Frankfurter
Member
Yeah, no doubt about that. But, if anything, shouldn't that make the comparison even more unfavorable for Wii?
Couple of queries for the techs:
The 3GB (+-) SSD which is dedicated to the system: how feasible is it that WiiU can utilise it for more than, say, streaming data from the Blu-Ray drive; that is, could the system be designed in such a way (depending on bandwidth) that that 3GB could be used to boost MEM2?
Also, last year, it was suggested that certain functions that TEV had been enhanced to provide much better lighting/shadowing - would this be 'cost free', per se, as a direct hardware feature?
Q. Isnt the WiiU architecture too much focused on the GPU?
Miyamoto: For High End graphics there is a hurdle, since we have to reeducate our people. The development itself hasnt changed but we are recruiting specialists that can become core members in each specialized area. External Developers are used to shader techniques and we are collaborating a lot with external companies nowadays so we have a very good development structure.
Iwata: Every gaming hardware has its specialities. There is a timing of hit and miss before the functions can be used fully. We were not able to provide development kits that get out all the power of wiiu until mid of last year. With other gaming consoles firms had 6 to 7 years to experiment but our console has a different balance so it is easy to see who has adapted and who hasnt. However this is something time will heal so we are not too worried.
Takeda: WiiU is a machine that has a lot of performance compared to its power consumption. The GPU is definately more pronounced than the CPU . There are people saying that the CPU is weak but that is not true. It is a trendl that the cash memory is whats getting biggrr with CPUs not the processing power. i do not think at the CPu is underpowered. Its just a design where the memory is more stressed.
I think the main issue with the RAM is a question of bandwidthn not of size. I doubt the SSD is going to solve that problem. It would be much more logical to trim the OS so that it doesn't use up 1GB for itself. I think an additional 512MB would be much preferred over an additional 1-3GB on the SSD, even at the supposed low bandwidth it faces.
Nothing is cost free, from what i gather. But if your question is whether using TEV functions means reducing the total amount of SPU's available in the GPU or lowering the full amount of Gflops at its disposal, i don't think so. See Wsippels answer above.
From Nintendos Q&A (translated by Ruliweb, should be out in English soon). http://www.neogaf.com/forum/showthread.php?p=47206646#post47206646
That's good stuff I don't see Iwata as a liar. I always believed this console would outperform what the numbers are saying. Good times are ahead....20+ years in the game and people questioning if Nintendo can design a console that outperforms 7 year old tech. Laughable to me.
well, 7 years late, you'd expect it to outperfom. but it hasn't yet
well, 7 years late, you'd expect it to outperfom. but it hasn't yet
well, 7 years late, you'd expect it to outperfom. but it hasn't yet
Obviously it will at some point and it comes with freaking expensive tablet. But that´s not the topic of this thread.
From Nintendos Q&A (translated by Ruliweb, should be out in English soon). http://www.neogaf.com/forum/showthread.php?p=47206646#post47206646
That's good stuff I don't see Iwata as a liar. I always believed this console would outperform what the numbers are saying. Good times are ahead....20+ years in the game and people questioning if Nintendo can design a console that outperforms 7 year old tech. Laughable to me.
This isn´t obvious at all.
I am not sure why you are fighting so hard to deny the obvious. This thread exists to understand the tech behind the Wii U. Not to argue in a fanboywar who has the most polygonz.
This is untrue. Of course, it's not comparable to a Wii situation, but it's still an older GPU architecture. If you look a few pages back you can see some speculation as to its per-FLOP disadvantage compared to GCN, which is what's likely being used in Orbis/Durango.Now (IF the rumors are true) the 720 has "only" 2.5-3x the flops and Wii U has NO architectual disadvantage on the GPU part. (Using 476 Gflops for Wii U and 1200GFlops for 720)
Have you guys followed the latest tweets from cheesemeister3k. Translated the gpu/cpu talk also. Like I said I never took nintendo for big PR talkers they keep it about as honest as it can get. This has gotten me excited by not only the GPU but CPU also. I can't wait to see games that push this system.
Genyo Takeda: It's a memory-intensified design. I can't get into specifics, but I think it's rather powerful.
Genyo Takeda: As for the GPU, the tech is fairly mature and going in the same direction as competitors. Makers are used to prog. shaders.
Genyo Takeda: The experience of other companies and Nintendo with shaders means that the difficulty with them early on has decreased.
This is untrue. Of course, it's not comparable to a Wii situation, but it's still an older GPU architecture. If you look a few pages back you can see some speculation as to its per-FLOP disadvantage compared to GCN, which is what's likely being used in Orbis/Durango.
I believe so because Wii U and Durango are more similar that Wii U and Orbis. And the 720 being closer to Wii U in terms of power (IF the rumors are true) then Orbis as the lead platform would be worse for Wii U. Although even the Wii U - Orbis difference is still alot smaller that Wii - PS360.
So what graphical features does GCN bring that R7XX could not replicate?
No rumor has pointed to Durango being closer to Wii U than Orbis.
He's talking about efficiency.
Talking about "graphical features" detracts from the point. You were comparing GFLOPs and stating that there is no architectural disadvantage for Wii U. Since, however, Wii U GFLOPs are presumably "VLIW5 FLOPS" and the other consoles' numbers are "GCN FLOPS", there is an architectural disadvantage that comes into play for this particular comparison: the higher per-FLOP efficiency of GCN.So what graphical features does GCN bring that R7XX could not replicate?
Talking about "graphical features" detracts from the point. You were comparing GFLOPs and stating that there is no architectural disadvantage for Wii U. Since, however, Wii U GFLOPs are presumably "VLIW5 FLOPS" and the other consoles' numbers are "GCN FLOPS", there is an architectural disadvantage that comes into play for this particular comparison: the higher per-FLOP efficiency of GCN.
Have you guys followed the latest tweets from cheesemeister3k. Translated the gpu/cpu talk also. Like I said I never took nintendo for big PR talkers they keep it about as honest as it can get. This has gotten me excited by not only the GPU but CPU also. I can't wait to see games that push this system.
Im taking about features. Also with what he quoted...
And yes 1200 gflops of the Durango rumor ( http://www.vgleaks.com/world-exclusive-durango-unveiled-2/ )
vs
Orbis 1843 gflops of Orbis ( http://www.vgleaks.com/world-exclusive-orbis-unveiled/ )
brings 720 closer to Wii U. And since both are supposed to be GCN based, the flops numbers of Orbis and Durango are even comparable.
Any links?
Amazing up think they are only now hiring people with experience in modern graphics.From Nintendos Q&A (translated by Ruliweb, should be out in English soon). http://www.neogaf.com/forum/showthread.php?p=47206646#post47206646
I think this is not realistic. They're hiring more of them.Amazing up think they are only now hiring people with experience in modern graphics.
1- That's lazy
2-Do their devs not care about their work and keep abreast and up to date with technologies.
I don't think he is arguing that. He was saying that if Durango < PS4, then it is closer to the WiiU than the PS4 is.Is that you iamshadowlark?
Why would you just look at the GPU FLOPS??
Durango: 8GB DDR3 (68GB/s) + 32MB ESRAM vs Wii U: 2GB DDR3 (12.8GB/s) + 32MB eDRAM
Durango: 1.23TFLOPS GCN GPU vs Wii U: 0.3-0.6GFLOPS VLIW5 GPU
Durango: 8 jaguar cores @ 1.6GHz vs Wii U: 3 Espresso cores @ 1.2GHz
Durango is far closer to Orbis than it is to the Wii U.
Thanks for posting that. Very interesting.Cheesemeister (@Cheesemeister3k) tweeted at 5:42 PM on Sat, Feb 02, 2013:
Genyo Takeda: I don't think that the #WiiU CPU and GPU are imbalanced in favor of the GPU. It depends how you measure. GPU chip is bigger.
(https://twitter.com/Cheesemeister3k/status/297746798385172480)
Cheesemeister (@Cheesemeister3k) tweeted at 5:44 PM on Sat, Feb 02, 2013:
Genyo Takeda: In modern CPUs, the math logic portions are rather small. In new PCs and servers, the CPUs may be big, but the logic is small.
(https://twitter.com/Cheesemeister3k/status/297747369645187073)
Cheesemeister (@Cheesemeister3k) tweeted at 5:48 PM on Sat, Feb 02, 2013:
Genyo Takeda: It's common for the surrounding SRAM cache memory in CPUs to be bigger. From that viewpoint, you wouldn't see them imbalanced.
(https://twitter.com/Cheesemeister3k/status/297748259177365504)
I don't think he is arguing that. He was saying that if Durango < PS4, then it is closer to the WiiU than the PS4 is.
I don't think he is arguing that. He was saying that if Durango < PS4, then it is closer to the WiiU than the PS4 is.
Thanks for posting that. Very interesting.
Cheesemeister (@Cheesemeister3k) tweeted at 5:42 PM on Sat, Feb 02, 2013:
Genyo Takeda: I don't think that the #WiiU CPU and GPU are imbalanced in favor of the GPU. It depends how you measure. GPU chip is bigger.
(https://twitter.com/Cheesemeister3k/status/297746798385172480)
Cheesemeister (@Cheesemeister3k) tweeted at 5:44 PM on Sat, Feb 02, 2013:
Genyo Takeda: In modern CPUs, the math logic portions are rather small. In new PCs and servers, the CPUs may be big, but the logic is small.
(https://twitter.com/Cheesemeister3k/status/297747369645187073)
Cheesemeister (@Cheesemeister3k) tweeted at 5:48 PM on Sat, Feb 02, 2013:
Genyo Takeda: It's common for the surrounding SRAM cache memory in CPUs to be bigger. From that viewpoint, you wouldn't see them imbalanced.
(https://twitter.com/Cheesemeister3k/status/297748259177365504)
Yes. If you look at Nintendoland, you can see that Nintendo were already experimenting with different variations of advanced shaders and lighting.I think this is not realistic. They're hiring more of them.
I did.
Yes this gets you excited. He basically said the console is memory intensified design.
And the GPU is "fairly mature and goinf the same direction as competitors" is also good, but not surprising.
Genyo Takeda: It's common for the surrounding SRAM cache memory in CPUs to be bigger. From that viewpoint, you wouldn't see them imbalanced.
The more I hear about the GPU, the better it seems, but then I look at some of Nintendo's own efforts like NSMBU and Nintendo Land, and while they're definitely good looking games, neither of them are complex enough to make 1080p possible. But both are 720p. True, the NSMB team was never part of Nintendo's A team when it came to graphics, but still.
What do you even mean when you say this? Graphical Complexity does not dictate screen resolution.
It doesn't?
I should probably clarify. I know that Wii-U is capable of 1080p (Rayman and Sribblenauts do that), what I'm saying is that you would think something like NSMBU would be able to do everything it's doing right now while also being in 1080p.
It doesn't?
I should probably clarify. I know that Wii-U is capable of 1080p (Rayman and Sribblenauts do that), what I'm saying is that you would think something like NSMBU would be able to do everything it's doing right now while also being in 1080p.
It doesn't?
I should probably clarify. I know that Wii-U is capable of 1080p (Rayman and Sribblenauts do that), what I'm saying is that you would think something like NSMBU would be able to do everything it's doing right now while also being in 1080p.
The main reason GCN is better than VLIW5 is because it's a simpler architecture to optimize drivers for on PC, where games are programmed upon much more abstract layers than on consoles (and also GPGPU I presume, but I don't know how a modified VLIW5 would perform in that regard).Talking about "graphical features" detracts from the point. You were comparing GFLOPs and stating that there is no architectural disadvantage for Wii U. Since, however, Wii U GFLOPs are presumably "VLIW5 FLOPS" and the other consoles' numbers are "GCN FLOPS", there is an architectural disadvantage that comes into play for this particular comparison: the higher per-FLOP efficiency of GCN.
So wouldn't "neither are complex enough to make 1080p impossible" make more sense?
So wouldn't "neither are complex enough to make 1080p impossible" make more sense? The more graphically complex something is, the more the GPU has to do, and the more likely you have to fall back to a lower resolution to maintain acceptable framerates.
The main reason GCN is better than VLIW5 is because it's a simpler architecture to optimize drivers for on PC, where games are programmed upon much more abstract layers than on consoles (and also GPGPU I presume, but I don't know how a modified VLIW5 would perform in that regard).
VLIW5 in a console makes a lot of sense because EVERYTHING will be programmed towards this architecture, which is more efficient per mm^2 than GCN.
At the very least, the GCN architecture did boost the FLOPS/sp compared to the VLIW5 architecture. Durango's GPU has at most only twice the sp count of Wii U's GPU, for example, but the difference in FLOPs will be a bit wider.I remember discussions on VLIW5 vs GCN in a console from months ago, in the WUST threads, where the same point was being made, that unlike for PC, the advantage for GCN was nihil. But that was back when BG was still around. Don't know how accurate this is, but it has been brought up before.
At the very least, the GCN architecture did boost the FLOPS/sp compared to the VLIW5 architecture. Durango's GPU has at most only twice the sp count of Wii U's GPU, for example, but the difference in FLOPs will be a bit wider.
The difference is much more pronounced than flops
http://ht4u.net/reviews/2012/amd_radeon_hd_7700_test/index4.php
HD5770 vs 7700 clocked the same. The 5770 has more raw FLOPS by 20+% but is outperformed in almost every task by as much as 37%
At the very least, the GCN architecture did boost the FLOPS/sp compared to the VLIW5 architecture. Durango's GPU has at most only twice the sp count of Wii U's GPU, for example, but the difference in FLOPs will be a bit wider.