You missed the photoshop that was being quoted maybe 10 times each page?What's with the title change now including "ironcreed wow"? I don't get the reference.
You missed the photoshop that was being quoted maybe 10 times each page?What's with the title change now including "ironcreed wow"? I don't get the reference.
Review are so worthless for major game releases. Once in a blue moon you'll get a trend that a game is a genre defining blockbuster (Super Mario Galaxy 2 for example) and the scores correlate. Or you'll get a Michael Bay esque bomb review from a franchise that needs a reboot (Resident Evil 6.)
The rest? All games get giant clusters of 8 to 9 review scores, that basically all sum up the same thing in EVERY review:
"If you're a fan of this series, then this iteration adds tweaks X, Y, and Z; but keeps what made the series great in the first place and is worth your money."
That sums up the whole fucking generation. Reviews aren't needed.
What's with the title change now including "ironcreed wow"? I don't get the reference.
It's downright refreshing is what it is. Lord knows us gamers are only pouring fuel on the flames, though. It's almost like a code red situation. And the jokes have only been getting cheesier, so I'm glad cooler heads have finally prevailed.
What's with the title change now including "ironcreed wow"? I don't get the reference.
Am I the only one that doesn't care? Car magazines get exclusives all the time. I only care when it effects integrity.
It cracks me up how Gies whines about how whiney GAF is and he's literally CONSTANTLY whining on Twitter. It's non-stop. He always has something to rant about.
It's downright refreshing is what it is. Lord knows us gamers are only pouring fuel on the flames, though. It's almost like a code red situation. And the jokes have only been getting cheesier, so I'm glad cooler heads have finally prevailed.
...I'm seeing this argument a lot. And I just don't get it.
I'm torn between my view as a designer, my view as a game enthusiast, and my view as an armchair journalist.
As a designer? People criticizing your work for what they wanted it to be, rather than for what it is, sucks. And people complaining about how easy it would have been to do X instead of Y is infuriating--9 times out of 10, you've considered X, and chose Y instead for a multitude of reasons. If I were Maxis, I'd be pissed off at people suggesting that it "should have been offline." No, as long as it works, it should be how they made it. (The game enthusiast in me pipes up here with "but it doesn't work, and while how they made it is valid, they sure didn't sell it that way.")
As an armchair journalist? I can see how someone might not assume that people they work with on a daily basis and are required to maintain an amicable relationship with are lying through their teeth to them. Hypothetically, if you've got multiple sources at Maxis and they're all saying to you that the game doesn't work offline, and someone is saying that THEY'VE got a source at Maxis and THEY say it would work perfectly fine offline, is your first assumption going to be "these people are lying to me" or "this guy is stirring up shit to get attention?"
You missed the photoshop that was being quoted maybe 10 times each page?
Look up top.
Ironcreed posted a pretty funny photo that made fun of and at the same time made Geoff look kinda like a badass. I'm thinking Geoff should embrace it and make it his avatar. If I was him I would "own it" as a middle finger to the people who just hate him.
For us, you are probably correct, but "us" isn't as many of us as we think, I imagine. Otherwise it wouldn't make sense for publishers to tack on bonuses based on metacritic reviews. They clearly have a pie chart or graph somewhere in their marketing super conglomerate that says "This score=profit".
What if they got the exclusive review on the basis they gave it a high score no matter what. Comparing igns review to the rest should be interesting
But is it a...
Mountain Dew Code Red?
Your counterpoint is the point, really. People were unhappy with the idea of always-online because they were concerned it wouldn't work all the time. And it doesn't. If we lived in an internet utopia where everything worked 100% of the time and we were all drowning in bandwidth, there might still be grumbling about tacked-on social features but by and large everyone would just shut up and play the game.
And you could say that Maxis just screwed up their launch and a better prepared company wouldn't have these problems, but we never know whether a company will be prepared or not.. because it's always possible to not be prepared.
And this comes down to demeanor. OK, for some reason Gies feels like completely dismissing another journalist's source because he's heard differently from Maxis. Fine. One can say "People we've personally spoken to at Maxis have insisted the server calculations are too complicated to be implemented offline" or one can say "OH INSIDE SOURCE MY FAVORITE KIND". One of these is completely acceptable (if a bit credulous) and one of these is what an asshole says. Guess which one he picked.
Not to mention it wasn't Joe Schmoe's Vidjagame Blog. It was RPS. They have an older and better reputation than nearly everyone, nevermind Polygon.
Plebiscites doesn't mean what you seem to think it means, Adam. The word you're looking for is plebeians
As I mentioned before, it was probably auto-corrected by his cell-phone. He is an English Lit major, I would be disappointed if he thought that plebiscites was actually the correct word.
it probably was a play on words of sorts, with "sites" being in it, sorta.
As I mentioned before, it was probably auto-corrected by his cell-phone. He is an English Lit major, I would be disappointed if he thought that plebiscites was actually the correct word. I'm trying to give him the benefit of the doubt, here.
LOL, thanks, but I did not do the shop. It just fit the moment, so I used it.
there were literally 1,000 people who could have told everybody intimate details about Assassins Creed 4 months ago but they didn't because it wasn't on the official product announcement schedule yet. .
I don't see a problem. Geoff isn't really a reviewer. His role is breaking stories and getting exclusive news items.
I'll have to read this review-in-progress to come to a conclusion, but unless IGN is vomiting stellar praise at a game that doesn't deserve it then I don't really see why this is such a huge issue. I mean, of course the journalists that don't get to review the game will be pissed, since it's taking hits away from their sites.
...I'm seeing this argument a lot. And I just don't get it.
I'm torn between my view as a designer, my view as a game enthusiast, and my view as an armchair journalist.
As a designer? People criticizing your work for what they wanted it to be, rather than for what it is, sucks. And people complaining about how easy it would have been to do X instead of Y is infuriating--9 times out of 10, you've considered X, and chose Y instead for a multitude of reasons. If I were Maxis, I'd be pissed off at people suggesting that it "should have been offline." No, as long as it works, it should be how they made it. (The game enthusiast in me pipes up here with "but it doesn't work, and while how they made it is valid, they sure didn't sell it that way.")
That said, as a designer with zero knowledge of how the game's save system works, it does seem like the game could have its online-only requirement removed quite easily. It *wouldn't* be the same game, and the majority of the work involved in making it work offline (assuming that it wouldn't require a rewrite-from-scratch of the save system, which seems possible and arduous) would be in replacing the parts of the game that no longer work because it's offline and creating a new upper-level simulation to simulate the behavior of online people for offline players.
As an armchair journalist? I can see how someone might not assume that people they work with on a daily basis and are required to maintain an amicable relationship with are lying through their teeth to them. Hypothetically, if you've got multiple sources at Maxis and they're all saying to you that the game doesn't work offline, and someone is saying that THEY'VE got a source at Maxis and THEY say it would work perfectly fine offline, is your first assumption going to be "these people are lying to me" or "this guy is stirring up shit to get attention?"
LOL, thanks, but I did not do the shop. It just fit the moment, so I used it.
Ironcreed REVEALED TO BE A FRAUD!!
Thats cool, it was a funny picture.
Ha, Ha, funny indeed. Glad it at least got a rise out of some of you.
Times like these I wish Sessler posted on GAF. Who fucking knows.
Look, my respect Keighley goes miles for those GameSpot development stories like The Final Hours of Metal Gear Solid 2, but let's be real here about "exclusives". They're not achieved by sneaky maneuvers and hard digging (some, but hardly any of the ones we're talking about,) they are achieved by promising X number of views on cover or featured placement, preceded by an amount of time at a bar chatting up PR ladies. Product journalism is as much scheduling and schmoozing as it is working. The business isn't the Pentagon where the secrets are precious, there were literally 1,000 people who could have told everybody intimate details about Assassins Creed 4 months ago but they didn't because it wasn't on the official product announcement schedule yet.
Geoff being ticked that somebody locked down the review timing agreement is hardly different than what he does where he "scoops" everybody with GTTV exclusives. He didn't have to work hard for those scoops and he didn't beat the world to the story, he gets handed material on the publishers' timelines (including his most recent Moby Dick Studios interview where he got a world exclusive by simply being invited to a hotel room) for "first-dibs" because he has an established TV show on a on-brand television network. (I'm not calling Keighley lazy, to remain on top you do have to work hard and I know he does, I'm just saying that like IGN, numbers already do half your job when you're big.) Game Informer, same thing, they get covers on games nobody else sees for half a year, and it's not because they're so clever and so in touch, it's because they have a retailer tie-in that ensures an unbeatable circulation. When you're big, you don't have to go out and get scoops, they gravitate to you.
Yes, exclusive reviews are a separate thing because of the possible conflict of integrity, and yes, writers do have to work your ass off and dig deep to make truly great stories pop. I'm not denigrating the job of a journalist. I'm just saying, who are we still trying to fool with the term "exclusive"?
It's a fair subject to question. My standing is that every aspect of game journalism is subject to tainting (will this score affect my relationship with this publisher? should I break this story even though I have embargoed material on the subject? if this doesn't get a certain amount of hits should I bother writing it? if the fanbase my site attracts is going to disagree with my write-up, should I change my approach or tone to play better to the crowd?) and it's your damned job as a journalist to do the right thing. The possibility of allowing subconscious influence that you're not even aware of or that you have no control over, that's the question that is worthy of argument here. (IGN for example has written exclusive reviews for games that it trashed, and even Bioshock Infinite was not glowing, but just because the writer thinks he's beyond the influence because he toughens up to meet the pressure, is he really fighting it completely?) Generally I don't care and generally I feel it's a conspiracy theory that all these journalists are on the take with moneyhats, but it's a worthy argument to hash out if there is at least a certain level of levelheadedness.
it's definitely a play on websites, i feel it's fairly obvious.
I feel like he would have written "plebisites" if a pun were intended.
Ironcreed REVEALED TO BE A FRAUD!!
Thats cool, it was a funny picture.
What the fuck is up with this "Review in Progress" bullshit.
I feel bamboozled! ironcreed is this century's Thomas Edison!
It's them writing about every bit of the game they play, because a real review in progress would go something like--
"8:05pm Opened up my word-writing application!
8:30pm got a really good headline down!
8:45pm this paragraph is proving to be humdinger! I'm not sure whether to mention the graphics or the effects first!
9:00pm remembered whether I liked the game or not, then looked at the wiki page for specific details. I've got about 1000 words, so I'll call it a day! Stay tuned to this page for more updates on this review!"
I sometimes wonder if game reviews were better before the internet, when we all had to buy game magazines to read them. At least these writers would have other sources of income instead of now where they really do need to get money from somewhere other than their customers' page views (which pay cents, literally. Ouch.)
With the internet this approach is practically impossible now; if you sell a review it will just get copy-pasted everywhere. So yeah, I don't think moneyhats are going away anytime soon; it's the nature of the business now, and these guys gotta eat.
While you are correct most of it is high school+economics, which adds to the "PR" aspect of it all, and honestly they cant do a whole lot about that because of the very nature of the games, that isnt the biggest problem, imo. The biggest problem is that publishers has the media by the balls, because so many of them are willing to play ball at the price of the media itself. It is a very self destructing environment, when what and when you get stuff, a lot of the time is based on simply high-school(dont piss of the popular kids/publishers).
I love how you put it in your first sentence that the job is mostly schoolyard and boardroom rather than "newsroom" like we all dream it should be, but my problem with your problem is that you are assuming magazines and websites have zero power in the equation, that they have no choice but to bow to the master. That's not how it works, I promise you that. Yes, there are compromising situations (particularly when times get tight and every ad dollar means something going both ways,) but a good media source makes the news its own. You don't get read because you're full of 9s, you get read because people like your opinions and writings; you get read because Google tracks high volumes of traffic to your site and bumps up your link to better accommodate searchers. (True, when an exclusive means you're the only one on the block then you have cornered the market, but it's a head-start rather than a true monopoly when we're talking a matter of days and we're talking about opinionated material that might be worth waiting for elsewhere; many people seek out multiple review sources.)
Take for instance Nintendo Power, I subscribed to that magazine for decades knowing full well that I couldn't honestly trust any score in there. I liked the content, and even though I was looking at biased opinion, I still liked the opinion. (I know there are games I bought simply because NP gushed about them, and I will never know if they are actually good or if I was just swept up, but they created a warm feeling that stuck with me all the way to the game store and back and to the end of the game.) HipHopGamer is another source that can't be trusted because the dude is straight-up crazy, but I give him hits because I like his attitude and he goes after stories nobody else bothers with. I like hardly any of the games Jeremy Parish likes (we agree on everything Bionic Commando, I know that, and I share his unreasoned love of Goonies games, that's about it) but I read his writings because I like what he writes. Publishers can't dictate that.
And believe it or not, if you are a good game producer, you don't solicit false reviews because you have a smart (and chatty) target audience that can tell a plant. Better to create an atmosphere around a game that will either lead into or circumvent reviews, making it not matter what the score is so long as people are talking about the game.
By the way, this power structure seems to be at a fever pitch according to the internet, but in reality, it is eroding rapidly because the old preview/review system is breaking down. Before, journalists were at the mercy of the man who held the preview builds, but increasingly more commonly now, games get betas and roll out without a set launch date. The Call of Duties of the world are still trying to have their special day, but even then, illegal bootlegs invariably leak weeks before the launch date. If journalists were seriously that hungry to cover a game they have their means (even if they weren't willing to break laws they would still know that a game store manager still can be a game journalists' best friend,) and if publishers were really that choosy about review scores they could tie review builds up in so much red tape that only the desperate would touch them instead of just buying their own copy. You're worried that one side is looking to fuck the other one over, but media outlets and publishers are happiest when they have a cozy working relationship, you'd be wiser to be worried about the collusion than the corruption.
LOL, you really have to wonder what goes through Geoff's mind when he sees all of this shit. Surely he finds it amusing to at least some extent.
LOL, you really have to wonder what goes through Geoff's mind when he sees all of this shit. Surely he finds it amusing to at least some extent.
Didn't he say he would have something to say in regards to the whole dorito pope picture debacle? Maybe I'm remembering wrong.