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Xbox boss says hardware analysis between consoles is “meaningless”

Source?

EDIT: You do realize Gaikai is a cloud-based service, right? Their entire business is "the cloud."

And Azure IS the cloud. Which is why it has it's own datacenters, unlike Gaikai, who rents out server space from datacenters (which means it's not really a cloud, but a service run on the cloud).
 
And so is Azure. And Azure is a much, much bigger business. Which is why it has it's own datacenters, unlike Gaikai, who rents out server space from datacenters (which means it's not really a cloud, but a service run on the cloud).

And the datacenters have Geforces to give the Gaikai service?.
 

cartridge

Banned
And so is Azure. And Azure is a much, much bigger business. Which is why it has it's own datacenters, unlike Gaikai, who rents out server space from datacenters (which means it's not really a cloud, but a service run on the cloud).

How do you know Sony hasn't invested in more servers? How do you know they don't have a datacenter? Do you work for Gaikai?

I asked for a source. Unless you've got one, you're really in no position to comment on Gaikai's capacity.
 
And Azure IS the cloud. Which is why it has it's own datacenters, unlike Gaikai, who rents out server space from datacenters (which means it's not really a cloud, but a service run on the cloud).

You did not answer his question. What is preventing Sony from renting the same amount of servers? And you do realize that Microsoft's Azure cloud doesn't feature GPU computing?

Are people forgetting PS4 will also have "the cloud"? Gaikai ring a bell?

True, it's so easy for Sony to do similar things that this really isn't an "advantage" for Microsoft over the competition.
 
GAF 2013 reminds me so much of the 2006 edition, except the target of jabs was Sony at the time.
Still, I don't think the specs advantage will matter that much at all. As proven by games like Quantum Break, the One is really a powerful machine, capable of producing AMAZING visuals. The differences will be minimal, imo, and won't convince a Halo fan, for exemple, of changing camps.

Lol, all we saw was a CG trailer. Until we see some gameplay, that is still up for judgement.
 
GAF 2013 reminds me so much of the 2006 edition, except the target of jabs was Sony at the time.
Still, I don't think the specs advantage will matter that much at all. As proven by games like Quantum Break, the One is really a powerful machine, capable of producing AMAZING visuals. The differences will be minimal, imo, and won't convince a Halo fan, for exemple, of changing camps.

First of all, no gameplay was seen. Second, nobody denies that the Xbox One will produce nice visuals. But the Xbox One does not exist in a vacuum. It will be compared to the PS4, and we have very nice ways/tools to do this today. If the PS4 has better smoke, lighting, particle effects or other advantages in many games, people will notice it. And it will hurt the Xbox. They will also notice that the PS4 is available for $100 less. Halo won't be enough to prevent people from changing sides imo.
 

cartridge

Banned
You know this how?

He doesn't know. *

Have a look at Gaikai's massive client list (copy/pasted from Wiki)


June 17, 2010: Electronic Arts[31]
July 20, 2010: Intel[32]
July 20, 2010: Limelight Networks[32]
March 8, 2011: Video Games Blogger[33]
April 5, 2011: Bigfoot Networks[34]
June 2, 2011: The Escapist[35]
June 8, 2011: Gamer4Eva
June 8, 2011: Eurogamer[36]
June 21, 2011: Walmart[37]
July 5, 2011: Capcom[38]
August 22, 2011: CD Projekt[39]
October 11, 2011: Level 3 Communications[40]
October 20, 2011: YouTube[41]
January 4, 2012: Best Buy[41]
January 4, 2012: Ubisoft[41]
January 10, 2012: LG Electronics[42]
January 12, 2012: Green Man Gaming[43]
March 2, 2012: GAME[44]
March 8, 2012: Warner Bros.[45]
April 30, 2012: Gamesload[46]
May 2, 2012: WikiPad[47]
May 15, 2012: Nvidia[48]
May 15, 2012: Meteor Entertainment[49]
May 22, 2012: Autodesk[50]
June 4, 2012: En Masse[51]
June 5, 2012: Samsung[52]
June 6, 2012: Machinima[53]
 

aronmayo2

Banned
How do you know Sony hasn't invested in more servers? How do you know they don't have a datacenter? Do you work for Gaikai?

I asked for a source. Unless you've got one, you're really in no position to comment on Gaikai's capacity.

I find it hard to believe Sony could afford to set up a similar network. Microsoft is apparently spending over 1 billion on the new Xbox Live network - which includes new data centres in many new countries. Sony doesn't really have that kind of cash lying around - almost every division is in serious trouble at the company. They're not consolidating because they're smart - they're consolidating because divisions are breaking down due to poor-selling, overpriced products. They don't need the best cloud network to compete and they already have Gaikai....which is probably good enough.
 

cartridge

Banned
I find it hard to believe Sony could afford to set up a similar network. Microsoft is apparently spending over 1 billion on the new Xbox Live network - which includes new data centres in many new countries. Sony doesn't really have that kind of cash lying around - almost every division is in serious trouble at the company. They're not consolidating because they're smart - they're consolidating because divisions are breaking down due to poor-selling, overpriced products. They don't need the best cloud network to compete and they already have Gaikai....which is probably good enough.

What you find hard to believe based on third hand information, and what are facts are not the same. When one of you MS stooges got a source, feel free to comment on their capacities.
 

benny_a

extra source of jiggaflops
I find it hard to believe Sony could afford to set up a similar network. Microsoft is apparently spending over 1 billion on the new Xbox Live network - which includes new data centres in many new countries. Sony doesn't really have that kind of cash lying around - almost every division is in serious trouble at the company. They're not consolidating because they're smart - they're consolidating because divisions are breaking down due to poor-selling, overpriced products. They don't need the best cloud network to compete and they already have Gaikai....which is probably good enough.
Gaikai was purchased quite recently in the company's history. And that was for a tangible product that I was using in 2010 and 2011.

The question isn't whether or not they could (they demonstrated to pay money for stuff that they think will help them), but whether or not it would be wise for Sony to build data centers if all they are offering are various entertainment things.

In addition to that there was Joystiq interview with Dave Perry (I think back in 2009 or '10) with a dream network he was envisioning and Sony is currently bankrolling that.
 
What you find hard to believe based on third hand information, and what are facts are not the same. When one of you MS stooges got a source, feel free to comment on their capacities.

Alternatively, give a source that states that Sony HAS cloud infrastructure and does not rent out from those who do?

Unfortunately, the big providers don't really provide numbers. Point is, whether you like it or not, Azure is owned and operated by MS, and is a lot bigger than everything that's not AWS or Google's own cloud.
 

benny_a

extra source of jiggaflops
wasn't the sorcery footage 'in engine'? usually in engine = expect a downgrade in game doesn't it?
Oh for sure. It was a non-interactive in-engine part. The actual game will be downgraded, as it's not necessary to use for example these high LOD models for the gameplay. If it's downgraded beyond the obvious downgrade that you just do to not be wasteful is just speculation at this point.

The difference between it and The Dark Sorcerer demo was that The Dark Sorcerer was just a tech demo that was interactive (they played around with the light sources and such at their booth) and isn't going to be a game.
 

TheKayle

Banned
What you find hard to believe based on third hand information, and what are facts are not the same. When one of you MS stooges got a source, feel free to comment on their capacities.

gaikai used to rent server and continue to do it

are 300 server all in rent

google is there to search for it
 

Deraj

Member
Yoshida talking PS4 clouds in an article from Polygon..

Shuhei Yoshida says that the PlayStation 4 can tap into similar technology, offloading processes that are typically handled locally to the cloud.

Yoshida said that "of course" PS4 developers will be able to take advantage of cloud-based computing for their titles.

"Linking, matchmaking... there are already many computations being done on the cloud side," Yoshida said, adding that there are limitations to what processes can be offloaded to a remote computer, due to latency and bandwidth.

Asked whether cloud-based computing technology would face issues of adoption, since Sony does not require an online connection for PS4, Yoshida said, "No."

"We don't believe every title needs that," he said. "But if your title needs [an] online connection to provide some online features: Go for it."

http://www.polygon.com/2013/6/12/4424022/sony-shuhei-yoshida-says-ps4-cloud-computing-calculations
 

Sean*O

Member
MS can buy a $billion in datacenters and servers, Sony can let others buy datacenters and servers and rent cloud service, scaling as needed and probably spend a lot less doing it. One has to buy the real estate and the other does not. MS will have to pay to keep servers current, Sony may not as the host probably would.

Where's the advantage? Commercial Real Estate holdings and used equipment sales?
 

Famassu

Member
cool, I didn't realise that
You also have to look at QD's track record when it comes to tech demos vs. real games. They did a similar "casting" tech demo for PS3 before PS3's launch and they have long since surpassed that. There's no reason to think there'd be a noticeable downgrade in whatever their actual PS4 game is (or a downgrade at all, maybe even an upgrade as they work on the platform longer)
 
MS can buy a $billion in datacenters and servers, Sony can let others buy datacenters and servers and rent cloud service, scaling as needed and probably spend a lot less doing it. One has to buy the real estate and the other does not. MS will have to pay to keep servers current, Sony may not as the host probably would.

Where's the advantage? Commercial Real Estate holdings and used equipment sales?

Advantage: What non-gaming data gets mined by the servers, and what you do with it.

There's a reason why Kinect is mandatory, and that's certainly not scanning barcodes.
 

Amir0x

Banned
This is correct to a certain point. Once the resolution gets high enough it's starts taking a toll on the VRAM (or in this case the unified memory pool) but if a game was running 1080p at 60 FPS at 4 GB going to 8 GB will not help the frame rate at all on the other hand if a game was running at 1080p with 30 FPS and the VRAM was tapped out at 4GB than adding VRAM definitely helps the framerate.

A good way to see this is with the multi-monitor setups people have or the new 4K displays. Most of the current gen cards run out of VRAM before the processing power is tapped out. Take a look at these benchmarks http://www.anandtech.com/show/7120/some-quick-gaming-numbers-at-4k-max-settings , you can see that in a lot of these benchmarks the 7950 performs better than a GTX 680 even though GTX 680 is the faster card, the reason that is happening is the 2 GB VRAM is too little to drive those resolutions.

Back to the PS4, I don't think we will have VRAM problems until the GPU starts doing some heavy duty compute processing. Cerny said in his presentation that they specifically made the RAM easy to work with so developers don't have to feel like they are solving a puzzle. On the other hand Sony doesn't want the console to stop evolving within the first few years so they beefed up the GPU so that the developers who want to go the extra mile have an option to push the system further. Cerny specifically mentioned modifications to the GPU was to make the compute performance stronger.

As for going to 8 GB over 4 GB of RAM, Sony should absolutely thank Gearbox for talking some sense into them. With only 4 GB of RAM I think Sony's console would have been tapped out in ~2 years. Some games on the PC are already pushing VRAM usage to 3 GB+. I know BF3 and Skyrim with mods has some really high VRAM usage and those games bring even the strongest systems to their knees.

I have no idea what the Xbox One has planned because they are so secretive about their consoles specifications.

Thanks for yet another informative post on the subject. I'm glad to know it may at least have some impact, given the right conditions, because it is important to me as the gen goes on that more developers try to target 60fps if possible.
 
Thanks for yet another informative post on the subject. I'm glad to know it may at least have some impact, given the right conditions, because it is important to me as the gen goes on that more developers try to target 60fps if possible.

I would bet the memory bus and bandwidth has more to do with it then the memory space. 256 bits on 680 and 384 bit on 7950.
A 4k deferred renderer would need like 127MB for a the minimal 4 rendertargets at 4k resolution

680GTX = 192 GB/sec
7950 = 240GB/sec

The 7950 has 25% more bandwidth at those resolution you need to move data around quickly not store more data.
Because of the 25% higher bandwidth the 7950 probably also has that 25% fps advantage 12fps for the 680 vs the 15 fps of the 7950.

I remembered that Dirt 3 uses Forward+.
AMD used it to demo the LEO demo.
It doesn't need that many rendertarget so less data to shuffle around.
Maybe that is why it can reach such high fps count on 4k resolution.
 

Zok310

Banned
I find it hard to believe Sony could afford to set up a similar network. Microsoft is apparently spending over 1 billion on the new Xbox Live network - which includes new data centres in many new countries. Sony doesn't really have that kind of cash lying around - almost every division is in serious trouble at the company. They're not consolidating because they're smart - they're consolidating because divisions are breaking down due to poor-selling, overpriced products. They don't need the best cloud network to compete and they already have Gaikai....which is probably good enough.

If the ps4 proves anything, it's that Sony don't need a billion dollars to make a better product or service.
 

eival

Junior Member
id love for someone to ask a MS rep why they couldn't of offloaded the apps and secondary OS to the cloud and have atleast 7 of their 8 gigs of ram availible to just games like the PS4. rather than the other way around..

would love to see the PR from behind the camera shut down that interview
 
id love for someone to ask a MS rep why they couldn't of offloaded the apps and secondary OS to the cloud and have atleast 7 of their 8 gigs of ram availible to just games like the PS4. rather than the other way around..

would love to see the PR from behind the camera shut down that interview

How would you offer the 24 hour offline mode then?
Or the no drm they have right now?
 
Gemüsepizza;67644596 said:
First of all, no gameplay was seen. Second, nobody denies that the Xbox One will produce nice visuals. But the Xbox One does not exist in a vacuum. It will be compared to the PS4, and we have very nice ways/tools to do this today. If the PS4 has better smoke, lighting, particle effects or other advantages in many games, people will notice it. And it will hurt the Xbox. They will also notice that the PS4 is available for $100 less. Halo won't be enough to prevent people from changing sides imo.

The XB1 could end up in the same role as Nintendo: with a console people buy for the exclusives, but get all the multi-plats on the higher-tech competition. And I'd put the Gamepad above the Kinect in added value.
 

flattie

Member
I find it hard to believe Sony could afford to set up a similar network. Microsoft is apparently spending over 1 billion on the new Xbox Live network - which includes new data centres in many new countries. Sony doesn't really have that kind of cash lying around - almost every division is in serious trouble at the company. They're not consolidating because they're smart - they're consolidating because divisions are breaking down due to poor-selling, overpriced products. They don't need the best cloud network to compete and they already have Gaikai....which is probably good enough.

This angle was quite common at the end of last year, except people were saying Sony were in no position, financially, to produce a more powerful piece of hardware than MS. See how that turned out.

Don't forget also, that Sony fronted up just under $400m for Gaikai, which doesn't take into account any expansion/development. Hardly a small inverstment and that's before you consider the investment in first party games.

And I'm sure MS said that $1b was for X1 game development - not just the network.
 

charsace

Member
If the ps4 proves anything, it's that Sony don't need a billion dollars to make a better product or service.

Neither product is out yet. How do you which is better?

The XB1 could end up in the same role as Nintendo: with a console people buy for the exclusives, but get all the multi-plats on the higher-tech competition. And I'd put the Gamepad above the Kinect in added value.
There isn't a big enough technology gap between the systems for this to happen.
 
Upgraded specs are being talked about again on B3D. When is everyone going to learn to let this go? I thought we were past that stage? It's getting desperate now.

Do people really think MS can make such drastic changes this late? I see 12GB RAM and higher clock speeds mentioned. :lol.
 

ekim

Member
Upgraded specs are being talked about again on B3D. When is everyone going to learn to let this go? I thought we were past that stage? It's getting desperate now.

Do people really think MS can make such drastic changes this late? I see 12GB RAM and higher clock speeds mentioned. :lol.

Yeah just seen it. As much as I would love this to be true, it's VERY unrealistic.
 
Upgraded specs are being talked about again on B3D. When is everyone going to learn to let this go? I thought we were past that stage? It's getting desperate now.

Do people really think MS can make such drastic changes this late? I see 12GB RAM and higher clock speeds mentioned. :lol.

lol, what a shame. I had high hopes for the site's technical ability.
 

ekim

Member
lol, what a shame. I had high hopes for the site's technical ability.

Obviously someone has multiple independent and good sources for this over there. A slight upclock might be in the realm of possibility but no way they are upping to 12 GB of RAM.
 

Pistolero

Member
Obviously someone has multiple independent and good sources for this over there. A slight upclock might be in the realm of possibility but no way they are upping to 12 GB of RAM.

There is ZERO added value in getting 12 GB of RAM, unless you put in a GPU with double the power there. They could -I don't know whether they started manufacturing or not- increase memory, but that would serve marketing purposes, if anything. Now, an upclock is feasible...
But MS should be careful here, a RROD like situation and Sony is gonna walk over their corpse Machette style...
 

Halvie

Banned
This angle was quite common at the end of last year, except people were saying Sony were in no position, financially, to produce a more powerful piece of hardware than MS. See how that turned out.

Don't forget also, that Sony fronted up just under $400m for Gaikai, which doesn't take into account any expansion/development. Hardly a small inverstment and that's before you consider the investment in first party games.

And I'm sure MS said that $1b was for X1 game development - not just the network.

True, but if xbone is supposed to only be ~4x the 360 isn't that about the weakest power bumper ever, especially after 8 years? If their effort is a bit half-assed it doesn't seem that unbelievable that Sony can put something out that is more powerful.
 

jaypah

Member
Upgraded specs are being talked about again on B3D. When is everyone going to learn to let this go? I thought we were past that stage? It's getting desperate now.

Do people really think MS can make such drastic changes this late? I see 12GB RAM and higher clock speeds mentioned. :lol.

I don't understand why people can't just accept that the X1 is what it is. If the PS4 being more powerful is driving you crazy then build a PC and be done with it.
 

Halvie

Banned
I don't understand why people can't just accept that the X1 is what it is. If the PS4 being more powerful is driving you crazy then build a PC and be done with it.

8 years / 4x the power

as excited as I am for both consoles, that is pretty fucking disappointing. a lot of the games do look impressive, but doesn't change anything.
 

Ushae

Banned
What you find hard to believe based on third hand information, and what are facts are not the same. When one of you MS stooges got a source, feel free to comment on their capacities.

Dude just google Azure, I can't believe your trying to debate this point. Gaikai is a good service, but no where near the capacity/quality Azure has.
 

EvB

Member
Source?

EDIT: You do realize Gaikai is a cloud-based service, right? Their entire business is "the cloud."

You do realise that Gaikai is actually a selection of patented browser plugins for low latency video encoding/decoding?

It actually has nothing to do with Servers or graphics cards or whatnot.
That was just one thing that the patents can deliver, the purchase of Gaikai is more than likely going to be used to stream Sony games to Sony TVs.
 

Ushae

Banned
There is ZERO added value in getting 12 GB of RAM, unless you put in a GPU with double the power there. They could -I don't know whether they started manufacturing or not- increase memory, but that would serve marketing purposes, if anything. Now, an upclock is feasible...
But MS should be careful here, a RROD like situation and Sony is gonna walk over their corpse Machette style...

This is an interesting point I'd like to ask about. With regards to RAM/GPU .. does anyone know what the performance is how much of the RAM each GPU could use up? Or is this information too specific until release at least?
 
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