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VGLeaks Durango specs: x64 8-core CPU @1.6GHz, 8GB DDR3 + 32MB ESRAM, 50GB 6x BD...

Kagari

Crystal Bearer
If Durango was made by a Japanese company, do you think the situation would be different?

Well, American products can do fine in Japan... MS really dropped the ball though in Japan. The perception that they established from the original Xbox and latter end of the 360's life will be hard to repair.
 
Can someone translate to DBZ power levels?

Also, would it be possible to run an open world game with say God of War Ascension graphics at 1080p/30 fps on these specs , with no issues?
 
It is an obvious guess that the secret sauce in Durango is between the GPU and the embedded RAM. I believe you will find that the GPU is a lot more custom than you think and more of an evolution of Xenos, which also contained secret sauce.

As I indicated in my post in the other thread, the FLOPS numbers this generation need to be weighed even more carefully than in the past as they do not tell the whole story, just as they did not with the 360.

http://www.neogaf.com/forum/showpost.php?p=46702257&postcount=4077


I would remind people that in a console where power consumption is a huge factor, that in order to get great performance you need to include custom hardware functions rather than raw computational power.

Also keep in mind that custom hardware can mean bandwidth savings for various functions.
 
If only you could combine the purple blocks of Durango with the GPGPU and audio DSP of the WiiU. That would probably be the best system ever, running off the infinite power of hopes and dreams.

My crystal ball says cloudy with a chance of terrible.
olivia-gif-5i0j4y.gif
.
 

Globox_82

Banned
I assume you are far more knowledgeable than me regarding tech, so could you please explain to me how SW1313 needs 3 GTX680s ?

it doesn't. It's " I have a giant dick" shtick. WD is open world, and taking that into consideration it looked better. 1313 meh
 

thuway

Member
If you paid attention to this generation, Japanese developers didn't really take time to learn the new systems, ie. their games were rarely coded for multiple cores, etc. With PS4 being the complete opposite in terms of architecture compared to the PS3, they should theoretically have an easier time next gen.

Absolutely correct. This is a reverse situation with PS3 being Durango, and Xbox 360 being Orbis in terms of flexibility. The flip side is, Microsoft makes amazing tools, so any developer that wants to- will lead in their craft.
 

derFeef

Member
What people should expect from nextgen anyway.

- Cleaner IQ
- higher res textures and models
- Less loading, less intersected levels (door opening, elevator)
- extra physics / effects like UE4 particles

That's about it. Everything else will be icing on the cake and compromised in different areas :)
 

RavenH2

Member
I don't know much about specs, never had worried much, at least for consoles. I know they deliver, sometimes in graphical leaps and sometimes in gameplay leaps.

I gotta say, I miss the good old days when we were all completly sure that the 16 bit gaming console was going to trash that old 8 bit thing we were using...

Seeing some of those sprites was mindblowing (through magazines)..

And I gotta tell you, seeing some games on both PS3 and Xbox360, and seeing some of the tech demos of what's coming (albeit some games running on Powerhouse PC's), I like what I read...

Don't care which one is better, it will all come down to one thing...

GAMES
 

Spongebob

Banned
which console is the obis and Durango?

Orbis=PS4
Durango=X80X 8

What people should expect from nextgen anyway.

- Cleaner IQ
- higher res textures and models
- Less loading, less intersected levels (door opening, elevator)
- extra physics / effects like UE4 particles

That's about it. Everything else will be icing on the cake and compromised in different areas :)

Devs will focus all additional GPU power on more poly/effects, I can promise you that. IQ and physics won't improve next-gen.
 

i-Lo

Member
Orbis gpu isn't a 7850 either, it's lower clocked with less CUs. Durange gpu is still 50 percent slower though, but compared to gtx 680 the orbis gpu compares (even) less favorably than the 7850 in that chart.

Also, isn't the P score the combination of GPU and cpu scores in 3d mark? you want the graphics score not the total system score, the gap would be even wider if the cpu tests aren't counted.

Incorrect. The rumoured GPU is between 7850 and 7870 with 18CUs, which is 2 "more" than 7850 and 2 "less" than 7870.
 

Jadedx

Banned
Durango will have less CUs, less ROPs, less TMUs.

Same CPU, but Orbis will have a compute module to assist with GPGPU and physics. Also probably less cores dedicated to OS.

5GB DDR3 68GB/s + 32MB ESRAM 102GB/s vs 3.5GB GDDR5 192GB/s

What am I missing proelite, please tell me!



BS from China.
I was like WTF are you talkin bout then I noticed it was spongebob talking.
 

Eideka

Banned
it doesn't. It's " I have a giant dick" shtick. WD is open world, and taking that into consideration it looked better. 1313 meh

I agree with that, to my mind WD is definitely more impressive.

I hope that those two games will run at full HD resolution and 30fps on those next-gen consoles, that's not too much to ask.
 

aegies

Member
I believe these are accurate, though, again, the extra hardware they don't explain will play a major part in what Durango does. I've also heard from reliable sources that the GPU CUs are super-efficient, with an aim for almost 100 percent usage at all times. The 360 hit around 60 percent, I understand. Like I've said previously, context is going to be really important for both systems.
 
I believe these are accurate, though, again, the extra hardware they don't explain will play a major part in what Durango does. I've also heard from reliable sources that the GPU CUs are super-efficient, with an aim for almost 100 percent usage at all times. The 360 hit around 60 percent, I understand. Like I've said previously, context is going to be really important for both systems.

Doesn't this depend on developers?
 
Incorrect. The rumoured GPU is between 7850 and 7870 with 18CUs, which is 2 "more" than 7850 and 2 "less" than 7870.

Yes, but with the lower console overheads, the PS4 GPU will be easily as powerful as the 7870...venturing into 7950 territory with skilled coders.
 

charsace

Member
What people should expect from nextgen anyway.

- Cleaner IQ
- higher res textures and models
- Less loading, less intersected levels (door opening, elevator)
- extra physics / effects like UE4 particles

That's about it. Everything else will be icing on the cake and compromised in different areas :)

IQ will be cleaner as a result of higher resolution. You better expect 2xMSAA with post processing solution at best. You basically lay out that the games will improve in every way. Which is what you see in games like watch dogs and the tech demos lol.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
Ok, really dumb questions from someone who doesn't understand any of this tech talk:

1- Based on these rumored specs, are we going to see the type of graphical leap we saw last generation?

2- Are 3rd party ports theoretically more possible for Wii U than they were for the Wii, or is it the exact same scenario? Not commenting on whether it will happen or whether it makes sense for it to happen, just wondering if it is technically going to be easier.

Thanks!
 
Comparing this to what's in the 360, yes it's a massive jump.

Taking what you told me the other day and from speaking to a few friends this past weekend, we very well may see a pretty significant (but probably not as obviously significant) boost in graphics/FPS since devs will have new, more advanced, hardware to specialize their products for instead of the "Build it for the 360, just pretty it up for the PC" situation we have now?



I installed Sleeping Dogs last night. High Res texture pack too. Looks great. VSync on with everything up I got 25FPS. VSync off and AA bumped to medium I got a significant bump in in FPS.
 

ghst

thanks for the laugh
I believe these are accurate, though, again, the extra hardware they don't explain will play a major part in what Durango does. I've also heard from reliable sources that the GPU CUs are super-efficient, with an aim for almost 100 percent usage at all times. The 360 hit around 60 percent, I understand. Like I've said previously, context is going to be really important for both systems.

did you know all this when you claimed 2.5TFLOPs for durango "sounds about right"?
 

woober

Member
If you paid attention to this generation, Japanese developers didn't really take time to learn the new systems, ie. their games were rarely coded for multiple cores, etc. With PS4 being the complete opposite in terms of architecture compared to the PS3, they should theoretically have an easier time next gen.

This hopefully means more PC ports as well as has been the trend lately.
 

Spongebob

Banned
Ok, really dumb questions from someone who doesn't understand any of this tech talk:

1- Based on these rumored specs, are we going to see the type of graphical leap we saw last generation?

2- Are 3rd party ports theoretically more possible for Wii U than they were for the Wii, or is it the exact same scenario? Not commenting on whether it will happen or whether it makes sense for it to happen, just wondering if it is technically going to be easier.

Thanks!

Your right man, this is fantastic news for the Wii U.
 
I buy my game consoles to, you know, PLAY GAMES ON. I could give two flying shists about services.

I have no doubt MS will be pulling out some gimmicky bull-roar to try and get all the soccer moms and elderly people excited to queue up come November...

Currently my T.V. has the following services:


YOUTUBE
NETFLIX
HULU
ALLSHARE
PANDORA
TWITTER
FACEBOOK
APP STORE
SKYPE
FITNESS APP (pretty amazing actually)
WEB BROWSER
KIDS STORY (free childrens video and entertainment app, also pretty awesome)
ESPN
ACCUWEATHER
VIMEO




So my big question is, WTF more can these new systems provide?

This is why I'm convinced it will all be gimmicky crap because they are basically going to have to INVENT new services, etc. to try and convince you it's worth buying.


Back in the day I would have trusted both SONY and MS to come up with some cool stuff. But obviously MS's focus has changed in the past couple years.

I agree and I'd think most TVs bought this year should have Smart functionality, and that will be more sales than all consoles combined.
But it sounds like Microsoft are trying to replace the DVR/Cable box, which so far is the one box that isn't covered by these smart systems. (apart from audio receivers...).
 
Well, American products can do fine in Japan... MS really dropped the ball though in Japan. The perception that they established from the original Xbox and latter end of the 360's life will be hard to repair.

The perception they tried to money-hat early in the 360's life was all but ignored. I don't think you can blame MS for not investing in a market that clearly isn't interested.

I hope MS try again in Japan, even if I do go the Orbis route.
 

Ashes

Banned
I believe these are accurate, though, again, the extra hardware they don't explain will play a major part in what Durango does. I've also heard from reliable sources that the GPU CUs are super-efficient, with an aim for almost 100 percent usage at all times. The 360 hit around 60 percent, I understand. Like I've said previously, context is going to be really important for both systems.

If they're both 8000 series that makes little to no difference. But if Microsoft goes for a 2014 gpu, then it kinda looks like they're going to unbalance things... Slower ram, spread over 8 jaguar cores...

It'll be interesting.
 
I believe these are accurate, though, again, the extra hardware they don't explain will play a major part in what Durango does. I've also heard from reliable sources that the GPU CUs are super-efficient, with an aim for almost 100 percent usage at all times. The 360 hit around 60 percent, I understand. Like I've said previously, context is going to be really important for both systems.

There's really no reason why Sony won't be shooting for 100% efficiency too.
 
Incorrect. The rumoured GPU is between 7850 and 7870 with 18CUs, which is 2 "more" than 7850 and 2 "less" than 7870.

Is it? My bad.
Then orbis gpu is slightly less poop than I thought, still dissapointing though.

We might actually see some decent graphics out of orbis, though at low framerates I assume. (ugh look now I have a lowered expectations infection too )
Durango looks like a miserable fail of a console already with 32MB esram only and such poor bandwidth. Since devs will port for the lowest common denominator I guess if I do end up buying one I'll be a fear years in for the exclusive platformers/racing games/rpgs.

Which remind me: please if any sony marketing monkey lurks this forum, relay to your masters that I beg them for more JRPGS, splitscreen enabled racing games and platformers next gen!
 
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