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PS4 controller: touchpad + share button + dualshock

prwxv3

Member
I think you'll find that they DID.

and I think it won't be a big touchpad too. It'll probably be a tiny one where you swipe to control the three functions they're replacing. And that's it.

This. I sounds like the touchpad is not really for gameplay mechanics.
 

Parakeetman

No one wants a throne you've been sitting on!
They could implement gestures to replace the buttons. Swipe from the left to use select, swipe from the bottom to use the playstation button, swipe from the right to pause.

ee9073fc50c7b0f472ded37f92b23807.gif
 

MYE

Member
They should have fixed the DS3's triggers this gen but didnt. Shows how much care they put into their controllers. I dont know why you people are surprised they are sticking with this design.
 

VanWinkle

Member
It just doesn't make sense if it's the same size. The touchpad would be like one inch in size. It would be completely useless.
 
Damn. The DualShock has got to be the most divisive controller ever.

There's the Don't Change a Thing camp vs. the Make it More 360-Like camp and the two sides will never agree because it's such a personal taste. If only they could just release two molds and make everyone happy.
 

Boerseun

Banned
So ...

Ps4 will only be the second next gen console launching with a traditional controller equipped with a touchpad.

Who will be the first?

Hint:

image-145100-full.jpg
 
They're going to ship the PS4 with yet another controller where your thumbs fall on the D-pad and face buttons naturally? I hope not.

How about releasing a controller where your thumb naturally falls on the part of the controller that a majority of modern games actually use (aka, not the d-pad)?
 

kevinski

Banned

I really hope Sony does more than just reverse the positions of the d-pad and left analog stick. The right stick in your mock-up looks like it'd make the touch pad really awkward to use. Honestly, assuming that Sony isn't making PlayStation 3 backwards-compatibility a priority with PlayStation 4, I'd like to see Sony completely rethink its controller design. I like the idea of Sony decreasing the number of buttons on the controller, but I don't feel that a touch pad in the center of the controller is the answer.

That said, I do feel that getting rid of the Select (or Back, on Xbox 360) and Start buttons make sense, because both of those buttons tend to do things other than select or start things. I'd like to see buttons with LED's that allowed the buttons to be labeled with their functions on a software level.

Getting back to getting rid of stuff on the controller, I'd really like to see Sony get rid of the right analog stick. If you use a touch pad in its place, then you'd have the precision of a mouse on a controller, and players really wouldn't (or, at least, shouldn't) miss the right analog stick. If they want to play PlayStation 3 games on PlayStation 4, then let them purchase new versions that replace the right analog stick functionality with touch pad functionality.
 

kpjolee

Member
If that turns out to be, I like the direction Sony is heading. I am all for the controllers not being too expensive.
 

Parakeetman

No one wants a throne you've been sitting on!
that cracked me up. and i agree.

I changed it with something better lol

---

I hope they fix those horrible L2 R2 "triggers" since the design of them being curved becomes fail when you push them in making it uncomfortable to hold in place as fingers can slip off. Rather than having a slight concave design. Why they went with convex I have no idea. (Besides not wanting to do what MS did with their trigger design)
 

plainr_

Member
I don't see any benefits of having a touchpad included. Maybe somewhere down the line, Sony might allow us to play Vita games on the PS4. That is really the only useful feature I can think of. Otherwise, be prepared for more useless swipe gestures.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
That teaser they released kinda makes sense now with all it's "whispy" effects going everywhere... very touchscreeny.
 
Well this news is dissapointing.

Same size is lame. Really wanted a fresh take on the design and A touch panel with no screen is useless for UI navigation and gameplay

How is it useless for UI? General swiping can be memorized, and gameplay features can be explained on-screen without having to look down. The question I have is how all of this is going to fit, especially for UI/OS if they are packing the three missing buttons onto the pad


I'm loving the share feature. Its one of the things I hated about consoles (we couldn't participate in screenshot threads).

15 mins of gameplay recording without penalty sounds amazing too, but 15 mins is too low if they really want to implement this feature, its pretty much useless. Something is better than nothing though but I hope in the future they are somehow able to limit the recording to the hard drive space available.

15 min is more than enough for something like a COD game, but most important, I think the benefit here is to capture those amazing clips you have in single player games.

I just don't see why it couldn't be an OS feature...actually wait, I do: I guess this means the system doesn't automatically record your gameplay until you press "share"? And then it records 15 min, hence the time limit. Do you actually have to turn on the feature, or does it lie dormant until you choose to save the last 15 minutes?

They could implement gestures to replace the buttons. Swipe from the left to use select, swipe from the bottom to use the playstation button, swipe from the right to pause.

But that removes three standard usages that a game could have used, should a game should have used those features. And you'd think they could just relocate the three buttons somewhere else-- there's decent room below the analog sticks to add it in someway.

It asks the question: is this a primarily OS or in-game feature? I'd much rather they use it for OS, I don't care to use it in-game much, but can't we just use the OS like we normally do? What's the deal, here? I have to assume the 3 buttons are relocated and that the OP is just not clear on it.

I feel like a backpad would have been more useful for in-game, because then you wouldn't have to take your thumbs off the main controls. But from what I hear, the backpad is awkward to use.

If the touchpad is good enough to be used with our thumbs ala mouse, this could change the way we play FPS on consoles.

Judging by where the pad is located, I doubt we will see FPS games change.
 
A touch is better IMO. how can you tell what you are touching with just a touch pad?

I'm still hoping for 'floating touch' so it can show you on the TV where you're about to touch before you've touched it.
http://www.youtube.com/watch?v=WzFdyPuoIvU


not sure I like pressing down on the touch pad like that, could potentially damage it over the long run.

Erm, it's just a big button with capacitive input. Was the ipod's clickwheel sensitive to damage?
 

destrudo

Member
lol

(have you ever tried gaming with a laptop touchpad?)

To be fair, using a touchpad on a controller for FPS would feel a lot different than using one on a laptop. I imagine it would be something like playing games like Metroid Prime Hunters on the original DS with the thumb strap, which felt really good once you got use to it. But yeah, like it's been said the placement probably won't be well suited for it.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
Yes, and no. Some games have matches that are longer than 15 minutes ;) Definitely an awesome novelty for capping those good highlights though!

They should let you easily 1-touch bank the 15 and then the next, and the next...
 

pixlexic

Banned
We will get stuff like " hold L1 and use touch pad in circle motion to open the valve"

should have used that money for more ram.
 

NateDrake

Member
the one on the left is not only hideous, it looks incredibly uncomfortable to hold for more than 15 minutes.

need to make the grips longer and smooth the edges were the buttons are.

Agreed. I'm having a tough time imagining this new controller and what purpose a touch-pad will have.
 
Damn. The DualShock has got to be the most divisive controller ever.

There's the Don't Change a Thing camp vs. the Make it More 360-Like camp and the two sides will never agree because it's such a personal taste. If only they could just release two molds and make everyone happy.

lesson from THQ. less SKU. better.


kevinski said:
Getting back to getting rid of stuff on the controller, I'd really like to see Sony get rid of the right analog stick. If you use a touch pad in its place, then you'd have the precision of a mouse on a controller, and players really wouldn't (or, at least, shouldn't) miss the right analog stick. If they want to play PlayStation 3 games on PlayStation 4, then let them purchase new versions that replace the right analog stick functionality with touch pad functionality.

tumblr_mh4k0yVNRD1ribnwko1_500.gif
 

zoukka

Member
To be fair, using a touchpad on a controller for FPS would feel a lot different than using one on a laptop. I imagine it would be something like playing Metroid Hunters on the original DS with the thumb strap, which felt really good once you got use to it. But yeah, like it's been said the placement probably won't be well suited for it.

Too bad the touchpad is not in an ideal location to function as a stick replacement.
 

yencid

Member
yay for taking screenshots.

that was actually one of my favorite parts of the vita.

i regularly go around in gravity rush just taking pictures.
 

Alexios

Cores, shaders and BIOS oh my!
But all that stuff is built into the gamepad (and even launch games support the motion+)
The tech may be in it but the comfort and form factor aren't. Angling the large GamePad is hardly as good as holding a remote-like device and pointing all over the screen instantly similar to a laser pointer with near perfect precision rather than with a motion sensor trying to replicate the movements and most likely failing like it fails in Skyward Sword and like it doesn't fail in Red Steel 2, Metroid Prime 3, HoTD2&3 Return, Ghost Squad, COD, Link's Crossbow Training, and basically any game that uses the camera and sensor bar for that function. And yes, I know games still utilize the remote on occasion, but the remote wasn't perfect so an improved revision with better form factor and better button selection and placement (not to mention vastly improved motion sensing capabilities and maybe also an improved pointer function if that's even possible) would have been ideal. Anyway it's clear where most developers will focus if at all and that's the primary controller bundled in.
 
With the touch pad, i don't think we'll see gesture based control. It's probably going to be like the vita where tapping an area in the left or right area is like pressing start or select. And if it clicks down, then we have our share/ ps button.
 

Jomjom

Banned
I hate this new touchpad on the controller thing that the WiiU started. It is just going to make controllers much more expensive to buy and add to the cost of the console overall. The share button by itself would have been all the innovation I needed.
 

surly

Banned
Asymmetric analog sticks are a travesty.
How do you play games where the primary controls are the left stick and the face buttons? Your thumbs being asymmetrical doesn't prevent you from playing I assume?

Your thumbs should fall naturally on the primary controls when you pick the controller up. The Dualshock is still the same design as the old Dual Analog controller, which was a PS1 controller with analogue sticks tacked on to it. Back in those days, most games used the D-pad as the primary controls still, so it was OK. People who have only played on Playstations are used to it out of tradition, but that doesn't make it a good design.

Either the 360 pad or the Wii-U Pro pad are the best designs in terms of stick/button layouts.
 

-PXG-

Member
My predictions on the Share button:

Click once for instant screenshot. Doesn't interfere with game.

Click and hold for video recording. You can record up to 15 minutes. Long sessions will automatically be split into increments of 15 minutes plus the remaining time that is less than 15.

Live streaming can be initiated and terminated from the main menu or in game XMB.
 

prwxv3

Member
I hate this new touchpad on the controller thing that the WiiU started. It is just going to make controllers much more expensive to buy and add to the cost of the console overall. The share button by itself would have been all the innovation I needed.

The WiiU has a touchscreen this is a touchpad. A touchpad is much cheaper then a touchscreen.
 

Parakeetman

No one wants a throne you've been sitting on!
Without the Start / Select / PS if the design will be something like that, looks like the TRC is going to get an update again. lol
 
that's one of the features that the Vita is supposed to perform. Maybe PS4 will have function to make this feature more ubiquitous.

It's rare that additional devices or accessories make a significant enough impact to influence the game library. Inventory systems, maps, strategic assists and offscreen play will become standard for Wii U because the gamepad is included with the system.
 

MYE

Member
the one on the left is not only hideous, it looks incredibly uncomfortable to hold for more than 15 minutes.

need to make the grips longer and smooth the edges were the buttons are.

It all depends on how the back of the grips are curved. Everyone said the Wii U gamepad would be incredibly uncomfortable and it turned out to be the exact opposite because of how the back panel is modeled.
 
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