons of products out there to satisfy you. Coming to a nintendo console thread to remind everyone how the console lacks power is like going to a thread about oranges and whining that they dont taste enough like grapes.

Its a free world, but i am sometimes astonished at how it never gets old to you guys. Youre never happy just to go comment on something worthwhile.

As far as I'm aware, it's just a thread for anyone to discuss the Wii U. Any and all aspects.

If Nintenthings wanted it to be a fantasyland playground to gush over Iwata's visionary groundbreaking awesomeness then it should have stayed in Community.
 

jerd

Member
As far as I'm aware, it's just a thread for anyone to discuss the Wii U. Any and all aspects.

If Nintenthings wanted it to be a fantasyland playground to gush over Iwata's visionary groundbreaking awesomeness then it should have stayed in Community.

I agree. And I'm pretty sure EC warned before the move to gaming that we would be opening the doors for many more posters with differing opinions. I don't think I've read a post on this thread yet that was extremely out of line. We're fine.
 
As far as I'm aware, it's just a thread for anyone to discuss the Wii U. Any and all aspects.

Not only that but what Nintendo does will have an effect on the entire industry (see: Kinect, Move), including PC gaming because many of the best games on PC are multi-platform console ports. Look at the effect Wii had on the industry in terms of motion gaming. MS basically gutted their first-party studios to work on Kinect.

This applies to the other two as well. If MS or Sony catch fire with a unique and novel innovation to gaming that takes the world by storm like the Wii, the other two will copy.
 

jerd

Member
Not only that but what Nintendo does will have an effect on the entire industry (see: Kinect, Move), including PC gaming because many of the best games on PC are multi-platform console ports. Look at the effect Wii had on the industry in terms of motion gaming. MS basically gutted their first-party studios to work on Kinect.

This applies to the other two as well. If MS or Sony catch fire with a unique and novel innovation to gaming that takes the world by storm like the Wii, the other two will copy.

None of these words apply when they are just copying Nintendo :p

Seriously though, is there one single good thing to come out of Kinect or Move? I really hope MS and Sony will one day learn to just stick to what they are good at.
 

Roo

Member
Toki Tori 2 will be on Wii U's conference, on the 13th, or at least that's what it seems. Two Tribes answered a couple of my tweets, what do you guys think?

Nice!
I'm ready to see some Wii U Toki Tori 2 footage

Not only that but what Nintendo does will have an effect on the entire industry (see: Kinect, Move), including PC gaming because many of the best games on PC are multi-platform console ports. Look at the effect Wii had on the industry in terms of motion gaming. MS basically gutted their first-party studios to work on Kinect.

This applies to the other two as well. If MS or Sony catch fire with a unique and novel innovation to gaming that takes the world by storm like the Wii, the other two will copy.

Uea2W.gif
 
Fixed. If they really want to, they can, even if it's to their own detriment.
Because there's risk involved, and they don't think the risk is worth the possible reward on a Nintendo console based on past history.

Again, it's a risk analysis, and FUD from Wii years hasn't really gone away. Were you paying attention to the logic hoops companies/developers were throwing themselves through to avoid considering Wii development in 2007/2008 last gen?
Finally finished getting up to date with this thread.

This is somewhat interesting.

On the one hand people say that publishers "left money on the table" by not developing "core" traditional titles for the Wii.

When they did though these weren't generally met with a lot of success*. There wasn't a large audience for their games, despite the large installed base. So in actuality did they leave money on the table? (*Although, I'm guessing COD will get brought up as some sort of example, but I don't think one of the world's biggest franchises doing OK really disputes this)

They did meet success when they developed titles geared towards the "casual" expanded audience market that Nintendo actively cultivated on the system; Ubisoft's Just Dance series being a stand-out for example.

At which point, the argument becomes that third parties should have developed an audience on the Wii, presumably by releasing titles regardless of commercial return/opportunity cost? But then the question is: Why - why sink money and resources into developing title after title to develop an audience; when the audience is already available on other platforms that are easier to work with.

And why is there no onus on the platform holder to do so?
 

HegeMon

Neo Member
Only for one company!
XzMQf.gif

I've been scratching my head in confusion about something.

BTW, this post will be long and doesn't really have a tl;dr, so I want to address it to anyone who is both patient enough to read it and also at least roughly as knowledgeable and opinionated as EatChildren. (Maybe it's you, reading this now and having trouble sleeping, wondering what will help. Yes, you!)

As a finance guy, I know that the industry needs to change fairly dramatically. But the conventional wisdom --- what most of GAF seems to believe, what EA believes, what Pachter and other game industry analysts believe --- just doesn't make sense to me. To summarize the conventional wisdom: We need a new console generation for the core, we will get more F2P and DLC from the core publishers/developers, and the casual users will be taken care of by $5 iOS apps and big-data-supported social gaming.

Since my question that is relevant to the Wii U discussion involves only the next console generation, I'll gloss over the F2P and $5 iOS app "models" simply by saying Expense > Revenue. Or so the evidence suggests. That is obviously not sustainable, and so I don't even bother to scratch my head on this one.

But the question that dogs this thread --- will the Wii U be powerful enough to get ports once PS4/Xbox720 come? --- also doesn't make sense to me.

We already know that the power of the next console generation will at best match what is available on high-end PCs now. To go beyond this would obviously be cost-prohibitive. So I look at, say, the gameplay from Far Cry 3 showed at PAX, and I think, OK, that's the next generation of console. It looks pretty damn awesome. But two things about this game are true:

1) It will run on current-gen consoles (which are at best the equal of Wii U in "power"), and;
2) The better PC version does not persuade many to spend even a modest amount of money and time improving the gaming capabilities of their PC.

I hear the argument that the difficulty of PC gaming is the impediment. Consoles are just so EASY. But I think, Every one of these games is going to take 50-100 hours of your life, yet you do not want to spend the time it takes to upgrade the PC (a one-time cost) nor the time it takes to get each game running properly (minutes?). This simply doesn't make sense, unless there really just isn't a robust demand for next-gen photo-realism and AI among console-only gamers.

As for the lack of down-ports to Wii U, it is highly unlikely that most next-gen games will not also be available on PS360, just as the games that run best on high-end PCs are available for them now. The install base will be too great to ignore. And, again, since the Wii U power matches PS360, why would the power of the Wii U be an impediment to down-ports?

It seems to me that the only potential impediments will be poor sales (like Vita) or a belief that Nintendo console owners are not sufficiently interested in core games to justify even an inexpensive port. These seem to me to be real issues, and I've seen them mentioned from time to time, but neither one gets nearly the play that the power issue does.

What am I missing here?
 
None of these words apply when they are just copying Nintendo :p

Seriously though, is there one single good thing to come out of Kinect or Move? I really hope MS and Sony will one day learn to just stick to what they are good at.
I can't think of any really positive contribution they've had for video games, especially with Kinect. I haven't tried Move but isn't that almost dead? And even Kinect doesn't seem to be blowing up the sales charts lately. I hope they learned their lesson. MS probably didn't and will Kinectify the 720 as much as they can.
 
NB I read through the post, but only had response to these parts.
We need a new console generation for the core.
I don't think this is just a belief, this is evident, at least in the US market.
I'll gloss over the F2P and $5 iOS app "models" simply by saying Expense > Revenue. Or so the evidence suggests. That is obviously not sustainable, and so I don't even bother to scratch my head on this one.
Regarding F2P, what data are you referring to? I thought MMOs were using it as a viable business model.
As for the lack of down-ports to Wii U, it is highly unlikely that most next-gen games will not also be available on PS360, just as the games that run best on high-end PCs are available for them now. The install base will be too great to ignore. And, again, since the Wii U power matches PS360, why would the power of the Wii U be an impediment to down-ports?
I think you're somewhat overestimating the attachment to current gen hardware. Developers will stop making PS360 downports, as they stopped making PS2 downports, despite the massive installed base.
It seems to me that the only potential impediments will be poor sales (like Vita) or a belief that Nintendo console owners are not sufficiently interested in core games to justify even an inexpensive port. These seem to me to be real issues, and I've seen them mentioned from time to time, but neither one gets nearly the play that the power issue does.
I think the bolded is really more of an issue, even neglecting any power differences between next generation consoles. Rightly or wrongly, I imagine some publishers are skeptical there's an audience for certain games on the Wii U due to its predecessor.
 

AniHawk

Member
None of these words apply when they are just copying Nintendo :p

Seriously though, is there one single good thing to come out of Kinect or Move? I really hope MS and Sony will one day learn to just stick to what they are good at.

sony or microsoft will copy. nintendo will drag their feet for at least one generation with a half-assed implementation before they do it more seriously.

see also: dual analog controls and online services
 

JaseC

gave away the keys to the kingdom.
I refuse to believe that EB Games AU and DSE are even near the mark with their "estimated price" of $600 -- that's just $50 less than the launch price of the premium X360 bundle. If the console launches in the US at $299 or $349, the Aussie launch price should be no higher than $400-$450 or $450-$500, respectively (ideally the lesser prices, but then Australia always draws the short straw when it comes to hardware launch prices -- Hello, $999 PS3!).
 
Are you guys expecting all these launch games to come out on the same day? I think I'm being selfish in hoping they spread it out over a few weeks (assuming a date earlier than 11/18/12). I have 10 wii u launch window games on preorder and if they all come out on the same day, I'm not sure my credit card will be able to handle it lol...yeah I know I have a problem :p
 

ohlawd

Member
a belief that Nintendo console owners are not sufficiently interested in core games to justify even an inexpensive port.

The real answer to everything. The answer to the desertification of the Amazon Forest, the shrinkage of the Nile River, cancer, the whole works.
 
Forgive me if I misinterpreted your post, but you seem to believe that PC versions of console games represent the full capabilities of a high-end PC.

From what I gather, this is not the case. Despite having the most powerful hardware, I do not believe developers target the PC when developing games. Games built from scratch to utilize today's powerful PCs will not run on current generation hardware.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
A few things:

Far Cry 3 on PC isn't representative of next generation gaming, in design anyway. Fact of the matter is even these games that look gorgeous on PC are, for most part, built to be scaled to current generation platforms. It introduces design and scale limitations to the core of the project. After all, if you make your game too reliant on high end PC hardware, you may not be able to port it to the 360/PS3 at all. What we tend to see with these titles are games that can safely run and function on the 360 and PS3, and for PC we see a second coat of paint to spruce up the presentation. Sometimes that second coat of paint can be trivial, other times dramatic. But end of the day, the game itself will be exactly the same.

Now, a game built to fully take advantage of computing power of high end PC hardware? That could be something else entirely. We haven't really seen many, any of these games (Total War series probably pushes the bar higher than any other game), and won't until the next generation platforms come along. Building projects for high end hardware means more than flashy visuals. It means great scene complexity and density, arguably richer and more dynamic world interactivity, and other goodies that require complex computing power.

Take, for example, procedural destruction. We've seen some games this generation toy with the idea (eg: Red Faction: Guerilla), but the processing requirements are simply too high. Next generation it will be less of a problem, and we may see more games adopt procedural destruction and other gimmicks into design, doing so in ways that were impossible on current generation platforms either because of raw computing limitations, or RAM bottlenecks.

Where the Wii U will sit in all of this will depend on the hardware. I think sometimes people look for a cut-and-dry answer to the porting question, as if we can say "okay the Wii U is a 6/10 and the 360/PS3 are a 3/10 and the PS4/720 are an 8/10, and 6 is closer to 8 than 3 is so that means we'll get ports", but it just isn't that simple. Difficulty of porting will depend on the complexity of the games, the engines running those games, and what developers are willing to sacrifice to get the games running on weaker hardware. Some games from this generation were, with appropriate scaling, possible on the Wii. Like the Call of Duty series. Other games most definitely were not, not unless the devs took a hatchet to the design and started sacrificing big things to scale the game to weaker hardware. Assuming the engine could even run on the platform at all.

I do think we'll see titles next generation that could be scaled down to the Wii U. How far they'll need to scale will vary, but I think many games will be 'possible'. Whether or not publishers see it as worthwhile is another matter entirely. But I'm also confident we'll see plenty of games that, for whatever reasons, would be too difficult and frustrating to scale down to the Wii U, much like the Wii, where from a developer point of view too many components of the design and presentation would need to be sacrificed.

But, you know, this is all just speculation. Fact of the matter is nobody here is able to truly predict how next generation will play out, where the capabilities of the Wii U will sit relative to the other next generation systems, and what difficulties developers will have with the platform relative to processing requirements of their new games. We'll just have to wait and see.
 

Penguin

Member
Are you guys expecting all these launch games to come out on the same day? I think I'm being selfish in hoping they spread it out over a few weeks (assuming a date earlier than 11/18/12). I have 10 wii u launch window games on preorder and if they all come out on the same day, I'm not sure my credit card will be able to handle it lol...yeah I know I have a problem :p

I think a good launch should have like 10-15 launch day titles. With 1 major killer app.

Then you can spread out 2-3 releases every week after launch. Gives a steady stream of games, and some titles.. room to breathe.
 
All this squabbling over RAM reminds me about the Gamecube and how "weak" its specs were for the same reason, even when compared to the PS2.

Numbers and specs mean nothing without information about how it all comes together, and there's so many holes in our information that we aren't going to know that until after launch, the way it ALWAYS is.

Is there a chance that we could get the wii u specs, like a week before launch? Somebody would just have to get it early(game journalists,maybe even devs, or retailers even), and open it up...


@Hiltz: So I guess it's safe to say that on Sept 13, we all pretty much expect Nintendo will announce:

-Wii U launch date, price, basic specs(RAM, harddrive/flash space), and colors(white and black or just one). If both black and white, than bundles will be likely
-possible bundle packs or at least what will be in each box
-retail price of games(expecting $60 for quality games) and accessories
-the rest of NintendoLand mini games that weren't shown
-more talk about asymmetrical gaming and which games will have it(or 1st party games at least)
-reconfirm all day 1 launch titles, and the launch days/months for the rest of the majority of launch window games.
-announcing several 3rd party games for 2013, including Cod:BO2(would be perfect timing while explaining Wii's onlinenetwork IMO), and hopefully any exclusive content the game has(such as DLC from hardened), as well as pad use. Capcom will show something, and footage for Dragon Quest for Wii U is a shoe in.
-Wii U's online network for games, Wii U Shop, how indie devs can take advantage of wiiware, and announcement of retrogames via virtual(GC games?)
-confirmation or deconfirmation of transferring VC and wiiware games from Wii to Wii U

Also.. I get this feeling that we'll get

*At least one AAA 1st party title will be announced, but won't be released till Q4 2013 or 2014. DK, Metroid, Sfox F-Zero, Zelda, Pokemon?, or a retro franchise(iceclimbers, etc)
*I think there's a good chance we'll get some info on SSB4, perhaps a trailer even. Brawl first began development in Oct 2005, and a trailer was shown for E3 in May 2006. That is 7 months! SSB4 apparently started development either on January or Feb. That would give Sakurai, his team, Nintendo, and Namco 7-8 months to work on till Sept 13, so I think it's plausible.
 

HegeMon

Neo Member
Regarding F2P, what data are you referring to? I thought MMOs were using it as a viable business model.

They're certainly using it. Is it viable? It's very hard for me to find evidence one way or the other, but I would expect to see plenty of strong evidence on the positive side, if the evidence were there. What I see instead are MMOs that seem desperate to keep gamers' attention by constantly adding content. Perhaps there is evidence of success that I simply am not seeing.

I think you're somewhat overestimating the attachment to current gen hardware. Developers will stop making PS360 downports, as they stopped making PS2 downports, despite the massive installed base.

My point is that they are *already* doing these down ports from next-gen-equivalent hardware (PCs). Why would they stop?
 

AniHawk

Member
I think a good launch should have like 10-15 launch day titles. With 1 major killer app.

Then you can spread out 2-3 releases every week after launch. Gives a steady stream of games, and some titles.. room to breathe.

that's the gamecube/dreamcast approach to things. i think the wii had something like 20 launch day titles and most were forgotten, like metal slug anthology.
 

Yagharek

Member
At this stage I really want to find out what the kind of digital games at/around launch are going to be.

We already know about things like Trine 2 and Toki Tori 2. I'd love to see some of the multiplatform xbla/psn games represented in some form. Especially Sega classics from the Saturn era onwards.
 

AniHawk

Member
At this stage I really want to find out what the kind of digital games at/around launch are going to be.

We already know about things like Trine 2 and Toki Tori 2. I'd love to see some of the multiplatform xbla/psn games represented in some form. Especially Sega classics from the Saturn era onwards.

i think at this point sega should just have a compilation disc of all the things the wii u will have missed up to now. nintendo fans will buy sega stuff at retail.

also, i want them to start bringing over other seldom-seen things. figure out how to get the panzer dragoon quadrilogy on some online services. and of course, get skies of arcadia up there as well.
 

Daschysta

Member
A few things:

Far Cry 3 on PC isn't representative of next generation gaming, in design anyway. Fact of the matter is even these games that look gorgeous on PC are, for most part, built to be scaled to current generation platforms. It introduces design and scale limitations to the core of the project. After all, if you make your game too reliant on high end PC hardware, you may not be able to port it to the 360/PS3 at all. What we tend to see with these titles are games that can safely run and function on the 360 and PS3, and for PC we see a second coat of paint to spruce up the presentation. Sometimes that second coat of paint can be trivial, other times dramatic. But end of the day, the game itself will be exactly the same.

Now, a game built to fully take advantage of computing power of high end PC hardware? That could be something else entirely. We haven't really seen many, any of these games (Total War series probably pushes the bar higher than any other game), and won't until the next generation platforms come along. Building projects for high end hardware means more than flashy visuals. It means great scene complexity and density, arguably richer and more dynamic world interactivity, and other goodies that require complex computing power.

Take, for example, procedural destruction. We've seen some games this generation toy with the idea (eg: Red Faction: Guerilla), but the processing requirements are simply too high. Next generation it will be less of a problem, and we may see more games adopt procedural destruction and other gimmicks into design, doing so in ways that were impossible on current generation platforms either because of raw computing limitations, or RAM bottlenecks.

Where the Wii U will sit in all of this will depend on the hardware. I think sometimes people look for a cut-and-dry answer to the porting question, as if we can say "okay the Wii U is a 6/10 and the 360/PS3 are a 3/10 and the PS4/720 are an 8/10, and 6 is closer to 8 than 3 is so that means we'll get ports", but it just isn't that simple. Difficulty of porting will depend on the complexity of the games, the engines running those games, and what developers are willing to sacrifice to get the games running on weaker hardware. Some games from this generation were, with appropriate scaling, possible on the Wii. Like the Call of Duty series. Other games most definitely were not, not unless the devs took a hatchet to the design and started sacrificing big things to scale the game to weaker hardware. Assuming the engine could even run on the platform at all.

I do think we'll see titles next generation that could be scaled down to the Wii U. How far they'll need to scale will vary, but I think many games will be 'possible'. Whether or not publishers see it as worthwhile is another matter entirely. But I'm also confident we'll see plenty of games that, for whatever reasons, would be too difficult and frustrating to scale down to the Wii U, much like the Wii, where from a developer point of view too many components of the design and presentation would need to be sacrificed.

But, you know, this is all just speculation. Fact of the matter is nobody here is able to truly predict how next generation will play out, where the capabilities of the Wii U will sit relative to the other next generation systems, and what difficulties developers will have with the platform relative to processing requirements of their new games. We'll just have to wait and see.

Wii U's architecture is heavily rumoured to be more similar to what we'll see (structurally) to the other next generation consoles correct? I agree that it will be a motivation and effort thing, much more so than a technical infeasibility.

Western Console developers may push the "cutting edge" (though PC will still dominate all 3 in that regard), but I think we'll see lots of Japanese exclusives over the course of the systems life, and barring that many of their games may be uports from the Wii-U both saving money and reaching the largest japanese audience (if it does very well in the first year while PS3 keeps slipping up).

Now that won't be true of the Japanese games that are western-centric (modern resident evil, Perhaps final fantasy these days etc..., such developers will probably want to make the game for the durangorbis and port it down, reaching maximum sales in the West and the East.).
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
My point is that they are *already* doing these down ports from next-gen-equivalent hardware (PCs). Why would they stop?

None of these games are specifically made for PC though. They're designed and built fully with intention of working on current generation platforms. In most cases they're up-ported to PC equivalent next-generation hardware.

Again, we haven't really seen games built specifically around this hardware yet.

Wii U's architecture is heavily rumoured to be more similar to what we'll see (structurally) to the other next generation consoles correct? I agree that it will be a motivation and effort thing, much more so than a technical infeasibility.

The GPU's architecture, yes. The rest of the hardware, not so much. Well, we don't know. Rumours point towards a divide between the GPU and CPU: GPU more modern and quite capable, CPU a little dated and troublesome. But again, it will depend on what, exactly, these games are doing and what the engines require that will dictate scalability to the Wii's architecture. More than just texture resolution and tessellation gimmicks, but scale of design and complexity of world dynamics.

These are hypotheticals though. These games may not exist at all, for whatever reasons.
 

Yagharek

Member
i think at this point sega should just have a compilation disc of all the things the wii u will have missed up to now. nintendo fans will buy sega stuff at retail.

also, i want them to start bringing over other seldom-seen things. figure out how to get the panzer dragoon quadrilogy on some online services. and of course, get skies of arcadia up there as well.

True, this would be equally acceptable.

Ive got quite a few old Sega games, but would love to get the old DC/Saturn classics I dont already have on a new system for space/storage reasons. And quality reasons of course. Nights JoD was pants, so the original in some form would be ideal.

Panzer Dragoon Saga isn't happening though, ever, on anything. Source code has been lost. :(
 

Hiltz

Member
Announced Wii U eShop games are Trine 2, Toki Tori 2, Chasing Aurora , The Cave, 1001 Spikes, Bit.Trip Runner 2, Cloudberry Kingdom 2 , Little Inferno, Biker Bash, Jet Tailfin Racers, Pinball Arcade, Marvel Pinball, and Mighty Switch Force! HD.
 

HegeMon

Neo Member
Far Cry 3 on PC isn't representative of next generation gaming, in design anyway. <snip> Now, a game built to fully take advantage of computing power of high end PC hardware? That could be something else entirely. We haven't really seen many, any of these games (Total War series probably pushes the bar higher than any other game), and won't until the next generation platforms come along. Building projects for high end hardware means more than flashy visuals. It means great scene complexity and density, arguably richer and more dynamic world interactivity, and other goodies that require complex computing power.

Take, for example, procedural destruction.

Now, that is interesting. But I wonder if it's true. We see all this gamer attention on GPU, less on CPU. If you are right, then certainly Nintendo is screwed (and PS360 will be left to Madden/FIFA). Yet I think your future would be healthier for gaming, as it would change things considerably.

But, you know, this is all just speculation. Fact of the matter is nobody here is able to truly predict how next generation will play out, where the capabilities of the Wii U will sit relative to the other next generation systems, and what difficulties developers will have with the platform relative to processing requirements of their new games. We'll just have to wait and see.

Ain't that the truth.
 
I think a good launch should have like 10-15 launch day titles. With 1 major killer app.

Then you can spread out 2-3 releases every week after launch. Gives a steady stream of games, and some titles.. room to breathe.

Yeah, unfortunately, if the wii u launches late, i don't see them having enough time to spread out releases before the holiday season ends
 
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