That confirms 8 ACEs ..
+1 Prior.
What is 8 ACEs?
That confirms 8 ACEs ..
+1 Prior.
First post.What is 8 ACEs?
What is 8 ACEs?
You are missing out on the mega ton -_-. The GPU is near 100% efficient. The 360 GPU was 60% efficient. If Reiko wants to back me up, he should have a chart that compares them.
It's not a rumor now. I am confirming it. You need a link? There is no link. I am the link . The point is, MS is going for 100% GPU efficiency.
If this is true, Sony made huge modifications last minute.
Also of interest: PhysX by Nvidia is being licenced for the PS4. Yes, Physx can run on non-Nvidia GPUs, that was just a licencing thing.
http://physxinfo.com/news/10531/nvi...tner-for-physics-middleware-on-playstation-4/
HE'S THE LINK.It's not a rumor now. I am confirming it. You need a link? There is no link. I am the link . The point is, MS is going for 100% GPU efficiency.
What you are aiming at is a standard feature of the GCN architecture. Happy to disclose this stuff via pm.
Did not know this :-o. Architecture sure has changed in the last few years :-O.
I know what you have. Please don't leak it. Trying to act cool on the internet is not worth having someone lose their job. I can back you up though-
Specs for Durango haven't changed. The GPU is nearly 100% efficient though at 1.23 TF, so that's something most people didn't know.
I know what you have. Please don't leak it. Trying to act cool on the internet is not worth having someone lose their job. I can back you up though-
Specs for Durango haven't changed. The GPU is nearly 100% efficient though at 1.23 TF, so that's something most people didn't know.
Correct thuway:/
That was the part I was sensitive about. Did not know how GAF would react.
I'll PM you the info of the last page. To show you my info checks out.
I know what you have. Please don't leak it. Trying to act cool on the internet is not worth having someone lose their job. I can back you up though-
Specs for Durango haven't changed. The GPU is nearly 100% efficient though at 1.23 TF, so that's something most people didn't know.
we already heard this, like over a month ago
No such thing as 100% efficiency, it's like saying eSRAM will allow Durango to go past it's theoretical limit. <insert eyeroll here> People are going full blown delusional at this point.
The entire point of GCN is increased efficiency, but no matter what MS or any engineer does you will never have a 100% efficient machine. It's like saying Honda made a 100% efficient engine....wut?
I don't remember the Durango GPU being at 100% efficiency.
The only part I heard about efficiency on GAF were the Data Move Engines.
It is if you _think_ about architecture, compared to Xenos, maybe the 1 lane SIMD is more efficient then the 5 lane SIMD because it can fully utilised (all the time?, i dunno) much more of the time .
You are missing out on the mega ton -_-. The GPU is near 100% efficient. The 360 GPU was 60% efficient. If Reiko wants to back me up, he should have a chart that compares them.
Also of interest: PhysX by Nvidia is being licenced for the PS4. Yes, Physx can run on non-Nvidia GPUs, that was just a licencing thing.
http://physxinfo.com/news/10531/nvi...tner-for-physics-middleware-on-playstation-4/
I really hope so. Would be a waste of R&D if they didn't accomplish their goals.
We'll that's egg on the Durango engineers faces don't you think?
That's what they were beating their chest to on the slide.
Well considering they bought the entire GPU (practically) off AMD then its not really there money that would be wasted if GCN was crap .
Not egg on their face because they've never claimed such, it's a bunch of people on the internet who've made this hilarious statement. Increased efficiency != 100% efficiency. You can create a GPU who can sustain better performance over an average instead of a GPU that peaks, but also has extremely low efficiency at times due to <insert reason for GPU performance to plummet>. If you can raise how low performance drops under most situatinos, then you've created something worth talking about (again this is the point of GCN).
100% efficiency is a pipe dream, because in 10 years when new engineering techniques come around, they will look back to Durango's GPU and be like "Oh, we could have done this to increase efficiency" or "Oh, we should have done this".
What people are hilariously suggesting is that in 10 years when engineers go back and look at this hardware they're going to essentially be like "whelp, there was nothing we could have improved with this design, it was perfect".
No...just no.
Well said.Not egg on their face because they've never claimed such, it's a bunch of people on the internet who've made this hilarious statement. Increased efficiency != 100% efficiency. You can create a GPU who can sustain better performance over an average instead of a GPU that peaks, but also has extremely low efficiency at times due to <insert reason for GPU performance to plummet>. If you can raise how low performance drops under most situatinos, then you've created something worth talking about (again this is the point of GCN). I have no doubt Durango's GPU will be much more efficient than 360's, but people running around screaminng 100% efficiency are really no different than the people running around screaming "8 GEE BEES of DDR5!" (and yes I'm well aware it's GDDR5)
100% efficiency is a pipe dream, because in 15 years when new software and hardware engineering techniques come around, they will look back to Durango's GPU and be like "Oh, we could have done this to increase efficiency" or "Oh, we should have done this".
What people are hilariously suggesting is that in 15 years when engineers go back and look at this hardware they're going to essentially be like "whelp, there was nothing we could have improved with this design, it was perfect".
No...just no.
What exactly is the Durango GPU supposed to be "100% efficient" at doing exactly?
And why wouldn't AMD apply this magic they've used to perfect GPUs for all eternity into their other products?
What exactly is the Durango GPU supposed to be "100% efficient" at doing exactly?
And why wouldn't AMD apply this magic they've used to perfect GPUs for all eternity into their other products?
Apparently thuway saw some Microsoft slide that compared Xenos to the new GPU, saying that Xenos was 60% efficient and the new GPU would be near 100% efficient...
It's all hype, there's obviously been a significant amount of improvement between a 2005 GPU and a 2012 GPU in terms of advancement in efficiencies, so I think he's completely taking it out of context and has no basis for claiming it's much more efficient than PS4's GPU.
In fact, I doubt there's anything substantially different at all between the two basic architectures other than the quantity of CU's.
The ESRAM and other hardware functions are there to patch up a less than ideal DDR3 memory config.
Sorry, there is no magic jizzard sauce.
I don't think MS's intention of better GPU utilization has anything to do with PS4. It's about making a better designed console than the Xbox 360.
Apparently thuway saw some Microsoft slide that compared Xenos to the new GPU, saying that Xenos was 60% efficient and the new GPU would be near 100% efficient...
It's all hype, there's obviously been a significant amount of improvement between a 2005 GPU and a 2012 GPU in terms of advancement in efficiencies, so I think he's completely taking it out of context and has no basis for claiming it's much more efficient than PS4's GPU.
In fact, I doubt there's anything substantially different at all between the two basic architectures other than the quantity of CU's.
The ESRAM and other hardware functions are there to patch up a less than ideal DDR3 memory config.
Sorry, there is no magic jizzard sauce.
Right:/
The bunch of people in this case is Microsoft. This info isn't coming from forum warriors.
I have my doubts, but this is what they're trying to sell to developers and investors.
I doubt they'd spent all the money and half the gpu budget in a patch... The whole system was probably designed that way, to achieve a certain performance target within cost/power restrictions...
I haven't seen a single hardware engineer from MS actively involved and working on Durango's GPU suggest that it will be 100% efficient (and what exactly is it efficient in? color reproduction? how fast it can add 3+3?), and I doubt I will see an actual legit MS engineer state anything about the GPU because they'd be under lock and key. An AMD engineer won't say that, because AMD is already working on GCN 2.0 and beyond. If this design was 100% efficient (Again efficient in what?) Then AMD wouldn't be working on successors. This ranks up there with secret sauce as "bullshit that gets the average forum goer hyped."
This is exactly the same as the whole unified shader business back on 360 "Omg 100% shader efficiencyz!"
I understand how you feel. But me, thuway, and KidBeta are really being serious with what we are telling you. That's what MS is saying, not us.
Could be hyperbole, but why lie to investors? It's counter-productive.
What were they comparing their GPU to?
I understand how you feel. But me, thuway, and KidBeta are really being serious with what we are telling you. That's what MS is saying, not us.
Could be hyperbole, but why lie to investors? It's counter-productive.
I understand how you feel. But me, thuway, and KidBeta are really being serious with what we are telling you. That's what MS is saying, not us.
Could be hyperbole, but why lie to investors? It's counter-productive.
It's not what you're looking at that we doubt, it's the ill-informed manner in which you attempt to extrapolate those figures into a comparison with Orbis.
This was directed at investors? Question, if they gave investors anything other than a PR slide would they know what they were looking at? It sounds like there is an actual explanation that got lost in translation. I could take a guess at what it was, but if I'm right it doesn't really matter anyway.
Xenos, for the 5th godamn time in this thread.
the 100% effiecny has to do with 1 Lane SIMD (GCN) verse 5 Lane SIMD (Xenos).
Xenos, for the 5th godamn time in this thread.
the 100% effiecny has to do with 1 Lane SIMD (GCN) verse 5 Lane SIMD (Xenos).
I'm not comparing it to Orbis.
360 only. How that measures to PS4 specs is anybody's guess.
Which basically means that it's just comparing a normal modern day amd GPU with one from 2005.
There's nothing special Durango has for its gpu architecture over ps4
Microsoft slides taken completely out of context
No, you're just mounting a dogged defense of an out of context Durango figure in a thread about the PS4 GPU for no apparent reason.
No GCN 2.0 confirmed:/
That is kind've wierd.Well a few days ago I did get an email from a Gaffer who has posted a lot in these topics.
It's a PDF. I don't know how much of it is new or old. (It's a little bit different from the VGleaks document)
Xenos, for the 5th godamn time in this thread.
the 100% effiecny has to do with 1 Lane SIMD (GCN) verse 5 Lane SIMD (Xenos).