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Rumor: Wii U final specs

Meelow

Banned
Not sure why you would be scared. But there would definitely be some for varying reasons saying that. Some may not have the resources to devote to a Wii U downport since it definitely wouldn't be a 1:1 port. Some may just be picky about how their game looks, which would be their right to do so.

Truthfully I'm not really scared I just doubt I'll buy the PS4 at launch and I won't want to miss out on the games, what can help the Wii U is since it's releasing this year and everyday the PS4 is likely getting a 2014 release date the sales will be much better for devs to just drop, and like I said before I have doubts in this 8xxx rumor.
 
Depends on the deal and if they manufacture the chip or not.

In Gamecube's case I believe it was paid for and Nintendo controlled production to the point they manufactured it on NEC factories. As for X360 and PS3 I reckon these are manufactured by the original supplier (not necessarily the brand, but companies like TSMC) but later packaging could go through them or they could be entitled to royalties nonetheless. I know Xbox 1 paid a fixed royalty (that never went down) on Xbox which was poorly negociated, and that they still pay royalties for every Xbox 360 to Nvidia due to the X360 emulator needing some of their libraries.

I'm sure AMD getting to be a major supplier in consoles is a big deal, and a big money injection.

Like I say, it's a one off, pretty small in business terms, payment. I want to say it was $200 million for Xenos, but that sounds like a lot.

Maybe they get a small amount, very small, per piece or something, but that cant be much either.

Look at AMD stock lately, 3 console wins means little.

And AMD doesn't manufacture anything LOL.

As I say the benefits to AMD will be more ancillary than direct.
 
Not sure why you would be scared. But there would definitely be some for varying reasons saying that. Some may not have the resources to devote to a Wii U downport since it definitely wouldn't be a 1:1 port. Some may just be picky about how their game looks, which would be their right to do so.

Which is why developers should make the games ground up for Wii U. It would cost them less money and up-porting to Xbox 3 or PS4 would be extremely easy all while adding little graphically enhancements if need be.

What Third Party dev besides a select will devote beyond AAA resources to the Xbox3/PS4 if it costs so much to develop that selling over 1-2 million couldn't even get them to break even? This was already happening to a certain extent in this generation and will only get worse in the next gen. The Wii U looks like it can bridge the gap for the smaller dev teams. Look at what's happening with Platinum Games & Bayonetta 2.....
 
Since the Wii U CPU/GPU turn in Wii mode to play Wii games, can we assume that TEV is in the GPU next to programmable shaders?

Maybe it could have TEV2.0 with compatibility to TEV1 that GC/Wii used.

That would give "fixed functions" (For lighting etc...) wich use way less resources than using shaders for it.
 
As for ports in that scenario, the market is still going to be the primary determinant IMO. And if PS4 and Xbox 3 are essentially "port buddies" then that should free up dev resources for a Wii U version of a game.
The market being the primary determinant (which I agree with) if the audience for AAA titles consolidates on the PS4 and XBOX3 - as occurred this generation - there may not be a sufficiently substantial audience to justify a port for anything but the biggest of titles (e.g. COD) on the Wii U.
 
Since the Wii U CPU/GPU turn in Wii mode to play Wii games, can we assume that TEV is in the GPU next to programmable shaders?

Maybe it could have TEV2.0 with compatibility to TEV1 that GC/Wii used.

That would give "fixed functions" (For lighting etc...) wich use way less resources than using shaders for it.

Well the TEV just used fixed shaders so wouldn't any GPU with programmable shaders (pretty much all modern GPUs) be able to emulate it's functionality?
 
Which is why developers should make the games ground up for Wii U. It would cost them less money and up-porting to Xbox 3 or PS4 would be extremely easy all while adding little graphically enhancements if need be.

What Third Party dev besides a select will devote beyond AAA resources to the Xbox3/PS4 if it costs so much to develop that selling over 1-2 million couldn't even get them to break even? This was already happening to a certain extent in this generation and will only get worse in the next gen. The Wii U looks like it can bridge the gap for the smaller dev teams. Look at what's happening with Platinum Games & Bayonetta 2.....

I could see smaller studios going this route. There is little reason not to if they want their games to be on all three systems... But the huge AAA titles are almost certainly going to be PS4 first, then downported by a third party studio if even that much.
 

Durante

Member
If they are using Jaguar cores it's not like they are using "world beaters" either.
No, but you don't just "port" a game to a platform with 1/3 or less CPU performance (if the game actually uses that CPU performance). That's more "remake" territory.


Since the Wii U CPU/GPU turn in Wii mode to play Wii games, can we assume that TEV is in the GPU next to programmable shaders?

Maybe it could have TEV2.0 with compatibility to TEV1 that GC/Wii used.

That would give "fixed functions" (For lighting etc...) wich use way less resources than using shaders for it.
Why wouldn't you simply use pixel shaders?
 

Eteric Rice

Member
The market being the primary determinant (which I agree with) if the audience for AAA titles consolidates on the PS4 and XBOX3 - as occurred this generation - there may not be a sufficiently substantial audience to justify a port for anything but the biggest of titles (e.g. COD) on the Wii U.

Depends on how well the Wii U can sell more adult oriented titles.

I think Nintendo needs to try to get more of them to be honest. They should convince Bethesda to put Skyrim GOTY Ed, and Dishonored on it.

Actually they should try to get all of the GoTY editions. And when there are droughts, ports of the Wii's most acclaimed games in HD would be a good idea (Last Story, Xenoblade, etc).

No, but you don't just "port" a game to a platform with 1/3 or less CPU performance (if the game actually uses that CPU performance). That's more "remake" territory.

From what I've read from other people, it's more dependent on weather the system has a similar feature set. Like, a lot of current gen games could have been ported to the Wii had the system supported programmable (I think) shaders and what not.
 
No, but you don't just "port" a game to a platform with 1/3 or less CPU performance (if the game actually uses that CPU performance). That's more "remake" territory.


Why wouldn't you simply use pixel shaders?

Because Wii software requires TEV and using TEV uses less resources than using shaders.

As someone before me already said, Nintendo does interesting things with its architectures!
 
Are you seriously suggesting that they'll include a completely separate legacy hardware path on the GPU to save 5W when running Wii titles?

Wii Software is programmed to use TEV. and in "Wii mode" the chips turn into a Wii. It has to use TEV.

And i was just assuming, if you have to slap TEV in there, why not revamp it for useage on Wii U titles aswell?
 
Didn't people a few days ago on this thread say that was false?
People a few days ago were repeating a POWER7 tweet which has since been retracted, ad nauseum, to dispute the notion of it being a derivative of the Wii's CPU.

That is not to say that it's 3 Wii's duct taped together, as noted below.
 
It doesnt mean anything. Power Architecture covers everything.

Some people were saying "it's power PC7 (powerful). IBM themselves confirmed it on twitter"

Others were saying, it's probably not power PC 7, just anything vaguely related to power architecture, it's probably not powerful.

2nd group was right. Now the twitter has changed to a catch all term rather than a specific one, and even referred to it's use of the specific term prior as an error.
 
Which is why developers should make the games ground up for Wii U. It would cost them less money and up-porting to Xbox 3 or PS4 would be extremely easy all while adding little graphically enhancements if need be.

What Third Party dev besides a select will devote beyond AAA resources to the Xbox3/PS4 if it costs so much to develop that selling over 1-2 million couldn't even get them to break even? This was already happening to a certain extent in this generation and will only get worse in the next gen. The Wii U looks like it can bridge the gap for the smaller dev teams. Look at what's happening with Platinum Games & Bayonetta 2.....

I can't agree with that suggestion unless the market truly dictates they should make up ports from Wii U.

The market being the primary determinant (which I agree with) if the audience for AAA titles consolidates on the PS4 and XBOX3 - as occurred this generation - there may not be a sufficiently substantial audience to justify a port for anything but the biggest of titles (e.g. COD) on the Wii U.

This to me has been the most likely concern for those hoping for 3P ports.

No, but you don't just "port" a game to a platform with 1/3 or less CPU performance (if the game actually uses that CPU performance). That's more "remake" territory.

I don't disagree with the scenarios you pose. I do disagree with the "2005 tech" comment. And with the direction for all consoles seemingly being an emphasis on GPU compute, it's too soon to assume Wii U's CPU will have 1/3 or less of the performance of what will be in the other consoles let alone be utilized in the suggested manner that would be an issue.
 
Didn't people a few days ago on this thread say that was false?

I think its most likely a custion 476fp wich propably borrows some tech from Power 7 (eDRAM)

This CPU was rumored long before E3 in one of the WUSTS aswell

The 476fp is a direct decendant of the Broadway. This would explain where the "enhanced Broadway" statement comes from. The 476fp, is not what you would consider a "beast" in 2012, But it should be enough to get the job done.

Its certanly not just 3 broadway cores with a higher clock.
 

Matt

Member
I think its most likely a custion 476fp wich propably borrows some tech from Power 7 (eDRAM)

This CPU was rumored long before E3 in one of the WUSTS aswell

The 476fp is a direct decendant of the Broadway. This would explain where the "enhanced Broadway" statement comes from. The 476fp, is not what you would consider a "beast" in 2012, But it should be enough to get the job done.

Its certanly not just 3 broadway cores with a higher clock.

It's not a 476fp.
 

JordanN

Banned
Not sure why you would be scared. But there would definitely be some for varying reasons saying that. Some may not have the resources to devote to a Wii U downport since it definitely wouldn't be a 1:1 port. Some may just be picky about how their game looks, which would be their right to do so.
I'm inclined to believe dev's will look silly saying this if the same dev's port their game to the iPhone (which I assume many will).
 

Durante

Member
I'm inclined to believe dev's will look silly saying this if the same dev's port their game to the iPhone (which I assume many will).
You really think developers will port their retail console games to iPhone? As opposed to maybe having a completely different game with the same name release around the same time?
 
I didn't say "2005 tech". I very specifically and deliberately said "2005 CPU performance level".

That was my fault for forgetting that quick, but in this case and differing architecture I don't understand the relevance of that.

I'm inclined to believe dev's will look silly saying this if the same dev's port their game to the iPhone (which I assume many will).

Actually I don't think many will.

That was the point :p

But the market hasn't determined that yet nor will it till a few years from now.

Umm, no, I'm not going to go into details. You can believe me or not, but I don't need to prove anything.

I trust you.
 

Meelow

Banned
Who said that? we have been saying that 3 enhanced broadways could mean a lot more than three slightly overcocked wiis duct taped together. And posterMatt has confirmed this.


I think its most likely a custion 476fp wich propably borrows some tech from Power 7 (eDRAM)

This CPU was rumored long before E3 in one of the WUSTS aswell

The 476fp is a direct decendant of the Broadway. This would explain where the "enhanced Broadway" statement comes from. The 476fp, is not what you would consider a "beast" in 2012, But it should be enough to get the job done.

Its certanly not just 3 broadway cores with a higher clock.

Maybe that's what people where talking about a few days ago than, Nintendo would be stupid if they overclocked the Brodway for the Wii U (is it even possible overclocking it since the Broadway is an over clocked GameCube CPU?).
 

AzaK

Member
Could be both though PS4 would definitely be the most likely of the two based on their original target specs.

If those specs are true, those would be some serious efficiency improvements. Based on what a CU contains, the 8870 has 28 CUs when looking at the 1.1Ghz clock since that comes out to ~3.94TF and the 24CUs for the 8850 @ 975Mhz. I have felt PS4 would probably end up using Sea Islands, but my biggest question would be the prices listed.

Time to cancel my Wii U pre order, it's going to look like a pocket calculator compared to this thing. I'd much rather play Zelda on a machine like tha.........OH....damn!


I'm inclined to believe dev's will look silly saying this if the same dev's port their game to the iPhone (which I assume many will).

That won't stop em. Just you wait to see what Epic does, given their hard-on for iOS.
 
Umm, no, I'm not going to go into details. You can believe me or not, but I don't need to prove anything.


*Sigh*

Do you have a Wii U dev kit? If you let me borrow it I'll benchmark the CPU and then send it back to you with no damage......

......man, come November 18th it's really going to come down to tearing that sucker open isn't?
 

Durante

Member
I'm just saying a port is a port.
Yes, and my point is that I can't think of a single PS360 retail game that was ported to a smartphone. (Because that's basically impossible)
When "Mass Effect" or whatever is released for phones, it's not a port.

It's a CPU using 2010+ tech with the latest Intel edram so of course.
IBM is now using Intel edram?
More on point, a Geforce GT 610M is using 2011+ tech and is still slower than the PS3 GPU. newer technology is usually better than older technology, but not always necessarily faster.
 
This to me has been the most likely concern for those hoping for 3P ports.
And there are distinct reasons that imo, it's a valid concern and a relatively plausible one. It's almost a self-fulfilling prophecy.

The current market for AAA games has consolidated around the PS3 and 360 and is relatively barren on the Wii. It wasn't just technical limitations that prevented their titles on the Wii.

And I would say that part of the reason it consolidated onto the HD consoles was that they exhibited a significant improvement over the 6th generation - as regardless of how people dismiss this as a driver of transition, I believe it has always been a driver.

And for this audience, the Wii U doesn't, or at least has yet to, display this driver for transition - while the PS4 and 720 seem to be aiming to do so. Without this one has to either A) buy-in to the tablet/touchscreen or B) really like Nintendo's first party output. While the latter may certainly be the case for a segment of the 130M or so that currently have a PS360, I'm skeptical how receptive they'll be towards the former - at best, I expect nonchalance.

The first year sales, not of hardware, so much as of software, will be pretty crucial.
 
^ I definitely agree about the first year sales being very important to future support. And with Wii U battling perception (see the Bayo 2 reactions), it's definitely an uphill battle in that area.

Thanks man. But I think I'm going to stop talking now.

Haha. That might be for the best. I guess I'll lean on my other idea then.

I'd still lean toward modified 476FPs or something new that's comparable to them using POWER7 elements.
 

Meelow

Banned
This to me has been the most likely concern for those hoping for 3P ports.

I think If the Wii U versions sell than there's no reason for 3rd party companies to ignore the Wii U like they did with Wii, Nintendo just needs to go really aggressive this coming gen and make sure they get the third party support, we have seen so far that Nintendo is willing to pay devs for third party exclusives and exclusive features in the Wii U versions of multiplats, Nintendo hasn't had this much third party support from the start since the SNES so that is a good sign.

What also can help the Wii U is if the PS4 releases in 2014 like it's rumored too and that Sony or Microsoft make a Gamepad like controller for PS4 or Xbox 720 which will really help the Wii U.
 
What also can help the Wii U is if the PS4 releases in 2014 like it's rumored too and that Sony or Microsoft make a Gamepad like controller for PS4 or Xbox 720 which will really help the Wii U.
Added build cost, for no conceivable competitive advantage, especially if Microsoft are doubling down on Kinect.

Frankly, I highly doubt anything but Nintendo-published titles will provide anything particularly innovative or compelling. If third parties don't simply ignore the screen completely then I'd anticipate things like maps and inventories and not much more.
 

AzaK

Member
^ I definitely agree about the first year sales being very important to future support. And with Wii U battling perception (see the Bayo 2 reactions), it's definitely an uphill battle in that area.



Haha. That might be for the best. I guess I'll lean on my other idea then.


something new that's comparable to them using POWER7 elements.
And that would be???? :)
 

Vic

Please help me with my bad english
This article might be of use:

Source: http://www.eurogamer.net/articles/2...-u-with-the-developer-of-a-wii-u-launch-title
http://nintendoeverything.com/99933...-improve-warriors-orochi-3-hyper-performance/
Warriors Orochi 3 Hyper is on display at the Tokyo Game Show. Eurogamer reports that it features a slower frame rate and fewer on-screen enemies compared to other Dynasty Warriors games.

This can be attributed to the Wii U’s CPU. Dynasty Warriors producer Akihiro Suzuki says that its power “is a little bit less” compared to the technology in the PlayStation 3 and Xbox 360, and “the performance tends to be affected because of the CPU.”

“One of the weaknesses of the Wii U compared to PS3 and Xbox 360 is the CPU power is a little bit less. So for games in the Warriors series, including Dynasty Warriors and Warriors Orochi, when you have a lot of enemies coming at you at once, the performance tends to be affected because of the CPU. Dealing with that is a challenge.”

On the other hand, Hyper features overall improved visuals compared to what is offered on other consoles. That’s because of the Wii U’s high level of RAM.

“Developing on new hardware in itself was a challenge, and also making that launch date was a challenge. But from a visual standpoint, based on the performance of the Wii U, we knew the game had the capability of having much better graphics than games on PS3 and Xbox 360. Make no mistake, from a visual standpoint, it is able to produce better graphics. So our challenge was to make a higher quality graphics. We were able to meet that.”

Suzuki promises that the development team will be touching things up before launch. The game is scheduled to arrive alongside Wii U in November, so the staff only has a couple of months left to improve performance.

“While the visuals are great, as is being able to improve them, we had to deal with the lower CPU power and how we can get around that issue. Actually, we’re still working on that. If you see the demo on the show floor and you try it, you’ll probably feel it’s not up to the PS3 level. But we’re working on it!”

Again, all of this comes back tot he Wii U CPU. It’s new, and the team is inexperienced with this particular piece of hardware, “so there are still a lot of things we don’t know yet to bring out the most of the processing power.”

“For the PS3 it has multiple CPUs and an SPU, so you can calculate the various motions of the characters on the CPU so overall it runs smoothly. The Xbox 360 CPUs are formulated so they can spread out the processing power so things run efficiently. With the Wii U being new hardware, we’re still getting used to developing for it, so there are still a lot of things we don’t know yet to bring out the most of the processing power. There’s a lot that still needs to be explored in that area.”
 
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