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Halo |OT13|

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Arnie

Member
c2GHSl.jpg

*sigh
 
Yep, on Assembly red base was had worm tanks and blue had energy... things, and you could see them being used to build Scarabs above. You never really saw the worms being pumped up there or anythign, so it's still kind of unclear exactly how they're used.

c2GHSl.jpg

Everything about this post is just freaking cool. Do you think this is in a Carrier or High Charity or something? Kinda reminds me of the Human battery farms from the Matrix.

(still hoping to see a Covenant map/environment in the future)
 

Omni

Member
Yep, on Assembly red base was had worm tanks and blue had energy... things, and you could see them being used to build Scarabs above. You never really saw the worms being pumped up there or anythign, so it's still kind of unclear exactly how they're used.

c2GHSl.jpg

Ahh, skyboxes which aren't crappy .jpgs? Those were the days.
 

ElRenoRaven

Member
Yep, on Assembly red base was had worm tanks and blue had energy... things, and you could see them being used to build Scarabs above. You never really saw the worms being pumped up there or anythign, so it's still kind of unclear exactly how they're used.

c2GHSl.jpg

Those Skyboxes. It's little things like that which made Bungie's multiplayer maps stand out.
 
They can take take whatever shape they want and all we got were the same Hunters for six games in a row.

Well we got the Golden Hunter in ODST and the skinny and nearly naked Hunter in Halo 4 but yeah, 343i can use them to make enemies like androids or mechs but maybe they will use the prometheans for that type of enemies.
 

blamite

Member
Everything about this post is just freaking cool. Do you think this is in a Carrier or High Charity or something? Kinda reminds me of the Human battery farms from the Matrix.

(still hoping to see a Covenant map/environment in the future)

Halopedia says it's an Assembly Forge on High Charity, but I always interpreted the map's description to mean otherwise: "The Covenant war machine continues its march to conquest; even with its head severed it is still dangerous."

I always assumed that was meant to say that the map's location existed even after the end of the war with the Covenant, which would mean it was located somewhere other than High Charity, maybe on a station like the Unyielding Hierophant, or just some Covenant planet.

(remember when map backgrounds weren't just jpegs?)

I've always thought it was pretty interesting to try to figure out the context of multiplayer maps where this isn't directly stated. I have some theories for some of the Anniversary remakes, too, maybe I'll post those someday.
 

J10

Banned
Everything about this post is just freaking cool. Do you think this is in a Carrier or High Charity or something? Kinda reminds me of the Human battery farms from the Matrix.

(still hoping to see a Covenant map/environment in the future)

A Scarab factory inside a carrier? Just how friggin' big is a carrier then? I would assume it's just a planet or space station near a moon somewhere where the materials needed could be mined.
 

Arnie

Member
I wasn't fan of Assembly, but look at the huge ass map. Lots of intricate background geometry and detail.

And no slowdown.

I really enjoyed it, great doubles map. If I remember correctly, that's how they demonstrated it at Pax, with Luke and Brian teaming up to take people on. Worked well in Slayer, too.

If Assembly was in Halo 4 it'd be the best map in the game.
 

J10

Banned
You could do it in Halo 3 too, remember?

Yeah. But outside of just screwing around, what else is there to do in Halo 4?

Forge Haven so that it has symmetrical initial spawns and static weapon spawns. Forge small symmetrical maps on Impact. Custom games without AAs and perks on said maps. That is, if I still knew people playing Halo.
 

Arnie

Member
I actually enjoyed Assembly somewhat. It usually had some really tight games on it.

Aye, the bases were a good mixture of defendable and vulnerable. There were numerous points of access, but the material on the base was transparent one way, in favour of the defenders.

It's pretty clear the map was designed with doubles in mind, and in that respect, with three entrances, the map really shone. If you were chasing the game you'd be able to collect rockets from the middle, if it was tight you'd duke the other team for them, and if you had the lead you'd consolidate back in your base.

Great map, gave me some wonderful moments.
 
Aye, the bases were a good mixture of defendable and vulnerable. There were numerous points of access, but the material on the base was transparent one way, in favour of the defenders.

It's pretty clear the map was designed with doubles in mind, and in that respect, with three entrances, the map really shone. If you were chasing the game you'd be able to collect rockets from the middle, if it was tight you'd duke the other team for them, and if you had the lead you'd consolidate back in your base.

Great map, gave me some wonderful moments.

Hated assembly with a passion, maybe if the br was more accurate or killed faster I would have enjoyed it more
 

Arnie

Member
Hated assembly with a passion, maybe if the br was more accurate or killed faster I would have enjoyed it more

I never had a huge issue with the Halo 3 BR, to be honest.

I get the complaints, but if your connection was good shooting accurately wasn't a problem, and I think the kill times were perfect. Four shots, clinical. Such a good feeling.
 

Omni

Member
Forge Haven so that it has symmetrical initial spawns and static weapon spawns. Forge small symmetrical maps on Impact. Custom games without AAs and perks on said maps. That is, if I still knew people playing Halo.
Eh. Forge is too fidgety for my liking in H4. It's too frustrating to use (in comparison to Reach's)

Play a different game. Don't go on just to be a douche.
Don't get me wrong, I don't do this at all (Hell, I haven't even played in a few weeks). It's just that the only fun I can find in H4 is if I'm screwing around... There are too many little things that are frustrating if I try to play seriously.
 
I never had a huge issue with the Halo 3 BR, to be honest.

I get the complaints, but if your connection was good shooting accurately wasn't a problem, and I think the kill times were perfect. Four shots, clinical. Such a good feeling.

On lan it wasn't too bad, online is another story. Still, kill times were too slow and movement was too slow, mind you it didn't get any better in reach and 4
 

Arnie

Member
On lan it wasn't too bad, online is another story. Still, kill times were too slow and movement was too slow, mind you it didn't get any better in reach and 4

I'd return to those kill times and movement speeds in a heart beat. I appreciate that better players will always want those things tuned upwards, but there's a general balance needed so players of all abilities can at least cope. I thought the kill times on the Battle Rifle were perfect, actually; any longer and encounters could be frustrating, any shorter and it'd allow for lesser skilled players to gain kills against better players.

Call of Duty is an example of how quicker kill times can reduce the skill gap in gunplay alone, and Reach is an example of how prolonging the kill times can make duels frustrating.

Movement speed was perfect for me, too, but I predominantly played MLG, so it was innately quicker.
 
They could pull a Bioshock route with Hunters and add in a sort of "infirmary" section where there are still Hunters developing in their suits that aren't fully capable of combat yet, or are designed to be more like engineers/medics than combatants. If you kill the "little brother" the "big brother" would flip the fuck out on you.
 

Overdoziz

Banned
Forge Haven so that it has symmetrical initial spawns and static weapon spawns. Forge small symmetrical maps on Impact. Custom games without AAs and perks on said maps. That is, if I still knew people playing Halo.
Haven's layout doesn't really lend itself well to symmetrical initial spawns. With the current setup there are three ways to go off spawn: left, middle or right(and the bottom floors). With symmetrical spawns you're limited to only two options: middle or to the side (plus the bottom). Seems like a bit of an oversight on the designer's part.
 

Fracas

#fuckonami
Movement was extremely clunky and slow in Halo 3. How people would want to go back to that is beyond me.

Someone dig up that clip of a pro strafing (was it T Squared)?

Only thing about H3's movement I didn't like was the floaty jumping.
 

rakka

Member
I'd return to those kill times and movement speeds in a heart beat. I appreciate that better players will always want those things tuned upwards, but there's a general balance needed so players of all abilities can at least cope. I thought the kill times on the Battle Rifle were perfect, actually; any longer and encounters could be frustrating, any shorter and it'd allow for lesser skilled players to gain kills against better players.

Call of Duty is an example of how quicker kill times can reduce the skill gap in gunplay alone, and Reach is an example of how prolonging the kill times can make duels frustrating.

kill times were short in reach anniversary. I didn't see how that allowed less skilled players
to gain kills against better players. if anything it increases the skill gap and if you were good enough you could take on multiple enemy players of lesser skill and still come out on top. not nearly as possible with 5sk dmr and crappy nades in 4. and with much more powerful automatics, global and personal ordnance, PV, the backpatting, etc I'd say 4 as a whole caters more to beginners and casuals.

in my opinion COD reduces the skill gap because the quicker kill times are achievable with automatics.
 

CyReN

Member
So can someone explain this to me?

When he says they can't run Halo, does he mean at events, or other stuff too?

Also, GG Microsoft, of all companies to partner with... 'Virgin Gaming'.

Basically Virgin Gaming is the absolute worse company at running tourneys, they have announced but not gone through many big tourneys like Madden to last years Battlefield 3 1.6 million dollar tourney.

Basically this partnership has killed any kind of big potential tourneys outside grassroots stuff.
 

Tashi

343i Lead Esports Producer
We can't do it without 343/MS
They signed a deal with Virgin
343 wants to work with us

Sooooooo what does that mean exactly? Weird tweet.
 
We can't do it without 343/MS
They signed a deal with Virgin
343 wants to work with us

Sooooooo what does that mean exactly? Weird tweet.

In between the lines, it looks like it's on Microsoft's end that there's some sort of disagreement right now. Looks like Microsoft has some sort of exclusive partnership with Virgin Gaming, so MLG can't do their thing.
 
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