nelkon and parker
Member
speculawyer said:DON'T have a static loading screen such that if the system crashed, the player would never know.
DO have at least some sort of animation happening that will stop if the system crashes, overheats, etc. . . . ideally, every major load should have both some kind of animation (so you know the system is still working) AND a progress bar (so you know how much more you have to wait . . . i.e., Can I go get a beer?).
DON'T EVER have progress bars that fill up and start over again . . . that sh!t is just cruel taunting. Use some other animation.
DO put up game tips, hints, secrets, control lay-outs, etc.
DON'T put up game info, hints, etc. but change them so quickly that the player can't really read them without concentrating hard. (I'm talking to you Big Bumpin'.) We are playing games, not taking a test.
So basically you like most loading screens. I think its time for developers who know they can't avoid the use of loading screens, to become more inventive. How about updating the screens via a transparent online update. Would sure spice things up if the images/mini games/text changed.