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Halo |OT8| A Salt on the Control Room

I don't love all the changes they are making, but I respect 343i's apparent commitment to their decisions. It's the only way to do things if they are to own the franchise and try to reignite it, rather than being glorified caretakers of an aging brand in Bungie's stead. Plus, the core gameplay feels great, so even if some choices don't work out, Halo 4 will still be fun to play at its core.
Yep. I hate the CTF design and rules as it stands, but I'd be more pissed if there were five different versions of CTF in seven different playlists.
 

raindoc

Member
IMO, of all the things to be upset about, the lack of Mark V is the most silly and petty.

Agreed - I'm not upset about anything so far, but i'd have prefered THE classic MJOLNIR over most of the new armor designs that are offered. It's a strange choice i certainly can live with, but (imo) it's strange nonetheless.

And i'll repost my question: Bungie couldn't add new armor to Reach, any info from 343I on this regarding H4?


iDp02l0jrvafs.gif

Lol


The lack of the Mark V is maybe a silly complaint, but to miss one of the iconic Halo helmets is just stupid, escpecially if there was room for some of the abominations that are in.

I wouldn't say "stupid"... but yeah. agreed.
 

Talents

Banned
Wait so wut, you can't customise Flag in customs, but you can customise grifball....

Obviously they don't have enough space left on the disc to add the drop flag options and not automatically pick up flag options.

Screw dat.

tumblr_m7hzd7aFai1rt5kgjo1_400.gif
 

IHaveIce

Banned
Nice bulletin

Really? It was such a let down to read than any logical options for customs are not in the game.

At least we get a new video next week, but right now my hype for multiplayer is back at zero.

The lack of the Mark V is maybe a silly complaint, but to miss one of the iconic Halo helmets is just stupid, escpecially if there was room for some of the abominations that are in.
 

Shadders

Member
So excited for a CTF only playlist, it's all I've wanted since forever!

I'm gonna cry the saltiest of tears when they inexplicably remove it.
 
I like it that 343 is removing customization options from the game. I will totally love playing a CTF playlist that has a CTF gametype that'll probably suck for me. It'll be like having a full speed flag playlist. Fun fun fun.
 

Shadders

Member
I wouldn't be at all surprised to see Mk V be made available as paid DLC. Maybe bundled in with the inevitable classic map pack.

I'm sure 343 will have realised the monetisation potential of selling DLC armour anyways.
 
I wouldn't be at all surprised to see Mk V be made available as paid DLC. Maybe bundled in with the inevitable classic map pack.

I'm sure 343 will have realised the monetisation potential of selling DLC armour anyways.
I think someone asked the question at PAX, and I think Josh said that the armors are saved in the .map data. So I am not sure if we are going to see it. But I definitely misheard something. So do not take this post serious or news-worthy. I do not want to be the source for wrong assumption and hate.
 
Personally I disagree to an extent.

Especially with a new developer, and a "reboot" of the series 343 has become very fond of calling it, they should deliver their vision of the game, not try to cater to every person that has ever had an opinion.

I heard the exact same argument regarding Bungie's bloom in Reach. A week after release people were begging on the forums to have a no bloom option patched in just for customs. Naysayers arrogantly dismissed these pleas with "It's Bungie's vision of the game" and told players to "adapt". We eventually got that option but it took a year (because of the changeover).

Custom game options do not impede upon a developers vision of their game, ever. The developers vision is the one that appears in matchmaking, which is the version of the game that gets played the most by a very very significant margin.

Does 300% speed in custom games impair 343's vision of the game? Does invincibility enabled, backsmacks only unlimited sticky detonator starts in custom games muddy 343's rendition of Halo?.......... Of course not. So why can't 8 guys, playing with their friends, having a beeeer, it's Awesoooome... why can't they play normal CTF that has been present in Halo since its inception and is as ingrained upon its tapestry as warthog's, rechargeable shields and a field with a base at either end? Why shit on their parade in a custom game setting?

I thought Halo 4 was all about customising your own experience, fine tuning your own engine.

Despite all that, as far as MM management goes, I'm happy that they're launching with their new CTF mode as a playlist. Hopefully this means 'fringe' gametypes won't be cluttering up MM playlists. Having a limited set of gametypes that are tuned and tested to specific map setups is a good thing and preferable to using Team Objective as a dumping ground for every wacky Megalo gametype you can think up.

I'm all for streamlined playlists. I'm not all for homogenised, inflexible gametypes in custom games and nobody else should be.
 

Akai__

Member
I think this is new footage of the SAW. That shit is a BEAST!

Finnaly a gameplay with somebody using the SAW. I was just wondering, because somebody mentioned it when the weapon trailer was released, if you were able to stop shooting. So basically it is a more powerfull AR, but it is a little bit more diffucult to handle it (can't say exactly, but it looked like he had some struggle with it).

A friend and me, are planning to go to the First Look event in the Netherlands, but the website is completely on netherlands and I'm understanding just a little bit... Somebody from Netherlands please help.

Happy Birthday Plywood :D
 

willow ve

Member
One question that I don't think is answered yet. Will I be able to install both discs to the hard drive and then access all content with just the Infinity/Multiplayer disc in the drive? Or will I have to endlessly swap out the two discs to go back and forth from Multiplayer and Spartan Ops to Campaign?

If you do need to swap discs to play campaign I can see this pretty quickly killing off the Campaign... I'm not even that lazy, but it's would be a pain in the ass to load up Reach, check the daily challenges, and then have to swap discs just to work on campaign commendations, challenges, etc.
 

Satchel

Banned
I actually like the look of the new CTF.

I rarely if EVER played CTF, but I think I might start to more regularly now.

Shooting while holding, auto pick up, can't drop. Gives it focus and streamlines and speeds up matches. I like it.
 
I actually like the look of the new CTF.

I rarely if EVER played CTF, but I think I might start to more regularly now.

Shooting while holding, auto pick up, can't drop. Gives it focus and streamlines and speeds up matches. I like it.


I shall call you "The Anti-Kyle"
 

TheOddOne

Member
I heard the exact same argument regarding Bungie's bloom in Reach. A week after release people were begging on the forums to have a no bloom option patched in just for customs. Naysayers arrogantly dismissed these pleas with "It's Bungie's vision of the game" and told players to "adapt". We eventually got that option but it took a year (because of the changeover).

Custom game options do not impede upon a developers vision of their game, ever. The developers vision is the one that appears in matchmaking, which is the version of the game that gets played the most by a very very significant margin.

Does 300% speed in custom games impair 343's vision of the game? Does invincibility enabled, backsmacks only unlimited sticky detonator starts in custom games muddy 343's rendition of Halo?.......... Of course not. So why can't 8 guys, playing with their friends, having a beeeer, it's Awesoooome... why can't they play normal CTF that has been present in Halo since its inception and is as ingrained upon its tapestry as warthog's, rechargeable shields and a field with a base at either end? Why shit on their parade in a custom game setting?

I thought Halo 4 was all about customising your own experience, fine tuning your own engine.
Fantastic post Henery.
 

Spiders

Member
Shooting while holding, auto pick up, can't drop. Gives it focus and streamlines and speeds up matches. I like it.

I agree. I hated all this at first, but the more I think about the more I like it. The only thing I still don't really like is the waypoint that's always over the carrier's head.
 
Finnaly a gameplay with somebody using the SAW. I was just wondering, because somebody mentioned it when the weapon trailer was released, if you were able to stop shooting. So basically it is a more powerfull AR, but it is a little bit more diffucult to handle it (can't say exactly, but it looked like he had some struggle with it).

A friend and me, are planning to go to the First Look event in the Netherlands, but the website is completely on netherlands and I'm understanding just a little bit... Somebody from Netherlands please help.

Happy Birthday Plywood :D

I'm pretty sure there should be an option for English. Can't help you right now cause I'm on my phone but if you're still having trouble when I'm home, I'll do my best to help you.
 

kylej

Banned
Will there be an option to turn off the white text notifications in the middle of the screen? -The Yanix

No, but the fact is that it “vanishes” after a few plays. Ask people who’ve played a lot. This is something we spent a lot of time on and is true of many “intrusive” UI, audio and dressing aspects of the game – they provide vital information for certain types of players and quickly vanish for frequent players in terms of intrusion. They were designed, tested and tweaked to achieve this. Watching other people play is almost counter to how it feels in practice.

Yes, it provides vital information for certain types of players but not ALL players, so make it an option. Jesus the more things change the more they stay the same. One dopey artist would get offended because he thinks text in the screen is the equivalent of the Pieta, and now we can't disable it ever.

Maybe we'll get some options after 80% of the people who buy the game leave to go play COD after a week.
 
You can't turn on flag dropping or turn off auto-pick up in CTF at launch?
Jesus Christ, 343.

This is the problem. I'm fine with them experimenting with these options at launch but for god sakes allow us to have a host of flag options.

Flagnum Y/N

Auto Pick Up Y/N

Undroppable Flag Y/N

Flag on Back Y/N

ect
 
Yes, it provides vital information for certain types of players but not ALL players, so make it an option. Jesus the more things change the more they stay the same. One dopey artist would get offended because he thinks text in the screen is the equivalent of the Pieta, and now we can't disable it ever.

Maybe we'll get some options after 80% of the people who buy the game leave to go play COD after a week.

it'll be a year. we'll get a TU with all of the things that matter. Audio and Notification toggles, Flag in MM not auto pick up and droppable, A DLC pack with all Pre-order/exclusive DLCs.
 

IHaveIce

Banned
You can't turn on flag dropping or turn off auto-pick up in CTF at launch?
Jesus Christ, 343.

Yes, it provides vital information for certain types of players but not ALL players, so make it an option. Jesus the more things change the more they stay the same. One dopey artist would get offended because he thinks text in the screen is the equivalent of the Pieta, and now we can't disable it ever.

Maybe we'll get some options after 80% of the people who buy the game leave to go play COD after a week.

I heard the exact same argument regarding Bungie's bloom in Reach. A week after release people were begging on the forums to have a no bloom option patched in just for customs. Naysayers arrogantly dismissed these pleas with "It's Bungie's vision of the game" and told players to "adapt". We eventually got that option but it took a year (because of the changeover).

Custom game options do not impede upon a developers vision of their game, ever. The developers vision is the one that appears in matchmaking, which is the version of the game that gets played the most by a very very significant margin.

Does 300% speed in custom games impair 343's vision of the game? Does invincibility enabled, backsmacks only unlimited sticky detonator starts in custom games muddy 343's rendition of Halo?.......... Of course not. So why can't 8 guys, playing with their friends, having a beeeer, it's Awesoooome... why can't they play normal CTF that has been present in Halo since its inception and is as ingrained upon its tapestry as warthog's, rechargeable shields and a field with a base at either end? Why shit on their parade in a custom game setting?

I thought Halo 4 was all about customising your own experience, fine tuning your own engine.

Despite all that, as far as MM management goes, I'm happy that they're launching with their new CTF mode as a playlist. Hopefully this means 'fringe' gametypes won't be cluttering up MM playlists. Having a limited set of gametypes that are tuned and tested to specific map setups is a good thing and preferable to using Team Objective as a dumping ground for every wacky Megalo gametype you can think up.

I'm all for streamlined playlists. I'm not all for homogenised, inflexible gametypes in custom games and nobody else should be.


These three posts are all perfect in my opinion. I mean damn, they can try to justify their shit like they want but to don't include options for customs or just options to disable HUD stuff for the experienced players is beyond stupid.

There is nothing to beli343 or to trust in 343 if they handle things like this.
 

Blueblur1

Member
What concerns me is that the bulletin does not explicitly state that the option to disable auto-pickup and flag dropping is included in the custom game options at all. (Did it say anything about the flagnum, too? I can't check now at work.) It only mentions that those options won't be available at launch but the wording seems to indicate that they're only referring to matchmaking.
 
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