ugh, c'mon man, im talking about every day, the black ops 2 ad is there because it came out today
jesus christ what the fuck is this argument
the lack of guarantee for devs to have a realistic possibility of getting into Steam discourages PC development?!?!?!?!?!?
THE ONLY REASON we got a fucking HUGE bump into PC development that pretty much surpasses any state of the market before is because Steam exists. Everyone and their mothers want to be on PC because of Steam. Where are you pulling these arguments from!? give me one example of what you're saying here, please, it's getting ridiculous. You are making assumptions based on nothing. As logical as they could be, it is simply just not true until it happens.
Steam put the PC back into the market and it is still very much evolving and getting better and better. There is absolutely 0 evidence of this slowing down or Steam harming the market in a measurable and significant way.
No one chooses not to do PC development because they might not get on Steam, fucking everyone chooses to do because the possibility of getting IN.
It's kind of incredible how factually wrong you are on this
Ive been gaming on PC since I was 6 years old, and the market has never been as good as it is now thanks to Steam
saying that Steam "saved" the PC market making every single developer want to jump on it and develop on PC when retail was completely dead is basically a fact. I dont get your point
I don't want to make it too personal or sound stalkerish, but is the Salsa steam account in the Neogaf group yours? If so, you only registered in November 2009? I registered on Steam in 2007 and it already felt like Steam had been around forever and I was extremely late to the party. You being a PC gamer all that time and registering on Steam only in late 2009 looks very suspicious.
Back to addressing your points. PC gaming had some tough times half a decade ago, but a) it was never dead, b)there was a concerted effort to make PC gaming more viable by multiple parties.
In 2006, so before Steam gained significant traction, you had Company of Heroes, HOMM5, Rise of Legends, Dark Messiah of M&M, Titan Quest and many other exclusive games + strong multiplatform support from many publishers. Indie gaming as we know it today wasn't big, but it wasn't big on any platform at the time and the entire indie culture was yet to really flourish, with Steam but also XBLA and iOS.
While (let's call it) guidance by Valve was no doubt helpful in making PC more relevant, there were other companies and factors involved. DD would become big with or without Valve, people across all platforms have no issues purchasing digital content anymore. The market would be more scattered (probably for the better) and maybe not as fast growing (probably for the worse), but it would still grow. The next big issue that Valve had nothing to do with was breaking the cursed cycle of perennial hardware upgrades, the situation where a 12 months old hardware is obsolete is no longer the case. In fact, if you play at low enough resolution (1366x768 or 1600x1050) GeForce 8800GT from 2007 still provides satisfying enough experience in vast majority of games. This removed the stigma that PC gaming requires a significant financial investment. Another thing that improved greatly without is decreased number of hardware, driver and games incompatibilities, which has more to do with nVidia, AMD (and MS to some extent) and game developers finally stepping up.
I'm not sure writing your arguments in capital letters or using the word fucking makes your arguments more convincing... You also had an indie developer telling you that the current PC landscape is very discouraging unless you're guaranteed to release on Steam and you went into full denial mode. Nice. And check your facts before calling people factually wrong.