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Halo 4 Has Cost Microsoft More Money Than Any Title To Date

Don't get me wrong, on my first play through I thought it was great. It was when I re-visited the game that I found it nearly unplayable. Maybe if the hub world didn't feature respawning enemies, instead of roaming around fighting random encounters ad nauseum. Actually that would have been kind of cool, if the hub world had a pre-set number of enemies and reinforcements, and you could eventually re-take the city. Encounters could be tooled as specific tactical situations rather than obstacles impeding your progress.

Eh, I like the idea of there being a sort-of endless supply of enemies, but it would be cool if you could reclaim certain blocks and establish safe havens.. Maybe even return power to certain areas or something. I don't think it would be good if you can clear the entire city, nor would it make too much sense.

HALO 3 is the best HALO.

Most replayable thats for sure, it has very good SP encounters.. That said, Halo 3 was a huge letdown for me when it came out. It was just so...predictable. Not gameplay wise, but it felt rather average for a Halo game. It has grown on me since then, but I still can't shake the mild feeling if disappointment from the game.

Damn shame Halo Reach had nothing like the Scarab battles from Halo 3... if I had to go on a limb Im going to guess Halo 4 doesn't either.
 

StuBurns

Banned
Thanks. One question pertaining to level design. Let me preface it by saying that I couldn't play Halo past the first level because continuous dark corridors (grey and otherwise) in which gamplays are set induced headache and nausea. As such, is the level design of ODST similar in that regard?
ODST has a hub/spoke design, you traverse this city environment at night, then you are taken into distinct levels. The hub is dark, but has a filter that makes it a little clearer. It's difficult to know exactly what about CE's corridors you found difficult. If I remember the order correctly, the ship is the first level, but the second one is the nice open environment for the most part, then the night mission. There were those little access tunnels on the ship, but you have a torch. I didn't find visibility to be an issue, so I can't really say.
Reach was anti-Halo to it's core. Reach infusing realistic military shooters with Halo's sandbox. Result? It didn't feel like Halo at all, it was Shadowrun 1.5 without the brilliant balancing that game had.
I was exclusively talking about the campaign.
 

i-Lo

Member
ODST has a hub/spoke design, you traverse this city environment at night, then you are taken into distinct levels. The hub is dark, but has a filter that makes it a little clearer. It's difficult to know exactly what about CE's corridors you found difficult. If I remember the order correctly, the ship is the first level, but the second one is the nice open environment for the most part, then the night mission. There were those little access tunnels on the ship, but you have a torch. I didn't find visibility to be an issue, so I can't really say.

Thank you.

EDIT: I believe ODST also has the best soundtracks of all (IMO) the Halo games. Looks like the Halo 4 is a strong contender for this one now however.
 

Surface of Me

I'm not an NPC. And neither are we.
Damn shame Halo Reach had nothing like the Scarab battles from Halo 3... if I had to go on a limb Im going to guess Halo 4 doesn't either.

Saving for the end of the trilogy for Halo 7!

3 Forerunner enhanced Scarabs and 5 of those orange ball things while you are in command of the USNC Infinity!
 

abadguy

Banned
For me campaign wise
CE>Reach>ODST>Halo 3>>>Halo 2
Reach gets a lot of shit, but it ended up being the sp i replayed the most other than CE. Levels like Tip of the Spear, Exodust ,ONI Swordbase and especially New Alexandria were my most replayed and among the best levels in Halo IMO.
 
To me, saying ODST is the best/worst Halo is like saying Star Trek 2009 is the best Star Trek movie. Regardless of what you may think of the game/movie, it's so atypical of the standard experience of those series that it seems unfair to rank them around each other.

I really love ODST though and hope that we someday get a full-on Metroid Prime-esque spinoff of the Halo series (for the years between 5 and 6?), maybe even an ODST 2.

I was having a discussion about potential spinoffs of the Halo series with my roommate and we both agreed that would be in our top three most wanted.

The Brute encounter of Tsavo Highway alone > every encounter in Reach. Nevermind getting into vehicle combat sections.

Don't even remind me of that encounter. In my Halo 3 legendary run last week that was the only spot in the game that I got stuck on for a significant amount of time. I must have died on it over 50 times, I spent several hours. Everyone has bruteshots and fuel rods which kill you quicker than you can blink, and in addition there's a Wraith firing on you the entire time.

Great encounter, but man it was just ridiculous on Legendary.
 
Not even close. Halo set standards that are still in games to this day, and not just first-person shooters.

What? Pretty much every 3D game in existence owes something to Mario 64, and RE4 inspired Gears of War, both of which have been copied by just about every third person shooter since.
 

abadguy

Banned
The Brute encounter of Tsavo Highway alone > every encounter in Reach. Nevermind getting into vehicle combat sections.

It was a great level but Tip of The Spear shits on in from a great height and the Brute encounter toward the end of Exodus was just as good if not better in my opinion.
 
If you haven't lived through the Tsavo Highway brute encounter on legendary, you haven't lived. Completing that was one of the biggest senses of accomplishments I've had in a FPS.

Just when you spent your last round and managed to survive against impossible odds, you start heading out of cover, only to hear another two dropships full of 35 more Brutes coming, all of them high ranking assholes. At least two of them Chieftains, many of the rest with Fuel Rods while the others jet-pack behind your cover to try and draw you out.
 

Spinluck

Member
What? Pretty much every 3D game in existence owes something to Mario 64, and RE4 inspired Gears of War, both of which have been copied by just about every third person shooter since.

Don't be silly, laying down the foundation for movement in a 3D space for modern games and also executing that while making a great game isn't a bigger accomplishment, come on now.

Halo invented first person shooters and online, everyone who's never gamed on a PC knows this. :p

OT: I haven't played a Halo since 3. But this game is looking really good, I need a good competitive shooter to last me a while. Shame that I gave my 360 away to my woman's brothers.
 

Apath

Member
And Mario 64 did all that and more.

Same with RE4.
SM64, I agree. I don't see how Resident Evil 4 helped shape the industry, and it's one of my favorite games of all time.
What? Pretty much every 3D game in existence owes something to Mario 64, and RE4 inspired Gears of War, both of which have been copied by just about every third person shooter since.
I don't see it. Unless you mean a third person camera that isn't centered?

EDIT: Come to think of it, I can't remember a game that had over the shoulder shooting before RE4. Nevermind then =P
 

DopeyFish

Not bitter, just unsweetened
Don't be silly, laying down the foundation for movement in a 3D space for modern games and also executing that while making a great game isn't a bigger accomplishment, come on now.

Halo invented first person shooters and online, everyone who's never gamed on a PC knows this. :p

OT: I haven't played a Halo since 3. But this game is looking really good, I need a good competitive shooter to last me a while. Shame that I gave my 360 away to my woman's brothers.

fun fact

Quake came out 1 day before Mario 64

Mario 64 was outdated by the time it came out.

But base game mechanics are direct derivatives of quake/half-life

Mechanics used on top of it though are incredibly influential. Regenerating health, two weapons at a time, removal of auto pick up of weapons... Grenades as a standard (remember quake 2 grenades? Yikkkesssssss) and melee. These things were basically non-existent at time halo was released.
 

Brimstone

my reputation is Shadowruined
Reach was anti-Halo to it's core. Reach infusing realistic military shooters with Halo's sandbox. Result? It didn't feel like Halo at all, it was Shadowrun 1.5 without the brilliant balancing that game had.


It seems Microsoft has re-hired John Howard the lead designer of Shadowrun and Halo multiplayer. Things are looking up.
 

scitek

Member
SM64, I agree. I don't see how Resident Evil 4 helped shape the industry, and it's one of my favorite games of all time.

I don't see it. Unless you mean a third person camera that isn't centered?

EDIT: Come to think of it, I can't remember a game that had over the shoulder shooting before RE4. Nevermind then =P

RE4 also helped usher in the current generation trends like QTE. It really doesn't even fit in with the games of last generation if you think about it. Its mechanics and cinematic flair aren't out of place in the current one, though.
 

IJoel

Member
The Brute encounter of Tsavo Highway alone > every encounter in Reach. Nevermind getting into vehicle combat sections.
tsavo_hwy_legendary1.jpg


Good times!
 
If you haven't lived through the Tsavo Highway brute encounter on legendary, you haven't lived. Completing that was one of the biggest senses of accomplishments I've had in a FPS.

Just when you spent your last round and managed to survive against impossible odds, you start heading out of cover, only to hear another two dropships full of 35 more Brutes coming, all of them high ranking assholes. At least two of them Chieftains, many of the rest with Fuel Rods while the others jet-pack behind your cover to try and draw you out.
No thanks. I had enough putting up with Reach's bullshit on legendary.
 

Bgamer90

Banned
That said, Halo 3 was a huge letdown for me when it came out. It was just so...predictable. Not gameplay wise, but it felt rather average for a Halo game. It has grown on me since then, but I still can't shake the mild feeling if disappointment from the game.

That's exactly how I felt about Halo 3.

It was a good game but it was disappointing to me.

Didn't live up to the hype I gave it I guess.
 

Rising_Hei

Member
It isn't like they've spent a lot on games...
I thought that most of the money they expend goes to actually advert the game itself.
 

Reiko

Banned
RE4 also helped usher in the current generation trends like QTE. It really doesn't even fit in with the games of last generation if you think about it. Its mechanics and cinematic flair aren't out of place in the current one, though.

Nah. Shenmue 1&2 defined the modern QTE before RE4.
 
That doesn't tell us what it's sold, or how much of that is from previous stock. And I remember it shipping pretty low numbers between Poly updating their figures.

Wikipedia says this about GT5 Prologue (not GT5):

Since its release, the game has sold 5.09 million copies worldwide making it the second highest selling PlayStation 3 exclusive title of all time being beaten by its successor Gran Turismo 5.

Seems good to me.
 

codecow

Member
I enjoyed the AI so much more the first time I heard, "You killed my best friend!" It's just a lame trigger but it made me enjoy killing those guys. The power of audio!
 
I'd be very surprised if Halo 4 didn't outsell GT5. That game has required about 5 different versions over the course of 2 years just to hit 7m+.

Thats where you got your facts all sorts of wrong, the 7.4 million units was as of Dec 2011. The Spec releases really took off this year and seeing GT5 still charting and being in top 10 games sold in Europe this year will surely add another million to that number. Ofcourse Halo 4 will probably still outsell it but GT5 is continuing the tradition of GT's having amazing legs. Not many games chart 2 years after release.
 

Jac_Solar

Member
Single player campaign was beat in 5 hours? A speedrun, or a regular runthrough?

It's absurd how much money these FPS games, or any console/"AAA" game supposedly costs -- it's questionable to say the least.

Seriously, though, I doubt it takes more than 10 hours at most to beat the campaign (Multiplayer doesn't really add more content -- you just fight other players on a couple of maps, or custom made maps with basic FPS mechanics, but that's not related to this.)

200 people, 100 million dollars, 10 hours (At the most) content. How is it even possible to spend that much money on such a project? And why would they openly admit that a 5-10 hour FPS game is the most expensive game they've ever made? I'd expect a massive open world game, or atleast a game with a massive amount of content with that budget.

And yes, I'm not a big fan of the massively overbudgeted Hollywood movies. The bigger the budget, the more generalized (And mediocre.) the movie will be, because they want it to appeal to as many people as possible when they've invested so much money.
 
that's not really saying much since they only have three first party franchises they support that aren't shovelware.

that being said, can't wait for halo 4.
 

Pavaloo

Member
Single player campaign was beat in 5 hours? A speedrun, or a regular runthrough?

It's absurd how much money these FPS games, or any console/"AAA" game supposedly costs -- it's questionable to say the least.

Seriously, though, I doubt it takes more than 10 hours at most to beat the campaign (Multiplayer doesn't really add more content -- you just fight other players on a couple of maps, or custom made maps with basic FPS mechanics, but that's not related to this.)

200 people, 100 million dollars, 10 hours (At the most) content. How is it even possible to spend that much money on such a project? And why would they openly admit that a 5-10 hour FPS game is the most expensive game they've ever made? I'd expect a massive open world game, or atleast a game with a massive amount of content with that budget.

And yes, I'm not a big fan of the massively overbudgeted Hollywood movies. The bigger the budget, the more generalized (And mediocre.) the movie will be, because they want it to appeal to as many people as possible when they've invested so much money.

Way to completely down sell multiplayer. I'm sure it costs a lot of money to build a brand new team/studio as well, so factor that into your assessment. Also, spartan ops which is almost like a second campaign entirely.
 

StuBurns

Banned
Single player campaign was beat in 5 hours? A speedrun, or a regular runthrough?

It's absurd how much money these FPS games, or any console/"AAA" game supposedly costs -- it's questionable to say the least.

Seriously, though, I doubt it takes more than 10 hours at most to beat the campaign (Multiplayer doesn't really add more content -- you just fight other players on a couple of maps, or custom made maps with basic FPS mechanics, but that's not related to this.)

200 people, 100 million dollars, 10 hours (At the most) content. How is it even possible to spend that much money on such a project? And why would they openly admit that a 5-10 hour FPS game is the most expensive game they've ever made? I'd expect a massive open world game, or atleast a game with a massive amount of content with that budget.

And yes, I'm not a big fan of the massively overbudgeted Hollywood movies. The bigger the budget, the more generalized (And mediocre.) the movie will be, because they want it to appeal to as many people as possible when they've invested so much money.
Budget has no direct correlation to length, everyone knows that. I don't see how it's relevant either.
 
Single player campaign was beat in 5 hours? A speedrun, or a regular runthrough?

It's absurd how much money these FPS games, or any console/"AAA" game supposedly costs -- it's questionable to say the least.

Seriously, though, I doubt it takes more than 10 hours at most to beat the campaign (Multiplayer doesn't really add more content -- you just fight other players on a couple of maps, or custom made maps with basic FPS mechanics, but that's not related to this.)

200 people, 100 million dollars, 10 hours (At the most) content. How is it even possible to spend that much money on such a project? And why would they openly admit that a 5-10 hour FPS game is the most expensive game they've ever made? I'd expect a massive open world game, or atleast a game with a massive amount of content with that budget.

And yes, I'm not a big fan of the massively overbudgeted Hollywood movies. The bigger the budget, the more generalized (And mediocre.) the movie will be, because they want it to appeal to as many people as possible when they've invested so much money.

You don't just play Halo's campaign and then you're done with the game for good.

When I first got CE: I played through the game on Normal, then Heroic, then I had a bunch of friends come over and we played through on Normal, then Heroic, then we played HOURS of local multiplayer, then we played the game co-op on Legendary which took hours of passing the controllers around, then even more hours of local multiplayer, then I attempted to solo the game Legendary, then we had LAN parties every few weeks, and so on.

Then factor future additions to the series, such as internet multiplayer (adding hundreds of hours), Forge allowing for infinite custom gametypes and maps, Theater, Firefight, now Spartan Ops, the list goes on. The amount of time you can spend with a game isn't limited to how much concrete "content" is in the game, but rather the amount of fun you can have within the framework the game provides. Let's not forget that some of the undeniably best games ever made have been no more than a couple of hours long, but the "gameplay loops" there are so fun you don't mind doing them over and over and over and over for hundreds of hours.

Besides, you can't just equate content with money, it's not like "well, we can add fifty more quests, but it's going to cost us $50k, so we might be better off investing that $50k into getting us +50 graphics points"
 

Surface of Me

I'm not an NPC. And neither are we.
I just read the end of Halo 4, fuckers.

Do not go near Wikipedia, in case that wasn't obvious to everyone.

It wasn't to me, didn't know Wikipedia updated articles based on leaks. The wait really is killing me at this point though, I can't wait to play all of Halo 4. So glad I don't have class until 2 PM on the 6th.
 

StuBurns

Banned
It wasn't to me, didn't know Wikipedia updated articles based on leaks. The wait really is killing me at this point though, I can't wait to play all of Halo 4. So glad I don't have class until 2 PM on the 6th.
I'm sure Wiki will take it down, anyone can edit that stuff.
 
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