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Polygon COD: Ghosts Review update: (XBONE better version)

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Painraze

Unconfirmed Member
The Geissian world of games jernalizm presented by Polygone.com in association with Dewritos:


  • BF4 has an objectively lower resolution and framerate on XB1...minus 0 points
  • CoD has an objectively much lower resolution and a subjectively more stable framerate on XB1...plus .5 points
That about right?

Pretty much.
 

Kade

Member
The Geissian world of games jernalizm presented by Polygone.com in association with Dewritos:


  • BF4 has an objectively lower resolution and framerate on XB1...minus 0 points
  • CoD has an objectively much lower resolution and a subjectively more stable framerate on XB1...plus .5 points
That about right?

How can framerate be "subjectively more stable"? It's a technical/objective metric. Sounds like you're on the hunt for something to be outraged about.

"In my opinion, the framerate is 60FPS and rarely dips."
 
I'll agree with you on 256 kbps and 320 kbps mp3 files sounding the same, but I don't have a trained musical ear. 128 kbps to 192 kbps to 256 kbps are all noticeable improvements though.

But that said, I find it fascinating that you can't easily tell the difference on a TV that size. I sit maybe 4 feet on average from my 32" 1080p LCD and can always tell just how much crisper everything looks in 1080p vs. 720p.

Maybe my glasses just suck at picking out resolution differences further than 5ft, haha. For another reference, I can very easily spot the differences between retina and non-retina iDevices. But again, obviously those are being held relatively close.

Again, it's not that I can't notice the differences, it's just something that doesn't blatantly jump out at me when watching moving content on a TV from 6ft away like other graphical issues can.
 

Taker34

Banned
The rest of the system isn't powerful enough to take full advantage of the 8GB of GDDR5 RAM. It's there as a talking point, that's all. It may even be a bottleneck considering the out-of-order architecture. Sony sacrificing sense for hype.

This post is a bottleneck for your reputation here. Why would you say something like this?
 

Lacix

Member
I just think it's clear that COD: Ghosts is a shambles on every platform, and the only reason it runs better on Xbone, if Polygon is to be believed, is because IW has just gone ahead and dropped the resolution right down to 720p.

It's a far cry from the IW of 2005, who released a superb-looking title on both the PC and the 360 at launch...

It is only the leftovers in IW now. The REAL Infinity Ward is now Respawn Entertainment.
 

xxracerxx

Don't worry, I'll vouch for them.
The rest of the system isn't powerful enough to take full advantage of the 8GB of GDDR5 RAM. It's there as a talking point, that's all. It may even be a bottleneck considering the out-of-order architecture. Sony sacrificing sense for hype.

ibfzWaDEELezyA.gif
 

JerC

Member
So is it confirmed that the One has the better framerate? Would be pretty embarrassing if DF come out saying that the PS4 has a more stable framerate.
 

Painraze

Unconfirmed Member
How can framerate be "subjectively more stable"? It's a technical/objective metric. Sounds like you're on the hunt for something to be outraged about.

Because there have been people saying the XB1 isn't as smooth as you'd think either (though possibly more stable than PS4). Ghosts seems to be a mess across the board.

Now BF4... the game is obviously better on PS4 in every way yet that gets no recognition from Polygon.

Why the inconsistency?
 

hohoXD123

Member
Awww look it you sticking up for the angry, pitchfork holding Gaffer. lol

I know we were all new here once. I just find it amazing, not to mention arrogant, that people start calling out for a site ban just because they don't agree with someone's opinion. I think the mods know how to do their jobs.

I'm not sticking up for an angry, pitchfork-wielding Gaffer who posted something stupid. I'm questioning why you and quite a few others seem to hold someone's junior status over them. Then you go and talk about his arrogance? Several full members on here have called for a ban on Polygon, yet I don't see you calling them out.
 
Metacritic: COD Ghost is currently 80 XBox One, 78 on PS4

Wow, I didn't expect this at all (not being sarcastic). From the text of all reviews though, it sounds like it should be closer to 70 - 75.

In other words, it can't just be Polygon pulling down the PS4 score.
 

Zinthar

Member
A lot of games journalists know so little about A/V that it's laughable. Whether the resolution difference is noticeable would come down to a multitude of factors in the particular environment in which the journalist is playing the game.

If the games were being played on, say, a 50" plasma (which is less prone to displaying aliasing from non-native resolutions) from 10 feet or more away, then they probably couldn't tell the difference without comparing closely. If, however, you're playing on a 32" 1080p LCD that's 2 feet away from your bed, you'll most certainly notice.
 

antitrop

Member
Almost needing a Titan to get a steady 60 at 1080p without AA is just unbelievable.

Edit: I may have misread that earlier benchmark.

No, that's pretty much accurate. SLI is completely broken, too.

I have to disable one of my GPUs in order to play Ghosts, imagine how great the performance is then. Hell, Ghosts looks so dated that I still expect to be able to do 1080p/60fps with one of my GPUs turned off!
 

SaintR

Member
Context is key in order for everyone to view this objectively. A professional impartial review should be first and foremost objective. Statements like "maybe it's my imagination" in description to something as objective as 1080p vs 720p(upscaled) is disingenuous. They were properly objective towards frame rate so I don't understand why they decided on being subjective to the former.

Also, they were impartial with their scores when both these criterias were both greater in the BF4 review.

Now irregardless of fanboy theories of conspiracies or whatever. We can all agree objectively that this is a poor assessment by a professional to maintain consistent objectivity.
 

Parapraxis

Member
So..I didn't "pay" for COD Ghosts (yay FS Canada trade in deal), spent about 1hr in campaign on PS3, and went back to playing Bioshock Infinite LTTP I know.
But I feel I must congratulate Infinity Ward on being the first developer who:

a) Couldn't wrap their head around the PS4 architecture.
or
b) Knowingly chose to make the PS4 version poorer.

Given the state of every other multiplat game on PS4 and the fact that 1080p is NOT mandated by Sony, sadly it seems IW/Activision, chose to produce the game this way.
Seriously, i'm baffled as to what these people are thinking, given the way Ghosts s going over now, you'd think they'd want to make it shine on at least one platform.
 

frizby

Member
Metacritic: COD Ghost is currently 80 XBox One, 78 on PS4

Wow, I didn't expect this at all (not being sarcastic). From the text of all reviews though, it sounds like it should be closer to 70 - 75.

In other words, it can't just be Polygon pulling down the PS4 score.

Metacritic currently has 4 reviews for Xbone, and this isn't even one of them yet. PS4 has 42 reviews, including several PS specific sites.

Fish elsewhere.
 
They are setting themselves up for a fail here if they really want to support the Xbox one.

First next gen review and they're giving different scores based on tech performance, when the PS4 console is technically superior.

without a steady frame rate, technical superiority doesn't mean shit.

If they made the game to run at 1600p, but only ran at 20fps it would score lower than if it ran at 1080p. At some point, performance is taken into account as it should be, and right now the One version is performing in a more stable manner. IW should have done better.

This isn't the way to start your nextGen reputation, and I feel sorry for anyone who may be uninformed about the quality control issues with this game before they buy it and open it up this weekend and next weekend.
 

Zinthar

Member
How can framerate be "subjectively more stable"? It's a technical/objective metric. Sounds like you're on the hunt for something to be outraged about.

"In my opinion, the framerate is 60FPS and rarely dips."

It should be an objective measure, but to my knowledge pretty much only Digital Foundry goes in and checks the actual framerate numbers to make that type of analysis.

In Ghosts, from seeing a friend play the PC version on a GTX 770, it seems that the game chugs when you spin around 180 degrees quickly on a large map, or when ADSing (particularly with a sniper rifle scope) -- it's entirely possible that Polygon spent all of 5 minutes with the multiplayer of each version just to "check" the performance, and happened to do the thing that makes it chug while on the PS4 version.

That said, the state of their engine on next-gen platforms is simply unacceptable -- 64 player BF4 on ultra settings runs better than Ghosts on many high-end PC's despite looking orders of magnitude better.
 

Portugeezer

Member
The Geissian world of games jernalizm presented by Polygone.com in association with Dewritos:


  • BF4 has an objectively lower resolution and framerate on XB1...minus 0 points
  • CoD has an objectively much lower resolution and a subjectively more stable framerate on XB1...plus .5 points
That about right?

But how else will game "journos" push the point that lower resolution doesn't matter? COD is the best way.
 

antitrop

Member
That said, the state of their engine on next-gen platforms is simply unacceptable -- 64 player BF4 on ultra settings runs better than Ghosts on many high-end PC's despite looking orders of magnitude better.

Because EA actually invested in allowing DICE the time to create a new, "next-gen" engine, while Activision has been forcing sweatshop labor work schedules that only allow for minor iterations on the same old, outdated engine.

It's showing.
 
CoD is dog shit on both platforms. And after coming from the Dead Rising thread, I certainly wouldn't be trumpeting this as a victory if I was an MS diehard.
 
So this is how biased journalists are going to spin their reviews to favor their console of choice. Claim objective advantages of the other console are arbitrarily "minor" while pretending the advantages of their preferred console are somehow more important.
 
I'll respect you in the morning. ;)
Wow, I normally don't have a ton of respect for Metacritic, but one of those reviews for the XBox One version (by 'God is a Geek') gives the game a.... 100

WTF? How can that be allowed? That totally skews things.



Edit: My bad... it's the PS4 version they gave the 100 to. A perfect score for Ghosts really should be enough to get them banned from Metacritic.
 
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