PS4 - Lsd
Durango - Weed
Wii U - Bath Salts
Fixed.
PS4 - Lsd
Durango - Weed
Wii U - Bath Salts
GPU and CPU load.
It's a pretty important piece of silicon.
There's a big difference this time around, and it's that the consoles are made from virtually identical components. The CPUs seem to be literally identical, and the GPUs are built around the same architecture. The RAM situation is different, and there may be bells and whistles here and there, but Orbis and Durango are far more comparable than PS3 and 360 ever were.
Orbis: Gran Turismo
Durango: Forza
WiiU: Mario Kart
So Durango, like Xbox 360, has a unified RAM (i.e. not separate CPU and GPU memory).
Does Orbis also have unified RAM or is it separate like PS3?
So you're saying epic will throw away safe money and jump into rocky waters? F2P is very unstable. People only look at few success stories and ignore the ton of F2P games that fail. Epic would be so dumb to do this.
Call of Duty toomario kart sells like 20 million a game.
More like..
PC: Venom GT
Orbis: 2013 Nissan GTR
Durango: Base Z06 (no cup tires)
WiiU: Hyundai Genesis Coupe 3.8
Orbis: Gran Turismo
Durango: Forza
WiiU: Mario Kart
I agree. The quoted bandwidth seems far too low. One explanation attempt posted earlier is that it's the main memory <-> ESRAM BW, not the ESRAM <-> GPU BW.Someting regarding the ESRAM doesn't add up.
Orbis has even more unified RAM than 360. Durango is similar to 360 in memory layout.So Durango, like Xbox 360, has a unified RAM (i.e. not separate CPU and GPU memory).
Does Orbis also have unified RAM or is it separate like PS3?
If the PS4 has a Pitcairn class GPU close to 7850/70 and the Durango doesn't, the battle for power should be already over. Dat Kinect pack-in.
Anyway, would have been weird to have both next gen consoles sporting the same GPU, so I guess this makes some sense. I wonder how those negotiations at AMD went down...
Something regarding the ESRAM doesn't add up.
So far as I know ESRAM is supposed to be better than EDRAM, but the 10MB EDRAM on 360 provided a whopping 256GB/s bandwidth to the GPU (daughter die straight to ROPS)
So for 720 they are going with supposedly better ESRAM that has only 102GB/s bandwidth?
That's a pretty hefty bandwidth drop!
Something regarding the ESRAM doesn't add up.
So far as I know ESRAM is supposed to be better than EDRAM, but the 10MB EDRAM on 360 provided a whopping 256GB/s bandwidth to the GPU (daughter die straight to ROPS)
Something regarding the ESRAM doesn't add up.
So far as I know ESRAM is supposed to be better than EDRAM, but the 10MB EDRAM on 360 provided a whopping 256GB/s bandwidth to the GPU (daughter die straight to ROPS)
So for 720 they are going with supposedly better ESRAM that has only 102GB/s bandwidth?
That's a pretty hefty bandwidth drop!
That's only because there were more ps3 devs programming for the ground up for the ps3. Most of MS' devs used ue3 or some rehash of an old engine. But just look at Halo 4, that is one of if not the best looking console games I've ever seen; and that was using a modified Halo reach engine, which was a modified halo 3 engine.
GPU and CPU load.
It's a pretty important piece of silicon.
MS might believe that the Kinect maybe the difference maker that could catapult them to the top. I think there is pretty strong chance that the Kinect might be in every box, especially with cost savings going with very modestly specced hardware.
It was 32GB/s to the outside.Nope. 256gbs internally to rops. It was less than 102GB/s to the outside.
not possible. You'd have a few tiers of experience.
- basic overlay, VOD services like Netflix. All DVRs should support this, you're just passing stuff through
+ combined EPG. This would require MS to license TV listings per country, and the channel listings per DVR manufacturer/local area. Not guaranteed 100% coverage but should be ok for most major markets
+DVR channel changing: Doable for things like Tivo etc. Needs LAN controllable DVR boxes and they are still a bit thin on the ground. Much better experience, but much less global penetration
+ local recordings search and playback: least widely supported but the ultimate experience.
the tech press and the 1% will love it and shout about it on blogs etc which may create attraction though, and that might be enough. Maybe MS just want to spoil Apple's party and have no major marketshare expectations based on this and just want the halo, and will still produce great first party games etc.
There's a big difference this time around, and it's that the consoles are made from virtually identical components. The CPUs seem to be literally identical, and the GPUs are built around the same architecture. The RAM situation is different, and there may be bells and whistles here and there, but Orbis and Durango are far more comparable than PS3 and 360 ever were.
Because both systems are pushing SOCs really really far, and they're not mature manufacturing processes at all. Also, they're both huge chips.
Orbis
Durango
WiiU
There's a big difference this time around, and it's that the consoles are made from virtually identical components. The CPUs seem to be literally identical, and the GPUs are built around the same architecture. The RAM situation is different, and there may be bells and whistles here and there, but Orbis and Durango are far more comparable than PS3 and 360 ever were.
you are a bit off, it costs about $10 for 1gb GDDR at consumer level. (2gb cards vs 1gb cards of the same model.) so total 4gb would probably be less than $30 for sony to buy in bulk.Current DDR3 contract price is ~$17/4GB. Let's assume Microsoft can get a good bulk deal, which means 8GB of DDR3 will cost $25~$30.
There's unfortunately not a lot of information on GDDR5 costs. However, based on various prices of GDDR5 graphics cards (and comparing them to other memory configurations), I'd guess that 4GB of GDDR5 would cost between $70~$100. Correct me if I'm way off here.
So when is MS finished with those rumors and leak their thing prior to plan?
Orbis
Durango
WiiU
I am new to these forums and do not really understand all this tech talk. Reading from some of the comments above it seems to that the general consensus is that Orbis is more powerful than Durango. Is my assumption right? ( I know that these are just rumours though).
AHAHAHAHAHAHAHHA!!!Orbis = Lady Gaga. Looks good on paper; will be as average as the competition.
Durango = Madonna. Versatile. The Data Move engine is the talent and dignity that Lady Gaga doesn't posses.
Wii U = Christina Aguilera. Hilarious and bloated.
GPU's are not the same.
There is a reason MS is calling their units shader cores and not compute units.
They're maximized for graphics.
Call of Duty too
Orbis
Durango
WiiU
Nope. 256gbs internally to rops. It was less than 102GB/s to the outside.
but the 10MB EDRAM on 360 provided a whopping 256GB/s bandwidth to the GPU (daughter die straight to ROPS)
There would be no reason not to offer a kinect-free sku to undercut their competitors on price. Especially since it seems that the hdd is mandatory now and MS has juggled with up to 5 skus simultaneously in the past few years.
Fixed.Orbis: specs still only a rumor.
Durango: specs still only a rumor.
Wii U: specs are impossible to find and what we do have is still rumor.
GPU's are not the same.
There is a reason MS is calling their units shader cores and not compute units.
They're maximized for graphics.
I'm okay with these specs.
PGR4 is a stunning game still, and a system with 5-8 times the power well pump out some impressive games.
I'll be there day zero if this launches at $399 or below.
Orbis: specs still only a rumor.
Durango: specs still only a rumor.
Wii U: specs are real
Orbis:
Durango:
Wii U:
Also the esram will be able to communicate more directly than the edram on the 360. One of the major dev complaints.
GPU's are not the same.
There is a reason MS is calling their units shader cores and not compute units.
They're maximized for graphics.
Something regarding the ESRAM doesn't add up.