Well I mean, supposedly its there to provide the CPU relief, by offloading tasks to it. Its something you would include in a devkit ASAP.It's just a rapid overview on devkits, nothing accurate about the final design.
Do these guys actually know what a real-time OS is?
Yeah from July 2011, I'm wondering how it is possible. Custom on-board GPU is only way.
Correct if I'm wrong, but isn't going from 8-core Bulldozer to 8-core Jaguar a huge downgrade? I mean there won't even be any kind of similar performance among these iterations by any stretch of the imagination.
orbis > durango it is then.
what the hell microsoft?
These are really great specs guys. Time to get excited
orbis > durango it is then.
what the hell microsoft?
meh expected more from this leak.
Spec are ok, nothing impressive imo
E3 cant come soon enough.
Are we ever going to get a leak that isn't a stupid list of specs... I want to know the philosophy behind the design, types of games and stuff.
Are you asking if Timothy Lottes knows what a real-time OS is? I'd think so.
Damn I got excited when it was rumored they were dropping the Dualshock and then this happens. Lets hope it's only Dualshock in name.
You never learn do you mang. :-/orbis > durango it is then.
what the hell microsoft?
Sony's target specs from early 2012 called for bandwith equivalent to 192 GB/S. Which is somewhere in the median spec of GDDR5. It could be DDR4 but in a specialized configuration (Wide IO, 2.5D, 3D).
I suspect only the initial launch units will have GDDR5. As soon as 3D/2.5D/Wide IO becomes sustainable at 192 GB/S, I expect Sony to shift gears and change the unit altogether.
so with this card....
Graphics Card: R10 with special BIOS
I remember reading something on Eurogamer about a week back (hard to keep all the rumors straight) that the GPU in Orbis/Durango were equivalent to the 7850.
Still true for Orbis?
Ah yeah, they're probably just using Dualshock in the way where it's synonymous with controller.The next controller will probably be called a Dualshock 4 regardless of the design. I think if the documents refer to it as 'Orbis Dualshock', it's because it is a new Orbis specific controller, rather than just any old Dualshock.
I'm thinking the card was physically a 3GB card but they did something with the OS/bios/whatever to make it look like a '2.2GB' card from the application's point of view, in order to be closer to what they were targeting. With a couple of hundred MB extra for debug or dev purposes.
lol what do you mean?You never learn do you mang. :-/
Is this even feasible from a production, game development and commercial standpoint...?I suspect only the initial launch units will have GDDR5. As soon as 3D/2.5D/Wide IO becomes sustainable at 192 GB/S, I expect Sony to shift gears and change the unit altogether.
so with this card....
Graphics Card: R10 with special BIOS
I remember reading something on Eurogamer about a week back (hard to keep all the rumors straight) that the GPU in Orbis/Durango were equivalent to the 7850.
Still true for Orbis?
these diagrams don't talk about any special compute unit. or is that something that would be integrated in the cpu?
It sounds like a stereoscopic camera, yeah.
It would explain why they might be able to do 'move' style tracking with just a LED strip on the controller, which is rumoured. The sphere was there, and was big, to enable reasonable depth calculation. If there's a depth camera, something a lot more subtle should do.
1.843 TF @ 18 CU, at 800 mhz. The senile force in me wants that clock to be a tiny bit higher to see 2 TF :-/. However, 1.84 is still damn good enough.
So assuming Orbis has 4GB, or 3.5GB, GDDR5 Ram and Durango ends up with 6GB of DDR3 or whatever, what is likely to happen when devs fill up the 6GB but don't have the same room on Orbis despite its supposed speed advantage?
Are we going to end up with a similar situation that we had this generation with some lousy ports on the orbis because developers aren't going to take advantage of the hardware and simply port over and then not have room?
Those are the things that will be revealed by Sony themselves.
Rösti;46845886 said:It would be nice if they provided the actual memory type instead of just writing the amount. Based on earlier leaks, most likely it is GDDR5 SDRAM/SGRAM but that alone doesn't say everything. Speed and bandwidth I'd like to know more about.
Can this be taken to imply there has been some condiment applied then?The devkit is a regular PC so no, it hasn't the changes that liverpool has. It's a regular PC card modified to match liverpool supposed specs.
The chip described by Eurogamer and others should be a wee bit north of a 7850. More CUs, lower clock.
1.843 TF @ 18 CU, at 800 mhz. The senile force in me wants that clock to be a tiny bit higher to see 2 TF :-/. However, 1.84 is still damn good enough.
1.843 TF @ 18 CU, at 800 mhz. The senile force in me wants that clock to be a tiny bit higher to see 2 TF :-/. However, 1.84 is still damn good enough.
So assuming Orbis has 4GB, or 3.5GB, GDDR5 Ram and Durango ends up with 6GB of DDR3 or whatever, what is likely to happen when devs fill up the 6GB but don't have the same room on Orbis despite its supposed speed advantage?
Are we going to end up with a similar situation that we had this generation with some lousy ports on the orbis because developers aren't going to take advantage of the hardware and simply port over and then not have room?
So assuming Orbis has 4GB, or 3.5GB, GDDR5 Ram and Durango ends up with 6GB of DDR3 or whatever, what is likely to happen when devs fill up the 6GB but don't have the same room on Orbis despite its supposed speed advantage?
Are we going to end up with a similar situation that we had this generation with some lousy ports on the orbis because developers aren't going to take advantage of the hardware and simply port over and then not have room?
So assuming Orbis has 4GB, or 3.5GB, GDDR5 Ram and Durango ends up with 6GB of DDR3 or whatever, what is likely to happen when devs fill up the 6GB but don't have the same room on Orbis despite its supposed speed advantage?
Are we going to end up with a similar situation that we had this generation with some lousy ports on the orbis because developers aren't going to take advantage of the hardware and simply port over and then not have room?
The devkit is a regular PC so no, it hasn't the changes that liverpool has. It's a regular PC card modified to match liverpool supposed specs.
I'm thinking the card was physically a 3GB card but they did something with the OS/bios/whatever to make it look like a '2.2GB' card from the application's point of view, in order to be closer to what they were targeting. With a couple of hundred MB extra for debug or dev purposes.
In that case he is using the wrong term. There is no real time OS in consoles.
sony could overclock the PS4 with firmware updates like they did with the PSP.1.843 TF @ 18 CU, at 800 mhz. The senile force in me wants that clock to be a tiny bit higher to see 2 TF :-/. However, 1.84 is still damn good enough.
More like mid 2011 (i mean the specs we knew before with 192 GB/s)
Sony's target specs from early 2012 called for bandwith equivalent to 192 GB/S. Which is somewhere in the median spec of GDDR5. It could be DDR4 but in a specialized configuration (Wide IO, 2.5D, 3D).
I suspect only the initial launch units will have GDDR5. As soon as 3D/2.5D/Wide IO becomes sustainable at 192 GB/S, I expect Sony to shift gears and change the unit altogether.