Criminal Upper
Banned
Any reason why Serious Sam HD 1 & 2 was moved to the front of the Arcade game list? As if they were new games? They've been out for years.
Any reason why Serious Sam HD 1 & 2 was moved to the front of the Arcade game list? As if they were new games? They've been out for years.
Microsoft assured Eurogamer that development was still going ahead last December, and an old press demo mysteriously appeared on Xbox Live in Japan earlier this year before quickly being pulled.
"Well, the game has been delayed and I know people are waiting for it, but it is definitely moving ahead," Yukio Futatsugi told Eurogamer at last week's Bitsummit meeting in Kyoto. "Microsoft will announce it when they're ready."
And how far is it away from completion? "I can't say," said Futatsugi. "But it's really not far off."
that WSOP game looks exactly like Full House poker. same devs?
supposed to be f2p with some reward system though if I'm remembering correctly, so I'm down.
Crimson Dragon still lives - and is not far from completion
http://www.eurogamer.net/articles/2013-03-13-crimson-dragon-still-lives-and-is-not-far-off
MS is probably keeping back the title for a Summer of Arcade release or a Durango launch Kinect 2.0 showcase title.
Also what I get from the interview is that it's highly unlikely to see the game supporting traditional controls, it will be interesting to see how the game will sell if it's a Kinect only title.
Screens for the new version of A.R.E.S.
And an old trailer for the PC version - https://www.youtube.com/watch?v=mHLIHMP4swU
Well I didn't expect to see this pop back up after so long.
Whoa!! That game is lovely!! At first, I thought this was that one game with a black & white world where you have to color it in (Tink, I believe it was called?)
To steal Brad Shoemaker's line about Trine 2 "This game is pure saccharin for your eyes!"
Giana Sisters reminds me of Astal but in 3D.
oh SHITTT monaco and motocross madness look so good. any idea on release dates?
Yeah, I keep thinking "this is what 3D Astal HD would have looked like, eh?!" Whenever I see it...
I guess we'll have to wait some time before more 2D goodness comes out on XBLA... Phantom Breaker Battlegrounds and Darkstalkers have me spoil'd, I looked at those screens and intitally just signed at ugly 3D, lol. Even if most of them actually DO look pretty good...
I hear ya. Though PBB looks great, I don't think we've had a truly impressive 2D, HD title since Dust: An Elysian Tail, or at least imo.
Time for Guardian Heroes 2!
Yes please! Treasure mentioned GH2 as a possibility if the XBLA version did well.
I think the game looks good, moving around looks fun, etc, but I'm not sure how this is a speed run--the player didn't seem to really use any particular techniques to get through the levels more quickly, he still got 80%+ of the collectible items so it's not like it's a tradeoff between collecting or getting through the level, and most of the time he didn't get a ***** rating on the level, so the game doesn't seem to be rewarding quick playthroughs.
Did it do well?
Oh man that was hilarious.
Another person who sees this game's brilliance. Sure, it could stand to gain a lot from including some dynamic elements to keep it from being quite so patterned for repeat playthroughs, but I really think it's the best way to really nail what the original was all about. Perhaps, it's just a game out of time and hearkens a bit too far back to primordial values for the current audience to agree with its approach, but it is as true to the spirit of the original as anything I could imagine. An excellent arcade game, IMO, and one that probably should have launched at the 400 MSP level to begin with.Karateka: I love this. I bought the full game during the sale and I'm here with a glowing review. Karateka is a very simple game. You run along a completely linear path (you can only move forward, not back, up, down, etc). You eventually meet a dude to fight. He attacks you--you have to time your block to a musical cue and to his animation. After you have successfully blocked, you can land a number of hits against him, generally 3-5. This repeats until you defeat him. Enemies attack with different numbers of attacks and you need to time-block every hit. The game is about 20-30 minutes long, and you eventually reach a big boss, kill him, and rescue the princess. It's got a Chinese mythological kind of theme, temples, cherry blossoms, monks, etc. You start by playing as a "true love". He has little HP, no health regeneration, and does low damage. If you die as true love, you see him being thrown off a cliff and a monk climbing up. You start at the point you died as a monk, who has more HP, some health regeneration, and does more damage. If he dies, you see him being thrown off a cliff and a Brute climbing up. The brute has tons of hp, tons of hp regeneration, and hits like a brick wall. So the worse you do, the easier the game gets. But there's incentive to finish it as the True Love--you should think of this game like a shoot-em-up in that anyone can get to the ending, and very quickly, but that's not the point of the game. The achievements are fair but challenging. I still haven't managed to finish it as True Love, I can get to the last boss but can't quite beat him. Very, very challenging. I'm in the top 100 in the world, which reflects both the poor sales of the game and the difficulty of finishing it without losing. Anyway, very fun, and I've been trying to put in a playthrough every day or so to really improve my skills.
Karateka: I love this. I bought the full game during the sale and I'm here with a glowing review. Karateka is a very simple game. You run along a completely linear path (you can only move forward, not back, up, down, etc). You eventually meet a dude to fight. He attacks you--you have to time your block to a musical cue and to his animation. After you have successfully blocked, you can land a number of hits against him, generally 3-5. This repeats until you defeat him. Enemies attack with different numbers of attacks and you need to time-block every hit. The game is about 20-30 minutes long, and you eventually reach a big boss, kill him, and rescue the princess. It's got a Chinese mythological kind of theme, temples, cherry blossoms, monks, etc. You start by playing as a "true love". He has little HP, no health regeneration, and does low damage. If you die as true love, you see him being thrown off a cliff and a monk climbing up. You start at the point you died as a monk, who has more HP, some health regeneration, and does more damage. If he dies, you see him being thrown off a cliff and a Brute climbing up. The brute has tons of hp, tons of hp regeneration, and hits like a brick wall. So the worse you do, the easier the game gets. But there's incentive to finish it as the True Love--you should think of this game like a shoot-em-up in that anyone can get to the ending, and very quickly, but that's not the point of the game. The achievements are fair but challenging. I still haven't managed to finish it as True Love, I can get to the last boss but can't quite beat him. Very, very challenging. I'm in the top 100 in the world, which reflects both the poor sales of the game and the difficulty of finishing it without losing. Anyway, very fun, and I've been trying to put in a playthrough every day or so to really improve my skills.