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Pokemon X Pokemon Y |OT| Gotta Catch em All...NOW IN 3D!

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So you guys would recommend this game?

-Loved Red ( I was like 16 when it came out )

haven't played a proper Pokemon game since.
I think I'm enjoying it, I don't really care for all the extra stuff that's been added to Pokemon. I just like to battle and go after badges like the old days, and if it helps the last game I really enjoyed was gold.

Hms are can be forgotten without the move deleted npc right?
 

Neiteio

Member
Is there guide for Super Training out there? Like how to do it the correct way?

I feel like it's the most easiest thing in the world yet for some reason I'm not grasping it.
Super Training is always harder at the onset. Your Pokémon won't be doing much "damage" per goal. So try using a punching bag in Core Training first. For example, say you want to max out your Attack. From the main Super Training screen, tap the punching bag icon in the lower right corner, and check to see if you have an Attack bag. Small bags give 1 EV, medium bags give 8 EVs, and large bags give 12EVs. Select, tap it rapidly, and you'll gain those points.

Of course, if you're just starting out, you probably won't have the appropriate bags. So go straight to Super Training. First you'll need to unlock all three levels, each of which has six games, one for each stat. For example, the Lv. 1 games have an HP game, Speed game, Attk game, Def game, Sp. Attk game, and Sp. Def game. They give 4 EVs for completion. The Lv. 2 versions give 8 EVs for completion, and the Lv. 3 versions give 12 EVs for completion. Use a Pokémon you don't care about to unlock the games, since they'll be gaining mixed EVs in the process.

The games ramp up in difficulty with each level. The balloon bots have more HP. And your shots are weak at first, but grow stronger as you go along. The different EVs affect them. For example, training for Attk makes your shots do a lot more damage. Training for Defense makes them charge more quickly.

Speaking of charging, that's the key to success. Use the stylus to move the aiming reticule over the target on the balloon, and hold it so the orange ring at the bottom of the screen fills up. Your aiming reticule will flash yellow, and then red. Lift the stylus off the screen the instant the reticule flashes red -- you will unleash a super-powerful charge shot that will do exponentially more damage.

Often it comes down to unleashing as many charge shots as you can. Sometimes you have to anticipate the movements of the balloon bot, since the targets might be on its wings or head, and often they move when they charge up to try and attack you.

Speaking of THAT, if you see them flash purple, you can avoid the incoming shots in a number of ways. Tapping L generates a shield you can hold a bit to absorb shots, but usually one enemy shot is all it takes to shatter it. I usually just keep moving, tapping the shield to be safe if the shots come near. You can go up and down in addition to left and right. You can also continue to return fire and charge shots while zipping all over the field. The enemy usually tries to track you, so keep moving and the shots will always be one step behind.

There are four different colors of balls you will use, depending on the Pokémon, with different properties. For example, when I was EV training my Shellder, he had a ball that was rapid fire -- it would make many weak hits in quick succession, rapidly adding up to massive damage. My Tyrunt, on the other hand, had slow powerful shots that did a lot of damage.

As you gain EVs, you'll see them reflected on the graph. The bar to the right of the graph fills up as you gain EVs; you'll know you're almost done when it's about full.

You'll also know you've gained all the EVs Super Training will allow in a given stat (252 EVs per stat, as opposed to 255 in the wild) because instead of the usual +12 gain in that category on the graph (assuming you just did a Lv. 3 game), it'll say +11, +5, etc, indicating it couldn't give you the full allotment, which means that stat is fully trained.

As you complete each game, you'll gain punching bags for that stat category. So alternate between Super Training and Core Training. Do a minigame, gain EVs and win a punching bag, then use the punching bag to get more of those EVs, so that when you go and do the minigame again, it'll be even faster since you'll be doing more damage, charging more quickly, etc.

My Tyrantrum was beating the Lv. 3 Haxorus minigame in two or three charge shots by the time his Attk stat was about full. Simply amazing.

Oh, and if you get a Double Up Bag, only use it if you plan to do a Lv. 3 game afterward. The Double Bag makes it so that the next time you do a minigame, you'll get twice the points, so using it before a Lv. 3 games means 24 EVs instead of 12! You get special bags like Double Up Bags and the cherished Reset Bag (which resets base stats) at random while your Pokémon is standing next to the invisible bag on the main screen.

I hope this helps!
 
We will need an OT2 in a minute....
So I screwed up giving my Pokemon 6 HP then :/ I had no idea this was a thing.
If you get EV down berries (I got the Pomeg berry via mutation; it decreases HP EVs by 10...) you can fix the stats without having to reset bag or anything.

So wait, for digital downloads, the save file is tied to the SD card, not the system, right? If so, is it possible to transfer my current save file onto my computer, and then start a new game without deleting my old data? Just for the purpose of doing nuzlocke and other stuff in the campaign. I feel like waiting for Pokemon Bank is a better idea
I understand it is like Animal Crossing. The system knows what the newest save is and won't let older saves work.

So you'll lose your old save. I'd say wait for Pokemon and ask if anyone wants dibs ob the evolution stones (Pokebank does not do hold items...well it said in the FAQ, maybe there is a seperate item bank or something).

What's the total count of "catchable" Pokémon in X/Y without other carts? I have a horde of pokémon from every other gen and while it'd be nice to migrate them all over, I'd rather just bring the ones missing from this gen over to save time messing around with carts and DS's.
I tried to answer this yesterday, here is my post...
There is a list here of Pokemon not in Kalos dex. It is a good starting point. A few in that list is obtainable in friend safari though (e.g. Ninetales and hence Vulpix). From this find a list of what is obtainable in BW+BW2 and search the names.
I don't know if the list is right but I think it is a good starting point anyhow. I imagine closer to bank release more people will make things.
 
We will need an OT2 in a minute....

I understand it is like Animal Crossing. The system knows what the newest save is and won't let older saves work.

So you'll lose your old save. I'd say wait for Pokemon and ask if anyone wants dibs ob the evolution stones (Pokebank does not do hold items...well it said in the FAQ, maybe there is a seperate item bank or something).

Ah, Ok, thanks.
 

Neiteio

Member
Starwolf_UK, that link you posted to a list of Pokémon not found in Kalos is inaccurate. For example, it lists Smeargle but he can be caught near the Day Care, IIRC.
 

upandaway

Member
I really thought I was fine with pixels, but it feels so good to have the world that detailed and close up. It makes me lapse back to when I was playing Pokemon years ago and took ages to do anything, because I was just walking around staring at the screen. I could do it for hours.

Will probably take me a while before I can play it outside, I just wanna calm down and waste time doing nothing inside the game. Also everything is agonizingly cute. I'm aww'ing more than I did with Kirby Epic Yarn.
 

Metaledgeking

Neo Member
So kinda have a dilemma, found a pokemon I really want with both technician and adamant, but that person wants a legendary that I have and I really have no use for that legendary nor really care for it. Should I make the trade?
 

Busaiku

Member
So kinda have a dilemma, found a pokemon I really want with both technician and adamant, but that person wants a legendary that I have and I really have no use for that legendary nor really care for it. Should I make the trade?

Probably not.
You can get both things on your own, but you probably can't get another legendary.
 
So kinda have a dilemma, found a pokemon I really want with both technician and adamant, but that person wants a legendary that I have and I really have no use for that legendary nor really care for it. Should I make the trade?

No, it may take a bit of work but getting desired natures and abilities isn't very hard. Unless it's a hidden ability, but even then...

Oh, looks like Destiny Knot transfers 5 IVs from a parent.

Wait what.... Is this a new held item?
 

Neiteio

Member
So I guess I have a question regarding Super Training. I shouldn't be going overkill with one Pokemon doing all 6 of the categories. Do I have to stick with 2? I'm not sure how it works
In Super Training, you can only have 252 points (what we call EVs) in each base stat. However, in total you cannot have more than 510 EVs between all your stats. So no, don't train in all six categories. Pick two categories and stick with them. If you need to start over with your EVs, get a Reset Bag (awarded at random) to reset the EVs to zero. (This does NOT affect your level, so no worries.)

What people often do is they look at their Pokémon's nature and think of how they will use that Pokémon. For example, I just EV trained a Kangaskhan I want to move fast and hit hard. The Speed stat will be important; so will the Attack stat, which powers the physical moves I will be using. So I got a Kangaskhan with Jolly nature, which makes the Speed stat grow more and the Sp. Attack stat grow less. This is fine since I won't be using the Sp. Attk stat. A table of the different natures and what stats they increase and decrease is HERE. You can see your Pokémon's nature on its Summary page; also, its stat listings will have the "beneficial" stat in red, and the "low-growth" stat in blue.

So first you'll want to make sure your Pokémon has the right nature for what you plan to do. It's easy to breed babies with that nature if you make one of the parents a Ditto with the same nature and holding an Everstone -- the baby will be the non-Ditto parent and have a 100% chance of having the Ditto's nature. Hence why I'm always in here asking for Dittos of different natures. :)

(Also, pro-tip about hatching: Have a Pokémon like Talonflame with the ability Flame Body in your party as you race up and down the road outside the Day Care Center trying to get in necessary steps to hatch your egg -- they'll hatch much faster!)

Anyways, once you have a Pokémon with the right nature, I usually recommend maxing out the beneficial stat and the other stat you'll be using. So in Kangaskhan's case, I wanted Attack and Speed, so I did the Speed minigame and punched the Speed bags until it said his Speed stat couldn't go any higher (252 EVs in Super Training). Then I did the same for Attack. After getting 252 in both those stats, I still had 6 EVs left before I hit the 510 EV limit. So I just do one round of the HP minigame to get 6 EVs in HP.

Technically, you can get 255 EVs in each category, but you'll have to train against wild Pokémon and know which wild Pokémon give those EVs. I recommend sticking to Super Training. Three EVs' difference is negligible.

I hope this helps.
 
Starwolf_UK, that link you posted to a list of Pokémon not found in Kalos is inaccurate. For example, it lists Smeargle but he can be caught near the Day Care, IIRC.
Oh well. It is pretty easy to make an accurate one with some spreadsheet or shell script knowhow if there are plaintext dumps of all Pokemon vs all Kalos Dexes then just make it print all that is not in Kalos dexes...

I don't know if there are any lists and I'm shoddy at best re:shell scripts.

YESSSSSSSSSS!!! I did it.

Perfect HP, Atk, Def, & Sp. Def Adamant Honedge
Bravo
 
Three EVs' difference is negligible.
Three EVs' difference is non-existent. 4 EVs grants 1 point in that stat at level 100.

This is the reason that Super Training caps EVs for each stat at 252; it's a system designed for players who aren't already familiar with how EVs work, so it safeguards against common mistakes.

The effective cap for EVs is actually 508, because it's the closest number to 510 that's evenly divisible by 4. Those last 2 EVs serve no purpose, and it doesn't matter where you put them.
 

Neiteio

Member
Super Training is always harder at the onset. Your Pokémon won't be doing much "damage" per goal. So try using a punching bag in Core Training first. For example, say you want to max out your Attack. From the main Super Training screen, tap the punching bag icon in the lower right corner, and check to see if you have an Attack bag. Small bags give 1 EV, medium bags give 8 EVs, and large bags give 12EVs. Select, tap it rapidly, and you'll gain those points.

Of course, if you're just starting out, you probably won't have the appropriate bags. So go straight to Super Training. First you'll need to unlock all three levels, each of which has six games, one for each stat. For example, the Lv. 1 games have an HP game, Speed game, Attk game, Def game, Sp. Attk game, and Sp. Def game. They give 4 EVs for completion. The Lv. 2 versions give 8 EVs for completion, and the Lv. 3 versions give 12 EVs for completion. Use a Pokémon you don't care about to unlock the games, since they'll be gaining mixed EVs in the process.

The games ramp up in difficulty with each level. The balloon bots have more HP. And your shots are weak at first, but grow stronger as you go along. The different EVs affect them. For example, training for Attk makes your shots do a lot more damage. Training for Defense makes them charge more quickly.

Speaking of charging, that's the key to success. Use the stylus to move the aiming reticule over the target on the balloon, and hold it so the orange ring at the bottom of the screen fills up. Your aiming reticule will flash yellow, and then red. Lift the stylus off the screen the instant the reticule flashes red -- you will unleash a super-powerful charge shot that will do exponentially more damage.

Often it comes down to unleashing as many charge shots as you can. Sometimes you have to anticipate the movements of the balloon bot, since the targets might be on its wings or head, and often they move when they charge up to try and attack you.

Speaking of THAT, if you see them flash purple, you can avoid the incoming shots in a number of ways. Tapping L generates a shield you can hold a bit to absorb shots, but usually one enemy shot is all it takes to shatter it. I usually just keep moving, tapping the shield to be safe if the shots come near. You can go up and down in addition to left and right. You can also continue to return fire and charge shots while zipping all over the field. The enemy usually tries to track you, so keep moving and the shots will always be one step behind.

There are four different colors of balls you will use, depending on the Pokémon, with different properties. For example, when I was EV training my Shellder, he had a ball that was rapid fire -- it would make many weak hits in quick succession, rapidly adding up to massive damage. My Tyrunt, on the other hand, had slow powerful shots that did a lot of damage.

As you gain EVs, you'll see them reflected on the graph. The bar to the right of the graph fills up as you gain EVs; you'll know you're almost done when it's about full.

You'll also know you've gained all the EVs Super Training will allow in a given stat (252 EVs per stat, as opposed to 255 in the wild) because instead of the usual +12 gain in that category on the graph (assuming you just did a Lv. 3 game), it'll say +11, +5, etc, indicating it couldn't give you the full allotment, which means that stat is fully trained.

As you complete each game, you'll gain punching bags for that stat category. So alternate between Super Training and Core Training. Do a minigame, gain EVs and win a punching bag, then use the punching bag to get more of those EVs, so that when you go and do the minigame again, it'll be even faster since you'll be doing more damage, charging more quickly, etc.

My Tyrantrum was beating the Lv. 3 Haxorus minigame in two or three charge shots by the time his Attk stat was about full. Simply amazing.

Oh, and if you get a Double Up Bag, only use it if you plan to do a Lv. 3 game afterward. The Double Bag makes it so that the next time you do a minigame, you'll get twice the points, so using it before a Lv. 3 games means 24 EVs instead of 12! You get special bags like Double Up Bags and the cherished Reset Bag (which resets base stats) at random while your Pokémon is standing next to the invisible bag on the main screen.

I hope this helps!

In Super Training, you can only have 252 points (what we call EVs) in each base stat. However, in total you cannot have more than 510 EVs between all your stats. So no, don't train in all six categories. Pick two categories and stick with them. If you need to start over with your EVs, get a Reset Bag (awarded at random) to reset the EVs to zero. (This does NOT affect your level, so no worries.)

What people often do is they look at their Pokémon's nature and think of how they will use that Pokémon. For example, I just EV trained a Kangaskhan I want to move fast and hit hard. The Speed stat will be important; so will the Attack stat, which powers the physical moves I will be using. So I got a Kangaskhan with Jolly nature, which makes the Speed stat grow more and the Sp. Attack stat grow less. This is fine since I won't be using the Sp. Attk stat. A table of the different natures and what stats they increase and decrease is HERE. You can see your Pokémon's nature on its Summary page; also, its stat listings will have the "beneficial" stat in red, and the "low-growth" stat in blue.

So first you'll want to make sure your Pokémon has the right nature for what you plan to do. It's easy to breed babies with that nature if you make one of the parents a Ditto with the same nature and holding an Everstone -- the baby will be the non-Ditto parent and have a 100% chance of having the Ditto's nature. Hence why I'm always in here asking for Dittos of different natures. :)

(Also, pro-tip about hatching: Have a Pokémon like Talonflame with the ability Flame Body in your party as you race up and down the road outside the Day Care Center trying to get in necessary steps to hatch your egg -- they'll hatch much faster!)

Anyways, once you have a Pokémon with the right nature, I usually recommend maxing out the beneficial stat and the other stat you'll be using. So in Kangaskhan's case, I wanted Attack and Speed, so I did the Speed minigame and punched the Speed bags until it said his Speed stat couldn't go any higher (252 EVs in Super Training). Then I did the same for Attack. After getting 252 in both those stats, I still had 6 EVs left before I hit the 510 EV limit. So I just do one round of the HP minigame to get 6 EVs in HP.

Technically, you can get 255 EVs in each category, but you'll have to train against wild Pokémon and know which wild Pokémon give those EVs. I recommend sticking to Super Training. Three EVs' difference is negligible.

I hope this helps.

Three EVs' difference is non-existent. 4 EVs grants 1 point in that stat at level 100.

This is the reason that Super Training caps EVs for each stat at 252; it's a system designed for players who aren't already familiar with how EVs work, so it safeguards against common mistakes.

The effective cap for EVs is actually 508, because it's the closest number to 510 that's evenly divisible by 4. Those last 2 EVs serve no purpose, and it doesn't matter where you put them.
Bumping my Super Training tips to the new page, along with Max Knight's comments.
 

KHlover

Banned
Is there guide for Super Training out there? Like how to do it the correct way?

I feel like it's the most easiest thing in the world yet for some reason I'm not grasping it.

At the very core it IS easy.

Controls

Tap to shoot balls. Hold to charge shots. Move with the Control Stick. Press L to block. D-Pad up to fly closer to the Pokemon baloon, D-Pad down to put more distance between you and the Pokemon baloon.

Gameplay

Try to shoot these balls into the white target markers. Don't get hit. Keep moving to avoid getting hit by the opponent's balls. At the beginning it is usually wise to keep using uncharged shots until the Pokemon baloon starts to emit steam and the white target markers are replaced by a single red one. To force this change you need to hit all of the white markers, if you are too slow they disappear. Unlike the white markers this marker won't disappear for a few seconds, making it the perfect time to sneak in a few charged shots and score higher.

After you've got some experience (and accuracy) you should begin to use more and more charged shots on the white markers, which will improve the time it takes you to clear the stage.

Training Lv 1: +1 EV
Training Lv 2: +4 EV
Training Lv 3: +12 EV

GENERALLY YOU CAN START AT Lv2. The training is easy enough and will give you more EV. After a few sessions change to Lv3!!!

Against the attack of the baloon you have two options: Dodge or block.
Usually you dodge the balls (keep in mind: You'll briefly stop moving if you fire a ball), blocking is a last resort for two reasons:

- It takes a few frames to deploy the block
- You cannot attack during the duration of the block

However, depending on your stats (I'll come to this later) blocking multiple balls is possible with a block.

Going back to dodging, usually enemy attacks follow a certain pattern. Mostly they are deployed at a fixed time in a fixed pattern. Like yourself, the Pokemon baloons can charge their attacks. You'll notice a purple glow around them if they do. Try to hit all remaining target markers ASAP, this can sometimes disrupt them.

Special enemy ball forms

- Giant Ball -> Keep moving
- Barrage -> Follow the pattern of the attack to dodge it (usually a spiral)

- Horizontal large balls -> Fly upwards/downvards
- Vertical large balls -> Fly left/right
=> Usually those two are used together. Flying in a circle is necessary to avoid getting hit. If you are confused the shield will be your best bet to avoid losing points.

Barrage of Horizontal Giant Balls: Wait until they are close. Slowly move up/down to fit in the narrow gap between them (or block)

Stats

There are Six Different Stats in Super Training:

Attack
- 4 points of Attack increase the "real" Attack stat by 1
- Increases the "damage" of your Balls

Special attack
- 4 points of Sp. Atk increase the "real" Sp. Atk stat by 1
- Increases the "damage" of your balls

HP

- 4 points of HP increase the "real" HP stat by 1
- Decreases the damage you take when an enemy ball hits you

Speed

- 4 points of Speed increase the "real" Speed stat by 1
- Increases the speed and accuracy of your balls

Defense

- 4 points of Defense increase the "real" Defense stat by 1
- Decreses the charge time of your Super Shots

Sp. Defense

- 4 points of Sp. Defense increase the "real" Defense stat by 1
- Decreses the charge time of your Super Shots

Training bags

They are dropped after each round. If you manage to get the medals you'll get dropped better ones.

Size S: +1 EV
Size M:+4 EV
Size L:+12 EV

You also can get certain special bags with unique effects, such as 2x EV, 2x stats during the training and more. Tap them yourself to increase the speed in which they are activated.

Secret training

After gaining all 510 EV two more levels of training are unlocked. You can earn unique items and better Punching Bags in this training, but it is far more difficult with unique victory and loss conditions.
 
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