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VGLeaks: Details multiple devkits evolution of Orbis

BAW

Banned
Correct if I'm wrong, but isn't going from 8-core Bulldozer to 8-core Jaguar a huge downgrade? I mean there won't even be any kind of similar performance among these iterations by any stretch of the imagination.
 

enzo_gt

tagged by Blackace
Damn I got excited when it was rumored they were dropping the Dualshock and then this happens. Lets hope it's only Dualshock in name.
 

gofreak

GAF's Bob Woodward
Yeah from July 2011, I'm wondering how it is possible. Custom on-board GPU is only way.

I'm thinking the card was physically a 3GB card but they did something with the OS/bios/whatever to make it look like a '2.2GB' card from the application's point of view, in order to be closer to what they were targeting. With a couple of hundred MB extra for debug or dev purposes.
 

DBT85

Member
Correct if I'm wrong, but isn't going from 8-core Bulldozer to 8-core Jaguar a huge downgrade? I mean there won't even be any kind of similar performance among these iterations by any stretch of the imagination.

Well apparently Jaguar wasn't available at the time, and the Bulldozers were clocked down to 1.6ghz to provide a similar performance.I don't know enough about either to know if that is true or not however, I'm just parroting.
 

i-Lo

Member
meh expected more from this leak.
Spec are ok, nothing impressive imo

For a closed box, it is actually. I think the proof lies in the pudding and these specs are essentially meaningless without actual projects that are running on it are shown off.

Also, the true capabilities of next gen consoles will be seen around 5th or 6th year. The journey to there should still be wonderful nonetheless.
 

gofreak

GAF's Bob Woodward
Damn I got excited when it was rumored they were dropping the Dualshock and then this happens. Lets hope it's only Dualshock in name.

The next controller will probably be called a Dualshock 4 regardless of the design. I think if the documents refer to it as 'Orbis Dualshock', it's because it is a new Orbis specific controller, rather than just any old Dualshock.
 
R

Rösti

Unconfirmed Member
It would be nice if they provided the actual memory type instead of just writing the amount. Based on earlier leaks, most likely it is GDDR5 SDRAM/SGRAM but that alone doesn't say everything. Speed and bandwidth I'd like to know more about.
 
so with this card....

Graphics Card: R10 with special BIOS


I remember reading something on Eurogamer about a week back (hard to keep all the rumors straight) that the GPU in Orbis/Durango were equivalent to the 7850.

Still true for Orbis?
 

lherre

Accurate
Sony's target specs from early 2012 called for bandwith equivalent to 192 GB/S. Which is somewhere in the median spec of GDDR5. It could be DDR4 but in a specialized configuration (Wide IO, 2.5D, 3D).

I suspect only the initial launch units will have GDDR5. As soon as 3D/2.5D/Wide IO becomes sustainable at 192 GB/S, I expect Sony to shift gears and change the unit altogether.

More like mid 2011 :p (i mean the specs we knew before with 192 GB/s)
 

gofreak

GAF's Bob Woodward
so with this card....

Graphics Card: R10 with special BIOS


I remember reading something on Eurogamer about a week back (hard to keep all the rumors straight) that the GPU in Orbis/Durango were equivalent to the 7850.

Still true for Orbis?

The chip described by Eurogamer and others should be a wee bit north of a 7850. More CUs, lower clock.
 

enzo_gt

tagged by Blackace
The next controller will probably be called a Dualshock 4 regardless of the design. I think if the documents refer to it as 'Orbis Dualshock', it's because it is a new Orbis specific controller, rather than just any old Dualshock.
Ah yeah, they're probably just using Dualshock in the way where it's synonymous with controller.
 

iceatcs

Junior Member
I'm thinking the card was physically a 3GB card but they did something with the OS/bios/whatever to make it look like a '2.2GB' card from the application's point of view, in order to be closer to what they were targeting. With a couple of hundred MB extra for debug or dev purposes.

Yeah true it could be. Esp this rumour said it using Orbis OS with custom GPU interface.
 
So is the GPU supposed to be in line with DF's article? Cause they really don't say much at all about it. I can't really call it impressive or not, without knowing a little bit more.
 
I suspect only the initial launch units will have GDDR5. As soon as 3D/2.5D/Wide IO becomes sustainable at 192 GB/S, I expect Sony to shift gears and change the unit altogether.
Is this even feasible from a production, game development and commercial standpoint...?
 

thuway

Member
so with this card....

Graphics Card: R10 with special BIOS


I remember reading something on Eurogamer about a week back (hard to keep all the rumors straight) that the GPU in Orbis/Durango were equivalent to the 7850.

Still true for Orbis?

1.843 TF @ 18 CU, at 800 mhz. The senile force in me wants that clock to be a tiny bit higher to see 2 TF :-/. However, 1.84 is still damn good enough.
 

lherre

Accurate
these diagrams don't talk about any special compute unit. or is that something that would be integrated in the cpu?

The devkit is a regular PC so no, it hasn't the changes that liverpool has. It's a regular PC card modified to match liverpool supposed specs.
 
It sounds like a stereoscopic camera, yeah.

It would explain why they might be able to do 'move' style tracking with just a LED strip on the controller, which is rumoured. The sphere was there, and was big, to enable reasonable depth calculation. If there's a depth camera, something a lot more subtle should do.

I'm really hoping for some type of Move like controller in every Box. Playing Kill Zone 2, tumble and Infamous with a move made a believer out the of me. Also Move style controllers are a must for any Oculus Rift/VR head set type pereferals.
 

CorrisD

badchoiceboobies
So assuming Orbis has 4GB, or 3.5GB even, GDDR5 Ram and Durango ends up with 6GB of DDR3 or whatever, what is likely to happen when devs fill up the 6GB but don't have the same room on Orbis despite its supposed speed advantage?

Are we going to end up with a similar situation that we had this generation with some lousy ports on the orbis because developers aren't going to take advantage of the hardware and simply port over and then not have room?
 

i-Lo

Member
1.843 TF @ 18 CU, at 800 mhz. The senile force in me wants that clock to be a tiny bit higher to see 2 TF :-/. However, 1.84 is still damn good enough.

Makes me wonder whether an extra 50Mhz would ruin the chances for a great reliability.

So assuming Orbis has 4GB, or 3.5GB, GDDR5 Ram and Durango ends up with 6GB of DDR3 or whatever, what is likely to happen when devs fill up the 6GB but don't have the same room on Orbis despite its supposed speed advantage?

Are we going to end up with a similar situation that we had this generation with some lousy ports on the orbis because developers aren't going to take advantage of the hardware and simply port over and then not have room?

I am worried about it myself but we will not know till the multiplatform titles start arriving.
 
Those are the things that will be revealed by Sony themselves.

Which is why I think the constant reposting of spec lists with slight tweaks is useless. We've had enough leaks of this kind already. I'd appreciate vgleaks getting an actual story on next gen development not BREAKING NEWS: UPDATE ON NUMBER OF CPU CORES!!!

I don't know, I guess a lot of people still enjoy these kinds of rumors, personally I'm just getting tired of clicking on these leak topics without any "real" news.
 

AgentP

Thinks mods influence posters politics. Promoted to QAnon Editor.
Rösti;46845886 said:
It would be nice if they provided the actual memory type instead of just writing the amount. Based on earlier leaks, most likely it is GDDR5 SDRAM/SGRAM but that alone doesn't say everything. Speed and bandwidth I'd like to know more about.

Well the could provide a cheap 8GB DDR unified pool, but then you kneecap devs with bandwidth that in no way is close to the final console. Or you can spend the extra cash for GDDR5 and replicate the bandwidth. Developer kits are already really expensive, so adding an extra $200 to the cost is probably not important.

I don't think they can get the bandwidth with any other technology right now, high end PC with quad channel DDR is only like 50MB/s..

Edit: Apparently 2GB GDDR5 is less than $100, at least that is the difference for a GTX680 2GB and 4GB, both are 256-bit 192GB/s by the way.
 
The chip described by Eurogamer and others should be a wee bit north of a 7850. More CUs, lower clock.

1.843 TF @ 18 CU, at 800 mhz. The senile force in me wants that clock to be a tiny bit higher to see 2 TF :-/. However, 1.84 is still damn good enough.

Thanks fellas.

I like the idea of people who know (or sound like they know :p) giving a thumbs up to the power of the machine. Gets me pumped for it.
 
1.843 TF @ 18 CU, at 800 mhz. The senile force in me wants that clock to be a tiny bit higher to see 2 TF :-/. However, 1.84 is still damn good enough.

Yeah, but with no PC overheads to worry about, in the right hands it will perform closer to a 7950 than a 7870.
 
So assuming Orbis has 4GB, or 3.5GB, GDDR5 Ram and Durango ends up with 6GB of DDR3 or whatever, what is likely to happen when devs fill up the 6GB but don't have the same room on Orbis despite its supposed speed advantage?

Are we going to end up with a similar situation that we had this generation with some lousy ports on the orbis because developers aren't going to take advantage of the hardware and simply port over and then not have room?

No they will design for the lowest common denominator. Sony's 3rd party efforts weren't a nightmare based on limited specs but a alien work environment compared to 360
 

nib95

Banned
So assuming Orbis has 4GB, or 3.5GB, GDDR5 Ram and Durango ends up with 6GB of DDR3 or whatever, what is likely to happen when devs fill up the 6GB but don't have the same room on Orbis despite its supposed speed advantage?

Are we going to end up with a similar situation that we had this generation with some lousy ports on the orbis because developers aren't going to take advantage of the hardware and simply port over and then not have room?

Firstly, it's very unlikely they'd fill up all 6gb. I think lol. Also, as far as I am aware, in Durango all 8GB is not accessible each frame. From what I read 1GB is accessible per frame, double that in 30fps games.

But maybe someone more versed can chime in.
 
So assuming Orbis has 4GB, or 3.5GB, GDDR5 Ram and Durango ends up with 6GB of DDR3 or whatever, what is likely to happen when devs fill up the 6GB but don't have the same room on Orbis despite its supposed speed advantage?

Are we going to end up with a similar situation that we had this generation with some lousy ports on the orbis because developers aren't going to take advantage of the hardware and simply port over and then not have room?

It's more likely that third parties will stick to the lower bandwidth of Durango and lower RAM of Orbis. Third party development has always been about the lowest common denominator.
 

McHuj

Member
I'm thinking the card was physically a 3GB card but they did something with the OS/bios/whatever to make it look like a '2.2GB' card from the application's point of view, in order to be closer to what they were targeting. With a couple of hundred MB extra for debug or dev purposes.

You maybe right. A 1GHz-Tahiti based custom GPU with 3 of the GDDR5 chips disabled would give you 2.25 GB of memory on a 288-bit bus. if the extra .25 and 32-bit bus is used for debug, you have a remainder of 2 GB on a 256-bit bus at 192 GB/sec for the game. Sure the compute performance doesn't match the final target, but the getting the memory sizes and speed are more important imo.
 

deanos

Banned
1.843 TF @ 18 CU, at 800 mhz. The senile force in me wants that clock to be a tiny bit higher to see 2 TF :-/. However, 1.84 is still damn good enough.
sony could overclock the PS4 with firmware updates like they did with the PSP.
 

Ashes

Banned
Sony's target specs from early 2012 called for bandwith equivalent to 192 GB/S. Which is somewhere in the median spec of GDDR5. It could be DDR4 but in a specialized configuration (Wide IO, 2.5D, 3D).

I suspect only the initial launch units will have GDDR5. As soon as 3D/2.5D/Wide IO becomes sustainable at 192 GB/S, I expect Sony to shift gears and change the unit altogether.

Would be cool to see SoC design with GDDR 5 ;)
 
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