Play Frog Fractions. Right now. Drop whatever you're doing and play the best game of 2012.
Yet another dev that wants games to be movies and works of art, eliminating fun because it's not an intelligent emotion. Sony would love this guy.
Grim Fandango or any Tim Schafer Adventure game is proof enough that gameplay + story can work perfectly together if it's well balanced.
I think those classic LucasArts games are just the kind of games that work great without basic gameplay mechanic of death. You don't have to be afraid of dying if you click the wrong item, or wander to a new area. That's more relaxing and interesting to me than Sierra way of doing things. Compare that to Space Quest, where you die all the time, and became practically paranoid, saving after every step.
The quote in this thread's title is taken out of context and presented in such a way as to manipulate the reader. I wish this sort of thing was frowned upon as I see this happening more often than it should.
The quote in this thread's title is taken out of context and presented in such a way as to manipulate the reader. Not to mention that he never actually said "kill gameplay" (as far as I can tell). I wish this sort of thing was frowned upon as I see this happening more often than it should.
Grim Fandango or any Tim Schafer Adventure game is proof enough that gameplay + story can work perfectly together if it's well balanced.
One of the reasons why Sierra > LucasArts
One of the reasons why Sierra > LucasArts
i'm sorry but playing something when it has a ruleset (and cops and robbers does, even if they are often invented on the spot) is most definetly a game.
so what would you suggest be a better thread title for an article named by the author, "why we need to kill gameplay to make better games?" the content of the article isn't any better than its sensationalist title. i really don't think this is one of these times. he ends off his article by asking, "Do you play games to pass the time or to create memories?" he's clearly pandering to the audience that would choose the latter, and consequently somewhat belittling the audience that would choose the former.The quote in this thread's title is taken out of context and presented in such a way as to manipulate the reader. Not to mention that he never actually said "kill gameplay" (as far as I can tell). I wish this sort of thing was frowned upon as I see this happening more often than it should.
cops and robbers was an awesome game. maybe he's getting mixed up with cowboys and indians, which afaik doesn't have a dedicated ruleset or objective.
so what would you suggest be a better thread title for an article named by the author, "why we need to kill gameplay to make better games?" the content of the article isn't any better than its sensationalist title. i really don't think this is one of these times. he ends off his article by asking, "Do you play games to pass the time or to create memories?" he's clearly pandering to the audience that would choose the latter, and consequently somewhat belittling the audience that would choose the former.
@davepoobond: "Lessons" lol. "Change outlook for life" lol. Just tell me again, why wouldn't you want your information presented with as much clarity as possible?
There's plenty of room for both kind of games. Can't we just get along?
because half of the enjoyment for me is to figure out what they're trying to tell me. and where all of the hours i'm putting into is heading towards. if i wanted the information clearly i would just read spoilers for every game i was playing and not bother.
you might laugh at this sort of stuff, but i'm sorry that you can't take games as seriously as i do. video games are just as meaningful to me as movies are. there is a purpose ingrained in any worthwhile game even if it is subtle and people like you laugh at the prospect of being able to take something away from a video game.
Play Frog Fractions. Right now. Drop whatever you're doing and play the best game of 2012.
Put simply, I agree.There's plenty of room for both kind of games. Can't we just get along?
Hey, it's Adrian Chmielarz again, this time from my own account finally. (Saphathorael is one of the bosses in Painkiller .
It was great to read all the comments. Yeah, a lot of people just read the OP then jumped right to the end to elaborate on the blasphemous physical activities concerning my rectum, but even that teaches one to write better. And the comments where people actually had something substantial to say (doesn't matter whether they agreed with me or not)? Pure gold.
Anyway, here's the post mortem, where I quote and have fun with some of you:
http://www.theastronauts.com/2012/11/killing-the-gameplay-postmortem/
Thank you. Here we go then:
http://www.theastronauts.com/2012/11/why-we-cant-feel-and-play-at-the-same-time/
Involving SCIENCE now!
I have tried to be clear that I never meant *all* games. I also don't refuse the right for the games to be gamey. Also, my research (including comments from this thread) made me slightly modify my position: maybe it's not about removing gameplay. Maybe it's about limiting it or assuring proper inputs. But again, not in all cases.
Aw hell, just read the post in the link Thanks!
Yet another dev that wants games to be movies and works of art, eliminating fun because it's not an intelligent emotion. Sony would love this guy.