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Should Nintendo just cancel Game & Wario for other regions?

emb

Member
While I don't think they should snub it at this point, looking and the sales and gameplay videos of that game, some decisions seem kinda backwards...

Oh, Xenoblade? I guess we'll release it if you throw a hissy fit. Oh, Pushmo/Dillon? We'll put those on the eShop, no real releases for you. Zangeki No Reginleiv? Soma Bringer? Disaster? FE12? MOTHER 3? No, no. Game and Wario, that's the game with the mainstream appeal that deserves a retail release in your region.

Not saying the others would do much/any better, but if Game and Wario gets a pass... I dunno. I love Wario Ware and all, but this game just seems lacking all around from what I've seen of it.
 
I haven't followed Game & Wario that closely but am I right in thinking its just a few tech demos turned in to games?

If it is basically just a minigame collection just release it digital only. The trailer I remember seemed very low on content.

There's 16 games, 240 items to collect, and Miiversketch.

12 games are single player, two of which have 2-player mutli-play (Bowling and Design).

Most of the other games have multiple modes or stages (at least 3-6). Patchwork has around 100 puzzles. Bird only has one stage, but it is kind of a high score/never ending game.

Sketch has a tonne of words, have played for a couple of hours and never seen a double.
Island has 4 stages. Fruit has 3. Both are quite fun, even with 2 people.
Disco I couldn't get to work, I think I was doing it wrong.

The 240 items you collect with medals include character cards, game tips, and other micro-games, like from WarioWare, including a wave-sound maker with a story, a crane-machine, shaved-ice recipe, and numerous other things.

Two games (Design and Pirate) appeared at E3 2011 as tech demos.

Miiversketch is like Sketch, but you have one minute to draw a word before it is posted to a Miiverse sub-community automatically.
 

Shikamaru Ninja

任天堂 の 忍者
But they obviously started as tech demos, which was my point. This shit looks like left overs from old E3s with a Wario skin on top. I don't consider that worthy of a retail release in this decade.

But that's exactly how game mechanics are developed. Programmers experimenting on stuff. Variety games obviously have their formula in how they present it to you.
 
There's 16 games, 240 items to collect, and Miiversketch.

12 games are single player, two of which have 2-player mutli-play (Bowling and Design).

Most of the other games have multiple modes or stages (at least 3-6). Patchwork has around 100 puzzles. Bird only has one stage, but it is kind of a high score/never ending game.

Sketch has a tonne of words, have played for a couple of hours and never seen a double.
Island has 4 stages. Fruit has 3. Both are quite fun, even with 2 people.
Disco I couldn't get to work, I think I was doing it wrong.

The 240 items you collect with medals include character cards, game tips, and other micro-games, like from WarioWare, including a wave-sound maker with a story, a crane-machine, shaved-ice recipe, and numerous other things.

Two games (Design and Pirate) appeared at E3 2011 as tech demos.

Miiversketch is like Sketch, but you have one minute to draw a word before it is posted to a Miiverse sub-community automatically.

Seems like it could be a fine digital game. Find it really hard to see software like this as being worthy of more money than the average XBLA/PSN game though. Obviously there's no reason to never release it, but on disc seems redundant.
 
This game looks a lot more creative than the garbage most people on here pay $60 for. And Nintendoland was the most fun I had with a game last year, so bring it on.
 
Seems like it could be a fine digital game. Find it really hard to see software like this as being worthy of more money than the average XBLA/PSN game though. Obviously there's no reason to never release it, but on disc seems redundant.

I paid about $42 (below RRP) and have gotten ~11 hours of fun out of it in a week, which is not a bad return on investment, in my opinion.
 

AzaK

Member
Yes and release W101 instead

This. Get rid of that rubbish Game and Wario stuff and get some real games out for your real current audience which is the more core gamer. They haven't hit the mainstream, party, family set yet which I assume is where that game is better suited.
 

Shikamaru Ninja

任天堂 の 忍者
Seems like it could be a fine digital game. Find it really hard to see software like this as being worthy of more money than the average XBLA/PSN game though. Obviously there's no reason to never release it, but on disc seems redundant.

It's released on both digital and retail kiosk. What's the problem guy? Nintendo would never release a major game digital only. It's too risky for their audience of soccer moms.
 
It's released on both digital and retail kiosk. What's the problem guy? Nintendo would never release a major game digital only. It's too risky for their audience of soccer moms.

Because when you release something in retail there's the expectation it has more depth than Angry Birds. Unless its Angry Birds Triology, I guess.
 
i think you're confusing a retail release with the pricing.

Apparently it was $50 in Japan?

I know Japan always gets higher prices but no way something of this level can be sold above...$20 at a stretch. $15 as a download seems like a good price.
 
Apparently it was $50 in Japan?

I know Japan always gets higher prices but no way something of this level can be sold above...$20 at a stretch. $15 as a download seems like a good price.

i'd say $30-40 based on what i've seen. it's a mini game collection, but it doesn't seem to be lacking for content like Wii Sports/Play. several could probably be charged for downloadable titles on their own.
 

Darryl

Banned
Apparently it was $50 in Japan?

I know Japan always gets higher prices but no way something of this level can be sold above...$20 at a stretch. $15 as a download seems like a good price.

As sad as it is, I only jumped in on Rhythm Heaven Fever when it was $10~. I'd buy this for $35 new at the most. It does look like it was worth the full price. I wouldn't blame them for trying. At the minimum it'd help fill the store shelves out with games.
 

Madouu

Member
20k+ people in Japan wanted it, it is a failure for Nintendo's expectations but to say that noone wanted it is not just hyperbole, it's simply wrong.

If Nintendo Land was a huge success, just like Wii Sports was (and no I'm not comparing the game design philosophy behind both games), I think Game & Wario would've done way better.

So to answer your question, no they shouldn't cancel its release obviously, but one thing is sure, price for games like these needs to be adjusted, and adjusted drastically because the market perception for the genre and the price people are willing to pay for it has also changed.

On a personal level, I'm interested in the game. It does look fun but I'm obviously not willing to pay $60 for it.
 

Boney

Banned
But they obviously started as tech demos, which was my point. This shit looks like left overs from old E3s with a Wario skin on top. I don't consider that worthy of a retail release in this decade.
Guess nintendo should stop releasing games altogether if tech demos are so terrible for you
 

Onesimos

Member
Too much knee-jerking reactions from the denizens here just because of low sales from one country (Japan). Nintendo will not cancel Game & Wario overseas regardless of a few people on this forum.
 
Guess nintendo should stop releasing games altogether if tech demos are so terrible for you

No idea what this post means.

Is this where you try and equate something like Mario Galaxy, which started as experiments, to something like Game and Wario?
Too much knee-jerking reactions from the denizens here just because of low sales from one country (Japan). Nintendo will not cancel Game & Wario overseas regardless of a few people on this forum.

Nobody thinks their decision will be made by GAF, but congratulations on being very defensive. People shouldn't give their opinions online cos Nintendo doesn't listen, sound logic.
 

Drago

Member
Whenever it does come over, I hope they strongly reconsider a higher price. Putting it out at $50 to $60 would mean instant death for the game (but being a WiiU game, that's gonna happen anyways) but I'm sure putting it out for $30 or at least $40 would move more units near launch.

I'm probably not gonna pick it up until it goes below $20, but I don't expect that price at launch whatsoever
 

bon

Member
iOS has ruined the gaming community.

"bluh bluh bluh everthing's too expensive *burp* all games should be compared to angry bird *burp*"
 
I'm torn... I don't want there to be LESS Wii U games... but Game and Wario didn't interest me in the least, and even if they do bring it over... I'm not likely to put money down on a copy.
 
Localization costs of a game like this will be minimal at best. This is a ludicrous thread.

Not to mention that in all likelihood the localization is mostly finished already.

Not sure if you guys know this, but localization isn't the only cost associated with bringing something to a different region. Remember when Mother 1 (after already having been fully localized and packaged) was kept from being released stateside at the last minute because someone finally realized it wouldn't sell due to the SNES being out or whatever?

Yeah.
 

Javier

Member
Not sure if you guys know this, but localization isn't the only cost associated with bringing something to a different region. Remember when Mother 1 (after already having been fully localized and packaged) was kept from being released stateside at the last minute because someone finally realized it wouldn't sell due to the SNES being out or whatever?

Yeah.
Well, good thing the Wii U's successor is the least of the problems here.
 
20k+ people in Japan wanted it, it is a failure for Nintendo's expectations but to say that noone wanted it is not just hyperbole, it's simply wrong.

If Nintendo Land was a huge success, just like Wii Sports was (and no I'm not comparing the game design philosophy behind both games), I think Game & Wario would've done way better.

So to answer your question, no they shouldn't cancel its release obviously, but one thing is sure, price for games like these needs to be adjusted, and adjusted drastically because the market perception for the genre and the price people are willing to pay for it has also changed.

On a personal level, I'm interested in the game. It does look fun but I'm obviously not willing to pay $60 for it.

We also have to remember that the Wii U has only sold 834,000 units in Japan so far. While 24,000 for its first week may be very low, it's not as catastrophic as people are saying, especially if it has the possibility to appeal to the Western + European market, or if it has any legs at all.

I imagine that the production / localization budget for a minigame compilation can't be very high at all. So withholding it from other regions just seems like fundamentally backwards thinking. The Wii U needs all the support it can get. ALL the support.
 

zroid

Banned
Not sure if you guys know this, but localization isn't the only cost associated with bringing something to a different region. Remember when Mother 1 (after already having been fully localized and packaged) was kept from being released stateside at the last minute because someone finally realized it wouldn't sell due to the SNES being out or whatever?

Yeah.

So you're saying releasing a new IP in the 90s (when not releasing a game in the West because it was "too hard for Americans" was considered a sound decision) on expensive to produce cartridges, no less, is equitable with printing and shipping discs of a game bearing a recognizable character and series on a brand new console in the middle of a game drought.

Yup, exactly the same thing.
 
No desire to get the game, but it'd be pretty dumb not to ship an already-developed game to a starving console.

Oh, and "Dave Melter" worries me. I imagine him as some sort of Batman vigilante that sees a signal in the air any time there's a Wii U thread.
 
We also have to remember that the Wii U has only sold 834,000 units in Japan so far. While 22,000 for its first week may be very low, it's not as catastrophic as people are saying, especially if it has the possibility to appeal to the Western + European market, or if it has any legs at all.

I imagine that the production budget for a minigame compilation can't be very high. Withholding it from other regions just seems like fundamentally backwards thinking. The Wii U needs all the support it can get. ALL the support.

Game sold to 2.6% of the install base @ launch week and ~20% of its shipment.

I'm not disagreeing, just saying.
 

Meier

Member
Not sure if you guys know this, but localization isn't the only cost associated with bringing something to a different region. Remember when Mother 1 (after already having been fully localized and packaged) was kept from being released stateside at the last minute because someone finally realized it wouldn't sell due to the SNES being out or whatever?

Yeah.

Umm, this is not even a remotely comparable comparison. They're from different eras. Even if the game is sold at a lower price, Nintendo would profit from its release in any location, especially North America, due to the fact they only share profits with the retailers. WarioWare was only $20 when GBA titles were $30. I see no reason why this couldn't be sold at $30-$40 and be moderately successful. Nintendo is desperate for first party content on the system.
 
Wasn't disagreeing. If anything it should be more. Angry Birds is at least 1/10th as good as the average $60 title.

My point, even if you aren't disagreeing, that the under-pricing and success of that game (even if they are related) has resulted in a devaluing of more expensive titles across all video game mediums.
 
My point, even if you aren't disagreeing, that the under-pricing and success of that game (even if they are related) has resulted in a devaluing of more expensive titles across all video game mediums.

More range in pricing is a good thing for consumers and should be embraced by console publishers. There is no reason whatsoever to have your "budget" titles on consoles still cost 20x more than iOS games when they're of comparable depth.
 

MisterHero

Super Member
Hey guys Game & Wario sold pretty crappily. Cancel all other versions.

Hey guys EarthBound and other JRPGs sold pretty crappily. GODDAMIT GIVE ME MY NICHE RPG.
 
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