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Halo |OT9| One Final Effort Is All That Remains

Karl2177

Member
I never had any issues with the dialogue, it all worked for me. Very utilitarian, but fitting. can't think of any moments that didn't work. I'll be seeing it a second time, though, so I'll focus on that a bit more. But from end to end, I was sucked into the moment throughout, and the dialogue got the job done.

If you have the money and can tolerate 3D movies, see it in 3D. It's actually a good 3D movie(one of the better ones I've seen). The biggest thing that I noticed was the amount of exposition versus the amount of one-liners. Admittedly, a lot is explained through actions(Dredd spoilers:
The building entering lockdown, the slowmo sequence, and the torture scenes
), but I can't help but feel that there were so much more to the characters.

Now off to bed for me!
 

nillapuddin

Member
i got bored
armormods_zps6bfdde86.png

night gaf
people are always confused, hoping to help
 
Guys I've been thinking about getting this plus the controller at launch, good idea or no?
159209_detail.jpg
The ear cups are fairly small so if you have large ears you might get ear ache. Sound quality is pretty good, but I wouldn't recommend Warheads to an audiophile. I found the sounds to be somewhat muddled and unclear.

The wireless Trittons are pretty expensive and most current games don't provide true 5.1/7.1 or at least don't take full advantage of all the channels. Also take into consideration that these Trittons are designed for Xbox specific use.

I recently had a chance to try out some Seinheisser PC360s, superb stereo sound and they double as great headphones for music. Balanced lows, mids, and highs--somewhat more on the deep end, but I like chunkier heavier sounds.

PC350s are a little cheaper, but just as good. The only con is that you'll need a mix amp for these headsets so the entire setup ends up being a few hundred, but you'll get some fantastic sounding and versatile headphones.


EDIT: I would totally recommend the wireless Trittons if they weren't Xbox specific. That is a real deal breaker for me.
 

Shadders

Member
I suppose it might look weird, but my love of Halo is no secret amongst my friends. If any of the extended facebook connections thought it was weird then I wouldn't really care.

If I was single, I very much doubt I'd be rocking a Halo facebook wall though.
 

Omni

Member
CLOSED NAT AGAIN

asdhaskjhdjkashdjklajskdasjkh

Oh my god. Trying to keep my NAT open is impossible. I swear every time I turn on my Xbox it has switched. I think I should stop using internet connection sharing on my laptop and pay the money for a wireless adapter... or a new Xbox I guess (new ones have built in wireless, right?)
 
Hey guys I'm thinking about getting a recording device for when halo 4 comes out. Anyone got any recommendations or info on how to set it up?

Sorry I'm not really familiar with how it all works so any help would be appreciated.
 

FyreWulff

Member
I'm $3200 in debt.

Wait.

$6,000 in debt, and I don't have any college credits. Fucking medical episodes + no insurance.

I'm at that crossroads during my current job where I'm going to save up money, possibly get a job in the games industry or continue with my plan to release a couple more games, then take the money I'll be earning here soon, saving it up (and paying off the hospital), and starting a real estate empire back here in Omaha.

Because as of right now, if I had 60,000$, I could buy both my mom's house and the house I used to rent next door to that house outright. If things go to plan, I'll have more than twice that once this contract ends. Renting the second house would pay itself off in 2-3 years. Then I just buy another house, then another...

On the flipside, 60k would be enough to rent my apartment in Vancouver for 2-3 years. City is neat but has a real .. uh.. real estate price problem.


Nothing wrong with showing your true colors on a social networking site. Being a closet nerd/big fuckin phony is super lame.

There's a trick not many people know where you can put your screenname as your nickname then check the box to not display it. It won't show up anywhere but if you put that screenname into the search box, it'll pop up that person's name in the dropdown. This should work if you put my screenname in there..
and then add me so you can get more Blitz coins


Edit: Apparently this isnt a glitch that happens in the actual game:



It is now less amusing to me. Ah well.

dat LOD
 
This thread moves so fast I can't keep up - have 343 released any new media showcasing the Flood game-type? I know about the French magazine but has anything been released since then?

I'm hoping for an icky Halo 3 style infection animation when you succumb to the Flood, although I might be asking a bit much there.
 

MrBig

Member
This thread moves so fast I can't keep up - have 343 released any new media showcasing the Flood game-type? I know about the French magazine but has anything been released since then?

I'm hoping for an icky Halo 3 style infection animation when you succumb to the Flood, although I might be asking a bit much there.

what
 

Overdoziz

Banned
French OXM revealed the Flood gametype. 12 Players. 2 are Spartans, the others are Flood in Combat form hunting the Spartans.

But first, the most important thing is the new Infection gametype in Halo 4, now called "Flood". Yeah, you read right. Why this gametype is wearing this name ? Because infected players will play as a flood combat form during those games ! As you can see in these images below, Floods are back in a all new different form, especially made for the multiplayer. 10 players, 8 as survivors, 2 as Alpha Zombies. Infected players have deadly claws for melee damage and enhanced vision, but actualy, we don't know if they will play as a flood, like the previous Halo Campaigns (in terme of mouvement, speed and jump). That was the big thing.

.
 
I never played much Living Dead in Reach but I'm kinda excited by the prospect of Flood in Halo 4. The bones of a good multiplayer experience were present in Reach but the execution was terrible. I hope 343 have put a decent amount of thought in to this, and that the environments can't be abused like they are in Reach. We really don't need Sword Base 2.0.
 

Omni

Member
Tried playing Reach tonight and couldn't find a match at all. First I tried firefight and after 10 minutes I gave up. Then I moved on to doubles, which would keep finding two other players but failed to find a fourth. Lastly I tried BTB and I could only find groups of three - six players at a time.

Eventually I gave up and just played BF3. First time ever that I've not been able to find a game in a Halo title. How very odd (My NAT was open at the time too, so it wasn't that either).
 

raindoc

Member
since i just rage-quit a game of BF3 after being teamkilled by a frustrated team member (i joined the game in progress, all flags taken by the opponent, guy driving circles in the spawn on his Quad, running over anyone he sees):

did we get any insight on 343I will handle this "problem" (afaik friendly fire is still on)?
 

FyreWulff

Member
Off topic but to any other programmers in here, Apple is not on my good side this morning


Tried playing Reach tonight and couldn't find a match at all. First I tried firefight and after 10 minutes I gave up. Then I moved on to doubles, which would keep finding two other players but failed to find a fourth. Lastly I tried BTB and I could only find groups of three - six players at a time.

Eventually I gave up and just played BF3. First time ever that I've not been able to find a game in a Halo title. How very odd (My NAT was open at the time too, so it wasn't that either).

That is extremely weird, servers must have been having a fit at that moment.
 
I think a big issue with turning friendly fire on in Halo is the fact that players are actually "solid" when interacting with one another in contrast to, say, Team Fortress 2. You can still run teammates over, it opens up the possibility of pushing people off edges, and it's totally possible to ruin maps with it because the game's not built with it in mind. Like using the Wraith to boost people out of the map in Zanzibar and Headlong in Halo 2. And now we can have people hopping off eachother to get off of maps, people combining explosives to launch stuff (mostly people), and all sorts of other ridiculous tricks that are potentially game-breaking.
 

Omni

Member
since i just rage-quit a game of BF3 after being teamkilled by a frustrated team member (i joined the game in progress, all flags taken by the opponent, guy driving circles in the spawn on his Quad, running over anyone he sees):

did we get any insight on 343I will handle this "problem" (afaik friendly fire is still on)?

Someone team killed you in BF3 so you're asking what 343i are going to do to prevent it in the future?

I kid. Anyway... isn't friendly fire still off?
 
I think a big issue with turning friendly fire on in Halo is the fact that players are actually "solid" when interacting with one another in contrast to, say, Team Fortress 2. You can still run teammates over, it opens up the possibility of pushing people off edges, and it's totally possible to ruin maps with it because the game's not built with it in mind. Like using the Wraith to boost people out of the map in Zanzibar and Headlong in Halo 2. And now we can have people hopping off eachother to get off of maps, people combining explosives to launch stuff (mostly people), and all sorts of other ridiculous tricks that are potentially game-breaking.

Plus the game loses a strategic part. If friendly fire is disabled, you can just throw grenades or shoot rockets at your teammates when they're in a fight with an enemy. You won't kill your teammate but the opponent is dead and that seams a bit unfair to me.
 

FyreWulff

Member
I think a big issue with turning friendly fire on in Halo is the fact that players are actually "solid" when interacting with one another in contrast to, say, Team Fortress 2. You can still run teammates over, it opens up the possibility of pushing people off edges, and it's totally possible to ruin maps with it because the game's not built with it in mind. Like using the Wraith to boost people out of the map in Zanzibar and Headlong in Halo 2. And now we can have people hopping off eachother to get off of maps, people combining explosives to launch stuff (mostly people), and all sorts of other ridiculous tricks that are potentially game-breaking.

See also: launching teammates in Halo 2 by turning your damage handicap to max
 
I think a big issue with turning friendly fire on in Halo is the fact that players are actually "solid" when interacting with one another in contrast to, say, Team Fortress 2. You can still run teammates over, it opens up the possibility of pushing people off edges, and it's totally possible to ruin maps with it because the game's not built with it in mind. Like using the Wraith to boost people out of the map in Zanzibar and Headlong in Halo 2. And now we can have people hopping off eachother to get off of maps, people combining explosives to launch stuff (mostly people), and all sorts of other ridiculous tricks that are potentially game-breaking.

They fixed that with Out of Bounds areas. I would love to have friendly fire off in social gametypes where guests are allowed.
 

Brolic Gaoler

formerly Alienshogun
I wonder if 343 has thought about this for griefing. With DIDO if you get kicked for betraying you could theoretically rejoin from the recent player list over and over to be an asshat.
 
Another obvious point I forgot to mention. With friendly fire off, it's a very simple system - play the game right and you'll be fine. Accidentally run over a teammate and you'll usually be good unless you've done considerable damage to their invisible "health" in the past, in which case the prompt for booting's more likely. Contrary to popular belief this is an effective system and can probably be deemed useful about 90% of the time, the other 10% being when a griefer just weakens you rather than kills you or the game pulls the old "it let him kill me five times and I couldn't boot him but killing him once got me booted!" problem.

This is not the case at all with Friendly Fire enabled. Now your team's troll doesn't have to worry about any repercussions, other than the fact that he isn't doing any literal damage. Rather than having an asshole steal your Warthog and splatter three teammates and get booted, now you have a guy running around, knocking stuff over, pushing teammates way out of the way or even off the edge, and who can stop him? Not any of your teammates, that's for sure, because now an invincible griefer is stealing some of your power weapons and there's nothing you can do about it.

They fixed that with Out of Bounds areas. I would love to have friendly fire off in social gametypes where guests are allowed.
I totally get what you're saying, but moderation is the key. I think it'd be good to have a Team Training playlist and it would be the only one where guests are allowed. In turn, you can only go in if you have guests. Chances are they'll be too inexperienced to consider anything like trolling and the worst you'll run into is probably second-accounters griefing a game every now and then. Out of Bounds isn't a perfect solution though. I'd really prefer 343 switched up the map design philosophy, because making it through a soft killzone only to get stuck at an invisible wall with 2 seconds left sucks. They should do this, in my opinion:
-Coat the map borders in a soft kill barrier applied sparingly. If you manage to get out, nice job! You did it in under ten seconds, here's a reward. Go explore everything we modeled out here, crappy textures you're not meant to see and all. You might get an invisible wall in about half a mile but go nuts. (This applies ONLY in custom games)
-Rather than make getting outside an option, replace the soft kill barrier with a hard kill barrier a la Halo 3 and then cover the outside of that with a two-dimensional invisible wall placed horizontally over the top of the map to make sure nobody has any chance of getting out. (This applies in Matchmaking)

Fixed isnt the word that should be used. it was poorly implemented and easily exploitable.
Can you remind me of the glitch where one can survive inside a soft kill zone or make it through a hard kill zone alive?
I think he meant more that it was used to prevent Bungie to do any real thinking when it came to leaving maps and that there were plenty of spots where you could make it out in time, even if it was only to get into hiding spots just out of reach. See above.

I wonder if 343 has thought about this for griefing. With DIDO if you get kicked for betraying you could theoretically rejoin from the recent player list over and over to be an asshat.

An easy solution would just be making sure you can't re-join a game in matchmaking you've quit/been booted out of. Time will tell if this is the case though.
 
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