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All Nintendo DS bullshit goes in here

Alcibiades

Member
http://www.japantimes.co.jp/cgi-bin/getarticle.pl5?nb20041009a1.htm

'NO REASON' TO BUY SONY PSP
New Nintendo console analysts' choice

By TAIGA URANAKA
Staff writer

The PlayStation Portable is the talk of the town, after basking in the limelight at a recent game show.

But despite all the hoopla, Sony Computer Entertainment Co.'s soon-to-debut portable game console is unlikely to loosen Nintendo Co.'s grip on the global market, according to game industry analysts. They say there is no compelling reason for gamers to buy the PSP. Its rival, the Nintendo DS, they say, offers eye-opening novelty.

...

"With a dual touch-sensitive screen, voice recognition and wireless communication, the Nintendo DS has a load of new features," said Eiji Maeda, game analyst at Daiwa Institute of Research Ltd.

...

Daiwa's Maeda said that while PSP's game lineup also includes popular titles, many are already available on the PlayStation 2.

"Popular titles do not necessarily make killer titles, by which I mean games that users can only play with that particular console," he said.

...

Takashi Oka of UFJ Tsubasa Securities Co. said the Nintendo DS' backward compatibility allows users to play games created for the Game Boy Advance, which has 500 game titles in Japan.

"It is reassuring for users to know that they can also play existing games," he said.

Even worse for PSP, industry watchers suspect that Sony might have to delay its launch, which the firm has said would happen by the yearend in Japan, because game software makers cannot meet the deadline.

"I think it would be better for Sony to delay the PSP's launch to avoid direct competition with the Nintendo DS, even if it means missing the holiday shopping season here," Masaru Onishi of JP Morgan Securities Asia said.

"Instead of releasing (the console) with a weak game title lineup, it should wait until next year to get fully prepared."
 
fennec fox's conception of Japan Times' analysts:

1042.jpg
 

TekunoRobby

Tag of Excellence
Video-Fenky was blatently one-sided with regards to the DS information. He apparantly missed out on a lot of great titles through those Fenky-tinted glasses. Advance Wars DS! :(

Why do people treat these analyst quotes so seriously? Even the pay-for analyst papers get to be pretty ridiculous at times.
 

Koshiro

Member
Nothing wrong with a billion NDS threads, IMO the machine is making games a whole new experience again. I haven't been this excited since I played a Megadrive back in the day.
 

Rahul

Member
It doesn't feel so much like "revolution" as "resetting" things to try again and see where things will go this time.

Try as I might to disagree with Nintendo's arguments (regardless of implementation, competition, or gamers' individual wishes), their angle seems too logically sound.

When will someone present the "hole" in their argument that convinces me it's not the direction gaming should go in?

I fear I may be blinded by Nintendo's stubborn defiance of current industry trends. If we who agree with Nintendo are so few, how could theirs possibly be the right choice?
 

explodet

Member
This is what happens when a company hides everything and then releases all their information at once - it's a lot of information to sift through, and so you get thread after thread after thread.

Let's just hope people see the stickies up here.
 

xsarien

daedsiluap
Rahul said:
When will someone present the "hole" in their argument that convinces me it's not the direction gaming should go in?

Because with the DS, Nintendo's actually made a portable no one can really argue with. I was thinking about it at work a few days ago (because work bores me), and the only thing about the DS that probably won't either become standard in both Nintendo's future products and competing products is the double screen.

Yeah, I think that's a gimmick.

A bigger screen that may be touch sensitive might be the way to go in the future, but not this. I think it's too radical a design for video games, and you're asking the majority of developers - who don't know creativity from shit from shinola - to think of something useful to do with an entire extra screen. The truth of the matter is that it's practical for certain genres (e.g., RPGs, strategy games, card games), shown off with concept games, redundant for others, or just plain silly to use (Hi, Ridge Racer DS).

But I'm still pretty close to wanting the system at launch, even though I probably shouldn't just for matters of "I have other, bigger things to put my money towards at the moment." But [confirmed] portable, wireless online gaming would be a major step towards me picking it up next month.
 

Rahul

Member
I think it works as a second screen for a racer, but not in this fashion (unless it works correctly, obviously).

I would say putting a clutch on the touchscreen as well as brake and gas pedals alongside a steering wheel would make more sense, because then the idea would be to control the entire car using your thumbs on the screen. But even that idea is dodgy if not implemented correctly.

Another implementation I had under consideration was using each screen for an angle, and having to combine both angles to actually move. Maybe a hammerhead simulator (???) or something (which have eyes on the sides of their heads so they have a blind spot right in front of them -- kind of like those aliens in Pitch Black). But this would only really work if the screens were positioned next to one another horizontally... not to mention the gameplay entertainment value being questionable.

Because with the DS, Nintendo's actually made a portable no one can really argue with.
And yet people argue. I don't understand that.
 

kaching

"GAF's biggest wanker"
Rahul said:
It doesn't feel so much like "revolution" as "resetting" things to try again and see where things will go this time.
Wouldn't that be a revolution in its own right? Resetting implies a dramatic change from the status quo in the name of progress, just like a revolution.

When will someone present the "hole" in their argument that convinces me it's not the direction gaming should go in?
I don't think there's a hole in their argument because I think it's primarily intended as a PR strategy, and as such hinting at "revolution" is likely to resonate with an audience raised on saving the princess, fighting the powers that be and other pixel-induced, adrenal fantasies. As a PR strategy it is logically sound, as you say, because it grabs attention with a wider audience and builds fervor among the devout. There is the threat of overdoing it and reaping a backlash of unfulfilled expectations but considering that many among the core audience are happy to hail many improvements, that are either incremental or that pre-exist elsewhere, as "revolutionary" to begin with, the biggest risk of this strategy would appear to be that it may lack the ability to grow the userbase. But if it doesn't cause the userbase to shrink, just reposition and try again.

However, if they sincerely think that theirs is the best approach for saving an industry threatening to stagnate, then, yeah, I do think there are several holes in their argument. Two of them being that 1)claims of industry-crippling stagnation have been on someone's lips in one form or another for a good part of the lifetime of this industry, which have amounted to nothing, and 2) their idea of a solution remains provincial in the notion that the solution is hardware-based, specifically, *their* hardware.

I fear I may be blinded by Nintendo's stubborn defiance of current industry trends. If we who agree with Nintendo are so few, how could theirs possibly be the right choice?
Maybe not right, and maybe not wrong. Maybe just different. And if their approach appeals to you and there are enough others like you out there to help make it sustainable then just enjoy your vision of the hobby and don't worry about defying anyone else.
 

Rahul

Member
kaching said:
However, if they sincerely think that theirs is the best approach for saving an industry threatening to stagnate, then, yeah, I do think there are several holes in their argument. Two of them being that 1)claims of industry-crippling stagnation have been on someone's lips in one form or another for a good part of the lifetime of this industry, which have amounted to nothing, and 2) their idea of a solution remains provincial in the notion that the solution is hardware-based, specifically, *their* hardware.
Reminds me of WMDs and 9/11: how do you prove what you're saying is true if the only way to prove it is to let that which you're trying to prevent happen? I'd like to think that if Nintendo says the industry if facing a crisis, they're looking ahead at the next 10 years and saying "this is not good, we need to do something about it". It's said that the NES revitalised a stagnated industry 20 years ago. Will we say the same thing of DS in 2024, regardless of the fact that today's games industry is larger than it ever has been? Foresight has historically been an unproven concept. I suppose your comments on marketing strategy are really what Nintendo has to polish if it expects to be "believed" by the mass market other than Japanese developers and people who agree with the ideology.

kaching said:
Maybe not right, and maybe not wrong. Maybe just different. And if their approach appeals to you and there's enough others like you out there to help make it sustainable then just enjoy your vision of the hobby and don't worry about defying anyone else.
I agree. I suppose it's the same "different is bad" way of thinking that mass audiences tend to fall for in any context.
 

puck1337

Member
I want a dev kit. I don't want to wait for homebrew tools. What's it going to take, and where's Nintendo's developer site (or even a public developer relations site)?
 

Syckx

Member
Nope.

Edit: I should probably be more specific. It is not a launch game. Early 2005 in America, December of '04 for Japan.
 

TekunoRobby

Tag of Excellence
Society I think the handstrap (is that what they call it these days?) is available with the DS unit and the finger stylus I think was confirmed to be available at launch through Nintendo.

AND GODDAMNIT IT WANT MAGIC PENGEL DS. THE STYLUS IS BEGGING IT FOR IT TO BE DEVELOPED.
 

jarrod

Banned
TekunoRobby said:
AND GODDAMNIT IT WANT MAGIC PENGEL DS. THE STYLUS IS BEGGING IT FOR IT TO BE DEVELOPED.
It was already announced by Taito (Rakugaki Oukaku series), if you didn't know. :)
 

Syckx

Member
Jarrod, what's the status of Shin Megami Tensei, and Caduceus for American release? I figure if anyone would know...
 

Soul4ger

Member
Syckx said:
Jarrod, what's the status of Shin Megami Tensei, and Caduceus for American release? I figure if anyone would know...

Neither one has been announced for North American release. Caduceus is due out first quarter 2005 in Japan.
 
When is the PSP release date?

I ask because of this link right here=https://gullfoss2.fcc.gov/prod/oet/forms/blobs/retrieve.cgi?attachment_id=461407&native_or_pdf=pdf

Could this be what Warppipe have a connection to, Warppipe may have received dev kits from Nintendo, allowing them to be able to produce a matching service. I believe at E3, either Warppipe aproached Nintendo or vice versus, from there they struck a deal that allows them to design this matching service and GUI. Warppipe is not paid by Nintendo but by third party publishers who license the software that make use of the technology.

In the middle of October, Warppipe will announcing the software and what the features are. The technology behind it won't be revealed, all that will be explaind is the benefits, cost, and how revolutionary it is.
This also points to the reasons why only a certain number of third party devs know the technology and are involved through game development. I guess Nintendo doesn't trust some devs to keep this secret, specifically keeping Sony from finding out. If the DS is coming out Nov.21 this year, and images of this tech was requested to be held off until three days before launch.

I believe this is why Chad and Dean, are so excited. I think it is big, its easier to be skeptical of a game and supposed innovations, but hardware it is harder.
 

Kon Tiki

Banned
Can you remake that link? All I get is the retrieve.cgi.

I opened the cgi with acrobat. All it is is a request to remove documents. :/
 

ced

Member
Im really lazy and dont wanna search through the 8 million threads.

Does anyone feel like listing the US launch games?

Also is it still gonna be 150$ and games at 30$?

If it has a stylus and wifi capabilities, are there any email client or web browsing abilities, or PDA functions? It would seem retarded to not support this, I know its a game machine but still.
 
thanks fot the link Society. Some stuff. good?

DEVELOPERS QUOTES

The code name of the new portable Nintendo DS refers not only to its dual screens, but also to the fact that it’s a true developers’ system. When Nintendo made the rounds to the world’s biggest developers to showcase the potential of Nintendo DS, eyes lit up and smiles broke out. One group of engineers was even said to drool a little. Better than anyone, developers know that Nintendo DS represents a true shift in the portable experience. They don’t see just two screens and a list of features – they imagine what those features can do to make game play more exciting, more personal and more social. But let’s let them speak for themselves:


“When Nintendo came down and presented the DS platform to us, … I think everyone was in shock. It was amazing. … Our technical and central technology guys were kind of drooling at the abilities and wanting so much to program and dive into programming for the system. … Nintendo DS, I believe, is a revolution in change for hand-held gaming.”
– Will Kassoy, vice president, global brand management, Activision



“I believe that Square Enix has a promising chance in the platform, since Nintendo DS allows users to experience whole new game play with both its input system and its output system.”
– Yoichi Wada, president and representative director, Square Enix



“The Nintendo dual screen is something that we’re really excited about developing for. It’s very innovative, which is classic Nintendo.”
– Nick Earl, vice president and general manager, Electronic Arts



“The fact that touch panels can be associated with many terms about touching that we never had, such as touch, push, feel, rub, slide and pat is wonderful. … I have been working in this industry for 20 years. During that time I made many games. But I think this is the first time that we have a new input device.”
– Yuji Naka, senior corporate officer, development division, Sega



“Once again Nintendo is taking another leap in the gaming experience for the gamer by providing totally new game-play experiences, developing new gaming habits. Very characteristic of a Nintendo maneuver.”
– Jay Cohen, vice president, publishing, Ubisoft



Nintendo DS is “a new game machine that will build the future of the game industry. … Our frontier spirit has been awoken.”
– Tsunekazu Ishihara, chairman and CEO, Pokémon



“This has a huge potential. … It is very nice that we can create games using DS that were not even possible before.”
– Yoichi Haraguchi, vice president and executive officer, Namco



“Nintendo has a reputation for doing extraordinary things in the hand-held space. The DS is an extraordinary device, and we are going to do everything in our power to support it.”
– Michael Pole, executive vice president, worldwide studios, Vivendi Universal Games



“Nintendo DS is going to push the hand-held technology to really uncharted territories. By that I mean that it’s going to bring amazing new game mechanics, new game design.”
– Yves Blehaut, senior vice president, Atari



“I think the DS will stimulate the process of game development.”
– Tomofumi Gotsubo, president and CEO, Konami of America



“DS is deceptively amazing. … Touch screen is a very blank canvas for a game designer to be able to design their own input features. … DS really could be a killer to PSP. … I really think the Nintendo DS could kick the crap out of Sony PSP.”
– Kevin Ray, chief technology officer, Majesco



“The wireless capability potentially allows game players to connect wirelessly literally around the world.”
– Brian Farrell, president and CEO, THQ



“I am sure people have nice memory of yelling at a controller. Now, we have a more established function of inputting our voice. … Nintendo always pleasantly surprises us with interesting projects and interesting ideas.”
– Keiji Inafune, producer, Capcom
 
bishoptl said:
There is if I say so. It's fucking retarded.
And one topic with all the information smashed together within hundreds of different posts will be easier to follow? Why not make a single topic for all other consoles too?
 
explodet said:
What happens then?


http://gameboy.ign.com/articles/552/552323p1.html


...the Nintendo DS conference would be just one of three such events during the month of October. The other two, taking place October 13th and 14th, will cater toward the press and retailers. During these two days, Nintendo will showcase its Holiday line-up, including both hardware and software. As with the October 7th conference, the DS will be available for hands-on testing.
 

explodet

Member
Ah, I see.
It probably won't reach DS Thread of Doom proportions, as we know so much about the software lineup already. But I'll bet the mods will have some time locking or merging all the other DS threads that'll appear because of the conference. :D
 
evilromero said:
Official threads suck.

They do, but only for news. If news gets lumped up into this thread, I'll be quite unhappy. It's easier to through topics rather than posts for information. And much easier to hold a discussion on it in that way.

Anyways, I hate to sound like a fanboy for a moment, but I was reading responses on Metroid Hunters over at Slashdot and I watched the demonstration again at Gamespot. I must say, I don't understand how many can find the touch screen idea gimmicky after seeing the controls for that game. I'm sure many FPS games on the DS will follow suit which I'm glad to hope for. That really is the closest thing one can get to mouse and keyboard control away from the PC. The layout is nearly identical in theory. And after seeing the crazy manuevers that guy pulled off in the video, I"m happy. Without the touch screen it would have definitely been trouble. I don't play shooters on consoles for that very reason myself.

Secondly, to take the FPS stuff abit farther. The move for the action to the top screen seems like a good idea to me. You're less inclined to drag the stylus to touch the target on the lower screen, and misfire. Also there's nothing blocking your view of the action, mainly your hand and the stylus.

Heh, this may be the first time I purchase a FPS that's not on the PC. If I find one that suits my tastes, mission based multiplayer would be grand. That's what I enjoy the most, even something as simple as Enemy Territory's style of missions.

But, I still have my concerns though. Mainly with non-FPS controls, like SM64. No one has yet had any solid impressions on the thumb pad/touch screen analog control replacement. It has the pontential to feel nearly the same as PSP's analog disc, I think, if I have each device thought up in my head correctly. I can't wait to see if anyone actually gives it a try sometime. If it works, I think all control issues are down the tube.
 

Seth C

Member
I'd just like to post here and say that I will be getting a DS at launch. I know I've never said much of anything good about it, and I still think the graphics are so-so and the second screen and stylus are gimmicks, but it's the only new hardware coming out this year and it's been too long since I bought new hardware.

I'm not even sure there is anything I'll want at launch.
 

TekunoRobby

Tag of Excellence
Seth C said:
I'd just like to post here and say that I will be getting a DS at launch. I know I've never said much of anything good about it, and I still think the graphics are so-so and the second screen and stylus are gimmicks, but it's the only new hardware coming out this year and it's been too long since I bought new hardware.

I'm not even sure there is anything I'll want at launch.
Seth don't do this. Only buy the hardware if you think it's genuinly worth your time/money. While there are some interesting titles that will be available at launch (the big one being Super Mario 64) and some great titles coming out within the few months (Advance Wars and Metroid Hunters), if none of them interest you then you'll be wasting your money. After a while you'll only regret your purchase and feel the burn of buying based on impulse.
 

xsarien

daedsiluap
seismologist said:
I cant fathom how anyone still cant see the potential in DS. Dual screens are a gimmick?

Yes, and I base that assertion on the fact that it doesn't really lend itself to practical design considerations. Touch screens in future gaming devices? Sure. A stylus does add a lot of legitimate avenues to explore in portable gaming, but I'd sooner expect it to be available on one, large screen. Not two smaller ones.

This, of course, has no bearing on my interest in the device. I'm looking into buying one because of everthing else it offers besides the ability to show me things on two screens at once.
 

TekunoRobby

Tag of Excellence
Wario64 said:
Any idea when demo units will be playable in store?
For Nintendo's sake, hopefully very soon. While it's nice and all to sell your machine through advertising the Nintendoods is so heavily focused on tactile feedback that an actual instore unit would be far more effective than anything their marketing can conjure up. Well I'm not a marketing major but I would like to think that the public would be more intrigued by trying out a stylus-based unit instead of seeing some swank TV commercial.
 
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