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Did Monolith Soft run over Square-Enix with 'X'?

Verendus

Banned
Would I be correct in saying that all the hype for Versus comes from Nomura's promises in interviews?
Reasons why I'm anticipating it:

Nomura is behind KH1, KH2 and KHBBS. Two of those games were very good, whilst one was flawed but still a good game for the most part. Considering Versus XIII is going to have a similar battle system to those, this bodes well for those of us who enjoyed the KH battle system. We can, at the least, expect the gameplay to be good.

The game has a more modern fantasy aesthetic, which quite frankly, is much appreciated. The Tokyo/NY like setting, the simplistic character design, the seemingly more serious atmosphere, are all bonuses. It harkens back to the likes of FFVII and FFVIII. Both those games did one thing very good, undeniably, and that's create an immersive world.

Kazushige Nojima is the scenario writer. He's the one behind the FNC mythology which is the basis for the FFXIII games (he designed the concept, he isn't the writer of the FFXIII series). It should be interesting to see his take on the myth in this game, since he created the original concept. He was also the scenario writer for FFVII, FFVIII and FFX. Every single one of those games had a good and immersive world. For those of us who are fans of those games, this is another bonus.

Yoko Shimomura is the composer so we can expect a great OST. The tracks we've managed to listen to so far are excellent. It'll be nice to see what else she's cooked up.

In addition to that, we know it has an open world setting akin to FFXII, there is an airship to explore the world in the traditional sense, it will retain FF traditions such as summons and chocobos, and actual towns are making a return.

There's a bunch of great talent behind this game, so there's a lot of potential too. The hype is far from misplaced. Of course, it could end up disappointing. Any game can. It could also turn out to be great, and it wouldn't necessarily be unexpected.
 

CorvoSol

Member
I shudder to think about how terrible Square's side of console gaming dev has become at delivery. Handheld is a bit better.

Handheld Square is good. Console Square is bad. It's mathematics.

They still have Etro in Type 0. Only mentioned but still prevalent.

Let's talk about this real quick, though. Couldn't
Lightning have been beyond Etro's Gate in Type-0? I mean, it's not like Pulse, Arecia, Gala/Cid and Lindzei necessarily KNOW that Etro has adopted a successor. I don't think it's likely, but isn't it possible?

By the same line of thought each and every single FF has its own Ifrit for instance. I get it now.

They all share the same Gilgamesh and Shinryu, though.

Are his games so much better than Toriyama's ones?

Yes, of course they are.

Based on my experience with Crisis Core and 3rd Birthday, I'd say definitely no.

Ah, but 3rd Birthday was Toriyama's baby, and the plot in Crisis Core was Nomura's. Neither of whom are known for writing great games, so to speak.

Can't say anything about Type-0 instead considering S-E doesn't want me to play it. I'd pay to have Kitase back as a director, Itou would be interesting too. Tabata could be just the next Toriyama, lots of ideas, bad executions .\

Tabata's a gameplay guy, though. He doesn't do the writing. His work and Shimomura's were the saving graces of 3rd Birthday, for instance.

If you really like Crisis Core that much I can't find reasons for you to dislike XIII and XIII-2. And before you mention, the writing in CC is terrible too. It's also set in a corridor for the entire time and made of just battles like Toriyama's games. Same for The 3rd Birthday.
Can't comment on type-0 and BC.

Again, Crisis Core was Nomura's, and 3rd Birthday was Toriyama. Tabata did the game work, and the battle system in Crisis Core was great.

As for Type-0, it has a big ol' World Map, several not-straight-line dungeons, and no Toriyama plot.

According to Wikipedia:

Crisis Core: Writer(s): Kazushige Nojima. The 3rd Birthday: Motomu Toriyama. Type-0: Hiroki Chiba (Main Scenario), Hajime Tabata (Scenario designer), Yoshinori Kitase (Scenario Supervisor), Kazushige Nojima (Scenario concept).

What we see here is first that Nojima, not Nomura, wrote Crisis Core (although I'm still pretty sure Genesis was Nomura's baby) and that Tabata is only credited for writing on Type-0. He directed all three, yes, and all three are great hand-held games, but the crummy plot can only be laid at his feet for one.
 
Let's talk about this real quick, though. Couldn't
Lightning have been beyond Etro's Gate in Type-0? I mean, it's not like Pulse, Arecia, Gala/Cid and Lindzei necessarily KNOW that Etro has adopted a successor. I don't think it's likely, but isn't it possible?

No.

I'm glad I cleared that up for you. Have a nice day! :D
 

Gravijah

Member
He was talking about the writing, not the story itself. Scenario =/= plot.

I was just being lazy and tossing it all into one. Though I don't really remember the writing being that special in CC...

Not so much interested in the setting. Unless it's like VII/VIII where it is more fantasy than realistic.

Realistic or modern? VII & VIII had modern fantasy settings and Versus XIII looks to be the same. The city seems to just be where it starts.
 
Meccanical, become my spiritual Pubah, and teach me this mystical manner in which you resolve such grand problems in such elegant, simple ways.

I will begin by wearing a blue bball jersey.

lol

The first step is a diet that consist largely of PB and J sandwiches.
 
Correct.

In XIII's logic Etro killed off her physical body and then her ethereal body in the sequel.

In Type 0 when Etro dies as stated in the mythos she dies for real.

So the main difference between the two universes is as follows:

Type-0- People die when they are killed.

XIII- People don't die even if you kill them, unless you do because they would be dead, but only until they are alive.
 

MagiusNecros

Gilgamesh Fan Annoyance
So the main difference between the two universes is as follows:

Type-0- People die when they are killed.

XIII- People don't die even if you kill them, unless you do because they would be dead, but only until they are alive.

Pretty much.

At least the 2 share one thing.

Type 0-GILGAMESH is retarded strong.

XIII Series- GILGAMESH is retarded strong.
 

CorvoSol

Member
So the main difference between the two universes is as follows:

Type-0- People die when they are killed.

XIII- People don't die even if you kill them, unless you do because they would be dead, but only until they are alive.

Isn't it more fair to say that in Type-0 when people die they are dead and
forgotten?
 

Stark

Banned
Realistic or modern? VII & VIII had modern fantasy settings and Versus XIII looks to be the same. The city seems to just be where it starts.

Ah yeah. I'm talking more about the general feeling. The whole "fantasy based on reality." tagline has had me worried regarding the balance. Sorry, probably shouldn't have linked modern setting = realistic just seems easy to do.
 

MagiusNecros

Gilgamesh Fan Annoyance
Isn't it more fair to say that in Type-0 when people die they are dead and
forgotten?

Unless you fulfill your focus as L'cie. They get remembered. Otherwise if you die you basically are forgotten unless you specifically take countermeasures against this.
Kurasame does this

L'cie have all their memories intact however.
 
Isn't it more fair to say that in Type-0 when people die they are dead and
forgotten?

That too.

For some reason I found that scene in the graveyard After Kurasame dies funny because they are all like "Man I should be sad because the guy was my teacher but for the life of me I cannot even remember the man's face. Oh well.
 

MagiusNecros

Gilgamesh Fan Annoyance
That too.

For some reason I found that scene in the graveyard After Kurasame dies funny because they are all like "Man I should be sad because the guy was my teacher but for the life of me I cannot even remember the man's face. Oh well.

Blame the crystal. It did it.

Also eat my GILGAMESH theory.

GILGAMESH was at one point human. But prolonged exposure as a Orience L'cie(Warrior of Light) has slowly mutated him into a monster due to his monumental decision to serve his people instead of the crystal. Of course the other theory is that due to the "Northern Dawn" incident of him surviving what amounts to an atomic bomb his armor was strong enough to save his life, however he may have been subject to a "Bruce Banner" scenario and absorb a form of "ultima" Radiation in his body. Furthermore it would seem that he and his crystal during this short lapse period somehow symbiotically bound to each other through the armor that he wears, heralding him with massive power comparable to a Orience Fal'cie, but with little control over his actions as his mind and the remnants of his nation's crystal are in a mental battle for control of his physical body, only through the physical strain of battle was GILGAMESH able to snuff out the crystal's will. Upon falling into the Rift through his own power, likely his transformation occurred and he would soon learn how to control it as part of his power including the ability to manipulate space-time, along with his penchant for weapons seems related to a engrained goal that a king must show his power and in his mind power always translated to mystical weapons. It is unknown if the Genbu Crystal still lends it's unfathomable strength to GILGAMESH but it is likely that over time it's strength faded and GILGAMESH became stronger over the course of surviving many battles and relying on his own strength then the strength of the crystal of his past. However this cannot be completely proven at this time.
 

Chev

Member
Not even going to touch on the comparison in gameplay standards between hand-held and console games. Keep it to their writers like I did.

Non-corridor games could be made in the 8-bit days. Hand held standards are no valid excuse.
 

Narolf

Banned
I was just being lazy and tossing it all into one. Though I don't really remember the writing being that special in CC...
It's great for how it manages to encapsulate such heavy plot into a very few hours, while even adding extra "features" into the mix such as Genesis. Crisis Core remains the very definition of your action-packed J-RPG to me, for being story-driven and having solid immersive quality as such. Beat it three times now. I replay it every summer as a "quirk", even though I didn't bother with the hack & slash missions.
 

Concept17

Member
Not running over, flying over.

amekbv.gif

Am I the only one who thinks that terrain looks awful? We've seen much nicer vistas in existing games.
 

ohlawd

Member
Am I the only one who thinks that terrain looks awful? We've seen much nicer vistas in existing games.

examples, man. You gotta list 'em.

And I like how this thread turned into a general SE thread.

Frankly, I dislike the design as a whole: the characters, the mechas, the empty environments... everything. At least Versus has an identity.

I've got a pretty good feeling you'd be in love with X if we just replaced the Monolith Soft name in the trailer with Square Enix.
 

Narolf

Banned
I've got a pretty good feeling you'd be in love with X if we just replaced the Monolith Soft name in the trailer with Square Enix.

Even more dedicated to the firm and the series than my counterpart. Square's traveling salesman ever since I turned 10. Thank you kindly.
 
I make fun of Versus as much as anyone, but I find it odd that the same people jizzing over 30 seconds of X footage keep asking why anyone is excited about Versus.
 

Days like these...

Have a Blessed Day
This thread proves hope springs eternal. I actually feel bad versus fans. I love some of these vapid, vague statements criticizing X. At least versus has an identity? Really this is where we are?
 
Wait, this was about some Monolith Soft game right? Anyway, do you guys think that was an early build or will the graphics stay largely the same?
 
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