Yep, we've known for some time that that's how Valve works. You want to work on a project? Pull up your desk and get cracking with the rest of the team.
Half Life 3 could be in development if there were enough people who wanted to make it. As we've seen from Dota 2 and now, apparently, Left4Dead 3, there don't seem to be many people at Valve who want to make Half Life 3. And if they don't want to make it, I wouldn't want them to.
That would be my guess as well.maybe they had this one idea requiring motion capturing and then realised it wasn't possible, then they all moved on and forgot about it.
Seriously? I think 99% of game devs on the planet would sell a kidney to work on HL3. I just don't buy the thinking that devs within Valve are not interested in it and would rather be doing other things.
Seriously? I think 99% of game devs on the planet would sell a kidney to work on HL3. I just don't buy the thinking that devs within Valve are not interested in it and would rather be doing other things.
Seriously? I think 99% of game devs on the planet would sell a kidney to work on HL3. I just don't buy the thinking that devs within Valve are not interested in it and would rather be doing other things.
Yup.What? No...this can't be the reason. There's no difference between mocap keys and hand animated keys...in the end you have to clean up the mocap data anyway (often times using it only as reference, you animate the character on top of it similar to tracing a character over live footage in 2d)
You can just easily delete all the keys for the head and have it remain in a blank state, or have the mocapped animation blend with the head aiming in game.
There are plenty of easy solutions for this :s
Why is it so hard to believe that Valve developers aren't interested in another Half-Life game?
Valve gives developers the opportunity to experiment with ideas. Why on earth would anyone who is given that latitude want to work on a scripted, cinematic shooter -- a genre that has effectively been done to death at this stage?
In fact, they should be praised for NOT wanting to work on the Half-Life series - not because the series is bad, but because it shows that they're willing to embrace the creative freedom they've been given.
Why is it so hard to believe that Valve developers aren't interested in another Half-Life game?
Valve gives developers the opportunity to experiment with ideas. Why on earth would anyone who is given that latitude want to work on a scripted, cinematic shooter -- a genre that has effectively been done to death at this stage?
In fact, they should be praised for NOT wanting to work on the Half-Life series - not because the series is bad, but because it shows that they're willing to embrace the creative freedom they've been given.
One of the great things about HL2 is that all of the characters that you meet actually look at you when they talk to you no matter where you go or stand. With mo-cap you cant do that, at least not yet.
perhaps but it's rather insulting to fans they didn't at least give us Half-Life 2 Episode 3 before they stopped working on the series then
This makes no sense to me
So.....how was it done in HL2 but you can't do it in HL3?
Yeah they're passing on HL3 because they want the creative freedom to make another co-op zombie game.
This makes no sense to me
So.....how was it done in HL2 but you can't do it in HL3?
No, it's not "insulting" in the least.
Would you rather have had a mediocre Episode 3 that no one actually wanted to work on but felt they had to out of some sense of "obligation" to the fans? You should be glad that they'd rather let the series die than deliver a mediocre/sub-par product because that would actually be the easy thing to do.
"Insulting" would have been to crap out a half-hearted Episode 3 just to appease the fans.
Gemüsepizza;76499503 said:Why are you assuming it would be "mediocre/sub-par"? Maybe they should just get their shit together and make a good game? Hint: It's not impossible to make a good game with today's tech.
What co-op zombie game are they working on? I've seen no real evidence of such a project.
I'm assuming HL2 isn't mo-capped.
His conjecture seems nutty either way. Don't animators hand-tweak mo-capped animation all the time? Why would head tracking another character be an impossible problem in computer science?
A few rumours recently about L4D3.
Because if no one actually wants to work on it, but they feel the have to work on it, then you can be assured that the odds of it being mediocre/sub-par are greater than it being spectacular.
Why should they "get their shit together" to make a game that they're not actually interested in making?
Gemüsepizza;76500211 said:Then hire a new team? I am sure there are plenty of extremely good devs who would move mountains to work on Half-Life 3. And Gaben has over $1.5 billion, this would *nothing* for him.
Perhaps those are the developers that Valve simply isn't interested in hiring.
If your reason for wanting to work at Valve is to work on Half-Life 3, then Valve probably isn't the studio for you.
You don't think the valve tour stuff is evidence?Like I said, I see no evidence.
Gemüsepizza;76500699 said:What, why?
You don't think the valve tour stuff is evidence?
Gemüsepizza;76497659 said:
Why on earth would anyone who is given that latitude want to work on a scripted, cinematic shooter -- a genre that has effectively been done to death at this stage?