A good PC version could have helped them meeting EA's expectations, that's my point and as such not trying hard enough with the port cost them many sales.The port was fine. But how well a ported game does on PC has no bearing on a franchises future. It does however determine the franchises future on PC if the sold poorly on said platform, like not recouping the cost of porting the game.
No DX11 in 2013 on PC is a joke. SMAA was a nice move I admit, but in the end it didn't look good enough by PC standards.But was it really a barebones port to begin with? I'd say it was quite competant, ran pretty well on even low end machines and you had so many graphical options to tweak/even including the types of AA used/even SMAA!
The only negative things I could say about the port was that it lacked advanced DX 11 options like tesselation and was capped to only 30 FPS when ingame Vsync was engaged.
Visceral have only themselves to blame. :/