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Polygon COD: Ghosts Review update: (XBONE better version)

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Lord Error

Insane For Sony
At the distances people tend to sit from their televisions, 1080p is a total waste of graphical potential. See for yourself by seeing just how close you have to get before you can see the pixels of your display!
Huh? Have you not played any games on consoles this gen? I mean, without some pretty heavy duty AA solution, 720p looks like a pixel soup on decent sized (50" or so) TV, when you sit about 2m (6-8ft) away from it.
 
PC version on a $1,000 GTX Titan:

a537o.gif

(frame rate counter in upper right corner is what you should be paying attention to)

No vsync?
 

Waaghals

Member
Treyarch squeezed DX11 features into essentially the same engine last year with BLOPS2, it ran fine.

Ghosts is just a poor effort all around.
 

TheKayle

Banned
PC version on a $1,000 GTX Titan:

a537o.gif

(frame rate counter in upper right corner is what you should be paying attention to)

IW is just a mediocre developers studio with a game that is a gold cave...and clearly them arent the developer to trust and to take as someone that could pull out the best from an hardware...neither their games are to take in consideration when u need to do benchmarks
the fact that gaf is talking this much about cod is coz of the old resolutiongate....so now having frame issue and not showing great iq also being at 1080p...sound like.."meh"..the low rate on polygone made the fb scream ...

soon cod will come back to be a mediocre title to dont care about...dont worry
 

Robot Pants

Member
Haha I honestly am having trouble believing this. The game looks like it's from 2006 and the PS4 is having trouble with 8 gigs of ram?!
 

Hyunashi

Member
Its pretty hilarious how its optimized for the weak hardware (360/ONE) and plays like shit on stronger one (PS4/PC). Infinity Ward should be ashamed really. They should have gone 900p if they couldn't get a stable framerate.

It just solidifies that if you want a FPS, get BF4 or KZ.
 

Mosati

Banned
For me, the fact that these games are running at such a resolution difference at launch is simply a demonstration of the differences in potential between the two platforms. In the future, I would rather trade pixels for greater realism thanks.

At the distances people tend to sit from their televisions, 1080p is a total waste of graphical potential. See for yourself by seeing just how close you have to get before you can see the pixels of your display! My PC has a 27" monitor but I would need more than a 140" TV for the same distance ratio from where I sit for 1080p to look the same.

Ryse actually has the right idea here. A technical balance designed for arts sake, not stupid bragging rights and spec wars. Your perception of realism has so little to do with resolution, it hurts.

XU5G6Jm.gif
 

TheKayle

Banned
Its pretty hilarious how its optimized for the weak hardware (360/ONE) and plays like shit on stronger one (PS4/PC). Infinity Ward should be ashamed really. They should have gone 900p if they couldn't get a stable framerate.

It just solidifies that if you want a FPS, get BF4 or KZ.

a 720p game on a new gen hw...i think is unoptimized...at all
 

antitrop

Member
a 720p game on a new gen hw...i think is unoptimized...at all

Infinity Ward clearly didn't have the development resources necessary to produce 5 proper versions of their game at the same time, so they prioritized the versions that would sell the most (360/PS3).
 

Metfanant

Member
a 720p game on a new gen hw...i think is unoptimized...at all

Of course it's un optimized on ALL platforms...but I would challenge you to find me a game on current gen consoles that was released around launch (un optimized) and then through optimization was able to DOUBLE it's resolution by the time it's sequel came around...

Framerate improvements? Yup, I'll buy that....increases in textures and lighting? Yup, buy that too...


But 720p to 1080p while maintaining (or improving) other assets??....not buying that...
 
Of course it's un optimized on ALL platforms...but I would challenge you to find me a game on current gen consoles that was released around launch (un optimized) and then through optimization was able to DOUBLE it's resolution by the time it's sequel came around...

Framerate improvements? Yup, I'll buy that....increases in textures and lighting? Yup, buy that too...


But 720p to 1080p while maintaining (or improving) other assets??....not buying that...

Super stardust ?
 

vctor182

Member
Its pretty hilarious how its optimized for the weak hardware (360/ONE) and plays like shit on stronger one (PS4/PC). Infinity Ward should be ashamed really. They should have gone 900p if they couldn't get a stable framerate.

It just solidifies that if you want a FPS, get BF4 or KZ.

BF4?? Really?? Have you checked the OT?
 

Thorgi

Member
For me, the fact that these games are running at such a resolution difference at launch is simply a demonstration of the differences in potential between the two platforms. In the future, I would rather trade pixels for greater realism thanks.

At the distances people tend to sit from their televisions, 1080p is a total waste of graphical potential. See for yourself by seeing just how close you have to get before you can see the pixels of your display! My PC has a 27" monitor but I would need more than a 140" TV for the same distance ratio from where I sit for 1080p to look the same.

Ryse actually has the right idea here. A technical balance designed for arts sake, not stupid bragging rights and spec wars. Your perception of realism has so little to do with resolution, it hurts.

Are you seriously trying to argue that 720p is somehow superior to 1080p?
 

sportz103

Member
Of course it's un optimized on ALL platforms...but I would challenge you to find me a game on current gen consoles that was released around launch (un optimized) and then through optimization was able to DOUBLE it's resolution by the time it's sequel came around...

Framerate improvements? Yup, I'll buy that....increases in textures and lighting? Yup, buy that too...


But 720p to 1080p while maintaining (or improving) other assets??....not buying that...

MLB The Show 2008 was launch window (March '08) and was720p, MLB The Show 2009 was 1080p. Do I win anything?
 
Polygon has no credibility, and quite frankly should be BANNED from being mentioned on this forum.

Gotta love it when the juniors come out suggesting a ban. lol

Anyhow, I'll be interested to hear more on how this shapes up. Seems like things are definitely NOT clear at all. GAF will provide the real results.
 
So much controversy over this blatantly terrible game. Sad thing is it'll sell great regardless.

If you're buying a One this and BF are your only options. And let's be honest: BF isn't everyone's cup of tea. It has very little in common with BF in concept or approach.
 

Bundy

Banned
For me, the fact that these games are running at such a resolution difference at launch is simply a demonstration of the differences in potential between the two platforms. In the future, I would rather trade pixels for greater realism thanks.

At the distances people tend to sit from their televisions, 1080p is a total waste of graphical potential. See for yourself by seeing just how close you have to get before you can see the pixels of your display! My PC has a 27" monitor but I would need more than a 140" TV for the same distance ratio from where I sit for 1080p to look the same.

Ryse actually has the right idea here. A technical balance designed for arts sake, not stupid bragging rights and spec wars. Your perception of realism has so little to do with resolution, it hurts.
This is so stupid, my head hurts.
 

Hexa

Member
Of course it's un optimized on ALL platforms...but I would challenge you to find me a game on current gen consoles that was released around launch (un optimized) and then through optimization was able to DOUBLE it's resolution by the time it's sequel came around...

Framerate improvements? Yup, I'll buy that....increases in textures and lighting? Yup, buy that too...


But 720p to 1080p while maintaining (or improving) other assets??....not buying that...

Motorstorm was 720p at about launch. Motorstorm Apocalypse was 1080p like 5 years later with much better graphics and much more going on on screen.
So it can happen.

Edit: Nope. Nvm, read three posts below.
 

Josh7289

Member
I hate to sound holier-than-thou, but I truly do not understand people who say they can't see a difference between 720p and 1080p. Are their eyes just really bad? Do they just have a very poor sense of aesthetics? Again, I hate to sound like I'm trying to act superior than them. I really just want to know what's going on there.
 

antitrop

Member
Motorstorm was 720p at about launch. Motorstorm Apocalypse was 1080p like 5 years later with much better graphics and much more going on on screen.
So it can happen.

Motorstorm was 1280x720 (2x AA), and Motorstorm Apocalypse is 1280x1080 (No AA).

It's not QUITE as much of a difference as you make it seem.
 

Boerseun

Banned
Haha I honestly am having trouble believing this. The game looks like it's from 2006 and the PS4 is having trouble with 8 gigs of ram?!

The rest of the system isn't powerful enough to take full advantage of the 8GB of GDDR5 RAM. It's there as a talking point, that's all. It may even be a bottleneck considering the out-of-order architecture. Sony sacrificing sense for hype.
 

SRTtoZ

Member
Most ridiculous shit I've read in a long time, what a shit rag of a site. Isn't this where Gies calls home?

Yes and Evilore called him the least trustworthy person in gaming journalism or something like that.

Also, do we even know what the framerate is? Some mags are saying they don't notice drops, some are saying they don't notice differences in resolution, some are saying there are big differences in resolution and others are saying there are noticeable dips in frames. Whats the truth here? What types of framerate are we talking about? Under 30? How often? Both SP and MP? This is the shit we need to know. Polygon has been dead to me since they gave TLOU a 7.5, and yea I get it, that's his opinion but guess what? Fuck that opinion.

I have the PC version of Ghosts (Yea I know, I'm bad), and on my 680 it runs pretty decent, but not 60fps all the time, there are noticeable dips when there is heavy action and I'm running a 3820 i7/16gb ram/680 gtx 4gb @ 1080p.
 

Zeth

Member
Polygon has no credibility, and quite frankly should be BANNED from being mentioned on this forum.

That sounds totally reasonable. /s

The rest of the system isn't powerful enough to take full advantage of the 8GB of GDDR5 RAM. It's there as a talking point, that's all. It may even be a bottleneck considering the out-of-order architecture. Sony sacrificing sense for hype.

This post will be extremely unpopular, godspeed!
 
Yes and Evilore called him the least trustworthy person in gaming journalism or something like that.

Also, do we even know what the framerate is? Some mags are saying they don't notice drops, some are saying they don't notice differences in resolution, some are saying there are big differences in resolution and others are saying there are noticeable dips in frames. Whats the truth here? What types of framerate are we talking about? Under 30? How often? Both SP and MP? This is the shit we need to know. Polygon has been dead to me since they gave TLOU a 7.5, and yea I get it, that's his opinion but guess what? Fuck that opinion.

We're probably not going to know for sure unless we buy both versions or digital foundry do an analysis.

I'm happy to wait for the latter.
 
For me, the fact that these games are running at such a resolution difference at launch is simply a demonstration of the differences in potential between the two platforms. In the future, I would rather trade pixels for greater realism thanks.

At the distances people tend to sit from their televisions, 1080p is a total waste of graphical potential. See for yourself by seeing just how close you have to get before you can see the pixels of your display! My PC has a 27" monitor but I would need more than a 140" TV for the same distance ratio from where I sit for 1080p to look the same.

Ryse actually has the right idea here. A technical balance designed for arts sake, not stupid bragging rights and spec wars. Your perception of realism has so little to do with resolution, it hurts.

My perception of realism would very much like diagonal lines that look like diagonal lines thank you very much.
 
Getting? We have people here, apparently saying with a straight face, that reviewers should have to wait until publishers/devs patch a game before they review it.

If said reviewer is told by the devs that a patch will be released at the launch of a game to rectify issues, then you are saying they should just review it anyway instead of waiting?

GB has it right. If you don't feel your review is thorough enough, you owe it to your fans and consumers to hold off until it's ready. And yeah, I'm saying this with a straight face.
 
The updated BF4 review should be fun. Hopefully they go for "the xbox one version has a worse framerate in some areas, but it doesn't really change the experience" for maximum rage-hits.
 

StoopKid

Member
The rest of the system isn't powerful enough to take full advantage of the 8GB of GDDR5 RAM. It's there as a talking point, that's all. It may even be a bottleneck considering the out-of-order architecture. Sony sacrificing sense for hype.

jaguarsguy.gif
 

antitrop

Member
Yes and Evilore called him the least trustworthy person in gaming journalism or something like that.
The context is important:

Recap: in the wake of the IGDA party dancer scandal, unsubstantiated Twitter rumors surface about women being paid to be in the VIP room of a Mojang party, apparently too attractive and numerous to possibly be there of their own volition (sexism much?). Mojang flatly deny claim and the source of the rumors is rooted out, essentially a game of Twitter Telephone, but a delusional feminist extremist crusader decrees that Notch is still at fault for people thinking that they were paid for even if they weren't, and that he should take some sort of action in reparation. Arthur Gies takes her side and promotes her on Twitter.

The OP is permed for going on a witch hunt (in conjunction with insane extremist posts afterwards) and refusing to update his thread after the attempt at scandal fell apart. Libelous, agenda-driven bullshit.

Arthur Gies is officially the most disreputable person in the enthusiast press.
 
If said reviewer is told by the devs that a patch will be released at the launch of a game to rectify issues, then you are saying they should just review it anyway instead of waiting?

GB has it right. If you don't feel your review is thorough enough, you owe it to your fans and consumers to hold off until it's ready. And yeah, I'm saying this with a straight face.

NB: I don't think we know when this patch is due. GB said they'd wait to see what the game was like on Friday when they could play on public servers, etc, and when this patch *might* be out.

GB aren't waiting for this patch to do their review if it doesn't come out by Friday. That's how I understood it.
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
The rest of the system isn't powerful enough to take full advantage of the 8GB of GDDR5 RAM. It's there as a talking point, that's all. It may even be a bottleneck considering the out-of-order architecture. Sony sacrificing sense for hype.

This makes absolutely zero sense.
 
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