FlashbladeGAF
Member
Viewtiful!
Fixed
Viewtiful!
Nobody has an explanation for this? Am I sick?I don't know why even when I run games at 75fps or many more they never look this slick even if triple buffered vsynced. Or even Wii or whatever closed system games that are 60fps on 60Hz SDTVs. Footage like this ALWAYS looks slicker than playing the games to me. Not that I'd go back to 30 fps or anything, the improvement is clear, but I don't understand this.
FixedViewtiful!
Nobody has an explanation for this? Am I sick?
They are, but decent modern LCDs should be fine. I watched it on my iPad (upscaled from 1280 to 2048!) and streamed to AppleTV (at 1080), looked fine. Reading his post again I think he was referring to something different actually (if this is what he meant at least):I'm guessing that with SDTV's you mean CRT? Those tend to be better at handling motion then LCD's are they not?
Sounds like it never looks as smooth to him while playing vs watching a video. If so I guess part of it might be expectations, like when watching a video, particularly online, the majority of stuff is 30fps. Throw in a 60fps video into the mix and it's jarring because how much smoother it is. Meanwhile with games I guess you're more accustomed to seeing them at high framerates, so it's more the norm rather than the rare exception.I don't know why even when I run games at 75fps or many more they never look this slick even if triple buffered vsynced. Or even Wii or whatever closed system games that are 60fps on 60Hz SDTVs. Footage like this ALWAYS looks slicker than playing the games to me. Not that I'd go back to 30 fps or anything, the improvement is clear, but I don't understand this.
Yeah, exactly that.Sounds like it never looks as smooth to him while playing vs watching a video.
I've thought about that, yeah, is anyone else seeing it though?Another part might be just a matter of watching vs being in control and concentrating on that. A lot of stuff happens in the trailer, all pretty hectic and quick cut edits, vs controlling what's going on on screen when your playing. Noticing the framerate kind of goes away as a secondary thing (as long as it's sufficient) once you're concentrating on the gameplay.
Videos have perfectly even frametimes. Games rarely do. This is probably why The Hobbit at 48fps was smoother than any game I've played. Even the 120fps/Hz stuff.Nobody has an explanation for this? Am I sick?
Not for me, like said, plenty Wii 60fps games, plenty games I run @ 60fps with triple buffered vsync on PC too. Actually make that 75fps in the latter case. Ok, maybe it ranges from 74 to 76 but that shouldn't be enough to break the effect, as if anyone can tell that 2fps difference, especially when it's all over 60 anyway... Plus, even if that was the case, I should at least get glimpses of that kind of slick motion even if only briefly... 3 seconds of that video still looks way slicker, it's not the length.Videos have perfectly even frametimes. Games rarely do.
I tried watching this on the Wii U, but it was too laggy. Is my internet too slow, or does the Wii U have problems playing .mov files
They should promise early access to a Bayo 2 demo for those who purchase and register TW101 early. Get the pro-Platinum/anti-Nintendo people to weaken in their resolve, while age-gating the young'uns from seeing Bayo naughtiness.
Running at triple buffered vsync doesn't mean that the frametimes are exactly even. The framerate is just an average of frametimes over a second.Not for me, like said, plenty Wii 60fps games, plenty games I run @ 60fps with triple buffered vsync on PC too. Actually make that 75fps in the latter case. Ok, maybe it ranges from 74 to 76 but that shouldn't be enough to break the effect, as if anyone can tell that 2fps difference, especially when it's all over 60 anyway... Plus, even if that was the case, I should at least get glimpses of that kind of slick motion even if only briefly... 3 seconds of that video still looks way slicker, it's not the length.
Also, this is next-gen to me, no way this would be the same on either consoles at 60fps, no way in hell.
I tried watching this on the Wii U, but it was too laggy. Is my internet too slow, or does the Wii U have problems playing .mov files
*facepalms*
That's it. I'm leaving before I say something that'll get me banned
They should promise early access to a Bayo 2 demo for those who purchase and register TW101 early. Get the pro-Platinum/anti-Nintendo people to weaken in their resolve, while age-gating the young'uns from seeing Bayo naughtiness.
Yeah, that's why I'm suggesting something to the effect of, "Buy TW101 and register with Club Nintendo by Date X, and get early access to the Bayo 2 demo at a later date. (Some restrictions apply.)"Won't that be a no-no by the ESRB? Since 101 is clearly E-10 material, Bayo is M material isn't it? Even if Bayonetta 2 isn't rated at that point, it's clearly going to get an M rating so unless they nerf the blood and what not for the demo, there's no way they can put a demo of it in 101.
NOW, maybe if it was an exclusive downloadable voucher on the eShop, that might ease it rating-wise as it won't be in the game itself.
In fact I think you hinted that direction anyway. XD
Also, this is next-gen to me, no way this would be the same on either consoles at 60fps, no way in hell.
I'm expecting Bayo 2 this year. It was deep in development on other platforms for some time, according to Platinum. I think it's much farther along than anyone suspects, and they're saving its playable debut -- and the announcement of a November release -- as fuel for E3, hoping for a repeat of the buzz they generated with the initial announcement.1. I don't think a Bayonetta 2 demo will be ready in time for a TW101 release. TW101, outside it's placeholder logo, is looking pretty far along and set for a Spring-Summer release in NA. Bayonetta 2 seems like they announced it the moment they made the deal, and I would honestly not expect to see it released until mid-late 2014.
Man, that would be great if they made the E3 demos available. But who knows.2. As far as demos go, I have a strong feeling we'll see some of the e3 demos on Wii U. With the way the ND's are going, it seems like they want to deliver directly to the users. I can see the 3D Mario demo being available for download, for everyone, right after their e3 conference. It may be a time demo for the month of June or whatever, but a great way to get some attention and maybe boost a few sales.
I just stopped the video at the end of the trailer when all the heroes fall down into formation. There is a guy with a cell phone as a head. What are we to do with this information?
There's a guy with a toilet as a head too. It's just the game telling us it will be GOTY for some people.
Another character is a vending machine, I believe. Basically, the citizens you recruit (done by circling them) transform into a variety of heroes. But only the main three (?) dudes lead the pack, using their Unite powers to meld together the followers into giant fists, swords, guns, ladders, chains, hang-gliders, pudding, slinkies, etc. It's like you have a DMC character split into three, followed by nearly 100 sidekicks that morph into his more elaborate moves.There's a guy with a toilet as a head too. It's just the game telling us it will be GOTY for some people.
But the framerate counter updates at way more than once per second, if not in real time.The framerate is just an average of frametimes over a second.
2. I am so confused how this game controls and I'm too lazy to find out how. Is movement done with the analog stick, and the buttons control the fight moves? I take it that there is no camera control. It seems like it has some gamepad drawing controls? Is there a video/link that will explain this without me digging through hands-on impressions?
Here's a high-res grab of the Bayonetta 2 monster that apparently Inaba confirmed to be in-game:
Eh, if TW101 catches on, the logo could become the basis for many installments to come. Maybe they're just spending a LOT of time getting it just right.I have some questions about this game, maybe someone can discuss:
1. Why are they using such an obvious placeholder font. Am I the only one who finds it weird seeing such a great-looking, stylized game with such a boring, placeholder font? Just seems so weird and off-putting for 8 months of press to show that logo.
I think Shocking Alberto played the game, so maybe he/she can explain. But what I remember, you can draw the shapes with the touchscreen OR the right stick, I.E. flick right stick forward to form the sword, draw a circle to make the fist, draw a right angle to make the gun, etc. The button control the jumps and fight moves. One of the shoulder buttons (or triggers?) makes you turn into the gelatin for blocking and the "pudding parry," and the other shoulder button (or trigger?) turns you into the Slinky for the dodge. You move with the analog stick. No idea if there's manual camera control.2. I am so confused how this game controls and I'm too lazy to find out how. Is movement done with the analog stick, and the buttons control the fight moves? I take it that there is no camera control. It seems like it has some gamepad drawing controls? Is there a video/link that will explain this without me digging through hands-on impressions?
Joke post?
I want to know the names of:
1) Red Gauntlet Guy
2) Blue Blade Guy
3) Green Gun Guy
4) Beret-clad Gorilla/Lizard Cyborg Villain... Guy
5) Mechanized silver-and-gold hydra... Guy
And I really want TW101 to count as a Nintendo franchise that gets playable representation in Smash IV. Would be great promotion for TW101 and provide some much-needed NEW characters for SSB.
I tried watching this on the Wii U, but it was too laggy. Is my internet too slow, or does the Wii U have problems playing .mov files