Metzen is a nice guy how can you hate him?
I am currently writing up a thread that partly addresses this issue, but random aside:
Are you interested in Civitas?
http://www.neogaf.com/forum/showthread.php?t=520371
Its cheaper than SimCity, and will offer more flexibility. The modding alone is a huge plus since that means that an existing community could focus the game in any way they would see fit (Which would alleviate any kind of problem SimCity has in its current state).
People need to stop throwing $60 into the wallets of big publishers and should take a look at what $15 in the Indie scene might get them.
Not saying big budget games dont have their own merits, or that their are big games that are actually good. But people need to STOP and start considering the decisions they make, since that also affects the direction the gaming industry is heading.
Not sure, not that big of a fan of kick starters i will probably buy it when it is done. This project seems kinda to big and can fail or needs a second round of kick starter to finish.
I would love if the zoning worked like this in Sim city the zone you have now is your starter zone. But you can later buy pieces of land surrounding your city for a hefty price. Believe it or not a i saw this in a city management game on Facebook or an other social site.
Just surround the initial zone with with 8 more equal zones so you have a 3x3 zone area to work with that should allow for 1.8+ million citizens. Gives me more breathing room to plan it out. And relocate the different service buildings and Electricity,Water and Sewage.
I would love if the zoning worked like this in Sim city the zone you have now is your starter zone. But you can later buy pieces of land surrounding your city for a hefty price. Believe it or not a i saw this in a city management game on Facebook or an other social site.
Honestly 90 percent of this sounds so irrelevant that its like people are just stiring shit up about the game being bad at this point just because they saw an opportunity to shit on EA and Maxis.
I mean really, how do sims being fake about where they leave and all that truly affect the way you are playing the game?
I am currently writing up a thread that partly addresses this issue, but random aside:
Are you interested in Civitas?
http://www.neogaf.com/forum/showthread.php?t=520371
Simcity 2013: A life underwater.
lol
If they fixed the horrible AI and the server issues would the game be good?
I've backed way too many Kickstarter projects at this point but this one doesn't inspire much confidence. It was obviously started in response to this EA/Maxis disaster but they don't have much of anything to show. Very opportunistic, possibly a scam. They should have waited at any rate.
So the Sims are migratory, jack-of-all-trade communalists? Interesting.
And there's the problem. Was the game essentially pay to win? That might line up nicely with EA's monetization schemes, but would really detract from the overall gameplay experience.
Not sure the AI is fixable since its the foundation of their whole game. Its pretty much broken beyond repair.
Point still stands though, people shouldnt senselessly throw their 60$ at EA for such a product on day one. I bet half of the people buying SimCity 5 havent played SimCity 4, which would have been the better game AND cheaper. There are alternatives out there, the desire to look for them just isnt big enough I guess.
Not sure the AI is fixable since its the foundation of their whole game. Its pretty much broken beyond repair.
Why wouldn't it be? They need to add new rules is all, it's not broken top to bottom.
This is absolutely stunning.
Glassbox isn't really a simulator at all then? Every single aspect of the game is just variants of a "water tower", pumping people/electricity/sewage/water/etc into the closest possible building?
Traffic will take the absolute shortest route, ignoring jams even though a road is completely clear right next to it - just a few meters longer and therefore unusuable?
Emergency vehicles will follow traffic rules, get stuck in jams, and only pile on the nearest emergency (same water tower principle) even though there are several going on?
This game is SEVERELY broken.
Why wouldn't it be? They need to add new rules is all, it's not broken top to bottom.
A town where Homer's problems find a solution!Simcity 2013: A life underwater.
lol
This sounds a bit shit. How did reviewers miss it?
EA for president
The problem is that the Sims move like drones and don't follow any logic with where they are going at all. I can create nice wide highways between dense areas of my town, but if it isn't the "shortest" route to the closest building type they are going to, then they won't take it. They would rather drive on crowded tiny sidestreets than take "the long way home".
I definitely agree with Toma that you should vote with your wallet, but I just can't help but buy pretty much every city builder that comes out. Part of the problem for sure. Just a shame that such a generally high quality franchise can't deliver to this degree. Don't get me wrong, I've had some good times with the game already, but I don't like having to constantly fight broken mechanics at all. Maxis really needs to start patching the shit out of this game, because right now it is not in a playable state. I'm pretty glad people have finally started talking about this too, after all, the server issues are a temporary factor (though still awful, and it's complete anti-consumer bullshit), but the game being fundamentally broken means that unless some huge changes are made this will never be a truly playable game.
In general, I'm definitely more disappointed in the Maxis end of things than in the EA side of things. At least from EA you expect to be treated like shit as a paying customer, and thus know what you're getting into when you buy a game that requires server logins to be played. I knew upfront I'd be having problems with server crap, but I definitely didn't think the simulation would be completely broken (or absent might be a better way to describe it). Can't remember the last game I played that was as broken as this at launch. Maybe some Paradox Development Studio game, but at least with those you know that your issues are being addressed at lightning speed and that the end product after a good deal of patching will be nothing short of amazing.
Simcity 2013: A life underwater.
lol
I haven't bought a game on day 1 in such a long time, and this is one of the many examples as to why. Still, there seems to be a potentially fun game in here somewhere, so in 3-6 months after some patches and some price drops, it's probably totally worth it.
But, think about the last year and a half of major releases. Diablo III, SimCity, Skyrim, the Walking Dead, and so on. There are just too many potentially high-profile games that have released that are in one form or another busted, jank, or in some way shady. Feels bad, man.
Thats a more advanced setup where they gave you lots of stuff from the start. Usually you'd start out with nothing, build an axe, chop wood, make a basic coal mining facility that you need to power yourself with coal and then work your way up. In that level, you basically built a pump to supply water, which then gets heated up and the steam from the water gets transformed into electricity in the generator, which then supply all the other means of production as well. Oh and yeah, all that on huge maps that let you explore, defeat enemies and find secrets.
For the record, Maxis stated this is EXACTLY how the simulation works nearly a year ago, just after the game was first announced: https://www.youtube.com/watch?v=MxTcm1YFKcU @ 0:40
The game has certainly had it's issues, but people are just looking for things to be outraged by at this point.
For the record, Maxis stated this is EXACTLY how the simulation works nearly a year ago, just after the game was first announced: https://www.youtube.com/watch?v=MxTcm1YFKcU @ 0:40
The game has certainly had it's issues, but people are just looking for things to be outraged by at this point.
Just because people didnt catch them on their bullshit when they announced it, doesnt mean people cant complain about it now. And that just emphasizes that this is as PLANNED, and therefore not likely to get fixed. In that video it sounds somewhat plausible, but as a SIMULATION in the game, its totally unacceptable.
I think the problem with that video is that people didnt realize what it actually meant in ingame.
What they planned also doesn't matter as much as that it has led to a game that does not work on a fundamental level. The one thing it does say however is this was not (or at least not entirely) a consequence of EA rushing Maxis but rather a conscious design decision of their own.
As far as population control and sim-like life of each citizen, Tropico series has the edge it seems.
That's too bad, I was hoping for a similar quality in Sim City.
Tropico is pretty nuts though, you could stalk a citizen's entire life in all aspects lol.
I for one assumed that the people agents looking for work thing happened once, and then that sim was tied to that workplace until they quit/got fired or what ever.
This is really frustrating, unlike others I was very excited about the small city size considering how much more of a quality experience they could focus on all those details. Watching the sims go about their daily routine was supposed to be a way to build some strategy into your social-engineering schemes.
I was really looking forward to the style of game lending itself well to building a little model-railroad dirt-road village but that type of society is difficult to mimic if their daily lives are so chaotic.
Damn you're right i remember that, it never occurred to me that they're just filling in slots every day I was under the impression that they'd find the job agent and stick with that employment for a year or so. Suppose I just assume to much when a team is trying to simulate society.
Exactly what I was thinking. I just assumed they meant this would happen as a one time thing when a factory is first turned on (and something like that would be the kind of smoke and mirrors that don't actually affect a person's enjoyment of the simulation).I for one assumed that the people agents looking for work thing happened once, and then that sim was tied to that workplace until they quit/got fired or what ever.