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Full PS4 specs, console and controller [Blu-ray drive confirmed]

JaseC

gave away the keys to the kingdom.
Where is this stated? I know if the eye is packed in it's true, but is that confirmed anywhere?

In the OP:

Combined with the Mono Headset that will be bundled with PS4, gamers will also be able to chat with friends playing online, while hearing sound effects from the controller in hand.
 
The 8GB came out of nowhere. It's white amazing.

I wonder if it's a late modification or it was planned all along. Because if it is a redent addition, it's wuite possibile the showcased games will look even better next time we see them.
 

Sorc3r3r

Member
My god, dat RAM..

I'm super curious how MS will react to the RAM advantage Sony clearly have over their system. Then again this press conference tells us we weren't 100% accurate with our info.

Not, 100%, but pretty close to 100%.

Insiders did a good job, and the 8gb ram was kept secret to most of the internal devs too.
Only Edge, pros to them, was anticipating it.
 
Disappointed about the lack of BC. I'm hoping the next Xbox has it atleast because unless they release a next generation GTA 5, I'd have to keep one of my consoles to play GTA 5.
 

Liamario

Banned
8493772378_f2f6f023f4_b.jpg
 
That makes more sense to me.

You obviously can't have a separate processor handling user inputs (the same processors running the game has to have it as well) ... so that would mean you have to have it running in two places. Waste of RAM. Well, unless this OS processor also has its own memory too. Still though, that just seems a bit weird to me.
In hindsight a second processor and memory is needed for OS and background tasks (RVU/XTV included) due to GDDR5 RAM and GPU power requirements. Both main memory and GPU would be in a suspend state with instant start if needed. 4CUs separate from the GPU or APU + GPU not needed with a separate processor and memory.

A couple of people speculated this when I stated GDDR5 is too power hungry to use for XTV (Google TV like) modes. I felt a "separate processor handling user inputs" was not cost effective, cheaper to use wide IO DRAM. The people who felt that it was too much of a gamble to count on interposer and Wide IO being ready for 2013 were correct even though it looks like it is ready.
 

Got a pastebin of it? Wouldn't want to give that site any hits.

Light bar gives information like health indicator warning

But isn't that on the backish part of the controller?

Seriously. They are trolling us every damn splash screen :mad:

That is like saying that books shouldn't have title pages. I mean you already saw the cover, just get to the words already.
 

Seep

Member
Controller looks much improved over the hand-cramper, proper triggers no shitty convex sticks, d-pad looks good left stick placement is an issue for me but they look further apart so that might help and the PS4 itself sounds like a bit of a beast more than I expected anyway. Very happy.
 
I didn't mean to be snappy, I'm sorry.

The PS3 and X360 are at this stage of their lives being sold for a profit. The hardware is cheaper now than it has ever been for them.

The new chips being used are an all in one design, so instead of having two separate lumps of silicone for CPU and GPU, you have one which comprises both called an APU.

Costs of chips are determined by how large that chip is (in so doing determining how many you get from one wafer) and how many usable chips you get from each wafer.

EG, the APU for PS4 might be small enough to get 20 about 200 chips on one wafer, but only 15(0) of them work properly. So the cost per chip is cost of wafer divided by 15(0), not 20(0).

As chips get made on smaller and smaller manufacturing processes, you can get more on to one wafer. As that process matures you also get more usable chips from that wafer.

IIRC the PS3 chips are still being made on 40nm and 45nm processes and are separate. The PS3 could potentially be being manufactured on the same size process or something considerably smaller like 22nm. I'm sure someone here knows where AMD are at on manufacturing sizes at the present time.

Also as that process size gets smaller you need less power, and so you generate less heat, so you need a smaller PSU and cooling solutions, saving you money on parts and weight when shipping.

As a result, a BOM is a little difficult to calculate, while SOE might know the manufacturing size and I'm sure have already calculated the size of each chip, with no idea of yields each chip could be £60 or it could be £120 or more. (300mm Wafer costs about $5000 and if 150 are good then cost is $33/chip + forge production costs + R&D + IP to others for designs can easily = $60+.)

The memory is another one. If they are using stacking to get the GDDR5 on the board then it should be cheaper than putting 32/16 chips of RAM on the board. I think several people said stacking isn't ready yet though so maybe they'll do it the hard way for a year and then use stacking at a late date to save money and shrink the board down.

Nothing else in the box itself should be that expensive though I don't think.
Excellent summary. You can't stack GDDR5 more than two high due to heat and with two high you can wirebond top memory to bottom so no TSVs are needed. 8Gbytes is allot of GDDR5 chips and why prevailing guesses eliminated 8 GByte GDDR5 as a possible. Maybe they played it safe (not knowing in 2010 if TSVs and Interposer would be ready) and GDDR5 will be a temporary solution till an early refresh next year.
 

Cosmozone

Member
The sleep function is really neat. Why didn't anybody think of it before for consoles? Since PCs already have had it for ages.
 

rawd

Member
Probably said already but... that controller is so pretty now, it makes me think twice about whipping it across the room when I'm pissed at a game
 

dark10x

Digital Foundry pixel pusher
The sleep function is really neat. Why didn't anybody think of it before for consoles? Since PCs already have had it for ages.
I would argue that they don't really have it in this same way.

Of course you can always put your PC to sleep *BUT* doing so while a game is running typically causes problems for the game. Any other time is OK, of course, but not while gaming.
 
With that much GDDR5 RAM, it would be a waste not to use 1080p, or at the very least higher than 720p; 720p is tiny on 2GB good graphics cards in terms of RAM usage and bandwidth; let alone one that has 8!

True, true. I just hope it's realistic for devs to target 1080p without making too many concessions now. I'm hoping that's one of the reasons 8GB was highly requested, and not just to stuff our linear shooters with more fancy effects.
 
That controller looks a lot nicer from the other angles. I'm really digging those triggers!

Someone said it last night (and i agree)... the control looks like it was a military prototype. The texture on the grip looks badass, the triggers look evolved, and i am glad to see they stuck with the dual shock design.
 
At first I wasn't sure about the fact that that is the official new Dualshock, but after seeing more shots of it, I'm down. It looks really nice and comfy. Still kind of sad the touchpad isn't a screen but oh well. As for the system specs - really surprised they went with 8 gb of system memory, I was hoping they would but figured they'd just stick with 4. All of the networking options are awesome too - SO EXCITED!!!
 
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