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ID@Xbox launch clause has dev signing exclusive deal with Sony in order to be on XB1

I really hope the PS4 takes off and sells more than the Xbox One to not give MS the leverage to do this. It's an absolutely disgusting practice.
 

Elvick

Banned
So sick of MS doing these things and getting away with it.

If I ever made games, I would be no where near their shitty policies.
 

LAA

Member
Hate this too, I hope the PS4's bigger sales give developers more confidence to just not release on their platform at all.
 

Linkified

Member
And what happened to minecraft?

http://www.gamespot.com/articles/minecraft-not-launching-with-playstation-4/1100-6416102/

No reason for the delay. They didn't sign for an exclusive ps4 launch (The game was probably just finished early) so the loophole was most likely not available.

Aren't Minecraft Xbox One Edition and Playstation version of Minecraft slightly different as the Xbox One version has/is going to have a multiplayer mode or something - or did I just imagine that.

Plus regarding the playstation launch - I would hazard a guess Sony meant Launch Window.
 
And what happened to minecraft?

http://www.gamespot.com/articles/minecraft-not-launching-with-playstation-4/1100-6416102/

No reason for the delay. They didn't sign for an exclusive ps4 launch (The game was probably just finished early) so the loophole was most likely not available.

The XO version is not the same as the PS4 version though.

Hate this too, I hope the PS4's bigger sales give developers more confidence to just not release on their platform at all.

Wow... some bottled up nerd rage there.
 
Dude seriously? So you just care about yourself and even thou you admit that it sucks you're OK with it?

I so want to be bunkmates with you if i ever go to prison so when the other bigger and meaner inmates comes to give us a cockmeat sandwich I can just point to you because you're so totally OK with bigger entities throwing their weight around. Yeah you'll probably cry a bit if you don't get the biggest and meanest inmate but hey you can probably work you're way up there.

See you in jail mate.

I don't see the benefit of trying to construct a sane argument since you clearly refused to read/understand the posts before you but hey I work hard and posting is my only joy so I shouldn't care about YOUR feelings and stuff.

That escalated quickly....
 
Dude seriously? So you just care about yourself and even thou you admit that it sucks you're OK with it?

I so want to be bunkmates with you if i ever go to prison so when the other bigger and meaner inmates comes to give us a cockmeat sandwich I can just point to you because you're so totally OK with bigger entities throwing their weight around. Yeah you'll probably cry a bit if you don't get the biggest and meanest inmate but hey you can probably work you're way up there.

See you in jail mate.

Woah...

Some hidden homo-erotic problems?
 

Wereroku

Member
The XO version is not the same as the PS4 version.
They are the same version the only difference is Kinect support. I don't know why people keep repeating this and even if they were different it would not matter it is still Minecraft on all platforms and would probably fall under this clause.
 
Didn't this happen with ff13? I could've sworn I read an interview saying the ps3 version could've had multiple languages but they wanted console parity...smh I'm buying a xbone in 2017...can't stand the monopoly policies of giant companies...let debs release wherever they want...
 

keit4

Banned
This is understandable. They are giving away SDKs and want something in exchange. If an indie developer can't afford to develop for both platforms simultaneously (or to wait to release their game in the PS4) then the choice is simple: just burn bridges and release your game only for PS4.

I can understand the fuss, but the ID@Xbox program is great for developers who don't have $2500 to spend in a PS4 devkit.
 

twobear

sputum-flecked apoplexy
This is understandable. They are giving away SDKs and want something in exchange. If an indie developer can't afford to develop for both platforms simultaneously (or to wait to release their game in the PS4) then the choice is simple: just burn bridges and release your game only for PS4.

I can understand the fuss, but the ID@Xbox program is great for developers who don't have $2500 to spend in a PS4 devkit.

If the free SDK and Unity license are such an amazing deal, there shouldn't need to be arm-twisting needed to get developers to release first on Xbone.
 
This is understandable. They are giving away SDKs and want something in exchange. If an indie developer can't afford to develop for both platforms simultaneously (or to wait to release their game in the PS4) then the choice is simple: just burn bridges and release your game only for PS4.

I can understand the fuss, but the ID@Xbox program is great for developers who don't have $2500 to spend in a PS4 devkit.

So... in exchange for a dev kit and unity license (a whopping $2,500), you give up:

* the right to decide when to release the game.
* the ability to release the game on another platform first if that version is finished. Potentially losing more than 2.5k.

Seems legit...
 

Facism

Member
If the free SDK and Unity license are such an amazing deal, there shouldn't need to be arm-twisting needed to get developers to release first on Xbone.

they're just having devs make the dirty decision themselves on whether to delay the product on a competing platform for launch parity or not release at all.

They can't just let indies do their thing? They have to lock them down with more terms and conditions, more stifling restrictions and barriers to making money?
 
This is understandable. They are giving away SDKs and want something in exchange. If an indie developer can't afford to develop for both platforms simultaneously (or to wait to release their game in the PS4) then the choice is simple: just burn bridges and release your game only for PS4.

I can understand the fuss, but the ID@Xbox program is great for developers who don't have $2500 to spend in a PS4 devkit.

OR they could go with:
Option 3) Get a free PS4 devkit from Sony.
 
You know what this thread reminds me of? When MS announced that they wouldn't be allowing self-publishing and would keep the same old model, and people started spinning it. "well, i'm glad, indie games suck and less games will be better, it means less junk".

Now we're getting reports that this deal isn't exactly the best thing ever (other platforms do allow games to launch later) and now devs "need to make an effort/follow the true indie path" and "well, they're getting free unity so it's fair".
 

keit4

Banned
So... in exchange for a dev kit and unity license (a whopping $2,500), you give up:

* the right to decide when to release the game.
* the ability to release the game on another platform first if that version is finished. Potentially losing more than 2.5k.

Seems legit...

Well, if you can't afford a PS4 devkit is a good deal, because you are not going to release a PS4 version of the game any time soon. Also, if we are talking about losing money, burning bridges is the worst decision you can make.

If you want to develop for the XB1 you will have to play under Microsoft's rules, but those rules are just asking for a simultaneous release (or a XB1 exclusivity for some time). The only thing you can't do is to release the game first on PS4. For new games (i mean games which development hasn't started yet) this rules won't harm the indie developers, only the PS4 users (i wonder why the most people complaining in this thread are Sony fans... oh wait!). So, from a indie dev standpoint, this is not a bad deal at all.
 
"Our whole involvement at ID@Xbox is trying to go through the gauntlet to let developers know what's what. So far, with the exception of the parity clause, our experiences have been quite positive."

I read that and that is all I really needed to hear.
 

YeSp

Neo Member
A parity clause like that will do more harm then good to MS from a PR prespective.

I really dont understand why they keep shooting themselves in the foot with these kinds of policies. Its really baffling sometimes.
 
So, from a indie dev standpoint, this is not a bad deal at all.

Not bad doesn't make it a good thing.

And it's easy to say that it's hurrr Sonyfans complaining, but you know what's the worst possible outcome from this policy taking shape as a acceptable deal?

Sony doing the same thing.

If that happens, it's no longer indie love from either company, it's "with-me-or-against-me."
 

Faustek

Member
Woah...

Some hidden homo-erotic problems?

No problems at all. Perhaps a bit gay but I wouldn't see that as a problem.

Wow... some bottled up nerd rage there.

I think a major defeat early on, like the PS3 faced, would be healthy for Xbox. Cut of from MS wallet and instead realay on their own studios. Think it would be healthy for brand loyalist to admit that they are in an abusive relationship.

Cut the ties until big daddy(MS in this case) learns how to behave and shows some real remorse. Perhaps starting with Penolo taking out his thumbs from his bum and tasting it.
 
Am I missing the big deal here?

Microsoft wants the games to be released on the xbox first, or at minimum, at the same time as the ps4 version, right? Developers are choosing to develop the ps4 version first and not release an xbox version? If they have limited resources what is stopping them from developing the xbox version first and then the ps4 version? It sounds like if they release first on ps4 they can't release on xbox? So better to release on xbox first if you want it on both consoles, right??
 

JaggedSac

Member
No problems at all. Perhaps a bit gay but I wouldn't see that as a problem.



I think a major defeat early on, like the PS3 faced, would be healthy for Xbox. Cut of from MS wallet and instead realay on their own studios. Think it would be healthy for brand loyalist to admit that they are in an abusive relationship.

Cut the ties until big daddy(MS in this case) learns how to behave and shows some real remorse. Perhaps starting with Penolo taking out his thumbs from his bum and tasting it.

Wasn't expecting to read about cockmeat sandwiches and bum thumbs this morning, thanks.
 
Am I missing the big deal here?

Microsoft wants the games to be released on the xbox first, or at minimum, at the same time as the ps4 version, right? Developers are choosing to develop the ps4 version first and not release an xbox version? If they have limited resources what is stopping them from developing the xbox version first and then the ps4 version? It sounds like if they release first on ps4 they can't release on xbox? So better to release on xbox first if you want it on both consoles, right??

The deal is there are many independent devs with current projects on the PS4 that may never see the light of day on the Xbone because of bad policies. MS is forcing indies to keep their ready-to-launch PS4 code on hold until they can launch on Xbone. So instead of possibly making money on the PS4 while developing for MS, they have to sink more costs into getting both versions ready.
 

Facism

Member
Am I missing the big deal here?

Microsoft wants the games to be released on the xbox first, or at minimum, at the same time as the ps4 version, right? Developers are choosing to develop the ps4 version first and not release an xbox version? If they have limited resources what is stopping them from developing the xbox version first and then the ps4 version? It sounds like if they release first on ps4 they can't release on xbox? So better to release on xbox first if you want it on both consoles, right??

It's a shit restriction. Not all indies have the resource to dev on multiple systems, so what happens is you force exclusivity or delay if an indie dev wants to publish a game across both consoles.

We all get fucked. What happens to those indies that have the ps4 game already finished and now have to make another version before they even see any money for their labour?
 

jcracken

Banned
The deal is there are many independent devs with current projects on the PS4 that may never see the light of day on the Xbone because of bad policies. MS is forcing indies to keep their ready-to-launch PS4 code on hold until they can launch on Xbone. So instead of possibly making money on the PS4 while developing for MS, they have to sink more costs into getting both versions ready.


That's the big deal? That some indies won't release on X1 because they already have PS4 versions ready to go? I don't see why its such a big problem. Its not like the parity clause is forcing exclusives or anything, and yet everyone is acting like its killing the indie genre.
 

Mr Moose

Member
Am I missing the big deal here?

Microsoft wants the games to be released on the xbox first, or at minimum, at the same time as the ps4 version, right? Developers are choosing to develop the ps4 version first and not release an xbox version? If they have limited resources what is stopping them from developing the xbox version first and then the ps4 version? It sounds like if they release first on ps4 they can't release on xbox? So better to release on xbox first if you want it on both consoles, right??

Why not let them decide what they want to do with their own game?
 
That's the big deal? That some indies won't release on X1 because they already have PS4 versions ready to go? I don't see why its such a big problem. Its not like the parity clause is forcing exclusives or anything, and yet everyone is acting like its killing the indie genre.

Some indie games may never be able to be released on XB1, ever, because they released it on PS4 first.

Multiplat devs who have started work on PS4 version of their game, have to sit on that to finish up an XB1 version first, or on the same time, else they may not be allowed to release it on XB1.

Devs who wanted to release on PC/Playstation/WiiU or other platforms first over XB1 are now forced to prioritise XB first because of the restriction that restricts releasing that game if they don't make XB the priority.

Ultimately, it takes away the dev's freedom to do whatever they want with their product, on their own accord, if they ever want the Xbox audience.

It's a restrictive policy that benefits no one except the platform holder.

It doesn't look as shitty as it is right now, because Steam/Sony/Nintendo doesn't have the same policy. So there's the "best option" of release on Xbox first(for small devs who cannot support many platforms), or release all simultaneously.

However, if Valve, Sony or Nintendo even decides that it's better being an asshole and follows suit with a similar policy, it will cause damage to the indie scene.

It's a bad policy, period.
 
That's the big deal? That some indies won't release on X1 because they already have PS4 versions ready to go? I don't see why its such a big problem. Its not like the parity clause is forcing exclusives or anything, and yet everyone is acting like its killing the indie genre.

You're working under the assumption that indie devs have the money to crunch through these projects. They do not. They mainly work on one project/port at a time.

So MS is basically forcing timed exclusives of the lower-end of indie devs because they may not be able to afford launching at the same time. Existing projects that signed after the loophole closed now either have to remain dormant while an Xbone version is being coded or never show up on the Xbone to begin with.
 

Interfectum

Member
That's the big deal? That some indies won't release on X1 because they already have PS4 versions ready to go? I don't see why its such a big problem. Its not like the parity clause is forcing exclusives or anything, and yet everyone is acting like its killing the indie genre.

You don't see the big deal because you don't understand the issue.
 
Am I missing the big deal here?

Let me help with that.

Microsoft wants the games to be released on the xbox first, or at minimum, at the same time as the ps4 version, right?

Yes this is what they want.

Developers are choosing to develop the ps4 version first and not release an xbox version?

No. They are not "Choosing" that. Most developers, unless they have an issue with the platform, want to release their games on as many platforms as possible.

If they have limited resources what is stopping them from developing the xbox version first and then the ps4 version?

Maybe, just maybe, they already started development on the ps4. As you may know this ID@Xbox is quite new and Sony has been working with indies for a good while now. That means that there are many projects that have already started on PS4. Microsoft is saying that if they want to release those on xbox they would have to delay their almost if not finished products on PS4. So basically, they are asking indies to sit on finished products, not make profit and invest money on a xbox ver.


It sounds like if they release first on ps4 they can't release on xbox?

That is correct, and people have an issue with that. The other platform holders have no issue with games releasing first on other platforms, yet.

So better to release on xbox first if you want it on both consoles, right??

That would be fantastic right?, but this is why this is so scummy. There was a time that if you wanted exclusivity or timed exclusivity there was a benefit for it. Either you got development money, marketing money or some kind of perk. If microsoft wants indies to develop games for xbox first, why don't they actually put money to their efforts? instead of trying to blackmail indies using these "policies".
 

mocoworm

Member
http://www.eurogamer.net/articles/2013-12-04-microsoft-reveals-loads-of-indie-devs-signed-up-with-id-xbox

Eurogamer said:
UPDATE: Microsoft has ditched its platform exclusivity requirement for Xbox One.

Microsoft required exclusivity, timed exclusivity or at the very least launch date parity for Xbox 360 games - but it has confirmed it is willing to work with developers on a case-by-case for games that have already released on other platforms when it comes to Xbox One.

"We do not require exclusivity agreements. However, we do ask for day one parity with other console game platforms," a Microsoft spokesperson told SavyGamer.

"In instances where games have signed a timed exclusive with another platform, we'll work with them on a case by case basis."

The question was raised today after Microsoft announced the list of developers approved for self-publishing on Xbox One as part of the ID@Xbox program. On the list are developers working on games for Xbox One that have already released on PlayStation, including Iron Galaxy's Divekick.
 
Maybe, just maybe, they already started development on the ps4. As you may know this ID@Xbox is quite new and Sony has been working with indies for a good while now. That means that there are many projects that have already started on PS4. Microsoft is saying that if they want to release those on xbox they would have to delay their almost if not finished products on PS4. So basically, they are asking indies to sit on finished products,

So this problem will be rectified in the future after ID@xbox has become more prevalent and developers are aware of the terms?

so it's a moot point in 6 months to a year. sucks for now. not a big deal later
 

Interfectum

Member
So better to release on xbox first if you want it on both consoles, right??

So everyone should just support Microsoft's anti-competitive bullshit? What if Sony sees this as a problem (all indies releasing on xbox first) and decides to make their own launch clause as well? Do you see where all of this is going?

One can only hope that the Xbox One does bad enough sales that MS has little leverage to keep policies like this in place.
 

Wereroku

Member

I love that you completely ignored the entire thread. Day one parity is exactly what this entire thread is about. You really need to lighten your agenda dude.

So this problem will be rectified in the future after ID@xbox has become more prevalent and developers are aware of the terms?

so it's a moot point in 6 months to a year. sucks for now. not a big deal later

Its less of a problem later on but it is still shitty for anyone making multiplatform games and will screw over ps4 and wiiu owners in favor of xbo. I understand an xbox one owner would be ok with that but it is still a shitty practice.
 
So this problem will be rectified in the future after ID@xbox has become more prevalent and developers are aware of the terms?

so it's a moot point in 6 months to a year. sucks for now. not a big deal later

MS is specifically asking for launch date parity. This is not a problem for MS, because they consciously chose to make the programme that way.

If all devs accept this, MS will never change this because it benefits them.
 

Faustek

Member
That's the big deal? That some indies won't release on X1 because they already have PS4 versions ready to go? I don't see why its such a big problem. Its not like the parity clause is forcing exclusives or anything, and yet everyone is acting like its killing the indie genre.

Do you work?

Let's say you're a contractor going from jobsite to jobsite. Now you finished this months workload and are a preparing to cash in that cheque before starting on the second contract.

But hey the second jobsite blocks your cheque from the first job. Now your figuratively screwed since you have to work that extra month without any payment from the first job. Or you're forced to work for two months on both jobsites without payment from any until you're done on both.

Why? Because some major head case with a Napoleon complex dressed in fugly gold sprinkled banana hammocks in camp 2 said so.

Go figure
 

Interfectum

Member

http://en.wikipedia.org/wiki/Tea

Tea has long been promoted for having a variety of positive health benefits. Recent studies suggest that green tea may help reduce the risk of cardiovascular disease and some forms of cancer, promote oral health, reduce blood pressure, help with weight control, improve antibacterial and antivirasic activity, provide protection from solar ultraviolet light, and increase bone mineral density. Green tea is also said to have "anti-fibrotic properties, and neuroprotective power." Additional research is needed to "fully understand its contributions to human health, and advise its regular consumption in Western diets."

Hey I can post irrelevant shit too!
 
If you launch a game on both consoles after this program was started. You have to have launch parity on both platform. So for PS4 owner you game would have to nerf to match the xbone version. So devs couldnt use the extra power of ps4 unless it was patched in after launch. For indie dev this would have to be tough.

Like how cod ghost and AV4 got post launch patches to 1080p. Its so silly and shitty...

I am almost certain that you misunderstood what launch parity is referring to. It is talking about launch date only. Not game quality.
 

Yjynx

Member
That's the big deal? That some indies won't release on X1 because they already have PS4 versions ready to go? I don't see why its such a big problem. Its not like the parity clause is forcing exclusives or anything, and yet everyone is acting like its killing the indie genre.

And they can decide.

If they only want it on the ps4 they can certainly do that. If they want it on both consoles they have to release simultaneously or on the xbox first. Choices and thangs


amazing.... have you worked before? handle a project?

so just "deal with it"

I guess things with same attitude gravitate toward each other huh....
 
Is this the same policy as the 360, where indie games must release at the same time or they can't be released onto the system at all, or a situation where if you get the free dev tools from MS you have to launch with parity?


If its the latter I don't think that's terribly a bad thing for MS to do. May be dumb in the grand scheme of things.
 
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