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Media Create Sales: Week 43, 2012 (Oct 22 - Oct 28)

Takao

Banned
I can see that. But if it isnt a system seller on its own, i dont think it affects the Vita sales at this point.

I think it is a wise decition since it mean one extra PS3 game for this holiday. The sales numbers will show the final result however.

How is the cross buy for this game?

If you buy HSG6 on PS3 you can get the Vita version on PSN for a 2000 yen discount IIRC. The opposite is also true. If you buy HSG6 on Vita, you can get a PSN copy of the PS3 version for a 2000 yen discount. This differs from Cross Buy in SCEA, and SCEE territories as it's a situation where buying a retail PS3 game nets you a Vita digital copy for free. You can't own a Vita physical copy and expect to get the PS3 version for free due to pricing differences in handheld vs. console.
 

test_account

XP-39C²
30%+

I wonder, does anyone see PS4 potentially doing better than PS3 in Japan?
So around 5-6 million?


5 years. Gravity Daze was also a PS3 game, this is a weak excuse.
I've only heard 3 years, but if it is 5 years, that strengthen the reason even more. I think the longer the game has been in developement, the more work need to be done if you have to redo the game on a weaker hardware. I'd imagine that it is much easier to move a rough early alpha build over. This is not a weak excuse in my opinion.

Then there also the reason not to neglect the PS3 platform, especially now that the PS3 has been the best selling console in Japan on a weekly basis for a long time.


If you buy HSG6 on PS3 you can get the Vita version on PSN for a 2000 yen discount IIRC. The opposite is also true. If you buy HSG6 on Vita, you can get a PSN copy of the PS3 version for a 2000 yen discount. This differs from Cross Buy in SCEA, and SCEE territories as it's a situation where buying a retail PS3 game nets you a Vita digital copy for free. You can't own a Vita physical copy and expect to get the PS3 version for free due to pricing differences in handheld vs. console.
I see. Cool that they give some discount at least :)
 

Takao

Banned
Do you have a source for that 5 year development cycle? From what we've heard of Puppeteer it wasn't a big project at Japan Studio, but something that a tiny team worked on before helping out Ueda on that game that's never coming out which pushed it back for a while.
 

disco

Member
People say this as if Sony didn't try and I find that very unlikely.

However even if they didn't, Nintendo certainly did and it's more then just a bonus for them. Their efforts with the franchise in North America and the fact that Monster Hunter 4 was announced before TriG even shipped shows that Nintendo see's the value in the franchise, maybe even greater then more then most of their own.

I think Capcom (as well as Enix with Dragon Quest, Level 5 with Layton) realise that if you chummy up to Nintendo and bring your title within the realm of tying it uniquely to Nintendo (either by publishing it or getting Nintendo to co-promote it) you get the Nintendo hardcore to listen. I certainly have lol.

Seriously though - at least getting your title featured in a ND with Iwata either test playing it or talking about it gets it noticed by those fans that will only buy Nintendo published titles (like me - generally). This may work better in a global context but I think it does air true to a variable extent. It's as though DQ and MH have now been absorbed within the official Nintendo canon.
 

test_account

XP-39C²
Do you have a source for that 5 year development cycle? From what we've heard of Puppeteer it wasn't a big project at Japan Studio, but something that a tiny team worked on before helping out Ueda on that game that's never coming out which pushed it back for a while.
I did a Google search now and i found mention of 3 years developement:

"Puppeteer has been in development for three years now, with a small team working on it for a long time. Moore explained how 14 people made the whole game in one go as a grey box to play, but now it’s in full production with 70 people now working on it. "

http://www.el33tonline.com/past_article/2012/8/29/puppeteer__preview

Seems like 14 people did most of the ground work (game engine for the most part), and now a lot of people are working on making the assets (3D models, textures, music and so on).


On a personal level, i'm glad that this game is on PS3 instead of Vita. But i wouldnt mind to see a Vita version too.
 

Beth Cyra

Member
I think Capcom (as well as Enix with Dragon Quest, Level 5 with Layton) realise that if you chummy up to Nintendo and bring your title within the realm of tying it uniquely to Nintendo (either by publishing it or getting Nintendo to co-promote it) you get the Nintendo hardcore to listen. I certainly have lol.

Seriously though - at least getting your title featured in a ND with Iwata either test playing it or talking about it gets it noticed by those fans that will only buy Nintendo published titles (like me - generally). This may work better in a global context but I think it does air true to a variable extent. It's as though DQ and MH have now been absorbed within the official Nintendo canon.

I'm sure it helps to some degree.

Soul Calibur 2 proved this kinda thing years ago. Same with EA using Mario/Luigi/Peach in NBA Street on Cube.

My only thing is Nintnedo aren't blind to this, if anything they are very much aware and are trying to use and push this very thing both to help themselves, as well as third parties for large titles.
 
So around 5-6 million?
If SCEI continues their current level of courting 3rd party support and PS4 is a full generational leap (10x) over PS3 with the sort of costs that means, then yeah. There's lots of room fir things to go in bith directions though.


5 years? I've only heard 3 years, but that strengthen the reason even more. The longer the game has been in developement, the more work need to be done if you have to redo the game on a weaker hardware. I'd imagine that it is much easier to move a rough early alpha build over. Definitelly not a weak excuse in my opinion.
They said 5 years on 8-4 play, which came from a friend working on the game.

Puppeteer doesn't seem like a game beyond Vita's capabilities imo. If Gravity Daze was retrofitted for the platform, I don't see why it couldn't be.
 

disco

Member
Then it will be truly heartbreaking for you when I make the threads about new Monster Hunter games on iOS, and PC. ;)

Don't worry, the Gamecube years have made me thick skinned.

I'm sure it helps to some degree.

Soul Calibur 2 proved this kinda thing years ago. Same with EA using Mario/Luigi/Peach in NBA Street on Cube.

My only thing is Nintendo aren't blind to this, if anything they are very much aware and are trying to use and push this very thing both to help themselves, as well as third parties for large titles.

Third parties always complain that they cannot compete with Nintendo. I think Nintendo really are trying this time to either give third parties space or structure their own releases around other developers. Plus of course developers want the sales Nintendo has on their platforms with their own titles - masking themselves as products from Nintendo in the West (i.e. Layton/DQ/MH) you can understand why developers are moving to the 3DS. On other platforms I can see these titles having little traction in the current gaming climate.
 

test_account

XP-39C²
If SCEI continues their current level of courting 3rd party support and PS4 is a full generational leap (10x) over PS3 with the sort of costs that means, then yeah. There's lots of room fir things to go in bith directions though.
I think that many games will be "1080p PS3 games". I hope for the 3rd parties sake that they have thought ahead with their engine. Capcom most likely have with their MT Framework. Square Enix is also invested. Probably Konami too with the Fox Engine. I dont know about the others.



They said 5 years on 8-4 play, which came from a friend working on the game.

Puppeteer doesn't seem like a game beyond Vita's capabilities imo. If Gravity Daze was retrofitted for the platform, I don't see why it couldn't be.
I see. I've only seen 3 years mentioned in another interview, but i havnt heard the 8-4 play podcast (podcast i assume).

I'm sure that it could be retrofitted in some way, but it would require extra work. I dont think it is a weak excuse, only if it is believed that the game would sell a lot more on the Vita, which i dont think is the case. Not just because of the userbase, but that the game could also be popular on the PS3 as well.

I'm not sure if you saw my edit in my previous post, but then there is also the reason not to neglect the PS3 as well.
 
I think that many games will be "1080p PS3 games". I hope for the 3rd parties sake that they have thought ahead with their engine. Capcom most likely have with their MT Framework. Square Enix is also invested. Probably Konami too with the Fox Engine. I dont know about the others.
If it's "1080p PS3 games", I expect those games will also be on Wii U then. Upscaling current HD engines (MT Framework, FOX Engine, etc) could be a good route for Japanese devs, but then how will that fly in western markets against "real" ground up next gen games? And if western markets aren't a concern, why bother with PS4/Durango at all?


I see. I've only seen 3 years mentioned in another interview, but i havnt heard the 8-4 play podcast (podcast i assume).

I'm sure that it could be retrofitted in some way, but it would require extra work. I dont think it is a weak excuse, only if it is believed that the game would sell a lot more on the Vita, which i dont think is the case. Not just because of the userbase, but that the game could also be popular on the PS3 as well.

I'm not sure if you saw my edit in my previous post, but then there is also the reason not to neglect the PS3 as well.
Sure, and a good argument could be made that Gravity Daze should've stayed a PS3 game for same reasons. But right now Vita's struggling while PS3 isn't, Vita's just starting while PS3's on the backhalf of it's cycle. There's more of a need and urgency on one end imo, particularly in Japan.
 

Takao

Banned
Medarot 7 is gonna make it, but it's gonna do it below the radar. Believe.

This reminds me, I should check if Imagineer has released their fiscal results to see how it did versus their official expectations.

but PS3 is PS3. It needs more game. I already wish Soul Sacrifice was a cross-play game for both.

It really doesn't. There very likely could be a world where the only new Vita games being released are from SCE. That's not the case with PS3.
 

Takao

Banned
They must have a very specific definition of what "no Monster Hunter on other handheld" means, because this year there was the Felyne Puzzle game on PSP, and Dynamic Hunting 2.0 on iOS/Android.
 

Oersted

Member
Then it will be truly heartbreaking for you when I make the threads about new Monster Hunter games on iOS, and PC. ;)

So still no Monster Hunter for Vita ;)


They must have a very specific definition of what "no Monster Hunter on other handheld" means, because this year there was the Felyne Puzzle game on PSP, and Dynamic Hunting 2.0 on iOS/Android.

Look at Pokemon. Minor spinoffs are happening on Non- Nintendo-stations.


Apparently the original source for the DQ7 rumor: http://club.tgfcer.com/thread-6398778-1-1.html

1. 7th entry of a famous RPG for the 3DS.
2. 3DS revision.
3. Something about a contract between Nintendo and Capcom saying no MH on other handheld systems for 3 years.

Also, this was in 2010 from the same person: http://club.tgfcer.com/viewthread.php?tid=6266776

- Rumor about MH3 on the 3DS.



Am I being trolled by the Chinese?

Good job Road. Now we got to hunt this guy down.
 
PSP(2011 YTD)= 1,635,419
PSP+PSV(2012)=1,249,074(-23.6%)

Looking ahead to Week 44, PSP did 27,952 in 2011.

3DS+DS(2011 YTD)=2,817,195
3DS+DS(2012 YTD)=3,590,614(+27.5%)

Looking ahead to week 44, 3DS+DS did 148,402 in 2011.

All handhelds(2011 YTD)=4,452,614
All handhelds(2012 YTD)=4,839,688 (+8.7%)

Some extra info looking ahead, total sales for 2011.
PSP=2,079,152
PSP+PSV=2,519,138(Need to average 141.1K a week to match last year.)

3DS=4,282,142
3DS+DS=4,939,929(Need to average 149.9K a week to match last year.)

All handhelds=7,459,067(Handhelds need to average 291K a week to match last year.)

Fake Edit-There are 52 weeks this year, right?
 

mujun

Member
The state of the japanese handheld market is (and was at the time) strong.

Correct me if I'm wrong but at the time PSP sales were good but not great, DS was dominant, Sony had lost Monster Hunter and Smart phones were starting to take off.

Not to mention that surely, they wouldn't release new hardware if they thought that it would only really sell in the third biggest market?
 

Takao

Banned
ゲームボーイでシリーズでの爆発的なヒットを記録したオリジナルキャラクタータイトル「メダロット」のニンテンドー3DSタイトル第一弾、「メダロット7」を2012年9月に発売しました。
従前からのコアファンへの訴求に加え、新たなユーザー層の獲得にも成功し、販売も好調です。

From imagineer's fiscal results. They've only released the Japanese version so far. To my surprise, apparently Google tells me they're pleased with the sales so far. However, part of me wonders if they're lying. According to Google it says the game has not only reached old fans, but new fans as well. Given this is the crowd that shows up at tournaments I kind of don't believe that, lol:

gL10o.jpg

mbkbv.jpg

(taken from the official JP twitter account)
 

Datschge

Member
Does anyone think Tekken x Street Fighter will ever exist or will Harada and crew just go to Tekken 7 now that TT2 is done?

There's also Smash Bros for two different systems to handle for NBGI.

Heck, there was a meltdown at Nintendo HQ -- it resulted in a 30% price drop after 5 months.

I don't know what I'd call it if the 3DS were doing as poorly as Vita back then.

A Virtual Boy 2.
 

watershed

Banned
Apparently the original source for the DQ7 rumor: http://club.tgfcer.com/thread-6398778-1-1.html

1. 7th entry of a famous RPG for the 3DS.
2. 3DS revision.
3. Something about a contract between Nintendo and Capcom saying no MH on other handheld systems for 3 years.

Also, this was in 2010 from the same person: http://club.tgfcer.com/viewthread.php?tid=6266776

- Rumor about MH3 on the 3DS.



Am I being trolled by the Chinese?
Apparently this person knows everything. Have they posted anything new?
 

LOCK

Member
So this is when things start to get interesting in Japan.

I wonder if this November and December numbers for the 3DS will top the 3DS last year.

And I wonder if the Vita survives total embarrassment this holiday.
 
So this is when things start to get interesting in Japan.

I wonder if this November and December numbers for the 3DS will top the 3DS last year.

And I wonder if the Vita survives total embarrassment this holiday.

I can see November being higher than last year, but December might be tough. Vita sales will be laughable.
 

Gradivus

Member
ゲームボーイでシリーズでの爆発的なヒットを記録したオリジナルキャラクタータイトル「メダロット」のニンテンドー3DSタイトル第一弾、「メダロット7」を2012年9月に発売しました。
従前からのコアファンへの訴求に加え、新たなユーザー層の獲得にも成功し、販売も好調です。

From imagineer's fiscal results. They've only released the Japanese version so far. To my surprise, apparently Google tells me they're pleased with the sales so far. However, part of me wonders if they're lying. According to Google it says the game has not only reached old fans, but new fans as well. Given this is the crowd that shows up at tournaments I kind of don't believe that, lol:



(taken from the official JP twitter account)

That's pretty much it, sales are "promising" in their words.
 

Hobby

Member
ゲームボーイでシリーズでの爆発的なヒットを記録したオリジナルキャラクタータイトル「メダロット」のニンテンドー3DSタイトル第一弾、「メダロット7」を2012年9月に発売しました。
従前からのコアファンへの訴求に加え、新たなユーザー層の獲得にも成功し、販売も好調です。

From imagineer's fiscal results. They've only released the Japanese version so far. To my surprise, apparently Google tells me they're pleased with the sales so far. However, part of me wonders if they're lying. According to Google it says the game has not only reached old fans, but new fans as well. Given this is the crowd that shows up at tournaments I kind of don't believe that, lol:



(taken from the official JP twitter account)

The main part of that quote is that sales are doing well, and they managed to succeed in pulling in core fans from previous games and gaining new users, as well.

10 3DS game DL cards are going on sale at 478 Tsutaya stores starting today. Codes on the cards are valid for 150 days after purchase. Game cards include: New Super Mario Bros. 2, Oni Training, New Art Academy, Girls Mode, AKB48+Me, Super Mario 3D Land, Mario Kart 7, Mario Tennis Open, Legend of Zelda: Ocarina of Time, and Animal Crossing: New Leaf.

http://www.4gamer.net/games/154/G015408/20121101027/

Edit: Valhalla Knights 3 is releasing on 1/31/13 for 6,980 yen.

http://www.maql.co.jp/special/game/vita/vk3/
 
Obviously Capcom likes Nintendo and wanted to limit its options, if that's true.
No money was handed over.

With Nintendo handling the Western release, I'd say Capcom is not limiting its options at all. We didn't see Portable 3rd in Europe, after all.

-
From imagineer's fiscal results. They've only released the Japanese version so far. To my surprise, apparently Google tells me they're pleased with the sales so far. However, part of me wonders if they're lying.

Sure they are happy. They overdistributed but is the game in bargain bins? It will keep selling during holidays.
 
Question- Are people more skeptical/doubtful of PS4's success (worldwide, but focused on Japan) because of Vita's failure, or do you think they are 2 completely different scenarios that have nothing to do with each other?

Myself, I would say a bit of both. PS4 is guaranteed to be healthier than Vita because of the West, but I would be lying if I said I do not wonder a little bit about Sony's overall competence right now.

Right now, I am not sure, if there really will be a PS4. Sony is a in deep structural trouble and I don't see how the company can continue loosing money like it is doing right now.
I would not be surprised if a big restructuring is coming in the next 2 years. And I am not sure, if the Playstation brand will survive this restructuring. From my point of view, the failure of the Vita will be seen by investors as a failure of the Playstation brand as a whole, even more, because the Playstation 3 couldn't continue the success of the Playstation 1 and 2, from the perspective of the video game business as a whole, they are in heavy decline since 2006.
With this in mind, it could look like a smarter move to some people to abandon the video game business at all, then to invest billions in a new console, even more, if you look at the worldwide crash, this industry is experiencing right now.
 
Right now, I am not sure, if there really will be a PS4. Sony is a in deep structural trouble and I don't see how the company can continue loosing money like it is doing right now.
I would not be surprised if a big restructuring is coming in the next 2 years. And I am not sure, if the Playstation brand will survive this restructuring. From my point of view, the failure of the Vita will be seen by investors as a failure of the Playstation brand as a whole, even more, because the Playstation 3 couldn't continue the success of the Playstation 1 and 2, from the perspective of the video game business as a whole, they are in heavy decline since 2006.
With this in mind, it could look like a smarter move to some people to abandon the video game business at all, then to invest billions in a new console, even more, if you look at the worldwide crash, this industry is experiencing right now.


Not a realistic scenario, the PlayStation business is currently making money for them, they have already investing in the PS4 and those loses are a sunk cost. Investors care of the company performance in the future quarters, they care little about past performance.
 
Not a realistic scenario, the PlayStation business is currently making money for them, they have already investing in the PS4 and those loses are a sunk cost. Investors care of the company performance in the future quarters, they care little about past performance.


The Playstation business was not in the red in the last quarter, it doesn't mean it is making money over the fiscal year. Investments in the development of products are normal for a company, regardless, if they end up in a finished product or not. Sony, as any other electronic company developed far more products, then they released. The development of a console is only a small fraction of the overall costs, marketing and manufacturing are way more expensive then development (which for sure isn't halfway through). It was different with the PS3, because Sony included the development of the Cell chip and parts the Blu Ray development in the PS3 development costs.

And while you are right, that investors care about the performance in future quarters, they also take in consideration Sony's performance during the last years, because the losses of the Playstation brand piled up as debts in Sony's books and if Sony wants to reduce the debts they may have to cut away some of their businesses. It has to be seen, if the video game business is seen as a core business of the company, or if it is seen as an episode in Sony's history, that belongs to the past.
Right now, the worldwide video game industry is crashing, we have to see who will survive the crash and at what level the remaining companies will operate.
 

Rolf NB

Member
30%+

I wonder, does anyone see PS4 potentially doing better than PS3 in Japan?
Depends on launch price and backwards compatibility.

You just have to ask yourself why the ancient PSP is still outselling the shiny-and-new Vita (nearly 3x this week). The Vita is not an easy upsell for PSP buyers, nor is it a straightforward upgrade path for existing PSP owners, simply because it can't play UMD games. Plus it costs 10k Yen extra.

Compare to the 3DS (post-price drop), which has soaked up any and all NDS volume. NDS hardware is completely dead now, and it's not hard to understand why. There are no reasons to buy a new system anymore, when the 3DS does everything the DSi does plus more on top, That's how you build critical mass fast, and with that comes more software support, which increases the value of the system even further. The price gap is now ~6500 Yen, but it used to be much smaller before the NDS completely died.

PS4 might have a good chance to start significantly better than PS3 if it has decent backwards-compatibility and if it's priced within reach.
The price gap will have to be quite large though, because we expect a significant performance upgrade.

What will probably happen is that PS4 will launch at 40k~45k Yen, against an 18k Yen PS3. SCE will have another slow and painful transition on their hands.
 

test_account

XP-39C²
If it's "1080p PS3 games", I expect those games will also be on Wii U then. Upscaling current HD engines (MT Framework, FOX Engine, etc) could be a good route for Japanese devs, but then how will that fly in western markets against "real" ground up next gen games? And if western markets aren't a concern, why bother with PS4/Durango at all?
Could be. I just mean that there is no need for everyone to do a 10x increase in graphics eventhough that the hardware is capable of it.



Sure, and a good argument could be made that Gravity Daze should've stayed a PS3 game for same reasons. But right now Vita's struggling while PS3 isn't, Vita's just starting while PS3's on the backhalf of it's cycle. There's more of a need and urgency on one end imo, particularly in Japan.
I'm not so sure about Gravity Daze. It would mean one less game for the Vita if Gravity Daze was a PS3 only game as well. I think it is important to do a good balance.
 
The Playstation business was not in the red in the last quarter, it doesn't mean it is making money over the fiscal year. Investments in the development of products are normal for a company, regardless, if they end up in a finished product or not. Sony, as any other electronic company developed far more products, then they released. The development of a console is only a small fraction of the overall costs, marketing and manufacturing are way more expensive then development (which for sure isn't halfway through). It was different with the PS3, because Sony included the development of the Cell chip and parts the Blu Ray development in the PS3 development costs.

And while you are right, that investors care about the performance in future quarters, they also take in consideration Sony's performance during the last years, because the losses of the Playstation brand piled up as debts in Sony's books and if Sony wants to reduce the debts they may have to cut away some of their businesses. It has to be seen, if the video game business is seen as a core business of the company, or if it is seen as an episode in Sony's history, that belongs to the past.
Right now, the worldwide video game industry is crashing, we have to see who will survive the crash and at what level the remaining companies will operate.

Even though you make some solid points, I completely disagree with your conclusion that the Video Game Industry is crashing, is the complete opposite that's true. Gaming is booming however its now more diverse than ever before and the profits for the industry and coming from multiple avenues that aren't reported on NPD group public reports. Steam/IOS/f2p/Facebook/xbla/Psn/Gree/GOG/origin/etc.
 

Takao

Banned

mclem

Member
Trust me, Monster Hunter on 3DS was a big news back then. Basically all people were surprised. Some of us expected 3G, really no one of us expected 4. Moreover, no one expected a complete lock of the serie on Nintendo platforms.

I expected MH on 3DS. What I didn't expect was for there to be no parallel Vita announcement in the later Sony conference. That's what really took me by surprise.


Since then I've thought more about the benefits of single platform in Japan for local multiplayer, but I hadn't thought that through back then, and that *really* surprised me at the time.
 
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