faulty_fork
Member
Most games will use the absolute maximum amount of ram available for that game, and to do that well, you need the extra ram (not available to the retail unit) for debugging, libraries and tools to properly optimise for maximum efficiency and potential. This has been the case since forever. With respect to smaller download titles, If Microsoft limit the amount of ram available to self published indie games on the XO, we'll just get better looking and running indie games on PS4 too, dependant on how much time and budget the devs have. But at the least it eases up their development process and allows them much more room to manoeuvre with respect to optimisations and time frames. It'd probably make it more difficult to port PS4 indie games over to the XO as well.
Yeah but the Xbox One games are only allowed to use 5 GB of the ram so there will always be system ram left for debugging purposes even on retail boxes.