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Wii U Thread - Now in HD!

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JordanN

Banned
Why wouldn't Nintendo try to go 1to1 ratio on the GPU and CPU? Have both the CPU and GPU run at 840Mhz.

This would match what Nintendo is doing with the 3DS and explain why developers are saying that the WiiU's CPU is clocked low.

3DS is based on mobile architecture so both CPU/GPU can't really clock high to begin with.

This isn't the case with Wii U (why waste cycles on the CPU when you don't have to?).

And the CPU clock has been said to be "slightly" lower. 840mhz seems far from "slightly" in my eyes with a better bet the CPU is 3Ghz (same as Power7).
 
3DS is based on mobile architecture so both CPU/GPU can't really clock high to begin with.

This isn't the case with Wii U (why waste cycles on the CPU when you don't have to?).

And the CPU clock has been said to be "slightly" lower. 840mhz seems far from "slightly" in my eyes with a better bet the CPU is 3Ghz (same as Power7).


How crazy is the following then

GPU: 640 ALUs clocked at 840MHz
CPU: 3 cores clocked at 2.5Ghz

Will that melt the WiiU?
 
I have a feeling the cpu will be sub 2 Ghz, but clocks aren't everything...


Are we going back (or did we never leave?) the PowerPC 476 theory? Where low clocks don't mean as much since it would be newer technology and Out-of-order execution? From what the latest statements from devs were saying, weren't they hinting that the Wii U CPU was just a little bit lower clocked (compared to the 360/PS3)? That would put it at about 2.5Ghz per core.
 
Bring it on :p

*puts IntelliHeath on the list*

Why not go 800 ALUs? Could they fit that many on the chip and clock the speed low enough?

Nintendo tends to be overly sensitive about heat and size.

New Trine 2: Director's Cut info and screenshots

http://www.ign.com/articles/2012/09/11/trine-2-enter-the-wii-u-dragon

Summary from GO.

- still due at system's launch
- devs are polishing various elements of the original game
- this includes tweaking gameplay, geometry, vocals and the overall user experience
- supports Wiimotes and the Wii U GamePad
- features touch controls
- had the game up-and-running on Wii U in just 2 days
- move and manipulate in-game objects through the GamePad screen

Will buy.

I'me prone to rage quitting when it comes to certain fighting games. Smash Bros isn't so bad as long as the cheap items are turned off. Tatsunoko vs. Capcom is a different story. :(

I don't see myself as a rage quitter. I stick it out and eventually stop when I see I can't win.

About the Wii U specs(ulation), sounds like what a modern Gamecube would be like. Pretty badass Nintendo........ground up games would be the way to go though even with porting from the PS4/720 to take advantage of the custom aspects of the system.

Gamecube:

RE4
Rouge Squadron II-III
Star Fox: Adventures
F-Zero GX
Wind Waker
Metroid Prime 1-2

Not many Wii games look as good as those and they still look good today.

And we got a taste of Twilight Princess on Wii U, so the future visuals of Zelda should be very nice.

I came to the pretty much the same conclusions independently actually down to the number. And like you, I agree the CPU is still very much a tossup in clock speed, but the GPU I'm thinking is likely 480 MHz w/ 640 SPUs as you originally reported the dev kits having. At 32nm, that'll run cool as a Coors light on a warm summer day. But I believe that Global Foundries is manufacturing it, not TSMC, and that the eDRAM is on-chip along w/ an ARM Cortex A5 (best guess for the co-processor at least).

Wsippel got that info for us first. I do believe it will be an MCM like you said, but Mr. Patti's hypothetical does open me to wondering about who is making the GPU. Was he speaking hypothetically in referring to TSMC as a part of that, or was he just speaking hypothetically about how the stacking would be handled in that case because Nintendo is using TSMC. The question for me would be how much of that was truth and how much was hypothetical?

As for RAM, I still have yet to hear enough evidence that they've upped it to 2GB. That is alot for system applications (isn't it more likely Nintendo allowed themselves 512 MB extra in devkits for system application debug purposes?), but this standby mode could potentially have the entire game loaded in RAM while you surf the web or video chat so who knows...I agree with downclocked gDDR3 2133 as a good possibility, but if Nintendo wants to save money later by moving down to 3 or 4 chips, that may not work if 32 bit i/o parts don't surface . GDDR5 would be nice, and I keep going back and forth, but 960 Mhz DDR3 on a 96 or 128 bit bus coupled with the eDRAM would be decent enough to squeak by.[/QUOTE]

gDDR3 seems to have very poor density. I'm talking about DDR3 that's specially clocked for Wii U. That speed falls between DDR3-1866 and 2133 and ~31GB/s on a 128-bit bus. As for the amount, here are two posts I made about it.

http://www.neogaf.com/forum/showpost.php?p=41595045&postcount=2303

http://www.neogaf.com/forum/showpost.php?p=41622413&postcount=2638

3DS is based on mobile architecture so both CPU/GPU can't really clock high to begin with.

This isn't the case with Wii U (why waste cycles on the CPU when you don't have to?).

And the CPU clock has been said to be "slightly" lower. 840mhz seems far from "slightly" in my eyes with a better bet the CPU is 3Ghz (same as Power7).

But do we give that much credit, for better or worse, since Harada said his comments were taken out of context?
 
Yeah i've seen it. But is it a new Valve controller, xbox?
Edit: never mind. Just woke up

Yeah, for those who missed it, details later emerged that it is probably just an experimental controller made by some valve employees. It does seem to follow their patent that includes modular analog sticks, as well.
 
So we are a little more than 2 months from launch and bgassassin, Ideaman, wsippel and Iherre all don't have any ideas/proof as to what the Wii U CPU is clocked at or what PowerPC it's based on?

Why on earth is the GPU information so much easier to "get" than the CPU? Just curious.....
 

Terrell

Member
So we are a little more than 2 months from launch and bgassassin, Ideaman, wsippel and Iherre all don't have any ideas/proof as to what the Wii U CPU is clocked at or what PowerPC it's based on?

Why on earth is the GPU information so much easier to "get" than the CPU? Just curious.....
People think its more important? Or there's something in the design that gives away some feature or something not yet disclosed?

Either way, I have a feeling many of us will stop giving a shit soon.
 
Yeah, for those who missed it, details later emerged that it is probably just an experimental controller made by some valve employees. It does seem to follow their patent that includes modular analog sticks, as well.

Valve is pretty much the Batman of videogames then. They prep time and study every situation.
 

klier

Member
AC would have been nice, but that's not going to happen....^^^

So we are a little more than 2 months from launch and bgassassin, Ideaman, wsippel and Iherre all don't have any ideas/proof as to what the Wii U CPU is clocked at or what PowerPC it's based on?

Why on earth is the GPU information so much easier to "get" than the CPU? Just curious.....

Nintendo hardware tends to be highly balanced, no?
That should give a good indication of the CPU, if we know about the GPU, right?
 
So we are a little more than 2 months from launch and bgassassin, Ideaman, wsippel and Iherre all don't have any ideas/proof as to what the Wii U CPU is clocked at or what PowerPC it's based on?

Why on earth is the GPU information so much easier to "get" than the CPU? Just curious.....

I think "easier" is putting it kindly. But like Terrell said I would say people consider it more important. Nintendo has made it tough to get that info though.

Either way, I have a feeling many of us will stop giving a shit soon.

It should definitely (hopefully) see a reduction in the discussion cycle.

What 3rd party title likely to come to Wii U would you guys most want to show off extra bells and whistles?

For the purpose of sales: Madden/Fifa
Personal preference: Aliens: CM
 

lherre

Accurate
Some sources told me ... (I have to confirm it but it is most likely accurate)

Wii U launch dates/price:

- USA: 8th november / 299$ (nintendoland included) Tablet controller: 80$

- JAPAN: 13th december (not sure about the price)

- EUROPE: TBA (past christmas probably, so 2013)
 

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
Huh, Nintendo pulling a PS3 with regards to Europe.

I guess we'll see in two days.

I think November 18, $250-300 is still the best bet.
 
Some sources told me ... (I have to confirm it but it is most likely accurate)

Wii U launch dates/price:

- USA: 8th november / 300 $ (nintendoland included) Tablet controller: 80$

- JAPAN: 13th december (not sure about the price)

- EUROPE: TBA (past christmas probably, so 2013)

I swear to Beiber if the Japanese launch is one month after the US I will break things. Unless we get a Pokemon Stadium-type game at launch and you guys don't.
 
The 8th? Doesn't Nintendo release their products on Sunday's now? The 3DS launched on March 27th, which was a Sunday. And the XL also launched on a Sunday.
 

TriGen

Member
Some sources told me ... (I have to confirm it but it is most likely accurate)

Wii U launch dates/price:

- USA: 8th november / 300 $ (nintendoland included) Tablet controller: 80$

- JAPAN: 13th december (not sure about the price)

- EUROPE: TBA (past christmas probably, so 2013)

Nintendo already confirmed that the GamePad will come with the console though, didn't they? Or are you saying you can buy a second GamePad if you want for 80$?

I would love the 8th as a launch date (earlier the better), but I gotta stick with the old Nintendo, Sunday before Thanksgiving guess.
 

jerd

Member
Some sources told me ... (I have to confirm it but it is most likely accurate)

Wii U launch dates/price:

- USA: 8th november / 299$ (nintendoland included) Tablet controller: 80$

- JAPAN: 13th december (not sure about the price)

- EUROPE: TBA (past christmas probably, so 2013)

I'm sorry Europe :-(
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
- EUROPE: TBA (past christmas probably, so 2013)

2013 for Europe/Australia would be fucking dumb, and if true has to be evidence of manufacturing/supply issues.
 

lherre

Accurate
I have to confirm it yet, so mark as a possibility right now.

I think I got the date wrong and it must be 18th but as I said I have to talk with my source.
 

Aostia

El Capitan Todd
Some sources told me ... (I have to confirm it but it is most likely accurate)

Wii U launch dates/price:

- USA: 8th november / 299$ (nintendoland included) Tablet controller: 80$

- JAPAN: 13th december (not sure about the price)

- EUROPE: TBA (past christmas probably, so 2013)


I'd like the price (299 + game bundled), but I'd be really pissed off by a delay to 2013 for Europe.
 

jerd

Member
Nintendo already confirmed that the GamePad will come with the console though, didn't they? Or are you saying you can buy a second GamePad if you want for 80$?

I would love the 8th as a launch date (earlier the better), but I gotta stick with the old Nintendo, Sunday before Thanksgiving guess.

I'm sure he meant for an extra controller considering Nintendo Land is included with the console and the gamepad is required to play that (I think). I'm glad Nintendo Land is (supposedly) a pack in though. Probably the only way I see myself owning it. It is a game I figured I wouldn't mind playing a few times when other people come over, but wouldn't spend money on.
 

Instro

Member
Some sources told me ... (I have to confirm it but it is most likely accurate)

Wii U launch dates/price:

- USA: 8th november / 299$ (nintendoland included) Tablet controller: 80$

- JAPAN: 13th december (not sure about the price)

- EUROPE: TBA (past christmas probably, so 2013)

Normally I'd laugh at EU but they'll probably end up getting more games than us.
 
Some sources told me ... (I have to confirm it but it is most likely accurate)

Wii U launch dates/price:

- USA: 8th november / 299$ (nintendoland included) Tablet controller: 80$

- JAPAN: 13th december (not sure about the price)

- EUROPE: TBA (past christmas probably, so 2013)

Really hope this isn't the case, but if it is, I'm going to import.
 

TriGen

Member
I'm sure he meant for an extra controller considering Nintendo Land is included with the console and the gamepad is required to play that (I think). I'm glad Nintendo Land is (supposedly) a pack in though. Probably the only way I see myself owning it. It is a game I figured I wouldn't mind playing a few times when other people come over, but wouldn't spend money on.

I feel the same way about Nintendo Land. I wouldn't pay money for it because of other games being prioritized over it financially, but if it came packed-in I would definetly play around with it. I also agree about the Game Pad, Nintendo has shown the GamePad basically as the system so it would have to be included.
 
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