maquiladora
Member
Sounds cool. Early days though.
No One Lives Forever - Great, great game that's up in the air regarding licensings.
Condemned: Criminal Origins 1 and 2 - spooky survival action game involving hobos and bears.
FEAR 1 - Spooky Shooter that's really damn good.
FEAR 2 - Spooky Shooter that's good but not as good as the sequel but still holds up pretty well.
FEAR 3 - Shit shooter that's not spooky at all and requires Co-Op - This wasn't done by Monolith Productions at all.
Gotham City Impostors - Honestly it's my FAVORITE shooter of this generation. Oozes style and the gunplay is phenomenal.
Guardians of Middle Earth - it's a MOBA.
I think they're qualified. Interested to see what Monolith can do.
The Lead Designer (and writer) of Red Dead Redemption is working on it!
https://twitter.com/ccantamessa/status/400353412673310721
Hooray!
I've never read Lord of the Rings. I tried many years ago. Might have to give it another shot.
Just got done reading the story, it seems really amazing on paper but a lot of games do. It looks like there's a lot of ambition behind this and a drive to do something truly new so they've got a lot on their plate to pull off.
No One Lives Forever - Great, great game that's up in the air regarding licensings.
Condemned: Criminal Origins 1 and 2 - spooky survival action game involving hobos and bears.
FEAR 1 - Spooky Shooter that's really damn good.
FEAR 2 - Spooky Shooter that's good but not as good as the sequel but still holds up pretty well.
FEAR 3 - Shit shooter that's not spooky at all and requires Co-Op - This wasn't done by Monolith Productions at all.
Gotham City Impostors - Honestly it's my FAVORITE shooter of this generation. Oozes style and the gunplay is phenomenal.
Guardians of Middle Earth - it's a MOBA.
I think they're qualified. Interested to see what Monolith can do.
Don't forget Shogo
I would expect Fall to have a few.
I mean Ubisoft is already doing The Division and The Crew, EA has NBA Live, UFC, and Tiger Woods, and there are some random various titles like The Witcher 3 or TESO.
I suspect most things that started as a current-gen game though will likely still have a current-gen version.
There really hasn't been a good single player Lord of the Rings RPG.
The Lead Designer (and writer) of Red Dead Redemption is working on it!
https://twitter.com/ccantamessa/status/400353412673310721
Hooray!
Granted, it was years ago but this was a very enjoyable RPG.
SLICE
All in all I'm impressed by what I read.
Seemed to me it was more concept although it was in gameplay form, like the camera was in the right spot if you were to actually play it but if it was real then it looked rough. But it's still early so I'm not worried about that. The gameplay seems really ambitious though.
-Every enemy has a name, rank and memory. If you don't kill them in an encounter for whatever reason they will remember you later on and change their tactics, not only getting stronger in level but learning new immunities. Enemy dialogue changes because of your previous encounters as well.
-Enemies have their own jobs to do and their AI allows them to do certain things on their own. For example an Orc you have to kill may be dueling another at one point or he may be doing whatever his higher ranking officer assigned him to do. It all progresses in real time with or without your interference.
-If an enemy kills you in battle you don't "die" in the traditional sense. You do eventually respawn but time in the world passed (they didn't say how long). During this time the enemy that killed you was likely promoted because of him killing you or he could have been killed somehow (like losing one of the duels I mentioned above).
-If your objective is to kill a high ranking warlord you can do it in several ways. One way would be chipping away at everyone under his rank and either killing them or making them become "agents" for you which will enable you to launch ambushes on their base or possibly even assassinate the warlord by making his 2nd in command your agent. However it's not guaranteed, the 2nd in command can fail and be killed but he may have partial success as well which takes a chunk of the warlord's health away to make your battle easier.
-The combat seems like it takes cues from the Batman games. They mentioned there was a rhythm to it and you get to keep a combo multiplier going.
-It's fully open world so it has all of the stuff you'd expect. XP, skills, sidequests, random events (hell the whole game is basically a random event with that nemesis system and the AI working on their own even when enemies aren't on screen).
-You get to use normal melee combat, stealth with a dagger or ranged with a bow. How you level those up depends on what you took the target out with. A stealth kill will get you a special rune to use on stealth skills, direct combat will get you a melee rune and so on.
All in all I'm impressed by what I read.
Seemed to me it was more concept although it was in gameplay form, like the camera was in the right spot if you were to actually play it but if it was real then it looked rough. But it's still early so I'm not worried about that. The gameplay seems really ambitious though.
-Every enemy has a name, rank and memory. If you don't kill them in an encounter for whatever reason they will remember you later on and change their tactics, not only getting stronger in level but learning new immunities. Enemy dialogue changes because of your previous encounters as well.
-Enemies have their own jobs to do and their AI allows them to do certain things on their own. For example an Orc you have to kill may be dueling another at one point or he may be doing whatever his higher ranking officer assigned him to do. It all progresses in real time with or without your interference.
-If an enemy kills you in battle you don't "die" in the traditional sense. You do eventually respawn but time in the world passed (they didn't say how long). During this time the enemy that killed you was likely promoted because of him killing you or he could have been killed somehow (like losing one of the duels I mentioned above).
-If your objective is to kill a high ranking warlord you can do it in several ways. One way would be chipping away at everyone under his rank and either killing them or making them become "agents" for you which will enable you to launch ambushes on their base or possibly even assassinate the warlord by making his 2nd in command your agent. However it's not guaranteed, the 2nd in command can fail and be killed but he may have partial success as well which takes a chunk of the warlord's health away to make your battle easier.
-The combat seems like it takes cues from the Batman games. They mentioned there was a rhythm to it and you get to keep a combo multiplier going.
-It's fully open world so it has all of the stuff you'd expect. XP, skills, sidequests, random events (hell the whole game is basically a random event with that nemesis system and the AI working on their own even when enemies aren't on screen).
-You get to use normal melee combat, stealth with a dagger or ranged with a bow. How you level those up depends on what you took the target out with. A stealth kill will get you a special rune to use on stealth skills, direct combat will get you a melee rune and so on.
All in all I'm impressed by what I read.
Thanks, splitting this.Seemed to me it was more concept although it was in gameplay form, like the camera was in the right spot if you were to actually play it but if it was real then it looked rough. But it's still early so I'm not worried about that. The gameplay seems really ambitious though.
-Every enemy has a name, rank and memory. If you don't kill them in an encounter for whatever reason they will remember you later on and change their tactics, not only getting stronger in level but learning new immunities. Enemy dialogue changes because of your previous encounters as well.
-Enemies have their own jobs to do and their AI allows them to do certain things on their own. For example an Orc you have to kill may be dueling another at one point or he may be doing whatever his higher ranking officer assigned him to do. It all progresses in real time with or without your interference.
-If an enemy kills you in battle you don't "die" in the traditional sense. You do eventually respawn but time in the world passed (they didn't say how long). During this time the enemy that killed you was likely promoted because of him killing you or he could have been killed somehow (like losing one of the duels I mentioned above).
-If your objective is to kill a high ranking warlord you can do it in several ways. One way would be chipping away at everyone under his rank and either killing them or making them become "agents" for you which will enable you to launch ambushes on their base or possibly even assassinate the warlord by making his 2nd in command your agent. However it's not guaranteed, the 2nd in command can fail and be killed but he may have partial success as well which takes a chunk of the warlord's health away to make your battle easier.
-The combat seems like it takes cues from the Batman games. They mentioned there was a rhythm to it and you get to keep a combo multiplier going.
-It's fully open world so it has all of the stuff you'd expect. XP, skills, sidequests, random events (hell the whole game is basically a random event with that nemesis system and the AI working on their own even when enemies aren't on screen).
-You get to use normal melee combat, stealth with a dagger or ranged with a bow. How you level those up depends on what you took the target out with. A stealth kill will get you a special rune to use on stealth skills, direct combat will get you a melee rune and so on.
All in all I'm impressed by what I read.
And like clockwork, you'll be disappointed upon release =D
Please don't suck
PlayStation 4, Xbox One, PlayStation 3, Xbox 360, and PC. Developed by Monolith Productions and published by Warner Bros. Interactive Entertainment
Have you read The Hobbit? It's a much easier read than LOTR and eases you into the universe.
And TRON 2.0
And BLOOD 1 & 2 with 1 being on BUILD engine and BLOOD 2 being the first LITHTECH game (together with SHOGO)
Question repeated: Any1 know if MONOLITH is still developing LITHTECH and using it?
F.E.A.R.3 was done by another team using another engine.
Mordor was Sauron's stronghold before. But the battle that's shown at the very beginning of the Fellowship movie, where Sauron is defeated (but not killed) is almost 3000 years before The Hobbit begins. During that time Sauron has been missing*, so Mordor presumably healed a bit. (This is never explicitly said in the books, I think, but it makes sense.) Though I guess the article should say "Before it became a blasted hellscape again"!"Before it became a blasted hellscape"? I have not read the books but hasn't Mordor always been hell on Middle Earth?
"Before it became a blasted hellscape"? I have not read the books but hasn't Mordor always been hell on Middle Earth?
Uh, wasn't he hiding in Mirkwood (more specifically Dol Guldur) when everyone in the White Council suspected/assumed his identity was actually the one of the Witch King?*When they come out, it seems the other Hobbit movies will reveal some info about where Sauron has been.
The Lead Designer (and writer) of Red Dead Redemption is working on it!
https://twitter.com/ccantamessa/status/400353412673310721
Hooray!
Why the hell would you not support cross-gen projects? I don't understand why everyone is against this.
Uh, wasn't he hiding in Mirkwood (more specifically Dol Guldur) when everyone in the White Council suspected/assumed his identity was actually the one of the Witch King?
At least in the years before (and during) The Hobbit took place.
"Before it became a blasted hellscape"? I have not read the books but hasn't Mordor always been hell on Middle Earth?
Decide who lives and dies in a prequel?
There are scans floating around, Game looks...underwhelming.
There are scans floating around, Game looks...underwhelming.