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Nintendo wins exclusive deal for Capcom's Monster Hunter 3

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TwilightPrincess said:
I think you are a real Sony fanboy xD
Amir0x is beholden only to his own desires. In one thread he'll be arguing with Sony fanboys that PS3's price has doomed it to failure and he can't afford one, while simultaneously in another he'll argue with Nintendo fanboys that he wishes a game (like this one) was sticking on PS3 anyway.
 

hellclerk

Everything is tsundere to me
alright, i'm gonna try and take this from another angle to see if anyone bites.

lets look at this from a purely business standpoint. if you look at the monster hunter series, the first two didn't do so well until the portable came along, and even then that was only a huge success in Japan. from a business standpoint, these people want to get as much ROI as possible, therefore, you have to dangle this in front of as many people as possible. considering Nintendo's proactiveness in showing this game off in it's conference, as opposed to it being a footnote in the lineup, shows that they want this game to succeed as well, and i'll be damned if they aren't going to help Capcom in every way they can in getting this game out the door and into the hands of the hardcore (read: So, we now need to make efforts to constantly expand the player base by offering services and titles that can appeal not only to those who have never played games but also to those who play them hard). all things considered, Nintendo is likely to fawn this game to the public to attract 3rd parties and core gamers.

now, if Capcom were to stick to the plan and make the PS3 version, they wouldn't be so well off. with the PS3, there would definitely be a long and expensive development period, not to mention far less technical support in terms of networking and the like. they don't have nearly as much experience with the architecture and making a solid, bug-free game would be significantly more difficult. not to mention, in Japan, where the PS3 is performing disappointingly to say the least, the audience wouldn't be as large, and by extension, neither would be the ROI. it's just not fiscally responsible to have this game on the PS3.

finally, i would like to ask the people who bemoan this announcement this: what does the Monster Hunter franchise deserve more: prettier graphics and better effects, or a larger, more active fan base, because the Wii, as far as i can tell, is more capable of the latter than the PS3, at least right now. it wouldn't make many new fans on the PS3, but as you can see in this thread, it's already made a couple. the die-hard fans will still buy it, and who knows, it could still be good. just try and give it the benefit of the doubt until it comes out. then you can level it. :p
 

M3wThr33

Banned
JoshuaJSlone said:
Amir0x is beholden only to his own desires. In one thread he'll be arguing with Sony fanboys that PS3's price has doomed it to failure and he can't afford one, while simultaneously in another he'll argue with Nintendo fanboys that he wishes a game (like this one) was sticking on PS3 anyway.
My ex always played devil's advocate. I wanted to stab her in the face so much when it would turn out she agreed with me from the start.
 

Tenbatsu

Member
Amir0x said:
I just think the bulk of the areas that needed change in MH is something that next-gen only can provide, but I am a huge fan of the franchise and I guess that should be secondary to the console I own or something.

From a MH fan point of view, I fully understand what you're talking about there. I know the changes to the game that you are refering to that only next-gen can offer. I will summarize my thoughts in simple words on what i think the changes will be in MH3 for the different consoles.

MH3 Wii = Superb Control + Old system (Seems like)
MH3 PS3/Xbox 360 = Old Controls + Totally new System

I truly hope Capcom can prove me wrong on this.
 

basik

Member
this is great news! I wanted to play this when I saw screen shots of the psp/ps2 versions but I refuse to buy anything from the dreamcast murderers, now I get to buy it on my wii!

superior controls >>>> graphics

dual analog is last gen, wii offers far more buttons because they can just make the buttons on screen and let you point at them.
 

Kyoufu

Member
basik said:
this is great news! I wanted to play this when I saw screen shots of the psp/ps2 versions but I refuse to buy anything from the dreamcast murderers, now I get to buy it on my wii!

superior controls >>>> graphics

dual analog is last gen, wii offers far more buttons because they can just make the buttons on screen and let you point at them.

I can't tell if this is a joke post or not :(
 

dfyb

Banned
basik said:
this is great news! I wanted to play this when I saw screen shots of the psp/ps2 versions but I refuse to buy anything from the dreamcast murderers, now I get to buy it on my wii!

superior controls >>>> graphics

dual analog is last gen, wii offers far more buttons because they can just make the buttons on screen and let you point at them.
i seriously laughed out loud reading this post.
 

spineduke

Unconfirmed Member
Tenbatsu said:
From a MH fan point of view, I fully understand what you're talking about there. I know the changes to the game that you are refering to that only next-gen can offer. I will summarize my thoughts in simple words on my thoughts of the changes in MH3 for the different consoles.

MH3 Wii = Superb Control + Old system (Seems like)
MH3 PS3/Xbox 360 = Old Controls + Totally new System

I truly hope Capcom can prove me wrong on this.

As many of the others have pointed out, this "superb control" cannot be maintained with the old system, as some of the later battles take 30min+ to clear. The Wii looks to use the same art assets, but in order to incorporate that sort of "immersion" some of you are expecting, some of the core mechanics are going to have to change so that your arms don't fall off after one quest.

And that's the crux of the matter that most of us MH fans have. We're a niche base and this move totally alienates us. And should the Wii not incorporate these fantasy controls, then we're stuck with a rehashed MH (using PS2 assets) on the Wii. For the fans, there's no sense of progression in either scenario. A lose:lose case.
 
People still use the "arm getting tired" bit? Unless you're as weak as a kitten, and like...a two hour old kitten at that, your arm isn't going to get tired using a Wiimote, provided you aren't flailing around like a goofball. 'Twould be better instead to pick on the lack of precision in motion controls, which is a fair and legitimate gripe.
 

Lobster

Banned
spindoc said:
As many of the others have pointed out, this "superb control" cannot be maintained with the old system, as some of the later battles take 30min+ to clear. The Wii looks to use the same art assets, but in order to incorporate that sort of "immersion" some of you are expecting, some of the core mechanics are going to have to change so that your arms don't fall off after one quest.

:lol

I played my second round of Re4 in one sitting on the Wii. I played Warioware for 3 hours, I played Zelda for 10 hours.

My arms didn't fall off. I suggest you eat something.
 

spineduke

Unconfirmed Member
Segata Sanshiro said:
People still use the "arm getting tired" bit? Unless you're as weak as a kitten, and like...a two hour old kitten at that, your arm isn't going to get tired using a Wiimote, provided you aren't flailing around like a goofball. 'Twould be better instead to pick on the lack of precision in motion controls, which is a fair and legitimate gripe.

but teh dual swords! the gestures! Can you imagine the flurry of combos you'd have to deliver?

About lack of precision, how often does the Wii fail to recognize a gesture/command? I've only played Wii Sports and Raving Rabbits.
 

Arde5643

Member
Segata Sanshiro said:
People still use the "arm getting tired" bit? Unless you're as weak as a kitten, and like...a two hour old kitten at that, your arm isn't going to get tired using a Wiimote, provided you aren't flailing around like a goofball. 'Twould be better instead to pick on the lack of precision in motion controls, which is a fair and legitimate gripe.
I think you're overestimating the average physical fitness of gamers. :lol



Back on the topic though, I think the pointing aspect of the Wiimote might prove to be an excellent alternative for game controls in MH3 rather than the motion controls aspect of the Wiimote.

Waggling is great when you only have to worry about a very specific motion rather than forcing it to be used in different types of motions - games such as RE4, Wiisports, and Godfather. No More Heroes also seems to use the smart way of doing waggles.

I also like to think that Capcom has done a lot of research regarding the Wiimote's capabilities with the games they're doing for the Wii: RE4, Zak & Wiki, and Wii Love Golf.
 

d[-_-]b

Banned
spindoc said:
but teh dual swords! the gestures! Can you imagine the flurry of combos you'd have to deliver?

About lack of precision, how often does the Wii fail to recognize a gesture/command? I've only played Wii Sports and Raving Rabbits.
depends really on how well they are excuted. for example the kamehameha in dbz:bt2 was good for me at times but crucial moments it just wouldn't happen, thats why I had to stop playing :(.
 
spindoc said:
As many of the others have pointed out, this "superb control" cannot be maintained with the old system, as some of the later battles take 30min+ to clear. The Wii looks to use the same art assets, but in order to incorporate that sort of "immersion" some of you are expecting, some of the core mechanics are going to have to change so that your arms don't fall off after one quest.

And that's the crux of the matter that most of us MH fans have. We're a niche base and this move totally alienates us. And should the Wii not incorporate these fantasy controls, then we're stuck with a rehashed MH (using PS2 assets) on the Wii. For the fans, there's no sense of progression in either scenario. A lose:lose case.
Does niche mean you have the physical acumen of a first grader?
 
Hopefully Capcom packs in some Wiimote sandbags, so I can feel the enormous, crushing weight of the greatsword as I swing it (oooooooh, baby). So much more immersive than pressing triangle! Superb!
 
Great read while I was waiting for my ban to pass through.

And I gotta say, whatthefuckever, the sequel is on the Wii, get used to it. Enough crying, there's your hard core game and there's your beloved series. If you love it so much, go swallow the bitter pill and buy yourself a Wii.

Nintendo also seems like they are gearing up and is starting to target Microsoft and Sony's last stronghold of core gamers. This obvious Nintendo moneyhat sounds like the start of that campagin. Be afraid, be very afraid, I say. No franchise is safe from the dreaded "moved the the Wii" move and Nintendo is in prime postion to buy alot of new goodies. Suddenly, Final Fantasy, Grand Theft Auto, Metal Gear Solid and other venerated established franchises are not that out of reach of Wii owners. Main entries to the franchise, even.

Speaking of the devil, the biggest news of this move is obviously the the PS3 cancellation since console Monster Hunters are not that popular of a series anyway. With that said, I was personally secretly hoping the series appears on the Wii since I am a fan of the artwork and I love monsters though I still have problems with the overuse of dinosaurian features of the series. Here's hoping it gets a NA release!
 

gconsole

Member
titiklabingapat said:
Speaking of the devil, the biggest news of this move is obviously the the PS3 cancellation since console Monster Hunters are not that popular of a series anyway

I hope you are talking about NA.
 

cvxfreak

Member
Amir0x said:
Does that really matter if it's a minority or majority? I mean, again, I only care about what I want and you only care about what you want and TwilightPrincess only cares about what he wants. That's what we all do. So I'm not sure it matters if "what you want" aligns with the minority in some case.

I'm glad we all have critical thinking skills, then. That's all it amounts to.
 

Innotech

Banned
Segata Sanshiro said:
People still use the "arm getting tired" bit? Unless you're as weak as a kitten, and like...a two hour old kitten at that, your arm isn't going to get tired using a Wiimote, provided you aren't flailing around like a goofball. 'Twould be better instead to pick on the lack of precision in motion controls, which is a fair and legitimate gripe.

really. Ive played Metroid Prime 3 for quite a few hours already and my arm didnt tire. If you have the TV setup and the sensor bar placed right, you dont even really need to raise your arm much to aim at the screen. I have adapted to Wii controls without much effort. But sometimes, like bowling, I want to stand up and act it out. It just depends on the game.
 
Segata Sanshiro said:
People still use the "arm getting tired" bit? Unless you're as weak as a kitten, and like...a two hour old kitten at that, your arm isn't going to get tired using a Wiimote, provided you aren't flailing around like a goofball. 'Twould be better instead to pick on the lack of precision in motion controls, which is a fair and legitimate gripe.
It's about the lack of precision and the complete impracticality of waving your arm (or flicking your wrist) as a substitute for a button press in a game where in the end, you do it a couple hundred times per mission, for thousands of missions.
 

Salazar

Member
I'd be pleased if readings of Wii-fatigue triggered in-game enemy banter.

"You are getting tired, I can tell. Your end is near, weakling" etc...
 
Salazar said:
I'd be pleased if readings of Wii-fatigue triggered in-game enemy banter.

"You are getting tired, I can tell. Your end is near, weakling" etc...
There's no talking enemies in this game.

In fact there's no story and no text beyond quest details and gameplay hints.
 

Salazar

Member
MickeyKnox said:
There's no talking enemies in this game.

In fact there's no story and no text beyond quest details and gameplay hints.


Well, no - I was considering a 'not talking specifically MH' edit, lest

A poster on Neogaf has suggested that the already controversial Wii-exclusive MH will feature talking enemies and wide ranging dialogue
 

Innotech

Banned
MickeyKnox said:
It's about the lack of precision and the complete impracticality of waving your arm (or flicking your wrist) as a substitute for a button press in a game where in the end, you do it a couple hundred times per mission, for thousands of missions.

there are a few game situations in which wii control is truly redefining gameplay.
ONe is aiming/shooting, because frankly the pointer is ideal. It works ridiculously well and there really is no substitute that does it better. The second is fiashing, which also works so well it seems tailor fit for the controller. Thirdly is interacting with puzzle elements in action games. Wii excels at these specific scenarios and honestly traditional control in these cases falls far short. However in some cases like RPGs, traditional control is still the way to go. Im still undecided about the racing genre, because the Wiimote does a pretty good job of acting like a steering wheel if its implemented right.
 
I know Famitsu's most wanted list mean shit but...

1. (1 / 1) Dragon Quest IX NDS Square Enix 2.422
2. (2 / 2) Final Fantasy XIII PS3 Square Enix 2.260
3. (3 / 3) Biohazard 5 PS3 Capcom 1.597
4. (4 / 4) Metal Gear Solid 4 PS3 Konami 1.455
5. (6 / 6) Monster Hunter 3 [kommt nur noch für Wii] PS3 Capcom 1.150
6. (5 / 5) Super Smash Bros. Brawl Wii Nintendo 1.094
7. (7 / 7) Dragon Quest VI NDS Square Enix 1.057
8. (8 /10) Dragon Quest IV NDS Square Enix 934
9. (12/ 9) Lost Odyssey Xbox 360 Microsoft 774
10. (11/14) Final Fantasy IV NDS Square Enix 761
11. (9 / 8) Shin Sangoku Musou 5 PS3 Koei 751
12. (14/20) Dragon Quest V NDS Square Enix 701
13. (15/11) Super Robot Taisen Original Generation Gaiden PS2 Banpresto 684
14. (10/13) Super Mario Galaxy Wii Nintendo 665
15. (16/17) Devil May Cry 4 PS3 Capcom 645
16. (21/12) The Last Remnant PS3/360 Nintendo 641
17. (13/16) Doubutsu no Mori [Animal Crossing] Wii Nintendo 617
18. (17/19) Final Fantasy Versus XIII PS3 Square Enix 606
19. (18/15) Layton Kyouju to Akuma no Hako NDS Level 5 570
20. (19/21) Gran Turismo 5 PS3 Sony 562



Famitsu readers forgot the memo.
 
titiklabingapat said:
I know Famitsu's most wanted list mean shit but...

1. (1 / 1) Dragon Quest IX NDS Square Enix 2.422
2. (2 / 2) Final Fantasy XIII PS3 Square Enix 2.260
3. (3 / 3) Biohazard 5 PS3 Capcom 1.597
4. (4 / 4) Metal Gear Solid 4 PS3 Konami 1.455
5. (6 / 6) Monster Hunter 3 [kommt nur noch für Wii] PS3 Capcom 1.150
6. (5 / 5) Super Smash Bros. Brawl Wii Nintendo 1.094
7. (7 / 7) Dragon Quest VI NDS Square Enix 1.057
8. (8 /10) Dragon Quest IV NDS Square Enix 934
9. (12/ 9) Lost Odyssey Xbox 360 Microsoft 774
10. (11/14) Final Fantasy IV NDS Square Enix 761
11. (9 / 8) Shin Sangoku Musou 5 PS3 Koei 751
12. (14/20) Dragon Quest V NDS Square Enix 701
13. (15/11) Super Robot Taisen Original Generation Gaiden PS2 Banpresto 684
14. (10/13) Super Mario Galaxy Wii Nintendo 665
15. (16/17) Devil May Cry 4 PS3 Capcom 645
16. (21/12) The Last Remnant PS3/360 Nintendo 641
17. (13/16) Doubutsu no Mori [Animal Crossing] Wii Nintendo 617
18. (17/19) Final Fantasy Versus XIII PS3 Square Enix 606
19. (18/15) Layton Kyouju to Akuma no Hako NDS Level 5 570
20. (19/21) Gran Turismo 5 PS3 Sony 562



Famitsu readers forgot the memo.

OMG there are more PS3 games on there than Wii games
clearly sony's comeback in Japan is imminent
this is an actual sony fanboy argument
 

ccbfan

Member
I don't think I can play turn base rpgs on the wii since my usually playing position is.

In bed under covers, using one hand. Sometimes I get lucky and my gf falls asleep next to me so I play with her boobs with my other hand. :D :D :D :D
 
ccbfan said:
I don't think I can play turn base rpgs on the wii since my usually playing position is.

In bed under covers, using one hand. Sometimes I get lucky and my gf falls asleep next to me so I play with her boobs with my other hand. :D :D :D :D
If it's simple menu-based, I'd think the d-pad and A/B buttons would allow you to retain full functionality.
 
titiklabingapat said:
The pointer+A can practically replace all buttons if something is menu-based.
He said under the cover, though, so unless it's transparent (or the sensor bar is under there too), the pointer won't be very useful.
 
Phife Dawg said:
You do know that they are not talking about MH? FE is controlled "classically" and could be played the way the original poster described.
I wasn't sure if he took it that way, or was just bothered I gave such a weird post a serious reply.
 

KTallguy

Banned
titiklabingapat said:
And I gotta say, whatthefuckever, the sequel is on the Wii, get used to it. Enough crying, there's your hard core game and there's your beloved series. If you love it so much, go swallow the bitter pill and buy yourself a Wii.

This is the stupid part. I'm going to own a Wii, for Super Mario Galaxy and a few other titles I'm interested in. The Wii is a fine system. But I, Mickey, and several people who have sunk many many hours into the old games don't think that it would be a great fit for the system at all.

It's obvious that so many of the people supporting this have never played the game. Ever. People are thinking that it's a turn based rpg, or that it's a story driven adventure, or that it has this or that. Jesus christ people, why don't you go pick up a copy of MH for the ps2 and get informed, or something. It's pretty annoying trying to make a case when the people you're talking to don't even know the game in question.
 

TJ Spyke

Member
I have to admit that i've never played any of the Monster Hunter games before. I don't own a PS2 or PSP (and don't plan to buy either one anytime soon), but will probably check the third main MH game out since it will be on the Wii.
 

oracrest

Member
Mickey, Im curious what you find wrong with this potential scheme:

wii_remote_1.jpg


Analog stick controls the character movement, with Z mapped to run, and C mapped to jump.

Camera rotates around your character with the motion sensor of the wii remote. Pointing towards the left pans the camera to the left, right to the right, and up and down control increase and decrease of the camera angle. Pretty much just like Metroid Prime 3. Now that the camera control is fluid, all buttons associated with camera movement are unnecessary (the entire D-pad on older schemes). I think this could be the greatest improvement on the control personally, as now speed of camera, and well as side to side and up and down of the angles is governed by a seamless, fluid input.

Attack 1 is A button, attack 2 is B button, and the combination is both, like the older schemes. the red bar attack is mapped to the run button (Z), just like older models.

right and left D-pad cycles through inventory, and down uses the item. (down also puts your weapon away if its out)

kick and menu could be mapped to + and - buttons, and you still have the 1 and 2 buttons to work with. I dont see how any of the gameplay is lost, or even negatively altered. the waggle is applied very conservatively, so that sore wrists aren't the case with action heavy gameplay.

Did I miss anything?
 
This thread was one of the reasons that I registered for GAF. The excitement and meltdowns were truly a sight to behold.

It's a blast reading through this knowing what we know today. Back in 2007, if you would've told me that Monster Hunter would become a Nintendo exclusive franchise, I would have laughed in your face, said "MH4 will be on PS3 or PS4 so it doesn't matter", and been done with it.

Monster Hunter Tri went on to become one of the most successful third party games in the history of the Wii. Portable 3rd was released for PSP and an HD version was made available for PS3. Both were a huge success and people believed that Tri was probably a one time thing and that the series was officially back on Sony platforms.

However, once Monster Hunter Tri G was announced for 3DS alongside the announcement of Monster Hunter 4 for 3DS, the future became apparent.

Tri G is still holding strong on the Japanese charts almost a year later and Monster Hunter 4 (still exclusive to 3DS) is prepping for an information blowout at TGS. Meanwhile, a Vita Monster Hunter is nowhere to be found and is no longer expected.

We now live in a world where Nintendo's next home console, the Wii U, is launching in Japan with an HD Monster Hunter.


monster_hunter_ultimate_wii_u.jpg


Monster Hunter Tri Ultimate will be launching for Wii U and 3DS in North America in March. Monster Hunter 4 will also launch in March in Japan. And, if the HD Version of Tri Ultimate is a success, which it no doubt will be, the trend will probably continue and the "G" version of 4 will probably also be released on Wii U as an HD version that allows for cross-play with a 3DS version.

Monster Hunter and Dragon Quest (which had a similar thread when its move to Nintendo was first announced) have now become key franchises for Nintendo. The future that I believed was nothing more than a pipe dream of Nintendo fanboys has now become a reality. Perhaps this is the future that awaits us now...

tumblr_lhlkygHxWl1qzp9weo1_400.jpg
 
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