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Game Informer Sept Cover: Dragon Age Inquisition [Up: Article Details In OP]

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TrueMenace

Unconfirmed Member
Apparently the digital article is up, can anyone give a good summary of it?
 
Man I have to say game informer as a magazine has really gone downhill in my opinion. The news that they present is so old by the time the magazine comes out each month. The only thing that interests me is the cover story as that has the most new content.
 
If the digital version is out, can someone post a good summary of bullet points and I can add to the OP? Currently at work so I can't access it.
 

Portugeezer

Member
I thought the whole idea was that they had learned from the mistake that was DA2?

And specifically that was making a console-centric RPG-lite when the fanbase wanted an old-school party-based isometric hardcore RPG.

They can learn from DA2 mistakes and still not have an isometric view.

Borderlands 2 had its cover in August 2011. I wouldn't mention Tomb Raider and Gears of War 3.

Publishers begin their hype early, it seems to work from what I've seen of other games.
 

Nirolak

Mrgrgr
Wouldn't they want to make as much profit as possible though? I think any studio would.

That also goes to show there is a fundamental flaw in the development of some of these games in the West, unless development costs really are that big of a gap between somewhere like Poland and Canada.

It depends what your goal is.

With something like Dragon Age Inquisition they're probably hoping to push 7+ million copies given they're already average 4+ million and entry (though Origins was higher than DA2).

CD Projekt is trying to grow from ~2.5 million an entry and being next-gen only helps them stand out by doing things current-gen would have a lot of trouble with without limiting growth from that number.
 

Pop

Member
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Oh shit. What is it!? Mountable camels? Mabari hounds? Rideable dragons?

OH Sweet baby jesus
 
You are going to have to clarify this sentence.

The Witcher 3 is only on next gen/PC because of the scope of the game, correct? It's not possible on current systems because of what they're trying to achieve. They're doing that and at the same time sacrificing sales on current gen consoles. Like you said, there is a huge install base on current consoles, so why is the excuse for Bioware that they don't want to miss those sales, but for CDPR it's ok?

Couldn't CDPR make it so their game isn't as ambitious and could work on current systems?

Every developer wants to make their game the best it could be right? This is mostly the case. So does Bioware not also want to do that?
 

Nirolak

Mrgrgr
The Witcher 3 is only on next gen/PC because of the scope of the game, correct? It's not possible on current systems because of what they're trying to achieve. They're doing that and at the same time sacrificing sales on current gen consoles. Like you said, there is a huge install base on current consoles, so why is the excuse for Bioware that they don't want to miss those sales, but for CDPR it's ok?

Couldn't CDPR make it so their game isn't as ambitious and could work on current systems?

Every developer wants to make their game the best it could be right? This is mostly the case. So does Bioware not also want to do that?
When we're talking early generation titles, the thing The Witcher 3 is most likely to choke on with current-gen is the giant dense forests.

You will notice the environments in the video aren't especially packed with things.

It's not a gigantic set of trade offs, but having something nice and shiny looking is a good way to stand out for CD Projekt.
 

KKRT00

Member
Wouldn't they want to make as much profit as possible though? I think any studio would.

That also goes to show there is a fundamental flaw in the development of some of these games in the West, unless development costs really are that big of a gap between somewhere like Poland and Canada.

You pay people about the same amount in Canada and Poland, but because Dolar has 3 times more value than PLN, employment cost is generally 3x times lower in Poland.

The reason Bioware can do Dragon Age Inquisition on current gen and CDPR cannot, is because Frostbite is much better, mature engine and they have more experienced engineers that worked on current gen platforms, so they can scale it easily.

CDPR could scale down Witcher 3, but it would cost them enormous amount of money and they had to expand studio quite much. But because development cost is lower and 3 platforms are enough, they do not need it.
And making next-gen only game is quite a marketing feat.

====
When we're talking early generation titles, the thing The Witcher 3 is most likely to choke on with current-gen is the giant dense forests.

You will notice the environments in the video aren't especially packed with things.

It's not a gigantic set of trade offs, but having something nice and shiny looking is a good way to stand out for CD Projekt.
Thats not a really a problem. Frostbite 3 video had lush forest, so they can render it on current gen too.
Its all about memory management on current-gen platform in such open world games and thats very problematic optimization problem.
 

Grief.exe

Member
The Witcher 3 is only on next gen/PC because of the scope of the game, correct? It's not possible on current systems because of what they're trying to achieve. They're doing that and at the same time sacrificing sales on current gen consoles. Like you said, there is a huge install base on current consoles, so why is the excuse for Bioware that they don't want to miss those sales, but for CDPR it's ok?

Couldn't CDPR make it so their game isn't as ambitious and could work on current systems?

Every developer wants to make their game the best it could be right? This is mostly the case. So does Bioware not also want to do that?

They rewrote the entire engine to be DX11 only, which cannot be supported by current gen consoles. While Frostbite is a DX11 and DX9 engine.
There are also considerable RAM limitations of the open-world design as referenced by Nirolak.

I think the biggest reason to consider is CD Projekt Red isn't a massive development house owned by a massive publisher like Bioware is.
They are independent and have to operate under that structure. Porting a game to 5 consoles at once might not be a possiblity.

You can't just compare these things 1:1 like that. There are so many other factors to look at.
 

Nirolak

Mrgrgr
They rewrote the entire engine to be DX11 only, which cannot be supported by current gen consoles. While Frostbite is a DX11 and DX9 engine.
There are also considerable RAM limitations of the open-world design as referenced by Nirolak.

Well, Frostbite is DX11 only, but they still did make a port down to what consoles support with their extended libraries, which is a costly and difficult process.

I think the biggest reason to consider is CD Projekt Red isn't a massive development house owned by a massive publisher like Bioware is.
They are independent and have to operate under that structure. Porting a game to 5 consoles at once might not be a possiblity.

You can't just compare these things 1:1 like that. There are so many other factors to look at.

And yes, to be honest there are probably more people directly working on Frostbite than there are people on the entire Witcher 3 development team.

CD Projekt obviously can't afford resources like that.
 
Nice, can't wait to read the preview. Also very happy that we'll be able to play as different races, really hated that we were limited to humans in Origins.
 

HK-47

Oh, bitch bitch bitch.
They rewrote the entire engine to be DX11 only, which cannot be supported by current gen consoles. While Frostbite is a DX11 and DX9 engine.
There are also considerable RAM limitations of the open-world design as referenced by Nirolak.

I think the biggest reason to consider is CD Projekt Red isn't a massive development house owned by a massive publisher like Bioware is.
They are independent and have to operate under that structure. Porting a game to 5 consoles at once might not be a possiblity.

You can't just compare these things 1:1 like that. There are so many other factors to look at.
Pretty sure someone owns CPR
 

rockx4

Member
The things I'm reading sound good, but somehow I find it VERY hard to get hyped up for a Bioware game. Will wait and see.
 
I read and saw nothing exciting. Bioware have a long ways to go to make me give this franchise a second thought again.

Ouch. Not a single thing worth posting?

I see. Interested to see just how much bigger they really are...I question how good this will look on PS3/360...

Yeah, I bet it looks like ass.

The things I'm reading sound good, but somehow I find it VERY hard to get hyped up for a Bioware game. Will wait and see.

Hopefully Dragon Age: Inquisition is like ME3 ending mouthwash.
 

Subitai

Member
Looking less down than before!


My elf mage better get bonus magic damage/stats!


Cassandra and Varric are the main BFF/Bro this time around confirmed (like Liara/Garrus in ME3)? Most important question; if I roll a female dwarf warrior, can she romance Varric?

Don't you dare wimp out on me Bioware!
 

ironcreed

Banned
Because he was talking about bioware doing choice well

Indeed, but my point was that I enjoyed the games anyway for what they were. Therefore, it is hardly blind optimism to be excited for the next one. Especially when it looks like they are correcting some of the complaints from DA II. As for how they handle choice? Again, I am not going to blindly scoff and write it off before I see what they do first. Regardless, it still may be a great game on it's own even if it does not handle previous choices well. At this point that is all I ask for.
 
Reading this and seeing what they have planned makes me wish the second one never existed even more.

Nevererer existed?

Morer neverer existed?

Somebody help!



Bioware is pretty good at snatching defeat from the jaws of victory this gen so...I'll stay cautious at the moment.
 

dino1980

Member
To me from the video it looks more like an action-rpg than a strategy-rpg. Is it just me who sees this and is a bit worried?
 
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