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Shadowrun Returns |OT| Never, ever cut a deal with a dragon.

cj_iwakura

Member
dragonfallLaunchCapsuleWeb.jpg


Release Info
2/28/2013
$14.99, via Steam.
Trailer

Story
MAN MEETS MAGIC & MACHINE. The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Unchecked advances in technology have blurred the line between man and machine. Great dragons play humanity for pawns, while ruthless corporations bleed the world dry. In this new reality of elves and trolls, corporate arcologies and terrifying new magics, anything is possible… for a price. And when the powerful and the desperate need a job done, they turn to shadowrunners: mercenaries, living on the fringes of society, surviving day-by-day on skill and instinct alone.

BERLIN. The Flux-State: a stable anarchy enforced by an ever-shifting coalition of megacorps, political factions, and savvy power players. A place where almost anything goes, and the right connections can be the difference between success and starvation. Dangerous jobs abound and there’s no better place to earn a quick payday – provided you live long enough to spend it. For you and your team of battle-scarred runners, it’s just another day in the Free City of Berlin.

But a new threat is rising, one that could mean untold chaos and devastation. The only clue: whispers of the DRAGONFALL, a long-forgotten event from the earliest days of the Awakened world. As you find yourself drawn into a maze of veiled dangers and strange machinations, you will come face-to-face with a grim spectre of the past… and alter the course of Berlin’s future.

Screens


(Original game info below)

TvDCZMf.jpg


Release Info
7/25/2013
$17.99, PC, only via Steam
(This is due to a Microsoft licensing limitation, as I understand it.)

History (Tabletop Lore)

ks_header_world.jpg


Created almost 25 years ago, Shadowrun remains one of the most original and cherished role-playing settings. The game world’s origin story mashes-up the dystopian Cyberpunk future of a Blade Runner with the high fantasy creatures and races of a Lords of the Rings in an organic way that produces iconic characters, environments, and situations.

Here's how it works:

According to the Mayan Calendar (and lots of tabloids), the world will end on December 21, 2012. It’s part a 5,200 year cycle of death and rebirth that, in Shadowrun, actually charts the ebb and flow of magic from the Earth. So, on 12/21/12 magic will return, end this world, and wreak holy havoc while starting the next. Aboriginal cultures, who maintained their mystical traditions, are the first to feel the return of magic and use their newfound power to reshape the political, financial, and physical world around them.

As the magic increases, Elf and Dwarf babies are born to very surprised parents who carry the right combination of long-dormant genes. But all of these events pale in comparison to the horror of "goblinization", which painfully reshapes the teenage bodies of those unlucky enough to carry dominant Ork or Troll genes. And then the first Great Dragon rises from its 5,200 yearlong hibernation and circles over Tokyo, signaling that the world has truly Awakened.

Fast forward two generations, to a world transformed not only by the growth of magic but by the acceleration of cyber technology—a continual effort to improve upon the gifts that nature gave humanity; by the inevitable maturation of the World Wide Web into the Matrix—a network directly accessible by the human brain; and by the near elimination of governments as they are replaced megacorporations—monolithic entities who see only customers, not citizens.

And moving through the dark shadows cast by the gleaming towers of the corps, are Shadowrunners – disposable assets and corporate pawns scratching out a living using a combination of technology, magic, and street smarts. Shadowrunners live between the cracks and operate outside the law, doing the dirty work that corporate wage-slaves won’t soil their hands with and occasionally acting as the only protection the citizenry can turn to.

Welcome to the world of Shadowrun, where man meets magic and machine.

History (Games)

HG101 Article

shadowrun-snes.jpg

(SNES,1993)

The Super Nintendo version of Shadowrun was developed by Australian development company Beam Software (also known as Melbourne House, which later became Krome Studios Melbourne) and published by Data East.

As soon as you begin the game, the first thing you see is your character, Jake, get ruthlessly murdered by a group of street thugs. Shortly after the thugs clear the scene, a fox crawls from the shadows, enchants his body, shapeshifts into a woman and runs away. The game starts when the morticians are putting you on ice. As soon as they leave the room, you awaken from your slumber, apparently unharmed despite being riddled with bullets just moments earlier. And as luck would have it, you've completely lost your memory. So after freaking out the morgue guys, you escape, and need to solve a number of problems: Who are you? Who was the transforming fox chick? Why are there random snipers on the street shooting at you? Who is this man named Drake? And most bafflingly, why are talking dogs advising you of your destiny?

Shadowrun SNES is an odd mixture of PC-style point n' click adventure games with role playing mechanics. Although you directly control your character with the directional pad, you can call up a cursor at any moment to look at your surroundings or interact with them.

shadowrun-12.png
shadowrun-10.png


(Sega Genesis, 1993)

shadowrungen-5.png

The Genesis version of Shadowrun was developed by Blue Sky Software, who also did the 16-bit Jurassic Park games for Sega, along with the Vectorman titles. It's a very, very different game, but the setting and mood is still pretty much the same.

In the Genesis Shadowrun, you take on the role of a young man named Joshua. Before you begin the game, you're prompted to choose from one of three different character classes. Samurai are most suited for combat, Deckers are the best for jacking in the Matrix, and Shamans are the best magicians. Much like the SNES version, you can hire shadowrunners to do certain jobs for you, so you can choose to be a Samurai and just contract Deckers or Shamans to help out.

shadowrungen-4.png



shadowrun-mcd.jpg

(Sega CD, 1994)

One of the last Sega CD games ever made, and certainly one of the rarest.

Most English speaking Shadowrun fans are pretty familiar with the SNES and Genesis versions, but there was a Mega CD installment released only in Japan that's completely different from the others. Created by Compile in conjunction with Group SNE, the role playing company that published the Shadowrun game books in Japan, the Mega CD version is part digital novel, part RPG.

The game is broken up into several chapters, and focuses on a group of four Shadowrunners in Tokyo, a long ways from the Seattle setting of the previous games. The investigation scenes are much like Snatcher, with a single still picture representing the location and little portraits of the people you can talk to. Everything is menu-based, but is all incredibly simple. Most of the time is spent interrogating people, but you can't choose what to ask about - all you do is select the "talk" icon over and over and over, until more options open up. There are no items to use or puzzles to solve - these scenes are even less of a game than Snatcher was.

shadowrunmcd-17.png


It has a dice-based battle system, and a very unique visual novel format, so if you like some JRPG in your Shadowrunning, this may be right up your alley.

220px-Shadowrun_box_art_2.jpg

(Xbox 360/PC, 2007)

An online-only FPS loosely based on the Shadowrun universe, and I do mean loosely. Hardly a bad game on its own merits, but it has almost nothing in common with the RPG.

LevP0b7.jpg



Classes
Specialists in long-range magic use, often comprised of Elves, but not always.

Why fight it when you can hack it? Any decent Shadowrun team wanting to avoid a fight always has a Decker handy.

Both the necessary muscle in any team, and their worst nightmare when in an opponent's employ.

Shamans
Sort of like Summoners, Mages with spiritual specializations.



Gameplay

Shadowrun Returns is played from an isometric fixed viewpoint.

Heavy focus on story, of course.

Shadowrun Returns integrates text into gameplay in four ways:

Chapter and Scene Introductions set the context and emotional landscape for the scene you are about to play
In-world GM pop-ups describe the sights, sounds, and smells that your character is experiencing at this moment. For those of you who are unfamiliar with tabletop role-playing, GM stands for “Game Master” - the person charged with setting the stage and refereeing the action.
In-world character speech bubbles provide short quips from your characters and our NPCs, providing insights into their actions. Of course, sometimes, they’re just for entertainment.
Our conversation window allows you to have in-depth branching conversations with characters in the world, as well as GM narration that helps bring those characters to life. (Although we can’t animate the single tear traveling down the street urchin’s face, we can type it!)

In addition, expect lots of shooting, spell casting, and of course, hacking.

srr_screenshot03-600x337.jpg



Character Creation
portrait_examples-600x295.jpg


At the beginning of the development process we were thinking of gear sets as exactly that: sets of gear that a character might wear. We realized pretty quickly, however, that that wasn’t quite the right way to think about it. Given the zoomed-out isometric camera the gear sets weren’t something a character might wear, the gear sets were characters. I reworked some of the concepts, looking for that big visual punch.

We found that once we started concentrating on distilling the clothes and gear down to the very essence of an idea, that defiant Shadowrun individuality really started to show up in game. It became pretty clear that we were on the right track when we started spontaneously referring to each set with nicknames like “Street Monk” or “Slick Mage” and everyone understood each other. All those names are just our internal shorthand; the gearsets aren’t tied to your archetype and you will be able outfit your character as you see fit from the in-game vendors.

In-house we have been calling that instant impression of the character the “iso read”. There’s that one dominant area of each character that captures your imagination and communicates a bold idea simply, but the execution is anything but simple: too much detail and your character collapses into a pile of chattering pixels, too little detail and your character looks like a little tiny doll in a diorama.

Once you choose a gender and metatype, you will be able to select a portrait. We have assigned each portrait a corresponding skin color, hairstyle, beard, hair color, and (where applicable) set of horns so as you scroll through the portraits your model will update to match your selection.

But let’s say you want a little more control over the look of your character… no problem! you can unlock the model and the portrait and toggle through a variable (say hair color or style) for the model by hand.

Screens


Community Mods

preview1.png


SNES Conversion Mod (!)



Launch Trailer


Reviews

Eurogamer - 8/10
 

Meia

Member
I have been waiting for this for a long time.




Is the thing that made me immediately drop $125 to KS it. The SNES game was on my top 5 for the system, not an easy feat.


And no matter how the final game turns out, that community mod? Worth the money for that alone when it's done.
 
This is coming out already?
There is something about kickstarter campaigns that makes the games not feel real, I guess because I haven't followed a game on it that actually released yet.
 

Donos

Member
Hi chummers, i'm very interested in this game. Read around 30 or more of the Shadowrun books and love the universe. Always thought that this would be perfect for a RPG (ala Baldurs Gate) or a Strategy game (like XCOM:UE).

Looking forward to see if this game catches the Shadowrun vibe.
 

dentoomw

Member
Been a long time fan of the series and seriously looking forward to this.

I'm glad they've brought back deckers too! One of my favorite classes which ended up getting removed when they introduced wireless into the universe, lol.
 

adj_noun

Member
I'm glad they've brought back deckers too! One of my favorite classes which ended up getting removed when they introduced wireless into the universe, lol.

I'm totally rolling a decker for my main character. It's just too perfect for the setting.

I'll probably go down to a light breeze, but hey; that's what hiring Street Sammies is for.
 

Meia

Member
Looking at the email, it's lame that you can't access the PDF Anthology before the 25th. Would have liked to have read it before the game since the SNES RPG is literally all I know about the universe.
 

cj_iwakura

Member
Looking at the email, it's lame that you can't access the PDF Anthology before the 25th. Would have liked to have read it before the game since the SNES RPG is literally all I know about the universe.

I have the 4th edition RPG book, and I'm editing the Sega CD RPG script, that's about all i know.

And by the by, the Sega CD game is pretty great.

危険な感じの店ね
さすが
ギャングのたまり場だわ
Imposing, just like you'd expect a gang hideout to be.
コネがないと
入れないっていうけど
You can’t get in unless you have connections.
メタル・ラビリンスの
メンバーだわ
It's Metal Labyrinth, all right.
確かに
あれじゃ
普通のお客は入れないわね
They're not very welcoming, though.
ハジメは
店の中のようだ
Hajime is inside.

話すーギャングー
とっとと、うせな
Beat it, punks.
店に入りますか?Enter the club?
おっと
満員なんでね
遠慮しときな
Sorry, full house. Go away.
ハジメの友達だ
六堂っていう
I'm Rokudou, Hajime's friend.
。。。ハジメさんの?
わかった
入っていいぜ
Friend of Hajime, huh? All right,
come on in.
ギャングのたまり場って
いうから
So this is their hideout. Nice.
 

Booshka

Member
Without 2007 Shadowrun I wouldn't be interested in this game. Plan on picking it up when it goes on sale after a while. I have a huge backlog from the Steam Sale so I don't want pile on another game at full price. Hope it turns out to be good.
 

wowlace

Member
I don't have a pc. Is there any word that this will make it to IOS? The missus might let me highjack the Ipad to play it.
 

KuroNeeko

Member
So what exactly comes with the game? Are we looking at one single-player campaign and then a mission editor for player-created content?

Seems like a lot of money (both for funding and retail price) if that's the scope of it. Don't get me wrong, I played a lot of both the P&P, as well as the Genesis version, of the game. I'm interested in picking it up, I'm just curious where the money went.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Holy hell the art on that Mega CD cover is so fucking bad.
 

Watashiwa

Member
Super slick OT, chummer. Can't wait to get back to the Sprawl, this game is going to scratch an itch of more than ten years.

Holy hell the art on that Mega CD cover is so fucking bad.

Oh yeah, that's a classic. Most Western RPG books that get released over there get the anime treatment. Shadowrun 4 looks like this:


Which, uh, isn't AT ALL what the actual tabletop plays like, unless you have players roleplaying some serious idoru fans on the Matrix...
 

SparkTR

Member
Activated my key, now playing the waiting game. The editor is probably my most anticipated aspect of this, because with that flexibility it's inevitable fans will create campaigns that exceed whatever the developers ship with the game.
 

DiscoJer

Member
So what exactly comes with the game? Are we looking at one single-player campaign and then a mission editor for player-created content?

Seems like a lot of money (both for funding and retail price) if that's the scope of it. Don't get me wrong, I played a lot of both the P&P, as well as the Genesis version, of the game. I'm interested in picking it up, I'm just curious where the money went.

Backers should eventually get a second campaign when they finish making it (Berlin). But just the campaign and the editor.

But I really don't understand what many people expected. It was made in 15 months for $2 million dollars.

Something like this would have been a $40 game 20 years ago. I remember the Breach series from Omnitrend that was basically just a space marines vs aliens tactical combat game with a scenario editor. That didn't even come with a campaign, but about a dozen single scenarios.

Heck, Laser Squad, a precursor to the original X-com, was like $20 20 years ago, didn't have a scenario editor and had just 5 scenarios.
 

CTLance

Member
I never got into the dicefest that the (older?) Shadowrun p&p RPG was known for as, but the universe has always fascinated me. Read the occasional book, listened in on the occasional run, that sort of thing.

Oh well, 20 bucks ain't too pricey. Will pick up when it comes out. Looks neat. Wish I had known about the kickstarter, tbh.
 
This reminds me i need to redeem my kickstarter key! Between this and Cyberpunk 2077 i'm in heaven :)

edit: Good man! Laser Squad was awesome. I still have my ZX Spectrum Rebelstar and Rebelstar Raiders at home and my Atari ST Laser Squad.
 

Aaron

Member
I never got into the dicefest that the (older?) Shadowrun p&p RPG was known for as, but the universe has always fascinated me. Read the occasional book, listened in on the occasional run, that sort of thing.
Dicefest sells the old P&P game short. I remember regularly rolling whole fistfulls of six-sided. It was more than a little silly, but still a fun game. What I've seen of this game captures the spirit at least. Hope the editor is fairly easy to use.
 

Dennis

Banned
Backed this generously and I am looking forward to playing it.

But I think my initial excitement has been tempered with a more realistic outlook on what they can make within this framework of time and Money..........
 

Keasar

Member
Oh yeah, that's a classic. Most Western RPG books that get released over there get the anime treatment. Shadowrun 4 looks like this:

Which, uh, isn't AT ALL what the actual tabletop plays like, unless you have players roleplaying some serious idoru fans on the Matrix...
Holy crap, is the inside as mauled as that cover?
 

Unicorn

Member
Got my code in an email. Was super pumped for this but with the more recent information of cut features my group of friends are less excited and my own hype has been tempered quite a bit.
 

-MD-

Member
Oh man those screens look amazing, glad I preordered this.

I just started Fez and I need to finish Ocarina of Time first before I can really jump into it though.
 

CTLance

Member
By the by, OP, I hate you for reminding me of Sam.

Now I need to find the novels again. Dammit, it's been 15 years or so and I remember just enough to drive me crazy. ...something about artificial men and dog totems and to never wave to a security guard with a weapon in your hand if you are unfamiliar with it - even if you are camouflaged.

Gah. BRB digging through boxes in the basement.
Dicefest sells the old P&P game short. I remember regularly rolling whole fistfulls of six-sided. It was more than a little silly, but still a fun game. What I've seen of this game captures the spirit at least. Hope the editor is fairly easy to use.
At least the dice were normal six-sided ones. Unlike today, I had one hell of a time finding "exotic" dice for a reasonable price back then. The popular German DSA system mandated three D20 rolls per talent check and I remember being so happy to finally get a set that didn't look like ass and didn't cost an arm and a leg.
 

Tunesmith

formerly "chigiri"
Have they said whether or not it will be coming to other services later? I really want it, but would prefer a DRM free copy.
Not sure about non backers but they offer a DRM free version for backers on their website.

Also iPad version is said to be due on the same day apparently. At least that as the plan a month or so ago.
 

Tokubetsu

Member
Really don't know if I'm getting this day uno, kinda waiting on word of mouth so I'll be watching this thread. I will probably fall to hype the day before =/
 

Fou-Lu

Member
Will wait on impressions, but as a player of the tabletop RPG and lover of isometric RPGs I am causiously optimistic.
 
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