As I sit here playing Final Fantasy XII, I was thinking about my "Best" & "Worst JRPG Characters" threads. It seems there is a clear divide on what makes a good story and character.
So, for this thread, I ask you: What makes a good JRPG, story-wise? Do you prefer a dialogue-heavy "theme" story with lots of depth and folklore, and contains a very specific plot? Do you prefer a more character-driven story where the characters drive the plot forward, rather than the plot moving itself forward?
For a "theme" story, think XII, or SaGa Frontier 2: a story where unique characters exist within it, but it's less about the characters, and more about the world around them and everything that happens in that world. These are the JRPG's that focus on more global themes; stuff like politics, power struggles between kingdoms/nations, espionage, secret societies, "new world orders", royal hierarchy vs. democratic republic, etc. The characters in these types of stories all have specific roles to play in that story, and usually never venture outside of said roles. The worlds in these stories are elaborate, with a given history in every location. Every location has it's own folklore, culture, and verbiage. Usually, the plot is trying to drive the gamer towards a specific conclusion, a certain point, a certain lesson, if you will. These games are remembered less for the character in them, and more for the plots, and the themes within them.
With more character-driven plots, the characters essentially are the story. Think games like Kingdom Hearts, Eternal Sonata, Final Fantasy IX, X & XIII, etc; the characters are the main focus, and nothing happens in the story until the character makes it happen. As a result, you tend to never really know where the story is going until near the end. The characters are meant to show emotional, physical, mental, and/or psychological growth. As the characters grow, their roles in the plot change, depending on whatever actions the characters take. The characters' goals tend to focus around love, family, relationships, strength, etc. There is usually very little depth in the worlds where the plots take place (unless you make a half-ass effort at it, in XIII's case). Usually, the plot itself uses very familiar tropes, and isn't trying to lead the gamer to a conclusion. These games tend to have very memorable characters while having typical stories.
So, yeah. I hope that was coherent. Discuss away...
So, for this thread, I ask you: What makes a good JRPG, story-wise? Do you prefer a dialogue-heavy "theme" story with lots of depth and folklore, and contains a very specific plot? Do you prefer a more character-driven story where the characters drive the plot forward, rather than the plot moving itself forward?
For a "theme" story, think XII, or SaGa Frontier 2: a story where unique characters exist within it, but it's less about the characters, and more about the world around them and everything that happens in that world. These are the JRPG's that focus on more global themes; stuff like politics, power struggles between kingdoms/nations, espionage, secret societies, "new world orders", royal hierarchy vs. democratic republic, etc. The characters in these types of stories all have specific roles to play in that story, and usually never venture outside of said roles. The worlds in these stories are elaborate, with a given history in every location. Every location has it's own folklore, culture, and verbiage. Usually, the plot is trying to drive the gamer towards a specific conclusion, a certain point, a certain lesson, if you will. These games are remembered less for the character in them, and more for the plots, and the themes within them.
With more character-driven plots, the characters essentially are the story. Think games like Kingdom Hearts, Eternal Sonata, Final Fantasy IX, X & XIII, etc; the characters are the main focus, and nothing happens in the story until the character makes it happen. As a result, you tend to never really know where the story is going until near the end. The characters are meant to show emotional, physical, mental, and/or psychological growth. As the characters grow, their roles in the plot change, depending on whatever actions the characters take. The characters' goals tend to focus around love, family, relationships, strength, etc. There is usually very little depth in the worlds where the plots take place (unless you make a half-ass effort at it, in XIII's case). Usually, the plot itself uses very familiar tropes, and isn't trying to lead the gamer to a conclusion. These games tend to have very memorable characters while having typical stories.
So, yeah. I hope that was coherent. Discuss away...