“Oh yeah,” [Terminal Reality’s principal effects art and system designer Glenn Gamble] replied. “We really do want to challenge the traditional undead game. If you notice a lot of undead games throw a lot of zombies at you – or if they call them ‘Infected’ or whatever else. That’s their game type, that is the game they’ve crafted.
“As we are working within The Walking Dead universe, we have a very specific type of undead that we’re dealing with, which are the Walkers, these classic, slow-moving, shambling, very stupid undead creatures.
“The big challenge was, how do you make a game with this slow-moving, methodical enemy feel dangerous. That was a big challenge for us, and that’s why we went with the idea of – if you watch the show, three Walkers almost overpower Rick in season two.
“That is our benchmark. Three Walkers should be something that a skilled player could take on hand-to-hand, but a novice player may need to take a step back and say, ‘I may need to think of a way around this’. I helped design the combat system and my record is six. I can only take on six Walkers in hand-to-hand combat.”
“Six enemies is usually pretty easy to deal with, so we have a pretty low amount of enemies that are dangerous to the player. Because of that we could make these slow, methodical walkers.