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Full Unreal Engine 4 Elemental demo video running on PS4

I was going to try and say something similar, but you said it better than I could.

I just think we hear the same thing every gen...These systems will be substantially above current gen consoles...but it seems to me some people just expect an increase in texture res, generall resolution, some extra effects and that is it. Not much different from current PC ports...If that was the case, I don't think there would be a good reason to upgrade. Not for me at least. However, what has been shown so far seems to me to be beyond that.
 
Kinda too early to be stating this.

Yeah, we haven't even seen any game demoes by Epic, or engine demoes by Guerrila, where they can spruce things up. The Killzone demo interestingly didnt have the cinematic direction present in previous games, I thought.
 
I honestly don't understand this thinking. Say we follow your line of thinking. This demo is extracting every last ounce of juice from the PS4 according to Epics capabilities. This what we are going to get (it still pretty closely resembles the PC demo, despite some of the over theatrics here).But look elsewhere, say at the Agni Philosophy demo. That seemed to run almost 1:1 on PS4 for all intents and purposes. Would you be unhappy with those visuals? I actually prefer what was shown there to even the intruder demo.

Personally, I think KZ looks much more impressive than the PS4 demo, so I don't think there is reason for concern yet. Unless, one only considers this comparison and thinks there is no possible optimization that can be done to improve it... Just my 2 pence..
I'm just being as skeptical as possible so that I don't set my expectations too high. Many of the other demos we've seen look great, but I'm just wondering why the Elemental demo took such a hit.

Agni looked good and I would be happy with games looking like that, but SE saying it was "running on PS4" doesn't necessarily mean that what we saw at E3 2012 will be possible on PS4. If E3 2005 taught us anything it was that things are definitely subject to change.

Killzone looked good in many respects too, but the character models were kind of sub-par. It's early so I'm sure I'll be more impressed this fall, but I'm not getting my hopes up for anything.
 
I'm just being as skeptical as possible so that I don't set my expectations too high. Many of the other demos we've seen look great, but I'm just wondering why the Elemental demo took such a hit.

Agni looked good and I would be happy with games looking like that, but SE saying it was "running on PS4" doesn't necessarily mean that what we saw at E3 2012 will be possible on PS4. If E3 2005 taught us anything it was that things are definitely subject to change.

Killzone looked good in many respects too, but the character models were kind of sub-par. It's early so I'm sure I'll be more impressed this fall, but I'm not getting my hopes up for anything.

Okay, I can understand your desire to temper expectations, especially cosidering these are all just tech demoes. Barring KZ, where I agree character modelling and lighting could be improved. Although the shot from behind of the main character looked good. The Agni philosophy demo at the event was running on PS4 though, and looked identical to me, or near enough. How that will translate into a game is a different matter.
 
It seems pretty clear that they are still working on the demo, specially on PS4. If you compare the lower base of the pillars in the PC vs PS4 pics there's a little more detail on PS4 OMGGG!!!!! :p
 
Looks like garbage :\

They really took a big shit on the lighting (and image quality, and framerate, and particles, and geometry)

So much for OS overhead and console optimimasation.
Cue out of context Carmack 2x performance quote.
 

delta25

Banned
Kinda too early to be stating this.


First party engines especially in the case of Sony always look better than anything 3RD party.

Don't get me wrong the UE4 engine is going to be amazing if the Samaritan demo is anything to go by, but at this point UE4 for the PS4 is nothing compared to the tech running KZS.
 

iamvin22

Industry Verified
That super optimized UE4 engine running on final PS4 devkit. You really showed everyone, Epic. I have a feeling the software Sony shows at E3 from first parties will take a massive shit on this.


News to me, source?
 

i-Lo

Member
Kinda too early to be stating this.

At it stands in this moment (on the surface) not really:

http://www.neogaf.com/forum/showpost.php?p=51959058&postcount=228

News to me, source?

He's being facetious.

Looks like garbage :\

They really took a big shit on the lighting (and image quality, and framerate, and particles, and geometry)

So much for OS overhead and console optimimasation.
Cue out of context Carmack 2x performance quote.

Not going to defend UE4 showing on PS4 but that's a sweeping generalization given the other demos that were purportedly shown off on PS4 on Feb 20th looking better.
 

Toxa

Junior Member
the major difference is this time this is real deal it's running on a real gaming hardware for gaming purpose
ther's always a gap between technical demo and real game

of course it's probably running on a old devkit and unoptimised
 

Shikoro

Member
News to me, source?

Sarcasm. Also, if I continue reading any more posts in this thread, I'm gonna get eye cancer.

E3 will be fun.

Looks like garbage :\

They really took a big shit on the lighting (and image quality, and framerate, and particles, and geometry)

So much for OS overhead and console optimimasation.
Cue out of context Carmack 2x performance quote.
This is one of the worse offenders. Yeah, I'm out.
 

Chamber

love on your sleeve
I honestly don't understand this thinking. Say we follow your line of thinking. This demo is extracting every last ounce of juice from the PS4 according to Epics capabilities. This what we are going to get (it still pretty closely resembles the PC demo, despite some of the over theatrics here). But look elsewhere, say at the Agni Philosophy demo. That seemed to run almost 1:1 on PS4 for all intents and purposes. Would you be unhappy with those visuals? I actually prefer what was shown there to even the intruder demo.

Personally, I think KZ looks much more impressive than the PS4 demo, so I don't think there is reason for concern yet. Unless, one only considers this comparison and thinks there is no possible optimization that can be done to improve it... Just my 2 pence..

You said it better than I could. I could understand the negativity more if the Elemental demo was the only thing we had seen of PS4. I guess we're due for some negative PS4 coverage though.
 

Reiko

Banned
First party engines especially in the case of Sony always look better than anything 3RD party.

Don't get me wrong the UE4 engine is going to be amazing if the Samaritan demo is anything to go by, but at this point UE4 for the PS4 is nothing compared to the tech running KZS.

Like CryEngine 3?

And more recently Battlefield 4?
 
Like CryEngine 3?

And more recently Battlefield 4?

If we are talking about engines and games that running on PS4 it self yep .
That is not to say that CryEngine 3 and Frostbite 3 engines are not awesome but Sony first party engines going to run better since they only care about working on PS4 .
 

Chamber

love on your sleeve
Like CryEngine 3?

And more recently Battlefield 4?

I think Battlefield 4 along with Agni and Deep Down are the best we've seen from next-gen so far. Personally I have no doubt that Naughty Dog and SSM are going to melt faces though.
 
Like CryEngine 3?

And more recently Battlefield 4?

Sony first party games have looked demonstrably better than CryEngine / Battlefield on consoles.

I don't get the obsession with either game. They have pretty terribad art, and they showcase effects that impress only on a superficial level.
 

Vitet

Member
This shots are pretty different too

PC
Om6VXEM.jpg

PS4
eV0bd7c.jpg
 

oldergamer

Member
That super optimized UE4 engine running on final PS4 devkit. You really showed everyone, Epic. I have a feeling the software Sony shows at E3 from first parties will take a massive shit on this.

There's nothing unoptimized about an game engine primarily developed on a PC from day one. You forget that pS4 is essentially a PC right? And if you think sony first parties will take a shit on this? you my friend have unrealistic expectations.
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
Just trying to plonk a PC tech demo onto another box with little optimization doesnt exactly paint UE4 in a good light. Thing doesnt look presentable right now, so not sure why they keep trotting it out. Its not like they can accuse the PS4 of being poorly specc'd.

I'm also expecting the Epic/Microsoft relationship to deepen a little in the exclusives war. Mark Rein fielding defense for Microsoft over GDC silence felt a bit too weird for there not to be something going on there.
 

synce

Member
It doesn't look that much worse considering we're comparing a $400 console with a $1200 PC. And if this generation is any indication it won't be the UE games that visually impress, it will be Sony exclusives.
 
There's nothing unoptimized about an game engine primarily developed on a PC from day one. You forget that pS4 is essentially a PC right? And if you think sony first parties will take a shit on this? you my friend have unrealistic expectations.

Of course engines can be unoptimized even if they developed on PC .
PS4 is essentially a PC as you said but you still need to optimized for is advantages , weakness and parts .
I fully expect UE4 to get better optimized not only for PS4 but PC also as time goes by and more games come out that used it .
 

owasog

Member
And if this generation is any indication it won't be the UE games that visually impress, it will be Sony exclusives.
Bioshock and Batman:Arkham Asylum/City are very high on my list of the most visually impressive games of this generation.

Anyway, what's up with the texture downgrade? Why would the demo need lower-res textures on a 4/8 GB machine? Texturing isn't that GPU-intensive, is it?
 

teo72

Neo Member
That super optimized UE4 engine running on final PS4 devkit. You really showed everyone, Epic. I have a feeling the software Sony shows at E3 from first parties will take a massive shit on this.

Final Devkits does not exist yet. Will probably come a couple of weeks prior to E3, so May is my guess. So unless Epic are timetravellers, there is absolutely no way that demo is running on final devkit. Get your facts strait. Also, let's all give EPIC a break. They are making a Graphics engine for a console they do not even know the final specs of. Also, the demo was running on approximation hardware with 1,5GB available Ram (Same as Guerilla Games Devkit). We will see what the PS4 can do at E3 when Sony unveils the Final Spec PS4.
 

Kaako

Felium Defensor
Reading comprehension failures all up on this page. ;P
And I'll say it again, first party titles will take a shit on this tech demo.
 
If history has taught us anything it's that games never look as good as tech demos.

And considering this demo isn't impressive in the slightest, I wouldn't expect anything mind blowing for UE4 based games.

Diminishing returns.
 

oldergamer

Member
Of course engines can be unoptimized even if they developed on PC .
PS4 is essentially a PC as you said but you still need to optimized for is advantages , weakness and parts .
I fully expect UE4 to get better optimized not only for PS4 but PC also as time goes by and more games come out that used it .
really everything you saw in this demo and the last few demos was primarily video card driven. It's already optimal on this hardware. sure they may get some added features exposes with a lower level API, but realistically you're not going to see much that you hadn't seen on PC already. I certainly don't think you will see better then what they showed.
 

teo72

Neo Member
One console to rule them all, one console to find them, one console to bring them all, and in the darkness bind them.

“We swears, to serve the master of the Precious. We will swear on… on the Precious!”
 

Instro

Member
With how bad the fps was throughout, I'm going to have to assume that the demo is far from optimized. Not particularly impressive that's for sure.
 

oldergamer

Member
With how bad the fps was throughout, I'm going to have to assume that the demo is far from optimized. Not particularly impressive that's for sure.

What are you talking about? there was no issues with the framerate. that's simple your browser not playing every frame. Download it and it's silky smooth.
 

teo72

Neo Member
DICE will not talk about the PS4 yet. Seems the developers are still held in the dark regarding the final specs of the PS4. Understandable, since it seems no one outside of Sony is able to keep a secret. To much enthusiasm going around. It will be interesting to see how this all plays out. E3 cannot come soon enough...
 

RoboPlato

I'd be in the dick
Is UE4 targeting high performance this time around? It just sounds like a couple marginal improvements over current UE3.5 featureset.
 

Guymelef

Member
So... there is improvements from the February video, i think Elemental demo needs more time and better kits to equal PC version... i can see Epic working more months and reveal a more improvement demo in Durango presentation for "Durando>PS4"...
 

Elsolar

Member
Most hardware-specific performance optimization comes from choosing algorithms that are better suited to that console's architecture, not from "coding to the metal," as people like to call it. When both the PC and the consoles are both running on x86, a lot of that performance advantage disappears. People who are used to console hardware performing orders of magnitude better than the equivalent PC parts are going to pretty disappointed this gen. Remember, all this ease of use and architectural simplicity that Sony and various developers are bragging about won't come without cost, there's no such thing as free performance.
 

spwolf

Member
Most hardware-specific performance optimization comes from choosing algorithms that are better suited to that console's architecture, not from "coding to the metal," as people like to call it. When both the PC and the consoles are both running on x86, a lot of that performance advantage disappears. People who are used to console hardware performing orders of magnitude better than the equivalent PC parts are going to pretty disappointed this gen. Remember, all this ease of use and architectural simplicity that Sony and various developers are bragging about won't come without cost, there's no such thing as free performance.


nope, not really.
 

orioto

Good Art™
This is really weird cause some of the differences.. It's almost an artistic direction difference, some of the assets are not the same etc...

And for example that front door where the metal thing lacks. If it was a game port and they wanted to match the original, they could easily fake it by just mapping it.. Nobody would see the difference.
 
This is really weird cause some of the differences.. It's almost an artistic direction difference, some of the assets are not the same etc...

And for example that front door where the metal thing lacks. If it was a game port and they wanted to match the original, they could easily fake it by just mapping it.. Nobody would see the difference.

We all know (well not really from reading some post) this demo can look way better and look just as good as the PC version with better development on actual, final PS4 hardware. People are just being dumb.
 
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