Yep.
On the PC, where you have full control, I can't really accept performance dips. On a console, where you have no choice, I can put up with it to a degree (though it's becoming less easy to do so as of late).
Another perspective; I've actually purchased a fair number of N64, PSX, and Saturn ports of various PC games from that era just to experience what they could deliver back then. Seeing Forsaken run at 60 fps on a PSX in 2013 still impresses me, for instance. I simply find pushing a fixed hardware platform so much more fascinating than an open spec. The PC, as a platform, just isn't all that interesting to me these days and I've been building and playing PC games since the early 90s (when I *DID* find it interesting).
We can agree on that!