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Polygon COD: Ghosts Review update: (XBONE better version)

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Xbudz

Member
A fair and balanced comparison:

iIEoa6RUHHnpB.gif

Awesome
 
So this is how biased journalists are going to spin their reviews to favor their console of choice. Claim objective advantages of the other console are arbitrarily "minor" while pretending the advantages of their preferred console are somehow more important.

So you're saying that resolution is more important than stable performance? I don't see how finding that to be true is indicative of bias or the result of bias.
 

Anonumos

Banned
So this is how biased journalists are going to spin their reviews to favor their console of choice. Claim objective advantages of the other console are arbitrarily "minor" while pretending the advantages of their preferred console are somehow more important.

The fuck?
 

abadguy

Banned
CoD is dog shit on both platforms. And after coming from the Dead Rising thread, I certainly wouldn't be trumpeting this as a victory if I was an MS diehard.

Lol, you don't say. Also "trumpeting this as a victory"? Are you serious? It's like i am really on Gamefaqs Right now.
 

Shosai

Banned
Because EA actually invested in allowing DICE the time to create a new, "next-gen" engine, while Activision has been forcing sweatshop labor work schedules that only allow for minor iterations on the same old, outdated engine.

It's showing.

Let's be realistic. DICE, Infinity Ward, and Treyarch all work on two-year development cycles and have large budgets, and iterate over previous engines. Frostbite 3 is not a new engine built from the ground up, it's an updated version of Frostbite 2. The main difference is that IW engine is updated annually by two studios, while Frostbite is updated bi-annually by a single studio, so the leaps are more noticeable (but less frequent).

It's not like EA has never run its studios like sweatshops. DICE is merely their golden goose.
 
I'm not sticking up for an angry, pitchfork-wielding Gaffer who posted something stupid. I'm questioning why you and quite a few others seem to hold someone's junior status over them. Then you go and talk about his arrogance? Several full members on here have called for a ban on Polygon, yet I don't see you calling them out.

I have nothing against any members new or old. What I do have issue with is the endless cospiracy laden garbage that we've been wading through over the last few weeks. If it's how you get your kicks, more power too ya I guess. In the end, I try to reserve my deeper feelings for things that have some kind of actual impact on my life.
 

Jburton

Banned
The rest of the system isn't powerful enough to take full advantage of the 8GB of GDDR5 RAM. It's there as a talking point, that's all. It may even be a bottleneck considering the out-of-order architecture. Sony sacrificing sense for hype.

You are the only person saying this, so you are the only person who has seen the light?

In your universe are you king?
 
I don't see what is so weird about their observation. The X1 version is running at less than half the resolution. So, it better have the more stable framerate of the 2 because PS4 definitely is not more than twice as powerful as X1 is.

If the PS4 version has only occasional dips from 60 fps, that seems pretty damn good for a game that is apparently coded like dogshit on every platform (pc included).
 

coldfoot

Banned
The rest of the system isn't powerful enough to take full advantage of the 8GB of GDDR5 RAM. It's there as a talking point, that's all. It may even be a bottleneck considering the out-of-order architecture. Sony sacrificing sense for hype.
Please explain how GDDR5 is a bottleneck for OOE.
 

antitrop

Member
Let's be realistic. DICE, Infinity Ward, and Treyarch all work on two-year development cycles and have large budgets, and iterate over previous engines. Frostbite 3 is not a new engine built from the ground up, it's an updated version of Frostbite 2. The main difference is that IW engine is updated annually by two studios, while Frostbite is updated bi-annually by a single studio, so the leaps are more noticeable (but less frequent).

The bottom line is that Battlefield 4 is one of the most visually impressive games ever made (while running well) and Call of Duty: Ghosts looks like a decent looking game from 2008 (that runs like shit).
 
So this is how biased journalists are going to spin their reviews to favor their console of choice. Claim objective advantages of the other console are arbitrarily "minor" while pretending the advantages of their preferred console are somehow more important.
Lets wait for a proper teardown of the game from DF and Jack. If the framerate is more stable on XBox One (and I'd be surprised if it is) then I'd give the nod to the XBox One. The game visually looks kinda crappy from what I've seen, and honestly I'd prefer a better framerate than slightly better graphics.

Only exception to this (for me) is if one of them has horrible jaggies. Which I thought the XBox One did based off screenshots.
 

Wille517

Neo Member
So..I didn't "pay" for COD Ghosts (yay FS Canada trade in deal), spent about 1hr in campaign on PS3, and went back to playing Bioshock Infinite LTTP I know.
But I feel I must congratulate Infinity Ward on being the first developer who:

a) Couldn't wrap their head around the PS4 architecture.

b) Knowingly chose to make the PS4 version poorer.
A)Its a goddamn laptop with a unified memory pool if thats too complicated for them they shit all be shit canned for their utter incompetence

B)I'd love to see that lawsuit because it would fucking bankrupt them, to knowingly make an inferior game on a technically superior platform to harm it's image and sales goodnight Sony's legal department would have a field day with that shit
 
I know this post will be ignored in the sea of madness but I don't understand something.


The reviewer said "it may just be my imagination but..."


How can any professional in any industry, nevermind the gaming press, say the above and publish it? I couldn't say such a thing to my boss or higher ups. It's not concrete. It's not a confirmation or a verification of anything. It's poor reporting.

If you have to write a report on the quality of an item at work, you have to be sure your report is as accurate as possible. Why didn't he have someone else look at it and verify? Why didn't he take the time to look harder? Why did he use a throw-away sentence to dismiss a hot item? Does the reviewer know the different between 1080p and 720p? IF all he had to do was report something based on what he saw, he failed! He thinks he sees something, but isn't sure... then be sure!

That's not professional, man.
 

heyf00L

Member
I just think it's clear that COD: Ghosts is a shambles on every platform, and the only reason it runs better on Xbone, if Polygon is to be believed, is because IW has just gone ahead and dropped the resolution right down to 720p.

It's a far cry from the IW of 2005, who released a superb-looking title on both the PC and the 360 at launch...

Yeah. It'll be interesting to see what Treyarch and Sledgehammer can bring out next year.
 

Odrion

Banned
7.0 is not a low score.

It's the lowest high score.

/game review logic
It's pretty funny that with that one IGN reviewer openly saying that they're trying to change the mindset that "Anything below a 7.0 is garbage", they just did a skit on Up At Noon where they made fun of how garbage COD: Ghosts because of it's 7.4 metacritic score.
 
People starting to realize this series is the same shit every year.

No buy:
lol, Call of Duty, they jumped the shark with the stupid dog ...

Day One:
OMG cute puppy riding in tank like people! Yay, Moonraker level!'...

No buy:
Damn, not even PC is getting decent framerate and man, compared to Battlefield 4 it looks like ass.


This game has jerked me around the last few weeks.
 

Shosai

Banned
The bottom line is that Battlefield 4 is one of the most visually impressive games ever made (while running well) and Call of Duty: Ghosts looks like a decent looking game from 2008 (that runs like shit).

Alright, that's a subjective claim that you're entitled to hold. I was just disputing your objectively wrong comparison of their development cycles. DICE isn't given any more development time than IW or Treyarch. Which is more of a testament to DICE's talent as as developer, not EA's flexibility as a publisher. Horror stories and crunch-times are common coming out of EA's other studios

I know this post will be ignored in the sea of madness but I don't understand something.


The reviewer said "it may just be my imagination but..."

How can any professional in any industry, nevermind the gaming press, say the above and publish it? I couldn't say such a thing to my boss or higher ups. It's not concrete. It's not a confirmation or a verification of anything. It's poor reporting.

If you have to write a report on the quality of an item at work, you have to be sure your report is as accurate as possible. Why didn't he have someone else look at it and verify? Why didn't he take the time to look harder? Why did he use a throw-away sentence to dismiss a hot item? Does the reviewer know the different between 1080p and 720p? IF all he had to do was report something based on what he saw, he failed! He thinks he sees something, but isn't sure... then be sure!

That's not professional, man.

Have you never heard that expression used before? It's a simple and succinct way of framing something of minor visibility within one's own perspective. It says, "this is a thing that I could barely notice". Considering that reviews are reports of one's own subjective experiences, I would certainly hope they'd add such descriptors, because they're used to more accurately describe the degree of disparity that exists between two things

"It may be my imagination, but this version looked somewhat sharper"
"This version looked somewhat sharper"
"It was apparent to me from the start, this version looked somewhat sharper."

I mean, can you identify the difference in meaning between these three statements? The first and third lines use descriptors to specify exactly how much sharper the thing being described looked. In this case, it's used to convey that the difference was barely perceptible to the author. This is basic english that you're being confounded by
 

Tulerian

Member
So this is how biased journalists are going to spin their reviews to favor their console of choice. Claim objective advantages of the other console are arbitrarily "minor" while pretending the advantages of their preferred console are somehow more important.

Yes.

Also add in personal preferences where no negative points exist, and you're there...
 

Parapraxis

Member
A)Its a goddamn laptop with a unified memory pool if thats too complicated for them they shit all be shit canned for their utter incompetence

B)I'd love to see that lawsuit because it would fucking bankrupt them, to knowingly make an inferior game on a technically superior platform to harm it's image and sales goodnight Sony's legal department would have a field day with that shit

Problem is, how would any legal team ever prove they chose to make the game worse on any given platform.
I think it would be far too technical to actually argue that case, however, we have seen mutliplat launch games, and Ghosts is so far the one that is bucking the trend of better performance (according to certain sites).
 

maneil99

Member
A)Its a goddamn laptop with a unified memory pool if thats too complicated for them they shit all be shit canned for their utter incompetence

B)I'd love to see that lawsuit because it would fucking bankrupt them, to knowingly make an inferior game on a technically superior platform to harm it's image and sales goodnight Sony's legal department would have a field day with that shit

#ShitGafSays
 
Wow, I normally don't have a ton of respect for Metacritic, but one of those reviews for the XBox One version (by 'God is a Geek') gives the game a.... 100

WTF? How can that be allowed? That totally skews things.



Edit: My bad... it's the PS4 version they gave the 100 to. A perfect score for Ghosts really should be enough to get them banned from Metacritic.

I actually like seeing review scores that vary. It would be a really boring world if everyone had the same opinion.
 

antitrop

Member
Alright, that's a subjective claim that you're entitled to hold. I was just disputing your objectively wrong comparison of their development cycles. DICE isn't given any more development time than IW or Treyarch. Which is more of a testament to DICE's talent as as developer, not EA's flexibility as a publisher. Horror stories and crunch-times are common coming out of EA's other studios

Call of Duty games are a fucking Frankenstein's Monster amalgamation from different development studios, who would even take the responsibility of updating the engine?

I place the blame on Activision.

Wasn't Treyarch busy porting the WiiU version of Ghosts?
 
I actually like seeing review scores that vary. It would be a really boring world if everyone had the same opinion.
Anywhere from 40 to 90 for a game like this, I'm flexible.. opinions and such.

100 is batshit insane.

Please tell me this isn't one of the sites you write for, I like your Steam site!
 

Fantasmo

Member
I am still amazed that Infinity Ward couldn't make Ghosts run at a stable 60fps on the hardware the PS4, let alone a PC is capable of.


I get 60 on PC easily.

The game is DX11, uses tessellation, is 22GB for the multi alone, and it still streams data in out as you move around the maps, just like consoles, which frankly is stupid but knowing that it's easy to reach 60. so you need to pick your settings based on that. The graphical detail is far beyond Black Ops 2. This is NOT Black ops 2. It could use optimization, yes, but the highest settings are using A LOT of demanding effects. And again, it's constantly streaming massive amounts of texture data.

I've responded many times in the last week about my performance and today about what I did to achieve it, but literally no one reads it, they jump right into being pissed, or just want to complain and frankly I don't want offer any help at all at this point.

But that doesn't mean 60 1080 isn't achievable without stuttering. Ghosts works just fine!!
 

antitrop

Member
I get 60 on PC easily.

The game is DX11, uses tessellation, is 22GB for the multi alone, and it still streams data in out as you move around the maps, just like consoles, which frankly is stupid but knowing that it's easy to reach 60. so you need to pick your settings based on that. The graphical detail is far beyond Black Ops 2. This is NOT Black ops 2. It could use optimization, yes, but the highest settings are using A LOT of demanding effects. And again, it's constantly streaming massive amounts of texture data.

I've responded many times in the last week about my performance and today about what I did to achieve it, but literally no one reads it, they jump right into being pissed, or just want to complain and frankly I don't want offer any help at all at this point.

But that doesn't mean 60 1080 isn't achievable without stuttering. Ghosts works just fine!!
The only thing that matters to me is that I can jump into BF4, set all the settings to High and hit a consistent 60 frames per second while my eyes bleed from the beauty of the visuals that they are beholding, while I have my Ghosts settings at a strange combination of Low/Medium and I can't even get 60 frames.

But that's because I have to turn off one of my GPUs, because they shipped Ghosts with broken SLI support.
 
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