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VGLeaks Durango specs: x64 8-core CPU @1.6GHz, 8GB DDR3 + 32MB ESRAM, 50GB 6x BD...

gofreak

GAF's Bob Woodward
I have no idea. I'm just talking about the efficiency targets Microsoft has for the GPU hardware in comparison to this generation.

Can you clarify with the '66% more efficient' thing - are you talking about a target for Xenos shader units -> Durango, or GCN CUs -> GCN2/Durango CUs? Because one, as a target, is an awful lot more believable than the other.
 
Two Towers was easily. Great battle sure...but things like the wargs, ugh no.

Two Towers could be easily seen as the best one. In fact, Fellowship/Two Towers/Return of the King are all thematically and tonally different enough that you could argue any order you want.

The Hobbit is pure and simple a run of the mill adventure, with crap characters and crap plot. It's an average film. In comparison to LOTR trilogy, I would go as far as say it's crap.


Holy off topic, let's leave this for a proper thread in the future
 
I have no idea. I'm just talking about the efficiency targets Microsoft has for the GPU hardware in comparison to this generation. Throwing out teraflop numbers isn't doing anyone any favors, since the devkits (for both) are rocking in excess of 3.5.
Oh, I thought that was an efficiency comparison between the systems, rather than generations.

As for the last sentence... that seems odd, unless the implication is that in real world performance these systems can match 3.5 TFLOP set-ups...
 

aegies

Member
Can you clarify with the '66% more efficient' thing - are you talking about a target for Xenos shader units -> Durango, or GCN CUs -> GCN2/Durango CUs? Because one, as a target, is an awful lot more believable than the other.

The former. Sorry. I should have been more clear.
 

Durante

Member
DerZuhälter;46708027 said:
In terms of hardware and architecture I guess BC is off the table, right?
Traditional BC has been off the table ever since going x86 was more or less confirmed.

DerZuhälter;46708027 said:
Multiplattform games should be without the grave differences we had in our first gen games since CPU/GPU and general architecture are quite similar, right?
Probably.

DerZuhälter;46708027 said:
Ports to PC could, especially since W8 kernel is rumored for Durango, be done faster and better optimized?
Probably. Maybe AMD also gets some performance boost on PC out of this, which they sorely need.
 

Derrick01

Banned
I want these in real time at a smooth framerate on next gen consoles so bad. Even if these are the top of what next gen will do, IQ included, I will be satisfied.

I don't know about the top but I would be happy if we get games that are on Watch Dogs' level for the first 2 years of the generation. I know some people look at it and don't see a huge jump from this gen but there is a ton of detail in that gif, things that can't be done now. I'd be thrilled to have GTA-type games that look like that if they run at a good framerate.
 

derFeef

Member
I don't know about the top but I would be happy if we get games that are on Watch Dogs' level for the first 2 years of the generation. I know some people look at it and don't see a huge jump from this gen but there is a ton of detail in that gif, things that can't be done now. I'd be thrilled to have GTA-type games that look like that if they run at a good framerate.

Exactly this. Games will look like that and I am happy with it.
 

StevieP

Banned
It doesn't match the devkits.

You might be getting too hung up on the kits. They are more powerful than the final consoles. The same thing happened, if you recall, with the 360's alpha kits having FAR more CPU power than the final console.

Do you think MS and Sony would send out dev kits that way over shoot what they are aiming for with their systems? Do you really think these companies work like that?

"Hey guys, start making games on these dev kits that won't look or run nearly as well on our console!"

That would be sound business sense indeed.

They've done that before, actually.

1. Your pc is just running current gen games with a higher resolution and prettier effects. That 2.5 TFs won't be really used until next gen comes out.


2. I'm like 99% sure that Sony's first party will deliver.

What do you think next gen is? lol
More effects, higher resolution.
And yes, Sony's first party is going to deliver.

If AMD really could make their CUs 66% more efficient, they would be pissing all over NVIDIA.

And they'd be selling us the tech, too.

I have no idea. I'm just talking about the efficiency targets Microsoft has for the GPU hardware in comparison to this generation. Throwing out teraflop numbers isn't doing anyone any favors, since the devkits (for both) are rocking in excess of 3.5.

The CPU in the dev kits is more powerful than the final CPUs as well.. so, again. I wouldn't use that as the judge, necessarily.
 
B3D POST

The entire setup reeks of some kind of new tile based/deferred rendering approach along the lines of what makes the PowerVR GPUs so very efficient.

It would also be very scalable (integrated into a PC GPU card, it would basically push crossfire scaling to 100% and solve any micro stuttering issues). It would be the end of huge monolithic GPU chips as we know them.



ITS ALL TRUE GUYS GET OUT YOUR TINFOIL HATS. DURANGO IS INDEED AS POWERFUL AS 3 GTX 680 IN FACT IT EATS THEM FOR BREAKFAST WOW WOW

THE ENTIRE SETUP REEKS OF REVOLUTIONARY I THINK. WOW JUST WOW

GUYS LOOK

I LOVE THIS POST DISCUSS IT

ITS SO NEBULOUS AND CONSPIRISH. Forumers LOOOOVE that stuff.
 

nbthedude

Member
$600 PC = Xbox
Orbis = Gamecube
Durango = Playstation 2
Wii U = Dreamcast

Both in terms of raw power and how popularity will shake out.
 
B3D POST



ITS ALL TRUE GUYS GET OUT YOUR TINFOIL HATS. DURANGO IS INDEED AS POWERFUL AS 3 GTX 680 IN FACT IT EATS THEM FOR BREAKFAST WOW WOW

THE ENTIRE SETUP REEKS OF REVOLUTIONARY I THINK. WOW JUST WOW

0258_mm8k.gif
 
I have no idea. I'm just talking about the efficiency targets Microsoft has for the GPU hardware in comparison to this generation. Throwing out teraflop numbers isn't doing anyone any favors, since the devkits (for both) are rocking in excess of 3.5.


You probably already answered that, or just can't answer at all, but how are games that were made for such monstrous devkits being handled on final (or close) hardware?

During xbox360 g5 dev kits to real ones there were literally a sea of developers complaining because the peculiarities of the 360 hardware (like tiling) made performance sunk...
 

Ahasverus

Member
6gb gddr5 would be fine too.
so both next gen consoles failing to hit Epic 2.5TFlops mark...flops total.

Epic sells engines, of course they need consoles to meet /their/ expectations, otherwise compromises must be made to UE4. That's what happen when you design it before the console actually exists.
 

McHuj

Member
WTF, this changes everything.

I'd hope it's way more efficient than Xenos! But so should every GPU AMD puts out in 2013. And put out in 2012.

That would really put everything flops, mem, probably CPU performance, as an 8X performance improvement over the 360.

That leaked old document is turning out to more and more spot on. So I'm hoping the target price is $299 as well. lol.
 

Drek

Member
Orbis = OG Xbox
Durango = Gamecube
Wii U = Dreamcast

Orbis is the most dev friendly (unified, high speed memory, more raw horsepower available), but the gap won't be massive and optimizing how the EDram is fed (which MS' dev tools will make very easy) will help close the gap and get nice bang for the buck from exclusives.

I'd bet the Durango winds up as the "target" platform with the Orbis having better framerates and slightly higher rate of 1080p support (because I think every dev is still going to shoot for 720p/30fps. Res and fps aren't nearly the wow factor that more polys and better textures can be).

It's going to come down to MSRP and exclusives. Sony will rely on their first parties, while MS will look to buy a few more original IPs from developers that they need to hit on (think Gears and Mass Effect pre-Bioware buyout).
 

nbthedude

Member
GUYS LOOK

I LOVE THIS POST DISCUSS IT

ITS SO NEBULOUS AND CONSPIRISH. Forumers LOOOOVE that stuff.

Well to be fair, he is right. Both Durango and Orbis will be as powerful as 3 Geforce 680's combined because "optimization" and magic fairy dust secret sauce or something.
 

aegies

Member
You probably already answered that, or just can't answer at all, but how are games that were made for such monstrous devkits being handled on final (or close) hardware?

During xbox360 g5 dev kits to real ones there were literally a sea of developers complaining because the peculiarities of the 360 hardware (like tiling) made performance sunk...

More mature development tools and devs who aren't moving from single threaded code to multi-threaded code? In terms of visual steps forward, I think this is more like the jump from the PS1 to the PS2, rather than the PS2 to the PS3. But I'm sure there will be pain points for both platforms moving from target dev boxes to final hardware. There always is. And even for games on mature hardware, performance is often fucked until the last month or so before gold.
 
StevieP
You mentioned epic axing their lighting system for ue4 (I knew I heard someone credible mention it before, so it was you)

Do you have a source for this? I got called out for mentioning it earlier.
I'd love it if you made it up but I'm a glass half empty kind of guy so I don't doubt it to be true.
 
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