Xbudz
Member
A fair and balanced comparison:
Awesome
A fair and balanced comparison:
So this is how biased journalists are going to spin their reviews to favor their console of choice. Claim objective advantages of the other console are arbitrarily "minor" while pretending the advantages of their preferred console are somehow more important.
A fair and balanced comparison:
A fair and balanced comparison:
So this is how biased journalists are going to spin their reviews to favor their console of choice. Claim objective advantages of the other console are arbitrarily "minor" while pretending the advantages of their preferred console are somehow more important.
A fair and balanced comparison:
CoD is dog shit on both platforms. And after coming from the Dead Rising thread, I certainly wouldn't be trumpeting this as a victory if I was an MS diehard.
This is true. It is visually the weakest of the next gen FPS.To be fair, it always looked like both versions looked like shit, at least for Next Gen consoles. I think there was a reason Battlefield 4 was included in the Sony Media bundles and not Ghosts.
Can anyone provide a link about this?
Because EA actually invested in allowing DICE the time to create a new, "next-gen" engine, while Activision has been forcing sweatshop labor work schedules that only allow for minor iterations on the same old, outdated engine.
It's showing.
Can anyone provide a link about this?
Lol, you don't say. Also "trumpeting this as a victory"? Are you serious? It's like i am really on Gamefaqs Right now.
I'm not sticking up for an angry, pitchfork-wielding Gaffer who posted something stupid. I'm questioning why you and quite a few others seem to hold someone's junior status over them. Then you go and talk about his arrogance? Several full members on here have called for a ban on Polygon, yet I don't see you calling them out.
The rest of the system isn't powerful enough to take full advantage of the 8GB of GDDR5 RAM. It's there as a talking point, that's all. It may even be a bottleneck considering the out-of-order architecture. Sony sacrificing sense for hype.
Bigger news is cod getting a low score..... Wow
Bigger news is cod getting a low score..... Wow
Please explain how GDDR5 is a bottleneck for OOE.The rest of the system isn't powerful enough to take full advantage of the 8GB of GDDR5 RAM. It's there as a talking point, that's all. It may even be a bottleneck considering the out-of-order architecture. Sony sacrificing sense for hype.
Bigger news is cod getting a low score..... Wow
This is the warz, son. Lines have been drawn.
But who had the bigger lower score!? Ah yiss....
A fair and balanced comparison:
Let's be realistic. DICE, Infinity Ward, and Treyarch all work on two-year development cycles and have large budgets, and iterate over previous engines. Frostbite 3 is not a new engine built from the ground up, it's an updated version of Frostbite 2. The main difference is that IW engine is updated annually by two studios, while Frostbite is updated bi-annually by a single studio, so the leaps are more noticeable (but less frequent).
Lets wait for a proper teardown of the game from DF and Jack. If the framerate is more stable on XBox One (and I'd be surprised if it is) then I'd give the nod to the XBox One. The game visually looks kinda crappy from what I've seen, and honestly I'd prefer a better framerate than slightly better graphics.So this is how biased journalists are going to spin their reviews to favor their console of choice. Claim objective advantages of the other console are arbitrarily "minor" while pretending the advantages of their preferred console are somehow more important.
A)Its a goddamn laptop with a unified memory pool if thats too complicated for them they shit all be shit canned for their utter incompetenceSo..I didn't "pay" for COD Ghosts (yay FS Canada trade in deal), spent about 1hr in campaign on PS3, and went back to playing Bioshock Infinite LTTP I know.
But I feel I must congratulate Infinity Ward on being the first developer who:
a) Couldn't wrap their head around the PS4 architecture.
b) Knowingly chose to make the PS4 version poorer.
It's actually far more simple than that.People starting to realize this series is the same shit every year.
A fair and balanced comparison:
I just think it's clear that COD: Ghosts is a shambles on every platform, and the only reason it runs better on Xbone, if Polygon is to be believed, is because IW has just gone ahead and dropped the resolution right down to 720p.
It's a far cry from the IW of 2005, who released a superb-looking title on both the PC and the 360 at launch...
It's pretty funny that with that one IGN reviewer openly saying that they're trying to change the mindset that "Anything below a 7.0 is garbage", they just did a skit on Up At Noon where they made fun of how garbage COD: Ghosts because of it's 7.4 metacritic score.7.0 is not a low score.
It's the lowest high score.
/game review logic
People starting to realize this series is the same shit every year.
The bottom line is that Battlefield 4 is one of the most visually impressive games ever made (while running well) and Call of Duty: Ghosts looks like a decent looking game from 2008 (that runs like shit).
I know this post will be ignored in the sea of madness but I don't understand something.
The reviewer said "it may just be my imagination but..."
How can any professional in any industry, nevermind the gaming press, say the above and publish it? I couldn't say such a thing to my boss or higher ups. It's not concrete. It's not a confirmation or a verification of anything. It's poor reporting.
If you have to write a report on the quality of an item at work, you have to be sure your report is as accurate as possible. Why didn't he have someone else look at it and verify? Why didn't he take the time to look harder? Why did he use a throw-away sentence to dismiss a hot item? Does the reviewer know the different between 1080p and 720p? IF all he had to do was report something based on what he saw, he failed! He thinks he sees something, but isn't sure... then be sure!
That's not professional, man.
So this is how biased journalists are going to spin their reviews to favor their console of choice. Claim objective advantages of the other console are arbitrarily "minor" while pretending the advantages of their preferred console are somehow more important.
A)Its a goddamn laptop with a unified memory pool if thats too complicated for them they shit all be shit canned for their utter incompetence
B)I'd love to see that lawsuit because it would fucking bankrupt them, to knowingly make an inferior game on a technically superior platform to harm it's image and sales goodnight Sony's legal department would have a field day with that shit
A fair and balanced comparison:
A)Its a goddamn laptop with a unified memory pool if thats too complicated for them they shit all be shit canned for their utter incompetence
B)I'd love to see that lawsuit because it would fucking bankrupt them, to knowingly make an inferior game on a technically superior platform to harm it's image and sales goodnight Sony's legal department would have a field day with that shit
Wow, I normally don't have a ton of respect for Metacritic, but one of those reviews for the XBox One version (by 'God is a Geek') gives the game a.... 100
WTF? How can that be allowed? That totally skews things.
Edit: My bad... it's the PS4 version they gave the 100 to. A perfect score for Ghosts really should be enough to get them banned from Metacritic.
Alright, that's a subjective claim that you're entitled to hold. I was just disputing your objectively wrong comparison of their development cycles. DICE isn't given any more development time than IW or Treyarch. Which is more of a testament to DICE's talent as as developer, not EA's flexibility as a publisher. Horror stories and crunch-times are common coming out of EA's other studios
Quite interestingly enough if they could prove that it took place it's a violation of anti-trust laws#ShitGafSays
A fair and balanced comparison:
Anywhere from 40 to 90 for a game like this, I'm flexible.. opinions and such.I actually like seeing review scores that vary. It would be a really boring world if everyone had the same opinion.
I am still amazed that Infinity Ward couldn't make Ghosts run at a stable 60fps on the hardware the PS4, let alone a PC is capable of.
Please tell me this isn't one of the sites you write for
The only thing that matters to me is that I can jump into BF4, set all the settings to High and hit a consistent 60 frames per second while my eyes bleed from the beauty of the visuals that they are beholding, while I have my Ghosts settings at a strange combination of Low/Medium and I can't even get 60 frames.I get 60 on PC easily.
The game is DX11, uses tessellation, is 22GB for the multi alone, and it still streams data in out as you move around the maps, just like consoles, which frankly is stupid but knowing that it's easy to reach 60. so you need to pick your settings based on that. The graphical detail is far beyond Black Ops 2. This is NOT Black ops 2. It could use optimization, yes, but the highest settings are using A LOT of demanding effects. And again, it's constantly streaming massive amounts of texture data.
I've responded many times in the last week about my performance and today about what I did to achieve it, but literally no one reads it, they jump right into being pissed, or just want to complain and frankly I don't want offer any help at all at this point.
But that doesn't mean 60 1080 isn't achievable without stuttering. Ghosts works just fine!!