Well MS reserves a decent chunk of the hardware to run the OS partition concurrently with the game partition...He's saying you only get access to 3GB.
Really though it's a technical impossibility to push the XB1 to the max by using a normal retail XB1. You HAVE to have a devkit if you wanted to create a next gen-tier game. So Spencer is a little off on that one.
This is how Whitten describes that
GB: Post-Xbox One launch and when this system is available, is there a reason for people to have proper Xbox One development kits? Is there a significant difference between what the developers get access to in terms of building their games?
Whitten: Our goal is for you to be able to have full access of the system and the services on Xbox Live. Also, this is a dev kit. This is the way that we will think about dev kits for people on my team that are working on Xbox One. Theres no this is a second class sort of experience type of thing. Right now, obviously, in the build-up to a platform launch, theres lots of special builds and lots of special kits and all that kind of stuff, but thats more time and place.
Don't know if that's a bullshit thing to say or what.
Also... talked to a dude at sony this afternoon that said what CBOAT is saying is also what the industry chatter is. Basically this is a backdoor to put content on Windows 8/XB1 and potentially Win phone 8. But it's going to be less powerful.
Well this convinces me to buy a xbone when this is rolled out. This plan is exactly what I expected from BUILD.
I just hope this is not geographically limited like xblig was.
Couple things...
Sorry for the tease earlier. I honestly hadn't even realized I did it until my box/gchat blew up. I was thinking outloud like a dumbass. I can't spill the beans, i'm sorry.
I think it has more to do with contract requirements/promotion guarantees/forced exclusivity. Also whether or not the Win8 App back door dealy is true.It depends how much of the hardware you can use and how much access you have to Kinect, cloud, and achievements, and the dev environment.
The console having a dev mode is a huge plus.
It very well could be.
Kinect wasn't ever allowed on Xbox 360 indies, can't wait to see what the indies do with kinect 2.
Why do I get the impression this is bullshit and MS is just pretending they had this planned all along?
MS: what a hot mess...
Behind Sony? How so?
.
...so I guess they really are combining stores.
I uh...I don't know how well that's going to go.
Archaic ways? You are totally ignoring what MS stance of indies has been up until now, aren't you? Or are you also buying into the false narrative?
This is why I wish interviewers would ask more specific questions that cannot be danced around. If I only had one question I could ask, I would ask "Are independent Xbox One games developed on retail consoles able to be designed to run on the same 5 GB of RAM reserved for the Game OS and do they have full CPU/GPU performance available as retail Xbox One games".
Xbox indies not xbla???
Why doesn't the Double Fine "Kinect Party" my kids love count?
Wouldn't the walled garden OS afford indie developers less horsepower than the 360?
Xbox indies not xbla
So is he right or not?
"It's how we architectured the [Xbox One], but it won't all be there at launch."
I've also gotten a strangely high number of PMs asking if Sony is going to open their PS4s to be debug units. As far as I know (and I don't know much)... no. But they are handing out dev kits to anyone and everyone who asks for one that shows even slightly promising work. Sony isn't sweating any sort of indie exodus. They are treating them as equals, microsoft is seemingly sectioning them off . We'll see.
That's all the chatter I have about this for now.
In an ideal world indies would tell the groveling, $h&@ eater that is Microsoft to go F%# itself.
Sorry, Microsoft you're not getting a cent from me, you can go ahead and make your little "media box" $199 and I still wouldn't touch it.
I was so ready to jump ship from the PS3 too, but Sony fixed everything that was wrong with the PS4.
Uh, how can you not tell that it is indeed a reactionary move? Did the "within a year" bit really not give you a hint?
I don't know!
The rumor since before E3 was that the follow up to XNA was going basically going to be Windows 8. That anyone in the world could build games for that which if they fit whatever the parameters were could also be put on the xbox one and windows phone 8.
So Cboat is saying it's limited to 3gbs, right? I'm not a tech guy... I may be totally wrong about this. But the idea that it uses one of the OS's doesn't preclude it from also using the free ram, does it? That's where I get lost on people trying to discredit what he is saying. But to be clear... I also don't understand exactly what he is saying. The person I talked to did say "What Cboat is saying is what we've heard all summer." this afternoon. At that point (and the point at which I wrote that post) I didn't even know what Cboat had said. I went and looked at it real quick.
I just listened to Whitten talk to Klepek on Giantbomb and he certainly makes it sound like it's going to be a dev kit that can do anything. But he never really clarifies whether that's for everyone or not. The system may very well be a full fledged dev kit when coupled with a powerful PC... but that doesn't mean that anyone making games for it can use all of those features. But it doesn't mean that they can't, either. It's confusing. And it's intentionally confusing. Microsoft isn't vague with their wording or messaging because they suck at wording or messaging... they are purposefully vague because it suits them. It's devious but it's smart.
As for whether, ultimately, cboat is right or wrong, the dude I talked to (and hence me) are right or wrong... is up in the air. It's hard to get into the leaking business when a company keeps pulling 180s. This entire windows 8 backdoor strategy may have been tossed out and this may be exactly what they are making it sound like. I'm not claiming to know either way, I'm just passing along what I heard.
Not shocked, every 360 is a dev kit. Just wonder what the framework will be if they're moving away from XNA.
No, 360 still has dev kits if you are creating an app or game, with the exception of XBLIG, in which case you are correct.
Their likely won't be a framework. Just straight C++DirectX, which is great. That way developers could use engines like Unity (just updated to add Windows 8Windows Phone 8 support btw).
Giantbomb said:GB: Post-Xbox One launch and when this system is available, is there a reason for people to have proper Xbox One development kits? Is there a significant difference between what the developers get access to in terms of building their games?
Whitten: Our goal is for you to be able to have full access of the system and the services on Xbox Live. Also, this is a dev kit. This is the way that we will think about dev kits for people on my team that are working on Xbox One. Theres no this is a second class sort of experience type of thing. Right now, obviously, in the build-up to a platform launch, theres lots of special builds and lots of special kits and all that kind of stuff, but thats more time and place.
GB: But this isnt a situation where, if you just pick up an Xbox One at Target, youre only going to be able to access certain parts of the memory, certain parts of the graphics processor? This is going to allow you, at least eventually, once its all put into place, to be able to do everything that someone like Respawn is doing?
Whitten: Thats right.
Microsoft isn't vague with their wording or messaging because they suck at wording or messaging... they are purposefully vague because it suits them. It's devious but it's smart.
He's throwing away free money. I mean, I know how badly MS burned him over the patch and all, but if the PS4 and X1 both have X86 architecture and AMD graphics, why cut off that revenue stream if all things are equal?
As long as it comes out on Steam, I won't miss a chance to play Fez II, but still, revenue streams.
For example, "Access to full hardware" and "Full access to hardware" do not mean the same thing, although they sort of sound like they might.
False narrative? They've destroyed their relationship with indies over the past few years. It's good that they've reversed some of the stuff that made the Xbone a step back in many ways from the 360 but be real here.
Because he said he is going to leak less stuff after E3 and trying to keep a low profile for a while, because he was pretty active the last few months (more than usual) and probably was at risk getting caught. Since the rumour was already out there, he could respond without problems.If he knew enough to clarify about the limitations for self publishing that GI leaked (even though his info ended up being wrong), why didn't he leak that they'd be allowing self-publishing when that had been set in motion for such a long time? Considering people in the media were aware of it weeks ago. It sounds like he deliberately withheld a positive development, and reacted to it becoming public knowledge by trying to downplay it.
S¡mon;72659471 said:You know, somewhere I'm glad they changed their minds, but I rarely see companies say "we'll do A" and shorly after "No, no! We'll do B!". They are constantly changing their minds - and to me, that's a bad sign.
This. So much this.
They will often say something that when parsed is literally true, but worded in a way that implies something else, particularly when hyping up future products.
For example, "Access to full hardware" and "Full access to hardware" do not mean the same thing, although they sort of sound like they might.
I think that's pretty clear
I think that's pretty clear
GiantBomb said:GB: Post-Xbox One launch and when this system is available, is there a reason for people to have proper Xbox One development kits? Is there a significant difference between what the developers get access to in terms of building their games?
Whitten: Our goal is for you to be able to have full access of the system and the services on Xbox Live. Also, this is a dev kit. This is the way that we will think about dev kits for people on my team that are working on Xbox One. There’s no “this is a second class sort of experience” type of thing. Right now, obviously, in the build-up to a platform launch, there’s lots of special builds and lots of special kits and all that kind of stuff, but that’s more time and place.
GB: But this isn’t a situation where, if you just pick up an Xbox One at Target, you’re only going to be able to access certain parts of the memory, certain parts of the graphics processor? This is going to allow you, at least eventually, once it’s all put into place, to be able to do everything that someone like Respawn is doing?
Whitten: That’s right.
And then you just blew tons of potential revenue from all of Xbox one's user base...
Well MS reserves a decent chunk of the hardware to run the OS partition concurrently with the game partition...
So the debug tools could be snapped using the OS resources while the game takes full advantage of the game partition.
the ability to self publish games should not be a secret that you want to surprise people with 3 months before launch.
not indie support, that would be stupid. but how open/accessible they are with indies.Well they WERE the ones to bring indies to the spotlight this gen
Did people believe they were going to drop indies this genie it wasn't for Sony?
I guess from now on any positive move they do will seem reactionary, regardless if it is or not.
Kinect wasn't ever allowed on Xbox 360 indies, can't wait to see what the indies do with kinect 2.