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60fps trailer for The Wonderful 101 (from Nintendo Direct)

Viewtiful!

2JZSE.gif

Fixed
 
Still looks fantastic. I got a chance to see the game being played at the Wii U experience in September and it's really vibrant and good looking. I'll definitely be picking this up.
 

Alexios

Cores, shaders and BIOS oh my!
I don't know why even when I run games at 75fps or many more they never look this slick even if triple buffered vsynced. Or even Wii or whatever closed system games that are 60fps on 60Hz SDTVs. Footage like this ALWAYS looks slicker than playing the games to me. Not that I'd go back to 30 fps or anything, the improvement is clear, but I don't understand this.
Nobody has an explanation for this? Am I sick?
 

toon_link

Member
I tried watching this on the Wii U, but it was too laggy. Is my internet too slow, or does the Wii U have problems playing .mov files
 

japtor

Member
I'm guessing that with SDTV's you mean CRT? Those tend to be better at handling motion then LCD's are they not?
They are, but decent modern LCDs should be fine. I watched it on my iPad (upscaled from 1280 to 2048!) and streamed to AppleTV (at 1080), looked fine. Reading his post again I think he was referring to something different actually (if this is what he meant at least):
I don't know why even when I run games at 75fps or many more they never look this slick even if triple buffered vsynced. Or even Wii or whatever closed system games that are 60fps on 60Hz SDTVs. Footage like this ALWAYS looks slicker than playing the games to me. Not that I'd go back to 30 fps or anything, the improvement is clear, but I don't understand this.
Sounds like it never looks as smooth to him while playing vs watching a video. If so I guess part of it might be expectations, like when watching a video, particularly online, the majority of stuff is 30fps. Throw in a 60fps video into the mix and it's jarring because how much smoother it is. Meanwhile with games I guess you're more accustomed to seeing them at high framerates, so it's more the norm rather than the rare exception.

Another part might be just a matter of watching vs being in control and concentrating on that. A lot of stuff happens in the trailer, all pretty hectic and quick cut edits, vs controlling what's going on on screen when your playing. Noticing the framerate kind of goes away as a secondary thing (as long as it's sufficient) once you're concentrating on the gameplay.

(...then again 30fps and cinematic cutscenes are pretty damn common these days)
 

Alexios

Cores, shaders and BIOS oh my!
Sounds like it never looks as smooth to him while playing vs watching a video.
Yeah, exactly that.

Another part might be just a matter of watching vs being in control and concentrating on that. A lot of stuff happens in the trailer, all pretty hectic and quick cut edits, vs controlling what's going on on screen when your playing. Noticing the framerate kind of goes away as a secondary thing (as long as it's sufficient) once you're concentrating on the gameplay.
I've thought about that, yeah, is anyone else seeing it though?

Wii had its fair share of 60fps games and while my PC isn't the greatest there have been tons of 3D things I run at high frame rates this past gen (like most recently I replayed DMC4, and I also run the new Sega kart racer with good frame rates etc). Does the brain react faster when playing making everything seem slower than when watching? My personal bullet time? Lol.
 

Alexios

Cores, shaders and BIOS oh my!
Videos have perfectly even frametimes. Games rarely do.
Not for me, like said, plenty Wii 60fps games, plenty games I run @ 60fps with triple buffered vsync on PC too. Actually make that 75fps in the latter case. Ok, maybe it ranges from 74 to 76 but that shouldn't be enough to break the effect, as if anyone can tell that 2fps difference, especially when it's all over 60 anyway... Plus, even if that was the case, I should at least get glimpses of that kind of slick motion even if only briefly... 3 seconds of that video still looks way slicker, it's not the length.
 

Neiteio

Member
They should promise early access to a Bayo 2 demo for those who purchase and register TW101 early. Get the pro-Platinum/anti-Nintendo people to weaken in their resolve, while age-gating the young'uns from seeing Bayo naughtiness.
 
They should promise early access to a Bayo 2 demo for those who purchase and register TW101 early. Get the pro-Platinum/anti-Nintendo people to weaken in their resolve, while age-gating the young'uns from seeing Bayo naughtiness.

Won't that be a no-no by the ESRB? Since 101 is clearly E-10 material, Bayo is M material isn't it? Even if Bayonetta 2 isn't rated at that point, it's clearly going to get an M rating so unless they nerf the blood and what not for the demo, there's no way they can put a demo of it in 101.

NOW, maybe if it was an exclusive downloadable voucher on the eShop, that might ease it rating-wise as it won't be in the game itself.

In fact I think you hinted that direction anyway. XD

Also, this is next-gen to me, no way this would be the same on either consoles at 60fps, no way in hell.
 

SapientWolf

Trucker Sexologist
Not for me, like said, plenty Wii 60fps games, plenty games I run @ 60fps with triple buffered vsync on PC too. Actually make that 75fps in the latter case. Ok, maybe it ranges from 74 to 76 but that shouldn't be enough to break the effect, as if anyone can tell that 2fps difference, especially when it's all over 60 anyway... Plus, even if that was the case, I should at least get glimpses of that kind of slick motion even if only briefly... 3 seconds of that video still looks way slicker, it's not the length.
Running at triple buffered vsync doesn't mean that the frametimes are exactly even. The framerate is just an average of frametimes over a second.
 

hatchx

Banned
They should promise early access to a Bayo 2 demo for those who purchase and register TW101 early. Get the pro-Platinum/anti-Nintendo people to weaken in their resolve, while age-gating the young'uns from seeing Bayo naughtiness.



1. I don't think a Bayonetta 2 demo will be ready in time for a TW101 release. TW101, outside it's placeholder logo, is looking pretty far along and set for a Spring-Summer release in NA. Bayonetta 2 seems like they announced it the moment they made the deal, and I would honestly not expect to see it released until mid-late 2014.

2. As far as demos go, I have a strong feeling we'll see some of the e3 demos on Wii U. With the way the ND's are going, it seems like they want to deliver directly to the users. I can see the 3D Mario demo being available for download, for everyone, right after their e3 conference. It may be a time demo for the month of June or whatever, but a great way to get some attention and maybe boost a few sales.
 

Gummb

Our lives begin to end the day we become silent about Rayman Legends Wii U.
I just stopped the video at the end of the trailer when all the heroes fall down into formation. There is a guy with a cell phone as a head. What are we to do with this information?
 

Neiteio

Member
Won't that be a no-no by the ESRB? Since 101 is clearly E-10 material, Bayo is M material isn't it? Even if Bayonetta 2 isn't rated at that point, it's clearly going to get an M rating so unless they nerf the blood and what not for the demo, there's no way they can put a demo of it in 101.

NOW, maybe if it was an exclusive downloadable voucher on the eShop, that might ease it rating-wise as it won't be in the game itself.

In fact I think you hinted that direction anyway. XD

Also, this is next-gen to me, no way this would be the same on either consoles at 60fps, no way in hell.
Yeah, that's why I'm suggesting something to the effect of, "Buy TW101 and register with Club Nintendo by Date X, and get early access to the Bayo 2 demo at a later date. (Some restrictions apply.)"

And of course the "restriction" would be once the early adopter goes to redeem the voucher -- at a later date when the demo is available -- they're "carded" to make sure they can play an M-rated game.

1. I don't think a Bayonetta 2 demo will be ready in time for a TW101 release. TW101, outside it's placeholder logo, is looking pretty far along and set for a Spring-Summer release in NA. Bayonetta 2 seems like they announced it the moment they made the deal, and I would honestly not expect to see it released until mid-late 2014.
I'm expecting Bayo 2 this year. It was deep in development on other platforms for some time, according to Platinum. I think it's much farther along than anyone suspects, and they're saving its playable debut -- and the announcement of a November release -- as fuel for E3, hoping for a repeat of the buzz they generated with the initial announcement.

2. As far as demos go, I have a strong feeling we'll see some of the e3 demos on Wii U. With the way the ND's are going, it seems like they want to deliver directly to the users. I can see the 3D Mario demo being available for download, for everyone, right after their e3 conference. It may be a time demo for the month of June or whatever, but a great way to get some attention and maybe boost a few sales.
Man, that would be great if they made the E3 demos available. But who knows.
 
I just stopped the video at the end of the trailer when all the heroes fall down into formation. There is a guy with a cell phone as a head. What are we to do with this information?

There's a guy with a toilet as a head too. It's just the game telling us it will be GOTY for some people.
 

Neiteio

Member
There's a guy with a toilet as a head too. It's just the game telling us it will be GOTY for some people.
Another character is a vending machine, I believe. Basically, the citizens you recruit (done by circling them) transform into a variety of heroes. But only the main three (?) dudes lead the pack, using their Unite powers to meld together the followers into giant fists, swords, guns, ladders, chains, hang-gliders, pudding, slinkies, etc. It's like you have a DMC character split into three, followed by nearly 100 sidekicks that morph into his more elaborate moves.
 

Alexios

Cores, shaders and BIOS oh my!
The framerate is just an average of frametimes over a second.
But the framerate counter updates at way more than once per second, if not in real time.

And I've never heard of anyone say those 60fps Wii games aren't really 60fps but judder all over.

Nor are people expecting this game to judder all over on WiiU and therefor not look as good as the video in terms of fps.
 

hatchx

Banned
I have some questions about this game, maybe someone can discuss:


1. Why are they using such an obvious placeholder font. Am I the only one who finds it weird seeing such a great-looking, stylized game with such a boring, placeholder font? Just seems so weird and off-putting for 8 months of press to show that logo.

2. I am so confused how this game controls and I'm too lazy to find out how. Is movement done with the analog stick, and the buttons control the fight moves? I take it that there is no camera control. It seems like it has some gamepad drawing controls? Is there a video/link that will explain this without me digging through hands-on impressions?
 

Neiteio

Member
I want to know the names of:

1) Red Gauntlet Guy
2) Blue Blade Guy
3) Green Gun Guy
4) Beret-clad Gorilla/Lizard Cyborg Villain... Guy
5) Mechanized silver-and-gold hydra... Guy

And I really want TW101 to count as a Nintendo franchise that gets playable representation in Smash IV. Would be great promotion for TW101 and provide some much-needed NEW characters for SSB.
 

deviljho

Member
2. I am so confused how this game controls and I'm too lazy to find out how. Is movement done with the analog stick, and the buttons control the fight moves? I take it that there is no camera control. It seems like it has some gamepad drawing controls? Is there a video/link that will explain this without me digging through hands-on impressions?

Beyond the basic controls you are curious about, I feel like this will be a problem/challenge for many Wii U games that make some kind of non-trivial use of the Gamepad.
 

OryoN

Member
Here's a high-res grab of the Bayonetta 2 monster that apparently Inaba confirmed to be in-game:

I was always nearly certain it was in-game, albeit, cut scene. (Although, I'd prefer to see this confirmation - link? - before fanboys jump me). Their seems to be certain artifacts that hints at it being in-game. CG would normally have much higher IQ. Having just watched 30 mins of GoW:Ascension, the texturing/lighting capability displayed in that image seems a step above what current consoles have shown. It's nothing far-out, technically, but the overall effect is very impressive, especially having convinced some that it can't possibly be in-game.

And to get back on topic... Yes, TW-101 looks even more impressive watching that hq trailer. This game is sooo on my radar!
 

Neiteio

Member
I have some questions about this game, maybe someone can discuss:


1. Why are they using such an obvious placeholder font. Am I the only one who finds it weird seeing such a great-looking, stylized game with such a boring, placeholder font? Just seems so weird and off-putting for 8 months of press to show that logo.
Eh, if TW101 catches on, the logo could become the basis for many installments to come. Maybe they're just spending a LOT of time getting it just right.

2. I am so confused how this game controls and I'm too lazy to find out how. Is movement done with the analog stick, and the buttons control the fight moves? I take it that there is no camera control. It seems like it has some gamepad drawing controls? Is there a video/link that will explain this without me digging through hands-on impressions?
I think Shocking Alberto played the game, so maybe he/she can explain. But what I remember, you can draw the shapes with the touchscreen OR the right stick, I.E. flick right stick forward to form the sword, draw a circle to make the fist, draw a right angle to make the gun, etc. The button control the jumps and fight moves. One of the shoulder buttons (or triggers?) makes you turn into the gelatin for blocking and the "pudding parry," and the other shoulder button (or trigger?) turns you into the Slinky for the dodge. You move with the analog stick. No idea if there's manual camera control.
 

Kamek

Member
Man when they said Wii U launch window would have these awesome games I was so excited. At least I have Rayman coming up, but this and Pikmin 3 are too fucking far off. Kamiya pls :(
 
Joke post?

After 27 fps your brain isn't capable of discerning single pictures, but you'll definetly notice the increase in fluidity. Just that frame counting with your naked eye over 30 fps is merely a fairytale with the exception of some very well trained eyes, and even then you only start to approximate.

60 fps is mostly noticeale when you have a lot of movement on screen. Your brain couldn't discern a colourfade in 30 or 60 fps, it's more about the clear definition of silhouettes.
 
I want to know the names of:

1) Red Gauntlet Guy
2) Blue Blade Guy
3) Green Gun Guy
4) Beret-clad Gorilla/Lizard Cyborg Villain... Guy
5) Mechanized silver-and-gold hydra... Guy

And I really want TW101 to count as a Nintendo franchise that gets playable representation in Smash IV. Would be great promotion for TW101 and provide some much-needed NEW characters for SSB.

Isn't the gorilla thing "The Mighty Lambo" or is that just me?
 
I tried watching this on the Wii U, but it was too laggy. Is my internet too slow, or does the Wii U have problems playing .mov files

The Wii U's CPU may not be strong enough to handle the super high bitrate 30000 kbps 60 FPS .h264 video trailer without the proper GPU offloading hardware acceleration.

Yes, the input bitrate of the trailer is actually similar to that of a raw bluray.
 
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