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Media Create Sales: Week 37, 2013 (Sep 09 - Sep 15)

disco

Member
41./47. [WII] Super Smash Bros. Brawl <FTG> (Nintendo) {2008.01.31} (¥6.800)

Which is its LTD? over 2 millions?
It's a 2008 title and still sells...
Ok, we all know that Wii U version will seel WAAAAAAAAAAAAAAAAAAAAAAAAAY less, but I was wondering:

considering the 3DS success, its install base and its acrive users/buyers
considering the japanese love for portable consoles
considering the japanese love for portable local multiplayer games
considering that the 3DS one will be the first portable version of the game (so, some novelty to the franchise)
considering the success of the Smash brand due to the Wii episode


could this be a HUGE seller for real? something even bigger than the Wii one?

(I'm talking just for Japan)

It's looking more and more likely that Smash Bros. Portable will sell shitloads in Japan. I'm expecting it could do over 2 million on 3DS and around 750k on Wii U.
 

Glass Rebel

Member
It's looking more and more likely that Smash Bros. Portable will sell shitloads in Japan. I'm expecting it could do over 2 million on 3DS and around 750k on Wii U.

750k on Wii U?

I guess MK8 should help.

What's the LTD for Brawl? Wasn't it lower than 750k?. Smash 3D will surely eat into sales.

edit: eh, must have been thinking of a different game.
 

Aostia

El Capitan Todd
It's looking more and more likely that Smash Bros. Portable will sell shitloads in Japan. I'm expecting it could do over 2 million on 3DS and around 750k on Wii U.

I highly doubt for the Wii U version, but I could be wrong, but I'm wondering if the 3DS one could really be THE hit for the console next year.
 
Surely Sm4sh's launch will be interesting.
Melee managed to sell 7 million on the Gamecube so I'm sure even the WiiU version will make great numbers and boost some consoles. Sure it's coming on 3DS too but we know where the real deal is. I'm buying both copies day one anyway.

Also, wasn't the WiiU version coming earlier? That would be smart.

750k is totally doable for Sm4sh on the U, like, really. I mean out of 22 million Gamecube sold, Melee did 7. It means that out of any three Gamecube in the world, at least one is accompanied by Melee. It's fucking crazy if you think about it. Also with the Mario Kart 8 boost...
 

Road

Member
And it did, even if by a slight margin :p

FF XIII-2 = ~524k first week
Tales of Xillia = ~526k first week

Anyone has idea of which one ended with the highest LTD?

FFXIII-2 won. And by FFXIII-2 won, I mean Square Enix won the shipping game:

Code:
FFXIII-2   524k first week / 841k LTD / 845k shipped first week
ToX        526k first week / 638k LTD / 603k shipped first week

Namco was caught a bit by unexpected demand. They made sure to learn with SE, and correct it with ToX2, however:

Code:
ToX2       364k first week / 430k LTD / 467k shipped first week

Like XIII-2, ToX2 should be close to selling out its first shipment by the end of this year.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
So it is September 20th and Nintendo hasn't announced a release date for SM3D World or Wii U Party, and delayed the package version of Wii U Fit to next year.

The holiday Wii U lineup looks terrible right now, especially in comparison to the West.

Just observing.
 

Glass Rebel

Member
Surely Sm4sh's launch will be interesting.
Melee managed to sell 7 million on the Gamecube so I'm sure even the WiiU version will make great numbers and boost some consoles. Sure it's coming on 3DS too but we know where the real deal is. I'm buying both copies day one anyway.

Also, wasn't the WiiU version coming earlier? That would be smart.

750k is totally doable for Sm4sh on the U, like, really. I mean out of 22 million Gamecube sold, Melee did 7. It means that out of any three Gamecube in the world, at least one is accompanied by Melee. It's fucking crazy if you think about it. Also with the Mario Kart 8 boost...

Japanese sales thread.
 

saichi

Member
I wasn't talking about exclusives but revisions and remasters.

MH 4 HD on VITA/PS3/PS4/WII U is entirely possible IMO. It won't make sense if this doesn't happen when it happened in the past.

By putting VITA as part of console group, you are talking about a version with only online play and no ad hoc, right? If so, makes no sense for VITA unless VITA TV is a huge success...
 

Glass Rebel

Member
We're talking total sales right? Still convinced 750k for the WiiU version is a safe bet. It's coming out next year.

I'm just saying that your numbers for Melee don't necessarily mean that it'll behave the same, most of all because they're WW.

Well, Melee sold more than 1 million (LTD) on 4.5 millions consoles (LTD) in Japan. It's not that the tie-ratio was smaller in Japan compared to the West

Yeah, if Mario Kart 8 helps and Smash 3D doesn't eat as much into sales, I could see it selling decently but...
 

Chris1964

Sales-Age Genius
first day sellthrough

[3DS] Mushi Bugyou - 10%
[PSV] Yahari Game Demo Ore no Seishun Love-Kome Hamachi Gatteiru. [Limited Edition] < 60%
[PS3/360] Phantom Breaker: Extra [Limited Edition] < 40%
 

Aostia

El Capitan Todd
I'm just saying that your numbers for Melee don't necessarily mean that it'll behave the same, most of all because they're WW.



Yeah, if Mario Kart 8 helps and Smash 3D doesn't eat as much into sales, I could see it selling decently but...

Me too I'm doubtful. Everyone should be doubtful about the Wii U.
I was just saying that Melee had a great attach ratio even in Japan :)
 

L~A

Member
I wasn't talking about exclusives but revisions and remasters.

MH 4 HD on VITA/PS3/PS4/WII U is entirely possible IMO. It won't make sense if this doesn't happen when it happened in the past.

But I was talking about revisions/remasters here. My point was that unlike in the past, the revisions/remasters probably won't hit only one console, but will probably be multiplatform.

And I agree with Aostia : Smash Bros. 3DS could end up pretty huge in Japan. It'll be a first for the series, and I wouldn't be surprised if the series remains on handhelds in the future.
 
I'm expecting a Nintendo direct next month.

Also, didn't Nintendo announce colabs with various third party devs when they revealed SMTxFE?

So far they have

Atlus - SMTxFE
Capcom - Those MoHu skins

I wonder who is next. I'm hoping it's Squeenix.

I thought they were just referring to the SEGA deal.

Do we still look at Comgnet charts in here? Cause I am amused at Tales of Symphonia HD being above Lightning Returns in the ranking currently.

Yisss. The better game is winning for once.
 

Mario007

Member
Are there any more lists like this that shows Japan's overall top pubs by year? So far I've only found this list from 2010:

http://www.eurogamer.net/articles/2010-11-10-nintendo-tops-japans-2010-publisher-list

I'm kinda interested to see how Japanese pubs have been doing through the years.
Namco- suprisingly great.
Square-Enix- Lol
Capcom- Lol with the occasional hit (if it's RE related)
Tecmo- meh to good
Atlus- good
Nintendo-Epic
Sony-meh
Marvelous-good


...at least that's my perception of how they were doing for the past year.
 

Nirolak

Mrgrgr
So it is September 20th and Nintendo hasn't announced a release date for SM3D World or Wii U Party, and delayed the package version of Wii U Fit to next year.

The holiday Wii U lineup looks terrible right now, especially in comparison to the West.

Just observing.

I'm kind of confused why they're pushing digital to the point of delaying physical editions.

Like if this was a ragingly successful platform I'd totally get it, but it's not entirely making sense to me right now.

Perhaps they're trying to limit the stock of used games until they think retail sales can do well?

I feel that would cause you to have to market a game twice, unless their plan is that they will just not market the digital launch.

The other possibility is that they want to build their digital purchase userbase in case they lose lots of retail shelf space, but at that point they are probably ultra fucked regardless.
 

Frost_Ace

Member
Namco- suprisingly great.
Square-Enix- Lol
Capcom- Lol with the occasional hit (if it's RE related)
Tecmo- meh to good
Atlus- good
Nintendo-Epic
Sony-meh
Marvelous-good


...at least that's my perception of how they were doing for the past year.

the fact that konami isn't even on your list speaks about their situation


;_;
 

jwhit28

Member
I'm kind of confused why they're pushing digital to the point of delaying physical editions.

Like if this was a ragingly successful platform I'd totally get it, but it's not entirely making sense to me right now.

Perhaps they're trying to limit the stock of used games until they think retail sales can do well?

I feel that would cause you to have to market a game twice, unless their plan is that they will just not market the digital launch.

The other possibility is that they want to build their digital purchase userbase in case they lose lots of retail shelf space, but at that point they are probably ultra fucked regardless.

Why would it be delaying physical? In the time that a game goes Gold, gets manufactured, and gets shipped, why not release the digital copy? GTA V went Gold on August 25th and didn't release until September 17th. Why couldn't digital copies come out during that time? I'm just not sure why Nintendo isn't doing it in every region.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
I'm kind of confused why they're pushing digital to the point of delaying physical editions.

Like if this was a ragingly successful platform I'd totally get it, but it's not entirely making sense to me right now.

Perhaps they're trying to limit the stock of used games until they think retail sales can do well?

I feel that would cause you to have to market a game twice, unless their plan is that they will just not market the digital launch.

The other possibility is that they want to build their digital purchase userbase in case they lose lots of retail shelf space, but at that point they are probably ultra fucked regardless.

Yeah I am interested to get some opinions on this- I think what they are doing with Wii Fit U and Wii Sports Club is a real positive in a lot of ways, but it almost seems to me that they are purposefully de-emphasizing retail.

The Wii Fit U retail delay just makes no sense to me- December is where Nintendo can do some damage and they are delaying it until February?

Wii Sports Club is a great idea IMO, but the way they announced it and the current distribution plan seems designed to only sell it to the existing userbase who is active online.

I dunno. I'm questioning Nintendo in Japan period right now as far as aggressively trying to sell the Wii U this holiday. No price cut (somewhat understandable), no Zelda bundle, no release date for Mario or Wii U Party, its unclear whether Donkey Kong and/or Mario & Sonic will hit this year, Wii Fit U is coming later than other territories..all in a place with by far the worst 3rd party support of any region.
 
I'm kind of confused why they're pushing digital to the point of delaying physical editions.

Like if this was a ragingly successful platform I'd totally get it, but it's not entirely making sense to me right now.

Perhaps they're trying to limit the stock of used games until they think retail sales can do well?

I feel that would cause you to have to market a game twice, unless their plan is that they will just not market the digital launch.

The other possibility is that they want to build their digital purchase userbase in case they lose lots of retail shelf space, but at that point they are probably ultra fucked regardless.

Maybe Nintendo is gearing up for some logistical changes in 2014?

Or maybe they just don't have enough first-party content for 2014, and are delaying the retail releases to release the game twice (earlier for the initiated Nintendo fans, and later for casual retail exposure), which might give the illusion of "bulking up" the library.
 

BlackJace

Member
Any sort of Direct would help. I get rather tired of Nintendo being so quiet and secretive.

Sony announces games that don't even exist :(
 

BriBri

Member
Yu-Gi-Oh! Zexal: Clash Duel Carnival (3DS) dated for 5 December. Also releasing on 3DS on that day are:-
Gaist Crusher
Bravely Default: For the Sequel
Inazuma Eleven GO Galaxy: Big Bang
Inazuma Eleven GO Galaxy: Super Nova
Attack on Titan: The Last Wings of Mankind
Pac World
 

Aostia

El Capitan Todd
Any sort of Direct would help. I get rather tired of Nintendo being so quiet and secretive.

Sony announces games that don't even exist :(

but nintendo already announced tons of games, even more for Wii U than 3DS.
main problem is that probably these games aren't appealing to both forum fans and masses.
Well, probably the mass doesn't even know about them, considering that they only use Directs to promote their (home, at least) products.
 

Nirolak

Mrgrgr
Why would it be delaying physical? In the time that a game goes Gold, gets manufactured, and gets shipped, why not release the digital copy? GTA V went Gold on August 25th and didn't release until September 17th. Why couldn't digital copies come out during that time? I'm just not sure why Nintendo isn't doing it in every region.

I didn't really call out Zelda, but unless GameFAQs is wrong, Wii Fit U is coming out in October in Japan digitally and February 2014 physically.

I don't think it takes that long to manufacture the game.

Yeah I am interested to get some opinions on this- I think what they are doing with Wii Fit U and Wii Sports Club is a real positive in a lot of ways, but it almost seems to me that they are purposefully de-emphasizing retail.

The Wii Fit U retail delay just makes no sense to me- December is where Nintendo can do some damage and they are delaying it until February?

Wii Sports Club is a great idea IMO, but the way they announced it and the current distribution plan seems designed to only sell it to the existing userbase who is active online.

I dunno. I'm questioning Nintendo in Japan period right now as far as aggressively trying to sell the Wii U this holiday. No price cut (somewhat understandable), no Zelda bundle, no release date for Mario or Wii U Party, its unclear whether Donkey Kong and/or Mario & Sonic will hit this year, Wii Fit U is coming later than other territories..all in a place with by far the worst 3rd party support of any region.
Honestly this feels like a strategy you would see from someone who already had a highly successful digital device and was trying to push more people over the edge into buying digitally.

Now, if Nintendo was there, I wouldn't really question it that much, but given where they are, it just kind of boggles my mind.

Maybe Nintendo is gearing up for some logistical changes in 2014?

Or maybe they just don't have enough first-party content for 2014, and are delaying the retail releases to release the game twice (earlier for the initiated Nintendo fans, and later for casual retail exposure), which might give the illusion of "bulking up" the library.
If I had to guess, something like this would make the most sense to me.

"Well, we will net the casual audience with Mario and then try to serve them with more later. But for now, we need to serve our existing userbase."

However this kind of misses the whole casual market holiday shopping perspective along with the "Maybe our platform isn't super appealing with just Mario on it." perpsective.

Any sort of Direct would help. I get rather tired of Nintendo being so quiet and secretive.

Sony announces games that don't even exist :(

Hahaha this is true.

They do at least do a good job of giving the perception that they have a lot of software coming and frequently reminding people of it.
 

disco

Member
Yu-Gi-Oh! Zexal: Clash Duel Carnival (3DS) dated for 5 December. Also releasing on 3DS on that day are:-
Gaist Crusher
Bravely Default: For the Sequel
Inazuma Eleven GO Galaxy: Big Bang
Inazuma Eleven GO Galaxy: Super Nova
Attack on Titan: The Last Wings of Mankind
Pac World

I think Nintendo need to actively talk to publishers to delicately arrange the upcoming releases this fall to compliment each other like they did during Spring 2012. I recall a 'core' game was placed every week or other week for about three months (LovePlus, Project Mirai etc.). It created real momentum and they had those 3rd party directs literally -telling- the 'otaku' fanbase what to buy and when to buy it (!).
 

wrowa

Member
Yeah I am interested to get some opinions on this- I think what they are doing with Wii Fit U and Wii Sports Club is a real positive in a lot of ways, but it almost seems to me that they are purposefully de-emphasizing retail.

The Wii Fit U retail delay just makes no sense to me- December is where Nintendo can do some damage and they are delaying it until February?

Wii Sports Club is a great idea IMO, but the way they announced it and the current distribution plan seems designed to only sell it to the existing userbase who is active online.

I dunno. I'm questioning Nintendo in Japan period right now as far as aggressively trying to sell the Wii U this holiday. No price cut (somewhat understandable), no Zelda bundle, no release date for Mario or Wii U Party, its unclear whether Donkey Kong and/or Mario & Sonic will hit this year, Wii Fit U is coming later than other territories..all in a place with by far the worst 3rd party support of any region.

Well, Wii Fit is kind of a difficult release for Nintendo at this point. A lot of Wii U games are struggling to sell through their shipments and a physical Wii Fit U release comes with a lot of problems in that regard if you take the balance board into account. It's difficult to gauge how much potential such a release would have at this point and a lot of retailers probably aren't too happy with the prospect of stocking a huge game with uncertain sales potential during the busiest time of the year. So, the digital release might very well be a necessary testbed for Nintendo to gauge interest.

In general, though, I think the issue of releasing Wii Fit and Wii Sports digitally are a little overblown. The casual audience these games appeal to are the same people who've gotten used to download games and other applications on their smartphones and tablets already. I don't think that the target audience is "too dumb" or against the idea of downloading said games; that is, as long as Nintendo makes a good job delivering the message that those are games sold digitally. That's probably the biggest issue here: We all know that Nintendo's marketing is far from being clear these days.

But I don't think that Wii Fit really needs a physical stand-alone release without the balance board. Among the audience who already owns a past game of the franchise, the real task will be to convince them that they actually need another Wii Fit. The free trial is a rather important instrument for that and not possible with a physical release. Unlocking the full game by buying the pedometer is also cheaper for everyone involved and certainly more intriguing than buying another set of disc and some device.
 

L~A

Member
I'm kind of confused why they're pushing digital to the point of delaying physical editions.

Like if this was a ragingly successful platform I'd totally get it, but it's not entirely making sense to me right now.

Perhaps they're trying to limit the stock of used games until they think retail sales can do well?

I feel that would cause you to have to market a game twice, unless their plan is that they will just not market the digital launch.

The other possibility is that they want to build their digital purchase userbase in case they lose lots of retail shelf space, but at that point they are probably ultra fucked regardless.

What, you mean there's no Wii Fit U bundles in december in Japan, like in Europe (and the US?)?

....

Just checked the JP Wii Fit U Direct, and you're right... damn, I dunno why they're doing that, though. Do they want to keep stuff for early 2014, against the PS4 maybe? Problems with manufacturing (not likely, but who knows?)? It's really strange, indeed.

But you're right : physical release for Wii Fit U release is February, including the bundles.


Yu-Gi-Oh! Zexal: Clash Duel Carnival (3DS) dated for 5 December. Also releasing on 3DS on that day are:-
Gaist Crusher
Bravely Default: For the Sequel
Inazuma Eleven GO Galaxy: Big Bang
Inazuma Eleven GO Galaxy: Super Nova
Attack on Titan: The Last Wings of Mankind
Pac World

Bloodbath incoming... there's a couple of soon-to-be bombas in there, especially in the kids market. Putting them all on the same day really isn't very smart...


@wrowa : good point about casual and digital downloads. But in this case, the problem is exposure. Casual are used to download on smartphones, because you simply can't miss them : it's the only way to get new software/games. But on consoles, it's a different story. First, they need to buy the console, then they have to use the eShop... which they probably don't do very often when the main format still is physical.
 

BriBri

Member
So this is the crazy 3DS schedule from 31 October - 12 December:-
31 October
Prisma &#9734; Ilya
Little Battlers eXperience Wars
Starry&#9734;Sky~in Winter~3D
Daisenryaku Daitoua Koboshi 2nd World War
I Make Character Pet! Grow! Character Elementary School
Shikakui Atama o Marukusuru Junior
Shikakui Atama o Marukusuru Master
Shikakui Atama o Marukusuru Expert
7 November
Metal Max 4: Moonlight Diva
Exstetra
Tamagotchi: Dream of School Youth
Namco Bandai Games PRESENTS J Legend Biography
14 November
Medarot DUAL Kuwagata Ver.
Medarot DUAL Kabuto Ver.
Stardust Amazoness
Jewelpet Cafe
Dream Girl: Fashion Model &#9734; Audition
21 November
One Piece: Unlimited World R
Aikatsu! 2 My Princess
Cooking Mama 5
28 November
Hatsune Miku: Project Mirai 2
High School D x D
Toriko: Ultimate Survival
Kamen Rider: Travelers Senki
Impregnable Sangokuden
Wan Nyan Pet Shop
Kobito Zukan: Kobito no Fushigi Jikken Set
Disney Infinity
Pretty Rhythm Rainbow Live: Kira Kira My * Design
5 December
Gaist Crusher
Bravely Default: For the Sequel
Inazuma Eleven GO Galaxy: Big Bang
Inazuma Eleven GO Galaxy: Super Nova
Attack on Titan: The Last Wings of Mankind
Pac World
Yu-Gi-Oh! Zexal: Clash Duel Carnival
12 December
Puzzle & Dragons Z
VitaminZ Revolution
Let’s Go A Train 3D
Without dates
World Soccer Winning Eleven 2014
Devil Survivor 2: Break Record
Hometown Story
Metal Fight Beyblade 4D x ZEROG Ultimate Tournament
Daigasso Band Brothers P.
Mario Party: Island Tour
 
Looking at the Nikkei in the TGS aftermath:

Konami's stock nosedived in the Nikkei....

As did Square

Namco Bandai is rocketing, though.

(Not sure if this is the appropriate thread)
 

ksamedi

Member
Regarding digital releases from Nintendo. I think the download card model works pretty well for them in terms of store presence. And the margins of profit from digital releases are much higher as well. Profit pressures from Shareholders could have lead to these decisions with Wii Sports and Wii Fit.
 

QaaQer

Member
I'm kind of confused why they're pushing digital to the point of delaying physical editions.

Like if this was a ragingly successful platform I'd totally get it, but it's not entirely making sense to me right now.

Perhaps they're trying to limit the stock of used games until they think retail sales can do well?

I feel that would cause you to have to market a game twice, unless their plan is that they will just not market the digital launch.

The other possibility is that they want to build their digital purchase userbase in case they lose lots of retail shelf space, but at that point they are probably ultra fucked regardless.



This is part of a longer term strategy for them. They want to build up digital customer base, get their info, market to them directly, and sell to them directly. They are forcing the issue amongst their core fanbase by restricting supply, delaying games, and offering things like a $30 eshop credit. They won't do this with teir 1 properties like 3d mario, but everything else is fair game.

Will it be a net benefit for them? I really don't know.

I agree that manipulating things so that customers cannot buy physical copies of new games is a pretty odd thing to do for a company that desperately needs retail sales in order to maintain a presence.
 

L~A

Member
Wow, now that's what I call an impressive line-up. Lots of title (granted not all of them are great), but there's lot of variety with some heavy hitters. And of course, there's some great stuff, like Bravely Default : For the Sequel.

I think Nintendo was right to delay A Link Between Worlds until 2014 in Japan. It will allow them to keep the momentum from the holidays seasons (with Pokémon X/Y + Monster Hunter 4 + this impressive line-up), so that they can keep sales going in early 2014. There's already the Dragon Quest Monster 2 remake on Jan. 30th, so I guess Zelda will be a february release. Releasing ALBW in 2013 would've been kinda of a waste, as MH4 + Pokémon will be enough to make sure the 3DS is THE console to get (and besides, Zelda isn't that popular in Japan anymore. It's still a key franchise for Nintendo, but not as much as in the west).
 
I'm probably misremembering, but isn't the Christmas season not actually that big a driver for sales in Japan? If that's the case then they're not leaving money on the table at all by failing to launch Wii Fit U until 2014.
 

L~A

Member
It is a big driver for sales in Japan, especially for Nintendo (ever-green) titles. It's also when the 3DS sold the most last year. Maybe it's because Nintendo games/consoles target mainly families/children, but Christmas is one of the most important period for Nintendo (and by Christmas, I mean November + December).

It's no surprise so many games targetting children coming out in early december/late november.

I mean, look at sales from last year, week before Christmas (look at all the +xx% for Nntendo games):

01./02. [3DS] Animal Crossing: New Leaf # <ETC> (Nintendo) {2012.11.08} (¥4.800) - 356.817 / 1.810.244 (+135%)
02./00. [PSP] One Piece: Romance Dawn - Bouken no Yoake # <RPG> (Bandai Namco Games) {2012.12.20} (¥5.980) - 167.103 / NEW <70,51%>
03./00. [PSP] AKB1/149: Love Election # <ADV> (Bandai Namco Games) {2012.12.20} (¥7.329) - 143.774 / NEW
04./03. [3DS] Paper Mario: Sticker Star <ADV> (Nintendo) {2012.12.06} (¥4.800) - 122.118 / 343.535 (+32%)
05./00. [PS3] Fist of the North Star: Ken's Rage 2 # <ACT> (Koei Tecmo) {2012.12.20} (¥8.190) - 116.431 / NEW
06./06. [3DS] New Super Mario Bros. 2 # <ACT> (Nintendo) {2012.07.28} (¥4.800) - 107.156 / 1.678.317 (+53%)
07./01. [3DS] Inazuma Eleven Go 2: Chrono Stone - Neppuu / Raimei <RPG> (Level 5) {2012.12.13} (¥5.500) - 94.907 / 263.086 (-44%)
08./05. [WIU] New Super Mario Bros. U <ACT> (Nintendo) {2012.12.08} (¥5.985) - 77.749 / 312.288 (+9%)
09./08. [3DS] Pokèmon Mystery Dungeon: Gates to Infinity <RPG> (Pokèmon Co.) {2012.11.23} (¥4.800) - 75.628 / 341.681 (+41%)
10./07. [WII] Taiko no Tatsujin Wii: Super Deluxe Edition # <ACT> (Bandai Namco Games) {2012.11.29} (¥5.040) - 51.713 / 295.631 (-25%)
11./00. [PS3] Call of Duty: Black Ops II - Dubbed Edition <ACT> (Square Enix) {2012.12.20} (¥7.980) - 51.662 / NEW
12./00. [3DS] Magician's Quest: Magical Town <ETC> (Konami) {2012.12.20} (¥4.980) - 51.396 / NEW
13./10. [WIU] Nintendo Land <ETC> (Nintendo) {2012.12.08} (¥4.935) - 51.373 / 164.991 (+24%)
14./04. [PS3] Yakuza 5 # <ADV> (Sega) {2012.12.06} (¥8.800) - 40.187 / 479.885 (-52%)
15./00. [WII] Inazuma Eleven Go Strikers 2013 <SPT> (Level 5) {2012.12.20} (¥4.980) - 35.868 / NEW
16./00. [PSV] AKB1/149: Love Election # <ADV> (Bandai Namco Games) {2012.12.20} (¥7.329) - 35.372 / NEW
17./14. [3DS] Tousouchuu: Shijou Saikyou no Hunter-Tachi Kara Nigekire! <ACT> (Bandai Namco Games) {2012.07.05} (¥5.040) - 34.101 / 316.724 (+77%)
18./09. [3DS] Toriko: Gourmet Monsters! <RPG> (Bandai Namco Games) {2012.12.13} (¥5.800) - 31.970 / 75.116 (-26%)
19./16. [NDS] Pokèmon Black 2 / White 2 <RPG> (Pokèmon Co.) {2012.06.23} (¥4.800) - 29.642 / 2.905.808 (+70%)
20./21. [3DS] Kobito Zukan: Kobito Kansatsu Set <ETC> (Nippon Columbia) {2012.07.26} (¥5.040) - 29.356 / 188.960
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
I would point to the few (often really awful) instances of developers trying to make games fit for dual analogs on the DS and the many (often problematic) attempts to put dual analog games on the PSP.

Eventually developers started building games and mechanics that made this make more sense.


A lot of the PSP games that were rebuilt to a short mission to mirror structure the ideals of portable game often didn't work unless a lot of care was taken.

Eventually developers either figured out a good way to do it or realized that it was okay to target a smaller audience that is interested in playing long games on a portable device, and just accommodating them with systems like save anywhere instead of the 1+ hour apart save points of the PS2 era.

When I talk about the mobile audience, I mean the one that's been cultivated for years and years with too many low quality efforts, and now with IAP infested apps. I don't believe such an audience will be so keen to buy big original and legitimately good titles after so much of those. Or better, there are too few good titles compared to the rest. It's a sort of self-fulfilling propechy. It's a much, much more extreme version of what happened with the Wii in the West. Wii had many good / great Nintendo titles, and at the beginning core titles were selling well, considering their possibilities. But then, through shovelware and shovelware, strange release policies, half-hassed efforts and spin-offs not so accepted (the second RE Chronicles and Dead Space), as well as loads and loads of quality / big content on PS3 and 360, mass audience started abandoning the Wii for those kind of titles, making core titles selling less and less (not just exclusives, but multi titles as well...PES is the prime example of this) while Nintendo was still obtaining great results due to having cultivated well their audience. The same for Ubisoft, actually, since Just Dance titles are quality efforts for the audience they're catered to. What happened on the Wii is present on iOS, but it's 100 times worse, given the basis and the current trends, as well as far worse policies being applied. I'm not saying mobile gaming will go away, since it won't. But the current environment don't make me think things can improve, far from it. Many developers lamented how iOS / Android are too competitive environments, where the massive majority of most downloaded titles are the free / 0.99 ones, and there's a giant gap between the best selling and the others, with major problems in recognisation / self-advertising.

I think taking what was unique about the DS (primary screen touchscreen + buttons) and turning it into a PSP with a second screen for map and inventory utilities probably wasn't the best idea for maintaining their identity.

I feel making the internal hardware based on the same parts almost all smartphones and the Vita uses will help them notably in getting ports because everyone can use the exact same technology they do on other platforms, and it's also incredibly cheap, powerful, and power efficient, which are all things that would work well for Nintendo.

As for the actual design of the handheld, I'm a bit more open, as long as it's ultimately designed to offer a quality experience designed to accommodate many forms of modern gaming, has a strong digital connection, variable software pricing, and an attractive hardware price point.


Yes, using modern mobile parts would get them very far down this road, simply because almost everyone on earth (including tons of Japanese third parties and even Sony's platform that's receiving lots of ports right now) makes games for that technology, and thus would be very familiar and happy working with it.

3DS already used a good amount of off-the-shelves components, from what I've heard from other users which are much more competent in tech than me :)P), so having the next Nintendo console basically all made of them is just the next step: there's no need for having too customised portable hardware anymore, there are so many components available, and with prices going lower pretty fast due to how mobile development goes (quick as hell). And, obviously, it'd greatily help them in receiving ports (especially if they develop tools that make easier to do that) from both indies and some Japanese third parties (Tecmo Koei, Gust, NIS) that are going all out with the PS3/Vita tools. Thanks to them, we have Musou going on portable with their main chapters, not just with the Special editions, and the next Gundam Musou and Sengoku Musou are coming to Vita, and not just PS3. Certainly, Japanese third parties won't be so against at having their game on the successor of the most successful console in the territory by far (if things continue like this), especially considering how Yoshida himself stated how Vita's successor could be literally something else, something far, far nearer to be an Android phone with physical buttons. You posted the thread about it, you probably remember it pretty well :D
 

QaaQer

Member
When I talk about the mobile audience, I mean the one that's been cultivated for years and years with too many low quality efforts, and now with IAP infested apps. I don't believe such an audience will be so keen to buy big original and legitimately good titles

/snip/

n Android phone with physical buttons. You posted the thread about it, you probably remember it pretty well :D

Fairly broad generalizations about ios/android. The thing to remember is that that market is still rapidly evolving. I mean, iOS just got controller support.

Add to that the fact that the hardware inside these devices is top notch, with a very rapid turn over, and there could be some really spectacular phone games. Not every game going forward is going to be touch based and riddled with IAP. Imagine the sales of monster hunter 5 if it was available on iOS and Android, plus zero used game resales.

I'm really curious to see where this goes and how nintendo will respond.

gamecase-ipad-game-controller-gallery-1-1.jpg
 

hiska-kun

Member
Capcom said that Monster Hunter 4 had shipped more than 2 million units (+ eShop sales) at launch.

Dengeki said that MH4 had a 95% sell-through with 1.82 million, or ~1.91 million retail shipments.

I'm inclined to believe that Monster Hunter 4 had a very high sell-through, and ~90,000 eShop sales sounds very reasonable.

So from my perspective, it looks like Media Create undertracked, because if MH4 had a very high sell-through, 1.71 million looks a tad too low to mesh nicely with Capcom's "2 million shipments (+ eShop sales)" figure.

At the end it seems is Dengeki who overtracks, if we take MC numbers together (without eshop):

[3DS] Monster Hunter 4 - 1,715,060
[3DS] Monster Hunter 4 [Download Card] - 155,000
Total - 1,870,000

Famitsu:

[3DS] Monster Hunter 4 - 1,875,115

Both agree. So it's Dengeki the different one.
 

Kagari

Crystal Bearer
We do, but that doesn't mean anything because LR still has 40 more days after Symphonia is released to accumulate pre-orders. (Actually, the two being so close right could be interpreted as LR is outpacing Tales.)



Now, that's a more relevant comparison. =P

Still, 2 months away, a lot can happen.

I just want to see it tank to teach SE a lesson about making unnecessary sequels.
 

Nirolak

Mrgrgr
When I talk about the mobile audience, I mean the one that's been cultivated for years and years with too many low quality efforts, and now with IAP infested apps. I don't believe such an audience will be so keen to buy big original and legitimately good titles after so much of those. Or better, there are too few good titles compared to the rest. It's a sort of self-fulfilling propechy. It's a much, much more extreme version of what happened with the Wii in the West. Wii had many good / great Nintendo titles, and at the beginning core titles were selling well, considering their possibilities. But then, through shovelware and shovelware, strange release policies, half-hassed efforts and spin-offs not so accepted (the second RE Chronicles and Dead Space), as well as loads and loads of quality / big content on PS3 and 360, mass audience started abandoning the Wii for those kind of titles, making core titles selling less and less (not just exclusives, but multi titles as well...PES is the prime example of this) while Nintendo was still obtaining great results due to having cultivated well their audience. The same for Ubisoft, actually, since Just Dance titles are quality efforts for the audience they're catered to. What happened on the Wii is present on iOS, but it's 100 times worse, given the basis and the current trends, as well as far worse policies being applied. I'm not saying mobile gaming will go away, since it won't. But the current environment don't make me think things can improve, far from it. Many developers lamented how iOS / Android are too competitive environments, where the massive majority of most downloaded titles are the free / 0.99 ones, and there's a giant gap between the best selling and the others, with major problems in recognisation / self-advertising.
Discoverability is the big issue for digital storefronts.

To that end basically all the major Japanese publishers have actually created a mobile cross-marketing alliance that is severed from the traditional social-mobile giants of GREE and DeNA: http://www.serkantoto.com/2013/08/21/mobile-game-japan-cross-promotion/

I would like to point out though that endless seas of shovelware on the Wii, DS, PS3, and PC did not ultimately stop good games from succeeded, simply because those who were able to make good efforts were largely able to market them successfully despite all the noise, often through using major media outlets.

Famitsu doesn't cover many mobile games for example, but the bigger ones are able to get space and attention these days.

If we're talking about an indie scene popping up on phones, I agree that this is problematic, but that's not really the tier of developers I'm thinking of.

On the audience side note though, I think the growth of mobile is why we see so many projects going to mobile these days, and often taking major brands and/or staff with them. The idea is to appeal to people who may not have considered playing a game like this before and make a product that is attractive to them.

Level 5 spent 40 minutes in their annual conference on what is essentially a smartphone game being ported to 57 different platforms. This is a conference that is not normally dedicated to such things, but it does attract the audience they want to play this game, which is why they used it as that kind of platform.

Putting out Breath of Fire 6 on mobile along with a new IP by the creator of Breath of Fire also implies Capcom is interested in selling phone games to Breath of Fire fans. Given that the producer of AA5 and DmC is also on it, they probably see it as a notably important project to them, even if it doesn't have the world's biggest budget.

3DS already used a good amount of off-the-shelves components, from what I've heard from other users which are much more competent in tech than me :)P), so having the next Nintendo console basically all made of them is just the next step: there's no need for having too customised portable hardware anymore, there are so many components available, and with prices going lower pretty fast due to how mobile development goes (quick as hell). And, obviously, it'd greatily help them in receiving ports (especially if they develop tools that make easier to do that) from both indies and some Japanese third parties (Tecmo Koei, Gust, NIS) that are going all out with the PS3/Vita tools. Thanks to them, we have Musou going on portable with their main chapters, not just with the Special editions, and the next Gundam Musou and Sengoku Musou are coming to Vita, and not just PS3. Certainly, Japanese third parties won't be so against at having their game on the successor of the most successful console in the territory by far (if things continue like this), especially considering how Yoshida himself stated how Vita's successor could be literally something else, something far, far nearer to be an Android phone with physical buttons. You posted the thread about it, you probably remember it pretty well :D
Yes, the 3DS relative to the DS was actually quite a bit closer to a standard component, and most Japanese developers complimented Nintendo on how much easier it was to make games for the system than the DS and PSP with the new hardware and toolchain.

What really killed them though is that the chip uses fixed pipelines to enable OpenGL ES 2.0-esque features instead of natively supporting OpenGL ES 2.0, which is what basically every game engine from the West or on consoles wants. The PlayStation 3's API is even actually derived from the standard, but you can't port code directly or easily since it the 3DS doesn't natively support it.

If their next chip follows whatever the modern OpenGL ES standard is (either 3 or 4 depending when it comes out), they should be golden for receiving ports from most perspectives (assuming a matching power level), especially since OpenGL ES is usually downwards compatible these days (though it isn't from OpenGL ES 2 -> OpenGL ES 1.1, which is also a 3DS port issue).

As a side note, modern mobile chips are also becoming DirectX 11 compliant since OpenGL ES 3.0 and DirectX 11 have similar standards, and thus porting a DirectX 11 engine to one using an API derived from OpenGL ES 3.0 should also be fairly straight forward, thus making it able to receive PS4/XB1 ports if the complexity of the game is properly scaled. Obviously they're quite unlikely to have 5 GB of available memory or 1+ teraflop of computing power, so the types of games that could get ported over are those that won't the full resources of the PS4/XB1 to run. The good news for Nintendo though is that this includes the vast, vast majority of the games coming out of Japan these days.
 

saichi

Member
Yu-Gi-Oh! Zexal: Clash Duel Carnival (3DS) dated for 5 December. Also releasing on 3DS on that day are:-
Gaist Crusher
Bravely Default: For the Sequel
Inazuma Eleven GO Galaxy: Big Bang
Inazuma Eleven GO Galaxy: Super Nova
Attack on Titan: The Last Wings of Mankind
Pac World

And everyone wants to release their games before Puzzle and Dragons Z hits
 
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