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DF/JF: Battlefield 4 PS4 vs XB1 videos/screens (900p PS4, 720p XB1)

Interesting to note that to some degree, both versions have aliasing issues. PS4 much less so, but it's still there on powerlines, around windows, and the straight lines of buildings. Just not all of them, or not as jarring.

You'd think it might be a limitation of the hardware, but KZ Shadowfall has no such aliasing issues on the sides of buildings or thin lines.

Also, if you guys want to see versions of these videos without the ugly compression, use an iPad or find a way to access the MP4 versions of these videos.

Night and day difference. No meaningful artifacting at all.
 

Snubbers

Member
I might be crazy but why does the XBone look better? Am I in another dimension?

I am assuming that the OP gifs are out of date, because as shit as the aliasing is on the XB1, the PS4 has some whole screen blurring going on, yet all I see are people showing XB1 aliasing and saying PS4 shows way more detail, which isn't matching what I see in the OP.. What gives?

I'd still take the PS4 version, but the aliasing is only ruining a small percentage of the time, The slightly blurry textures seem to be right through the videos in the OP, so I assume they are all BS?

Not sure I want to participate in this MS shit a thon, but I am may get this on PS4 just as I'm not sure if my PC is upto the job, and the side effect of all the good gifs is it does show the game in a good light.
 
This game looks like shit. I can see why they hide the Next gen version for so long. I will be buying KZ only now.

Not concerned with resolution or fps as much as how bland it looks. O and Dice should have delayed it on next gen.
 

Yasir

Member
ibcyLL9DEObrRq.gif

iQXnww9oCgl6.gif

Thanks to God the differences between 900p & 720p should be barely notable... it reminds me to BLOPS2 ps3 compared to 360 version...

I can't for the life of me understand how a person with 2 eyes heck even one eye cannot tell the difference between these 2 gifs or consider it small.
 
I am assuming that the OP gifs are out of date, because as shit as the aliasing is on the XB1, the PS4 has some whole screen blurring going on, yet all I see are people showing XB1 aliasing and saying PS4 shows way more detail, which isn't matching what I see in the OP.. What gives?

I'd still take the PS4 version, but the aliasing is only ruining a small percentage of the time, The slightly blurry textures seem to be right through the videos in the OP, so I assume they are all BS?
Yeah it's that blur and looks dark.

Need to see a better comparison.
 

Snubbers

Member
Yeah it's that blur and looks dark.

Need to see a better comparison.

I don't know what is up, people are so hung up on shitty trash talking about the aliasing that there isn't a hope in hell of getting an actual sensible comparison discussion going.

The Dark look is just a bug on the XB1 causing it to output the wrong colour levels, when fixed, which you do when setting up your recording equipment, the scene contrast is the same.
 

Yasir

Member
They both look like Halo 3 aliasing. Fuck this garbage. Get KZ if you are getting a PS4.

As i am indeed doing. Yet still it is bewildering the differences are so obvious and by definition are pretty big.

A lot of ps3 and 360 game comparisons, which went in the 360 favour were to the extent of not being able to notice. This shit here is quote obvious. Tbh shit all round, ps4 not looking mega hot either.
 
Seeing people's responses here makes me afraid that future games that can't cut it graphically will simply oversharpen, oversaturate, blacken everything because people think it somehow it looks good.

Gross.

I think the majority of responses are more attributable to which cherry-picked screen comparisons were being viewed.

There's also a big difference between people saying they're fine with something on a message board and then putting their money where their mouth is.

I'm fine with a lot of fairly shoddy looking games i'll probably never buy.
 

Darkmakaimura

Can You Imagine What SureAI Is Going To Do With Garfield?
Woke up late this morning and this thread still going faster than warp speed.

So, what's the summary on the better version? I went to bed before midnight. Digital Foundry still holding up as a good source for comparisons? PS4 still considered the better version?
 

Perkel

Banned
I am assuming that the OP gifs are out of date, because as shit as the aliasing is on the XB1, the PS4 has some whole screen blurring going on, yet all I see are people showing XB1 aliasing and saying PS4 shows way more detail, which isn't matching what I see in the OP.. What gives?

I'd still take the PS4 version, but the aliasing is only ruining a small percentage of the time, The slightly blurry textures seem to be right through the videos in the OP, so I assume they are all BS?

Not sure I want to participate in this MS shit a thon, but I am may get this on PS4 just as I'm not sure if my PC is upto the job, and the side effect of all the good gifs is it does show the game in a good light.

Yeah it's that blur and looks dark.

Need to see a better comparison.

You are both LTTP. There is no blur in PS4 version. It was motion blurr on black dude head not blurr where rest of image is same as Xbone version

here is some other shot from same DF material and there is no blurr
On this shot textures are exactly the same with same amount of details with again no blurr.

ib0gOrDzD8ScKG.gif
 

gofreak

GAF's Bob Woodward
I'd still take the PS4 version, but the aliasing is only ruining a small percentage of the time, The slightly blurry textures seem to be right through the videos in the OP, so I assume they are all BS?

There's two things at play. The color range issue is increasing contrast on some detail (while wiping it out elsewhere), and XB1 appears to be applying a sharpen filter to the image.

If you take PS4 shots and funk with the contrast and sharpen filter in photoshop or gimp you'll get the same kind of result.

If you like the sharpen filter, see if your TV has one, and turn it on if you have a PS4 (or, probably, off if you have a XB1 - otherwise it could look really bad on top of the existing sharpening)

Sharpening might have cause a perceptual improvement for some, but it also introduces other issues/artifacts, it enhances aliasing, can cause sparkling on edges etc. IMO if DICE has control over it, they should leave it as an option rather than always-on.

edit - there might also be slight differences in camera blurs between some shots as some other posters have pointed out, but in others the color range + sharpen easily accounts for it on its own so...
 
Most early FXAA injectors had settings for sharpening settings to combat FXAA blurring. I don't know why people bother with FXAA anyway - at least try and get SMAA working satsifactorily instead. It's much better.

I agree. When a post process solution than SMAA. Its much easier on the eyes than FXAA or TXAA.
 
As i am indeed doing. Yet still it is bewildering the differences are so obvious and by definition are pretty big.

A lot of ps3 and 360 game comparisons, which went in the 360 favour were to the extent of not being able to notice. This shit here is quote obvious. Tbh shit all round, ps4 not looking mega hot either.

Yea people are missing the real story here. DICE should've kept this game in the oven on both consoles. This is just half assed. I am sure both systems can do better. Even if PS4 will always be better this just looks terrible and not worth money.
 

Duxxy3

Member
Something to keep track of - AO was not in this build of the xbox one version, but it will be in the final version.

So what is that going to do to the framerate?
 

jayu26

Member
Woke up late this morning and this thread still going faster than warp speed.

So, what's the summary on the better version? I went to bed before midnight. Digital Foundry still holding up as a good source for comparisons? PS4 still considered the better version?

PS4>Xbone, Digital Foundry fucked up and then there is this...
gifs by bigboss370 from the JackFrags PS4 MP vids
pd89c.gif

k759k.gif

kac4s.gif

df59u.gif

fd9fb.gif

here's a couple more:

mcffi.gif


t977i.gif
 

Snubbers

Member
You are both LTTP. There is no blur in PS4 version. It was motion blurr on black dude head not blurr where rest of image is same as Xbone version

here is some other shot from same DF material and there is no blurr
On this shot textures are exactly the same with same amount of details with again no blurr.

ib0gOrDzD8ScKG.gif

That had the same issue! The XB1 is sharpened, or the PS4 had smoothing applied, it's pretty obvious, not in the same league as aliasing, but they are not the same.

Shadows look better on PS4, that is for sure.
 
There's two things at play. The color range issue is increasing contrast on some detail (while wiping it out elsewhere), and XB1 appears to be applying a sharpen filter to the image.

If you take PS4 shots and funk with the contrast and sharpen filter in photoshop or gimp you'll get the same kind of result.

If you like the sharpen filter, see if your TV has one, and turn it on if you have a PS4 (or, probably, off if you have a XB1 - otherwise it could look really bad on top of the existing sharpening)

Sharpening might have cause a perceptual improvement for some, but it also introduces other issues/artifacts, it enhances aliasing, can cause sparkling on edges etc. IMO if DICE has control over it, they should leave it as an option rather than always-on.

edit - there might also be slight differences in camera blurs between some shots as some other posters have pointed out, but in others the color range + sharpen easily accounts for it on its own so...
there's also the difference in how the clouds are being lit in certain shots. not that that's really a 'win' for either system, but PS4 is lighting them like the PC version, and the Xbox One is lighting them differently.
 

Lord Error

Insane For Sony
Interesting to note that to some degree, both versions have aliasing issues. PS4 much less so, but it's still there on powerlines, around windows, and the straight lines of buildings. Just not all of them, or not as jarring.

You'd think it might be a limitation of the hardware, but KZ Shadowfall has no such aliasing issues on the sides of buildings or thin lines.

Also, if you guys want to see versions of these videos without the ugly compression, use an iPad or find a way to access the MP4 versions of these videos.

Night and day difference. No meaningful artifacting at all.
KZ:SF is native 1080p, and I think it's using better AA solution.

You don't have to use ipad, just select 1440p from youtube player. That gives you the original file he uploaded.
 

lord pie

Member

Not sure if it has been mentioned (this thread is HUGE :) but this isn't really a very fair comparison image. This is a moire pattern. The circular line pattern is a result of the distance to the steps. You'd see the same effect on the XB1 if you got closer.

Also, one thought I find interesting;

The resolution difference is +56% in the PS4's favour, and accoding to DF's videos, the typical frame rate difference is about +7% in the PS4's favour (56 / 52, as a rough guide based on the shanghai part of the framerate vid).
So combined, that'd suggest a +68% perf difference, but I don't think this is actually the case, and doesn't fit with the expected difference (~ +50% CU perf, etc).
Sure pixel work has gone up, but assuming geometry wise the games are identical, then vertex processing work would be consistent. Which would mean the XB1 will be spending a larger proportion of its 12CU's processing time on vertex processing than the PS4 will be for its 18CUs.
The result being the amount of compute time available to pixel processing will actually be quite a bit more than 50% higher on the PS4. 70% maybe? :)

Why I find this interesting is it might explain why COD is apparently 720/1080 on XB1/PS4. They are heavily using tessellation, which has a massive vertex processing cost (expect to see less use as the generation goes on...). I'm wondering if the ratio of vertex/pixel work in their engine is much more heavily skewed towards vertex processing, thus requiring they drop the resolution more drastically to compensate for the raw performance difference.

Just a thought...
 

Perkel

Banned
I agree. When a post process solution than SMAA. Its much easier on the eyes than FXAA or TXAA.

To be fair DICE implementation of FXAA is stellar.

Here are two shots one is 1080p 4xmsaa other one is ps4 at 900p with FXAA.
There is slight blurr but it is probably due to lower resolution than because of FXAA

PC 1920x1080 with 4xMSAA
PS4 1600x900 with FXAA
open and hit ENTER to load image.


http://images.eurogamer.net/2013/articles//a/1/6/2/7/9/9/2/BF4_PC_023.jpg.jpg/EG11/resize/1920x-1
http://images.eurogamer.net/2013/articles//a/1/6/2/7/9/9/2/BF4_PS4_023.jpg.jpg/EG11/resize/1920x-1

I don't see any usual FXAA crap blurring. I see just lower resolution reducing IQ.

That had the same issue! The XB1 is sharpened, or the PS4 had smoothing applied, it's pretty obvious, not in the same league as aliasing, but they are not the same.

no. There isn't any smoothing in PS4 version. What is happening here is Xbone version crushed blacks and sharpening filter in works.

edit: You can do this to every game via your TV remote.

PC version shot which i posted in response to clutch.as.it.gets above also doesn't have either of those problems.

There is no blurr in PS4 version.
 
Something to keep track of - AO was not in this build of the xbox one version, but it will be in the final version.

So what is that going to do to the framerate?

It will most likely lower the framerate. How drastic the effect it will have on the framerate we simply cannot say at this point in time.
 

Azull

Member
I honestly didn't expect the X1 SP to look worse then PS4 MP. That's a huge difference man. Maybe Day 1 patch will touch some things up for Xbox one players hopefully.
 

Duxxy3

Member
I honestly didn't expect the X1 SP to look worse then PS4 MP. That's a huge difference man. Maybe Day 1 patch will touch some things up for Xbox one players hopefully.

It is the lack of AA that is making it look so awful in motion.

If the XB1 version were to get a patch that included AO and AA... that framerate would plummet.
 

Perkel

Banned
It is the lack of AA that is making it look so awful in motion.

If the XB1 version were to get a patch that included AO and AA... that framerate would plummet.

Xbone version has AA. IT is FXAA same as PS4 version. Difference here is that FXAA works better on higher resolution due to how it handles subpixel lines.

Which means distant detail looks horrid on Xbone and looks better on PS4 where close things looks equally good in therm of AA on both consoles.

AO was confirmed by DICE to be patched in into retail version of BF4
 

Amir0x

Banned
It is a little surprising. You'd expect with the launch crunch that basically the teams overall goal would be to get a workable, saleable SKU for each platform. So I expected the situations to be closer. Lower frame-rates, even at a third less resolution, with less effects/no ambient occlusion and poor anti-aliasing is pretty damning really.

I mean, I thought there would be gaps. But this is clearly massive. Putting aside whatever one wants to insert their own personal bs, on a technical level what PS4 is doing is clearly massively better. More consistent, better resolution, all sorts of little details look more consistent on the PS4 version. The list is enormous. At launch, at least, we have our answer: The gaps ARE massive. To me, there's really no other way to spin it. Technically, PS4 is beasting the XBO.

I know the follow up by the pretend sarcastic Xbox fans are: "Who expected different?", but of course plenty of people either expected different or didn't expect such a huge gap technically. And even said so out loud, on many occasions. This puts to death that argument for now.
 
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