stupidvillager
Neo Member
Why does it mean that? Please explain.
It doesnt mean anything. Power Architecture covers everything.
Why does it mean that? Please explain.
Not sure why you would be scared. But there would definitely be some for varying reasons saying that. Some may not have the resources to devote to a Wii U downport since it definitely wouldn't be a 1:1 port. Some may just be picky about how their game looks, which would be their right to do so.
Depends on the deal and if they manufacture the chip or not.
In Gamecube's case I believe it was paid for and Nintendo controlled production to the point they manufactured it on NEC factories. As for X360 and PS3 I reckon these are manufactured by the original supplier (not necessarily the brand, but companies like TSMC) but later packaging could go through them or they could be entitled to royalties nonetheless. I know Xbox 1 paid a fixed royalty (that never went down) on Xbox which was poorly negociated, and that they still pay royalties for every Xbox 360 to Nvidia due to the X360 emulator needing some of their libraries.
I'm sure AMD getting to be a major supplier in consoles is a big deal, and a big money injection.
Or some may just want to make games which require more than 2005-level CPU performance for gameplay reasons, and thus be pretty much unportable.
It doesnt mean anything. Power Architecture covers everything.
Not sure why you would be scared. But there would definitely be some for varying reasons saying that. Some may not have the resources to devote to a Wii U downport since it definitely wouldn't be a 1:1 port. Some may just be picky about how their game looks, which would be their right to do so.
The market being the primary determinant (which I agree with) if the audience for AAA titles consolidates on the PS4 and XBOX3 - as occurred this generation - there may not be a sufficiently substantial audience to justify a port for anything but the biggest of titles (e.g. COD) on the Wii U.As for ports in that scenario, the market is still going to be the primary determinant IMO. And if PS4 and Xbox 3 are essentially "port buddies" then that should free up dev resources for a Wii U version of a game.
Since the Wii U CPU/GPU turn in Wii mode to play Wii games, can we assume that TEV is in the GPU next to programmable shaders?
Maybe it could have TEV2.0 with compatibility to TEV1 that GC/Wii used.
That would give "fixed functions" (For lighting etc...) wich use way less resources than using shaders for it.
Which is why developers should make the games ground up for Wii U. It would cost them less money and up-porting to Xbox 3 or PS4 would be extremely easy all while adding little graphically enhancements if need be.
What Third Party dev besides a select will devote beyond AAA resources to the Xbox3/PS4 if it costs so much to develop that selling over 1-2 million couldn't even get them to break even? This was already happening to a certain extent in this generation and will only get worse in the next gen. The Wii U looks like it can bridge the gap for the smaller dev teams. Look at what's happening with Platinum Games & Bayonetta 2.....
No, but you don't just "port" a game to a platform with 1/3 or less CPU performance (if the game actually uses that CPU performance). That's more "remake" territory.If they are using Jaguar cores it's not like they are using "world beaters" either.
Why wouldn't you simply use pixel shaders?Since the Wii U CPU/GPU turn in Wii mode to play Wii games, can we assume that TEV is in the GPU next to programmable shaders?
Maybe it could have TEV2.0 with compatibility to TEV1 that GC/Wii used.
That would give "fixed functions" (For lighting etc...) wich use way less resources than using shaders for it.
Well actually we still don't know the CPU, it could be Power7, it might not be, who knows.
The market being the primary determinant (which I agree with) if the audience for AAA titles consolidates on the PS4 and XBOX3 - as occurred this generation - there may not be a sufficiently substantial audience to justify a port for anything but the biggest of titles (e.g. COD) on the Wii U.
No, but you don't just "port" a game to a platform with 1/3 or less CPU performance (if the game actually uses that CPU performance). That's more "remake" territory.
It's 3 enhanced and much faster Broadway cores made in 45nm with integrated eDRAM.
No, but you don't just "port" a game to a platform with 1/3 or less CPU performance (if the game actually uses that CPU performance). That's more "remake" territory.
Why wouldn't you simply use pixel shaders?
Are you seriously suggesting that they'll include a completely separate legacy hardware path on the GPU to save 5W when running Wii titles?Because Wii software requires TEV and using TEV uses less resources than using shaders.
Are you seriously suggesting that they'll include a completely separate legacy hardware path on the GPU to save 5W when running Wii titles?
People a few days ago were repeating a POWER7 tweet which has since been retracted, ad nauseum, to dispute the notion of it being a derivative of the Wii's CPU.Didn't people a few days ago on this thread say that was false?
Didn't people a few days ago on this thread say that was false?
It doesnt mean anything. Power Architecture covers everything.
Which is why developers should make the games ground up for Wii U. It would cost them less money and up-porting to Xbox 3 or PS4 would be extremely easy all while adding little graphically enhancements if need be.
What Third Party dev besides a select will devote beyond AAA resources to the Xbox3/PS4 if it costs so much to develop that selling over 1-2 million couldn't even get them to break even? This was already happening to a certain extent in this generation and will only get worse in the next gen. The Wii U looks like it can bridge the gap for the smaller dev teams. Look at what's happening with Platinum Games & Bayonetta 2.....
The market being the primary determinant (which I agree with) if the audience for AAA titles consolidates on the PS4 and XBOX3 - as occurred this generation - there may not be a sufficiently substantial audience to justify a port for anything but the biggest of titles (e.g. COD) on the Wii U.
No, but you don't just "port" a game to a platform with 1/3 or less CPU performance (if the game actually uses that CPU performance). That's more "remake" territory.
Didn't people a few days ago on this thread say that was false?
I didn't say "2005 tech". I very specifically and deliberately said "2005 CPU performance level".I don't disagree with the scenarios you pose. I do disagree with the "2005 tech" comment.
I think its most likely a custion 476fp wich propably borrows some tech from Power 7 (eDRAM)
This CPU was rumored long before E3 in one of the WUSTS aswell
The 476fp is a direct decendant of the Broadway. This would explain where the "enhanced Broadway" statement comes from. The 476fp, is not what you would consider a "beast" in 2012, But it should be enough to get the job done.
Its certanly not just 3 broadway cores with a higher clock.
It's not a 476fp.
I'm inclined to believe dev's will look silly saying this if the same dev's port their game to the iPhone (which I assume many will).Not sure why you would be scared. But there would definitely be some for varying reasons saying that. Some may not have the resources to devote to a Wii U downport since it definitely wouldn't be a 1:1 port. Some may just be picky about how their game looks, which would be their right to do so.
Care to explain?
You really think developers will port their retail console games to iPhone? As opposed to maybe having a completely different game with the same name release around the same time?I'm inclined to believe dev's will look silly saying this if the same dev's port their game to the iPhone (which I assume many will).
I can't agree with that suggestion unless the market truly dictates they should make up ports from Wii U.
Basic specs to not match up. If it is a 476, it would have to have been radically changed (it seems).
I didn't say "2005 tech". I very specifically and deliberately said "2005 CPU performance level".
Wich specs?
Gotta go to work now so you got 9 hours...
So you're saying the Wii U CPU will be significantly faster overall than Xenon?But you're still mistaken
I'm just saying a port is a port.You really think developers will port their retail console games to iPhone? As opposed to maybe having a completely different game with the same name release around the same time?
I didn't say "2005 tech". I very specifically and deliberately said "2005 CPU performance level".
I'm inclined to believe dev's will look silly saying this if the same dev's port their game to the iPhone (which I assume many will).
That was the point
Umm, no, I'm not going to go into details. You can believe me or not, but I don't need to prove anything.
So you're saying the Wii U CPU will be significantly faster overall than Xenon?
It's a CPU using 2010+ tech with the latest Intel edram so of course.
Who said that? we have been saying that 3 enhanced broadways could mean a lot more than three slightly overcocked wiis duct taped together. And posterMatt has confirmed this.
I think its most likely a custion 476fp wich propably borrows some tech from Power 7 (eDRAM)
This CPU was rumored long before E3 in one of the WUSTS aswell
The 476fp is a direct decendant of the Broadway. This would explain where the "enhanced Broadway" statement comes from. The 476fp, is not what you would consider a "beast" in 2012, But it should be enough to get the job done.
Its certanly not just 3 broadway cores with a higher clock.
Could be both though PS4 would definitely be the most likely of the two based on their original target specs.
If those specs are true, those would be some serious efficiency improvements. Based on what a CU contains, the 8870 has 28 CUs when looking at the 1.1Ghz clock since that comes out to ~3.94TF and the 24CUs for the 8850 @ 975Mhz. I have felt PS4 would probably end up using Sea Islands, but my biggest question would be the prices listed.
I'm inclined to believe dev's will look silly saying this if the same dev's port their game to the iPhone (which I assume many will).
Umm, no, I'm not going to go into details. You can believe me or not, but I don't need to prove anything.
I trust you.
Yes, and my point is that I can't think of a single PS360 retail game that was ported to a smartphone. (Because that's basically impossible)I'm just saying a port is a port.
IBM is now using Intel edram?It's a CPU using 2010+ tech with the latest Intel edram so of course.
Wich specs?
Gotta go to work now so you got 9 hours...
And there are distinct reasons that imo, it's a valid concern and a relatively plausible one. It's almost a self-fulfilling prophecy.This to me has been the most likely concern for those hoping for 3P ports.
Thanks man. But I think I'm going to stop talking now.
I'd still lean toward modified 476FPs or something new that's comparable to them using POWER7 elements.
This to me has been the most likely concern for those hoping for 3P ports.
Added build cost, for no conceivable competitive advantage, especially if Microsoft are doubling down on Kinect.What also can help the Wii U is if the PS4 releases in 2014 like it's rumored too and that Sony or Microsoft make a Gamepad like controller for PS4 or Xbox 720 which will really help the Wii U.
^ I definitely agree about the first year sales being very important to future support. And with Wii U battling perception (see the Bayo 2 reactions), it's definitely an uphill battle in that area.
Haha. That might be for the best. I guess I'll lean on my other idea then.
And that would be????something new that's comparable to them using POWER7 elements.
And that would be????
Warriors Orochi 3 Hyper is on display at the Tokyo Game Show. Eurogamer reports that it features a slower frame rate and fewer on-screen enemies compared to other Dynasty Warriors games.
This can be attributed to the Wii U’s CPU. Dynasty Warriors producer Akihiro Suzuki says that its power “is a little bit less” compared to the technology in the PlayStation 3 and Xbox 360, and “the performance tends to be affected because of the CPU.”
“One of the weaknesses of the Wii U compared to PS3 and Xbox 360 is the CPU power is a little bit less. So for games in the Warriors series, including Dynasty Warriors and Warriors Orochi, when you have a lot of enemies coming at you at once, the performance tends to be affected because of the CPU. Dealing with that is a challenge.”
On the other hand, Hyper features overall improved visuals compared to what is offered on other consoles. That’s because of the Wii U’s high level of RAM.
“Developing on new hardware in itself was a challenge, and also making that launch date was a challenge. But from a visual standpoint, based on the performance of the Wii U, we knew the game had the capability of having much better graphics than games on PS3 and Xbox 360. Make no mistake, from a visual standpoint, it is able to produce better graphics. So our challenge was to make a higher quality graphics. We were able to meet that.”
Suzuki promises that the development team will be touching things up before launch. The game is scheduled to arrive alongside Wii U in November, so the staff only has a couple of months left to improve performance.
“While the visuals are great, as is being able to improve them, we had to deal with the lower CPU power and how we can get around that issue. Actually, we’re still working on that. If you see the demo on the show floor and you try it, you’ll probably feel it’s not up to the PS3 level. But we’re working on it!”
Again, all of this comes back tot he Wii U CPU. It’s new, and the team is inexperienced with this particular piece of hardware, “so there are still a lot of things we don’t know yet to bring out the most of the processing power.”
“For the PS3 it has multiple CPUs and an SPU, so you can calculate the various motions of the characters on the CPU so overall it runs smoothly. The Xbox 360 CPUs are formulated so they can spread out the processing power so things run efficiently. With the Wii U being new hardware, we’re still getting used to developing for it, so there are still a lot of things we don’t know yet to bring out the most of the processing power. There’s a lot that still needs to be explored in that area.”