I can't find the demo on marketplace? The latest demo is dance central 3 on my dashboard.
I just realised that my XBL gold ran out a month ago, lol. That's probably why.
I can't find the demo on marketplace? The latest demo is dance central 3 on my dashboard.
Good, glad there are some people who agree with me about the handling. For those comparing it to PGR4, the handling is probably like that in regards to it's "distance" between itself and sim handling, but they're polar opposites, IMO. PGR4 handling in this game would be incredible... but this is a long, LONG way from that.
I had the same exact reaction. Picked it up later on a lark and kicked myself for avoiding it at the time. So good.
Just like the previous games, the Forza Horizon demo appears to include the full database from the final release of the game. From this, I've created a list of all cars and all engine, drivetrain and aspiration conversions.
http://www.pez2k.net/horizon/
There's no guarantee that they haven't stripped a few things out of the demo list, and no guarantee that all of these cars are on disc and not DLC. However, it was 100% accurate for the last game with launchday DLC, so assume the worst.
Highlights:
- 153 drivable cars, 18 traffic-only cars.
- 16 of those 153 are Unicorn cars, ranging from the Honda CRX to the Aston Martin DBR1.
- No drivetrain conversions.
- No drivable Buicks, Chryslers, Oldsmobiles, Mercurys, Acuras, Healeys and so on.
- Roughly 10 cars that aren't street-legal.
We should be best friends. Even though (I believe) they were told to "arcade" it up over PGR3 to differentiate b/w itself and FM, I think it was a change for the better. It's a shame we haven't had a game that drives as well as it since. The only things that have come close IMO are Blur and the driving bits of Blood Stone.This is true. Just to be sure, I just played some PGR4, and that game's handling really is very different. The PGR games have always had that very stable, non-skitty, but at the same time very precise handling. This made it easier than sims, but also encouraged the same precise driving that you would do in sims, trying to hit every apex exactly. No other game has been able to replicate this handling model.
This Horizon demo left me a little disappointed. It just wasn't very exciting. The sound and feedback is lacking, and the handling feels too much like NFS Hot Pursuit for me.
Man, just playing PGR4 for a few minutes made me feel so good. Still such an amazing game. And there are still some people playing in the daily tournaments.
Are you dialing down the glitched 900 degree mode or just starting the wheel up at 720?
What resolution is this game running at?
I gave it a spin and I feel like the image quality should be better at 30 FPS. Backgrounds are slightly blurred and I'm not seeing the visual bump that made it worth forgoing the 60 FPS.
The UI is also really bad in this game, it's like a bad DIRT ripoff. The Forza games used to have such elegant and clean looking interfaces.
I will say, some of the music stands out, there's a few head scratching tracks, but these guys get it. Driving free-roam is also really relaxing, I love that aspect.
It seems like a well enough made game, but I'm preferring Turn 10's take.
is there car modification in the full game??
What resolution is this game running at?
I gave it a spin and I feel like the image quality should be better at 30 FPS. Backgrounds are slightly blurred and I'm not seeing the visual bump that made it worth forgoing the 60 FPS.
The UI is also really bad in this game, it's like a bad DIRT ripoff. The Forza games used to have such elegant and clean looking interfaces.
I will say, some of the music stands out, there's a few head scratching tracks, but these guys get it. Driving free-roam is also really relaxing, I love that aspect.
It seems like a well enough made game, but I'm preferring Turn 10's take.
The IQ was super clean and crisp. Suprised when I saw it on my 50in 1080p thought the game was a cg cinematic in the beginning then turned out to be gameplay.
The game looks gorgeous with the volumetric lighting from the sun and the world gives off that Alan Wake mountain side landscapes. The race with the plane looked stunning in the canyons. You can actually see the plane fly around and menuver to the next checkpoint and when it flys above you it gives a nice visual effect of camera shake and motion blur.
Wat.
Do you do freelance PR for Microsoft or something?
Wat.
Do you do freelance PR for Microsoft or something?
Second thing I notice is they continue insisting everyone in Europe uses kW. Does anyone? Superwierd how they keep getting that wrong, especially contrasted against them having gone to the length of localizing the entire game in a whole bunch of different languages.
I'm surprised at how many don't seem to be concerned with the handling. Possibly people who weren't into FM4 to begin with, but yeah... I'm really not feeling it (literally). It's like you're driving with a Sixaxis.
First impressions:
+ beautiful
+ no jaggies
- This doesn't feel at all like Forza. Its not the 30fps, its the lack of feeling truly connected to the road, and at the same time the slipperiness of the tires as you lose grip.
What exactly is Forza about this? They speak of Forza 'DNA' and Forza 'authenticity', but in terms of driving feel, this ain't it. It's more like Dirt and Forza had a baby - thats cool and everything, but not what I was hoping for, and not what makes a game like this truly unique.
Vibration is nigh non-existent, engine and tire sounds are muted in comparison to Forza 4. Whatever settings I could max I have.
Basically this is way more arcade than I wanted, even with all assists off. Its fun in its own right, but I'm honestly let down by the demo.
Yeah. Forza 4 is an audio beast in my living room.I think the big aspect missing is the tuning and customization (re: the handling). I never like any car in Forza 4 before i tune it.
Agree on the engine sounds. barely audible.....which is weird. make these motherfuckers snarl a bit, huh?
Wat.
Do you do freelance PR for Microsoft or something?
I dunno Vire, I sorta agree with him. The game looks pretty amazing on my plasma and the lack of jaggies is damn fine.
First impressions:
+ beautiful
+ no jaggies
- This doesn't feel at all like Forza. Its not the 30fps, its the lack of feeling truly connected to the road, and at the same time the slipperiness of the tires as you lose grip.
What exactly is Forza about this? They speak of Forza 'DNA' and Forza 'authenticity', but in terms of driving feel, this ain't it. It's more like Dirt and Forza had a baby - thats cool and everything, but not what I was hoping for, and not what makes a game like this truly unique.
Vibration is nigh non-existent, engine and tire sounds are muted in comparison to Forza 4. Whatever settings I could max I have.
Basically this is way more arcade than I wanted, even with all assists off. Its fun in its own right, but I'm honestly let down by the demo.
I'm surprised at how many don't seem to be concerned with the handling. Possibly people who weren't into FM4 to begin with, but yeah... I'm really not feeling it (literally). It's like you're driving with a Sixaxis.
It looks nice sure, but CG?...
I'm surprised at how many don't seem to be concerned with the handling. Possibly people who weren't into FM4 to begin with, but yeah... I'm really not feeling it (literally). It's like you're driving with a Sixaxis.
when you see that viper riding on the road and the camera spins around i thought it was pre rendered cause the IQ is so crisp and clean like i said. The jump in AA from FM4 to this is hugely noticeable.