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Games for Windows Live shutting down July 1, 2014.

scitek

Member
All games that still have developers/publishers around that could make changes need to be bugged about it until they do. It's complete bullshit if their game goes offline forever, or worse, loses the ability to be activated on a machine because of Microsoft sucking so hard.
 
Is anything from my PC collection affected?

Steam

1) Portal 1-2 Collection
2) Bioshock
3) Bioshock Infinite
4) Batman: Arkham Asylum
5) Batman: Arkham City
6) Batman: Arkham Origins
7* Castlevania: LOS Ultimate Ed.
8. Castlevania: LOS 2
9) Tomb Raider
10* DMC: Devil May Cry
11. Dark Souls 2
11.
12.

13* Sonic The Hedgehog
14* Sonic The Hedgehog 2
15* Sonic 3 & Knuckles
16* Sonic CD
17* Super Meat Boy
18* Cave Story +
19* Guacamelee! Gold Edition
20. Pac-Man CE DX +

Origin

21) Battlefield 3
22. Battlefield 4
23. Titanfall
24* Mass Effect Trilogy
25.

Battle Net

26* Starcraft 2 Wings of Liberty
27* Starcraft 2 Heart of the Swarm
28. Starcraft 2 Legacy of the Void
29) Diablo 3
30. Diablo 3 Reaper of Souls
 
I feel like something will be introduced by Microsoft to replace Games For Windows.

Yeah. There is.

Its called Xbox One. You get to rebuy all your games again when the inevitable "Classics" range starts up, you get to play them on worse hardware, and you get to pay the Microsoft tithe to play them online.

It's win-win-win
for Microsoft
 

epmode

Member
You guys think that there's just a guy at Microsoft who will just flip the switch without maybe having a business plan to move all current titles away and working that out with the pubs and devs? Really?

They've done it before. If they had plans for continuing support of existing games on their next platform, common sense dictates that they would have announced something along with the GFWL shutdown.

I still miss Pandora Tomorrow multiplayer, sigh.
 
Well this is fucking bullshit. Some of these games will need actual refunds... I wonder if Valve will consider it on a case-by-case basis for games that won't even let you access single player? Surely there has to be some legal basis at least in the EU?

Either way, Bulletstorm is one of my favorite games and having it become unplayable due to this is ridiculous. Fat chance in hell that Epic would patch anything. DkS losing online is also garbage since that's a pretty huge part of the experience.

Still, good riddance and consider me boycotting all future Microsoft products/games that require their services aside from Windows (unfortunately). What a garbage company.
 

firehawk12

Subete no aware
The only good thing that came out of GFW was GFW Magazine.

Of course, it's kind of shit that MS can't be bothered to keep their servers going for the games that still use them though.
 

Grief.exe

Member
As I understand it, the version of Lost Planet 1 on Steam has no GFWL--I am not sure what the Colonies content is or if it's available.

There are actually two versions of Lost Planet 1 on Steam.

Extreme Condition is Steamworks
Extreme Condition Colonies Edition is GFWL.
 
This is fucking bullshit. This is what I get for waiting for a PC port?

Hopefully the Dark Souls community will somehow find a fix for this. Like it found a fix for the shoddy port job.
 
Yet another example of DRM that cripples games while "pirates" enjoy the best version. Soon, we'll have to "pirate" single player GFWL games we've bought to even play them.

And to think, MS wanted to essentially add this to Xbox One, allowing them to "brick" your console games, too.
 

Card Boy

Banned
So what will happen to my Gears of war I bought from GFWL?

gf.jpg

fb0.jpg
 
Actually, yes. Because the service will go dark next July. That leaves a couple days for it to get figured out.

Also because there's no way a company will agree to just let their products go dark and deliver no more revenue just because an add on service goes dark.

You guys think that there's just a guy at Microsoft who will just flip the switch without maybe having a business plan to move all current titles away and working that out with the pubs and devs? Really?

Wow, you're an optimist. Let me explain something about revenue: it comes from game purchases. Patches don't make money, they cost money. I'm sure the games that are still selling well enough will be put on other stores, but that doesn't guarantee a patch for the old GFWL versions that we've bought.

Now, hopefully, most of these companies will do the right thing, but there's little financial incentive for them to do so. And even then, there are a couple of developers and publishers that don't even exist any more. It's hard to imagine that every game is going to survive this.
 
Wow, you're an optimist. Let me explain something about revenue: it comes from game purchases. Patches don't make money, they cost money. I'm sure the games that are still selling well enough will be put on other stores, but that doesn't guarantee a patch for the old GFWL versions that we've bought.

Now, hopefully, most of these companies will do the right thing, but there's little financial incentive for them to do so. And even then, there are a couple of developers and publishers that don't even exist any more. It's hard to imagine that every game is going to survive this.

Thank goodness for illegal cracks and piracy, the scourge of the industry.
 

Syntax

Member
A darkness long looming is soon to be lessened! Do not grieve for those that gladly throw themselves into the night to fight back this wickedness. Evermore shall we hold them dearly in our minds and in our hearts; their names benediction for the long struggles yet remaining.

If we find ourselves wanting, giving in to temptation and empty promises, say only as Dark Souls said, "Give me your best shot for Gaben is my shield".

When our resolve wanes and we doubt, remember the trusted Warhammer. Roar into the darkness! "This is the Judgement of the righteous! None can stay our wrath!"

Do not grieve. Take heart that through their sacrifice now we need not endure greater losses in years to come. Be glad. A great victory is achieved this day.

P0OLEUB.png
 
If anything, this to me just means that there will be a much smaller gap between Xbox one games and Windows 8 games. Why have a different service when the current one is better? Hell, i played Halo Spartan Assault on Windows 8, got achievements on my 360. Welcome to the future.
 
Rest in Putrefaction.


Thanks for ruining Dark Souls.


Could there be anyone who regrets the always on Xbone after that?


Ugh, this company.
 
If anything, this to me just means that there will be a much smaller gap between Xbox one games and Windows 8 games. Why have a different service when the current one is better? Hell, i played Halo Spartan Assault on Windows 8, got achievements on my 360. Welcome to the future.

A future where all games are made in HTML 5 and javascript.

AWESOME
 

Haunted

Member
The multiplayer portions might be dead (think EA shutting down servers), but I'm fairly certain each of these singleplayer games will either get a patch to work without GFWL or can be... decoupled from GFWL by other means.

Not ideal, but I'm convinced there'll be a way to still play Dark Souls after July 1, 2014.
 

gribbles

Banned
Not to play devil's advocate or anything, but anyone else think this can be interpreted as being bad news in a way? Yes, it's great that GFWL is dead, but this also potentially means that Microsoft is no longer going to be bringing ANY of their Triple-A exclusives to the PC platform at all. Let's look back at Microsoft's history, they have a track record of always wanting to control the user's experience, hence making GFWL a required feature of all their exclusives. With the binning of GFWL though, they can no longer control the user's experience and force them into the Microsoft ecosystem anymore, which would mean they have no incentive to release any of their big-budget exclusives on PC anymore either.
 

gabbo

Member
Where do the various Dawn of War 2 titles go in this case? They still use GFWL do they not?

Otherwise, I hope the communities form up around games that are left out in the cold.
This doesn't effect games through the marketplace that don't use GFWL though, right? ...Fuck it, i'm backing up AoE3 just in case.
 

BasilZero

Member
Not to play devil's advocate or anything, but anyone else think this can be interpreted as being bad news in a way? Yes, it's great that GFWL is dead, but this also potentially means that Microsoft is no longer going to be bringing ANY of their Triple-A exclusives to the PC platform at all. Let's look back at Microsoft's history, they have a track record of always wanting to control the user's experience, hence making GFWL a required feature of all their exclusives. With the binning of GFWL though, they can no longer control the user's experience and force them into the Microsoft ecosystem anymore, which would mean they have no incentive to release any of their big-budget exclusives on PC anymore either.

It is bad cause some games become unplayable.
 
Not to play devil's advocate or anything, but anyone else think this can be interpreted as being bad news in a way? Yes, it's great that GFWL is dead, but this also potentially means that Microsoft is no longer going to be bringing ANY of their Triple-A exclusives to the PC platform at all. Let's look back at Microsoft's history, they have a track record of always wanting to control the user's experience, hence making GFWL a required feature of all their exclusives. With the binning of GFWL though, they can no longer control the user's experience and force them into the Microsoft ecosystem anymore, which would mean they have no incentive to release any of their big-budget exclusives on PC anymore either.

you, uh, haven't paid much attention to MS output on PC in the last decade, have you?
 

owasog

Member
The multiplayer portions might be dead (think EA shutting down servers), but I'm fairly certain each of these singleplayer games will either get a patch to work without GFWL or can be... decoupled from GFWL by other means.

Not ideal, but I'm convinced there'll be a way to still play Dark Souls after July 1, 2014.
My idea as well. As long as Microsoft provides an offline-only GFWL installer for download on their website, along with some patch files for every individual GFWL-game, we should be fine.

From what I saw during patching, GFWL downloads a patch file that auto-executes after shutting down the game. Hopefully Microsoft will let us download these files for a period of time.
 

gabbo

Member
Come on. Don't you remember Viva Pinata and Halo 3 for PC? Nope? Me neither.

Well I hate to point out your failing memory, but if you're going to use examples of X360 games that didn't get ported, might want to be 100% sure about your choices. Viva Pinata was ported over to PC.
 
Wow, you're an optimist. Let me explain something about revenue: it comes from game purchases. Patches don't make money, they cost money. I'm sure the games that are still selling well enough will be put on other stores, but that doesn't guarantee a patch for the old GFWL versions that we've bought.

Now, hopefully, most of these companies will do the right thing, but there's little financial incentive for them to do so. And even then, there are a couple of developers and publishers that don't even exist any more. It's hard to imagine that every game is going to survive this.

Plenty of financial incentive:

GFWL Expires, No Patch - $0 Future Revenues
GFWL Expires, Patch - >$0 Future Revenues
GFWL Patch Cost - Unknown, but some titles already have small files available that can eliminate the need for authentication (GTA IV). Let's say it's betwen $10k-$100k.
One Steam Sale - Say at $5 (75% OFF!) - $100k/$5 = 20k unit breakeven.

If a patch costs even as much as $100 grand, all it takes to break even is 20k pieces at $5.

So, as I was saying, plenty of financial incentive to do this.

For the dead IPs like Red Faction it gets more complicated, granted.

But for the games people are freaking out about? GTA? SF? DS? F3? There is no way, in any scenario, that those companies let those titles just stop working and remove their ability to be sold in the future.
 
Well I hate to point out your failing memory, but if you're going to use examples of X360 games that didn't get ported, might want to be 100% sure about your choices. Viva Pinata was ported over to PC.

I must have missed the formers PC release. Nice to know that but that the latter still hasn't gotten a PC release nor any in the franchise past Halo 2 which we all know was an okay port.
 

kuYuri

Member
As I understand it, the version of Lost Planet 1 on Steam has no GFWL--I am not sure what the Colonies content is or if it's available.

To clear things up, Lost Planet: Colonies Edition is meant to be, for all intents and purposes, the definitive version of Lost Planet 1. It contains the original's single-player campaign, added some new modes, and incorporated all multiplayer DLC (map packs) that were ever released for Lost Planet console version. Kind of like a GotY or Complete Edition. To facilitate cross-platform play with 360 version, it contains GFWL. The achievements for it are also all different from vanilla Lost Planet.

Vanilla LP on PC apparently supports VAC, but is otherwise just a normal PC version with no other Steam features other than tying CD keys to your Steam account.
 
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