• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Titanfall has maximum player count of 12 (alongside AI) [Respawn comments post #558]

I'm floored by the amount of people who think this is a bad thing.

If the design calls for 6v6 then that's what it should be. More players != better. Did the people freaking out over this like 64 player Metro in BF3? Or people constantly spawning behind you in CoD? Maybe it's a diffrence in opinion but I thought that crap was awful and I've always thought tighter, less random experiences was what I wanted out of shooters. Guess people just like big numbers for big numbers sake...
 
I played it. They are fodder. Actually I remember that when I played it for the first time I didn't even know there was bots in the game and I was thinking "god some of the gamers here are really bad". I suppose one of the reasons they added it is to increase accessibility for casuals and first time players. Very smart move. Nobody likes being fodder and this will allow casuals and first time players to rack up some kills and not get completely humiliated and therefore increase the fun for them.

So wait, can you actually farm AI bots for in-game bonuses you can use against real players?
 

dimb

Bjergsen is the greatest midlane in the world
Exactly! TF2 to a lesser extent. And Chivalry to a greater extent. The game gets super laggy and the fights get reduced to people grouping up trying to take advantage of someone with wounds until a vanguard ambles by kills 5 people in one swing.
As someone who played hundreds of hours of TF2 and even got into 6v6 for awhile the genuine TF2 experience is all about 32 players to really take advantage of the class dynamics.

6v6 on Titanfall sounds pretty boring and it comes across as an even weirder restriction if they are just padding the experience with shit like bots.
 
Honestly that sounds really boring. Sometimes fun is more important then perfect balance.

I guess you're just not really into competitive shooters... boring would be jumping into a mech and being able to skill-lessly overpower every player on foot. That would completely suck and the game would completely tank cause 1 player having fun while 10 other players are just getting demolished is terrible.

People complain endlessly about COD killstreaks for this exact reason. The guy bombing away in the sky is having fun while everyone else is just thinking... let this end so I can actually enjoy the game a little bit. In other words, too much negative impact on someone else's play experience is crushing in a MP and is sorta why a lot of people end up disliking certain parts about COD.

As someone who played hundreds of hours of TF2 and even got into 6v6 for awhile the genuine TF2 experience is all about 32 players to really take advantage of the class dynamics.

6v6 on Titanfall sounds pretty boring and it comes across as an even weirder restriction if they are just padding the experience with shit like bots.

Its more like DOTA than TF2. They aren't really bots. Bots implies they are just AI controlled players. They're not more bots than the fodder is in a MOBA. They fulfill a separate role than players fill. I completely disagree about tf2.
 

admartian

Member
Funny how some people are rationalising small/big player counts - depending on their agenda off how they want/don't want this game to be.

But I don't think this is a bad thing for a game like Titanfall (or from what we've heard it's like). It is mechs of course, and it's not just infantry like COD or BF where it's pretty much a 1.5 second kill. I presume gameplay will be a lot more tactical and the longevity of each spawn will be much longer and more rewarding than that. Not to mention it sounds pretty varied (on what you can do).

Mind you this is all just form a few videos and impressions I've read and heard about.

This is coming form someone who plans to be a PS4 gamer primarily this gen, and will never get to play this game barring a gaming PC/XB1 falling on my lap for free. :D
 

antitrop

Member
people justifying this with Counterstrike??? We've had quite a normalcy of different game-types, with say 18/24/32/64 players for years. And now all of a sudden, its now optimal to be 6 vs 6? This is just like the HD not mattering shit of last year. Look, its a stupid idea. Its 6 vs 6 because the engine probably can't handle more on the xbox one. They are probably pushing the shit out of it, and rushing to do so.
zZsEz0D.jpg
 

Gorillaz

Member
How many ai players are we talking about? Are we talking bout titans walking around themselves like we saw before? or on foot ai?
 

Hip Hop

Member
Sounds fine as long as its still a blast to play and the maps don't feel empty. What concerns me more is the $60 price tag, are we at least getting a good amount of maps (20+) to justify this?!

A 5-8 hour campaign charging $60 is okay, but a multiplayer focused game that will most likely offer 100+ hours is not okay of charging that same price?

The price will be justified for many regardless.
 

FStop7

Banned
I'm not really disappointed but I think I was expecting something along the lines of 32 or 64 player BF3 maps like Noshahr Canals or Caspian Border, with lots of skirmish spots for troops and some large, open areas for the mechs...
 

CalebW

Banned
I trust that Vince knows what he's doing and knows what's best for the game he himself designed. I'll reserve judgment until I actually play the game. Reviewing it now based on player count alone seems kinda short-sighted.
 

Gadirok

Member
The review thread will almost certainly bring this place down. It will either be angry at paid reviews or cheering for the 7/10's. I can see it a mile off.

Well what did you expect?

This is GAF and review/metascore hype is just one step of the fun.

For a game like Titanfall thats specifically excluding a huge playerbase of Playstation fans, I wouldn't be surprised to see people booing it. Some people are tied down to the hardware. I see people saying The Last of Us had paid off reviews for getting such universally high praise. At the same time I see people giving props to sites like Polygon for low scoring reviews (7/10) despite never playing the game (probably because they don't want to buy the hardware to buy the game). Then others cheering (probably because they like knowing the fact that the game they are going to buy is getting rave reviews).


Titanfall looks nice and I'm a huge fan of mech shooters but I have no interests in building a PC for this game or getting a XBO.

But I'm not one of those bitter people booing the game because I will never be able to play it. I hope the best for it. Maybe a sequel will come out on playstation consoles some day if its really good. Maybe it won't and thats okay too. I guess I'm going to settle on Gundam Extreme VS, which is no problem for me :)

BTW the VS series have typically only done 2 vs 2 combat on various sized maps and although its more of an arcade fighter I love small map sizes and having small teams. Having it more than 2vs2 would just make the game a massive clusterfuck. Its bad enough doing 1 vs 3. Some games are just optimized differently.
 

Sneds

Member
I guess you're just not really into competitive shooters... boring would be jumping into a mech and being able to skill-lessly overpower every player on foot. That would completely suck and the game would completely tank cause 1 player having fun while 10 other players are just getting demolished is terrible.

People complain endlessly about COD killstreaks for this exact reason. The guy bombing away in the sky is having fun while everyone else is just thinking... let this end so I can actually enjoy the game a little bit. In other words, too much negative impact on someone else's play experience is crushing in a MP and is sorta why a lot of people end up disliking certain parts about COD.

Isn't that what match-making is for? If it's boring to demolish unskilled human opponents then presumably it'd be even more boring to demolish cannon fodder AI.
 

HariKari

Member
How many ai players are we talking about? Are we talking bout titans walking around themselves like we saw before? or on foot ai?

There's foot grunt AI that moves like normal infantry. They are there, like creeps, to give the sense that you are part of a larger battle. They are also relatively easy to kill from what has been revealed. Is that an appeal to casual players? Maybe.

I trust that Vince knows what he's doing and knows what's best for the game he himself designed. I'll reserve judgment until I actually play the game. Reviewing it now based on player count alone seems kinda short-sighted.

There are certain things inherent to lower player count games that just don't go away with the inclusion of AI grunts. People have played the small playercount stuff before on console. As a PC player, I was hoping for more. Way more. Even if that meant making Titans more rare or whatever it takes.
 

antitrop

Member
How many ai players are we talking about? Are we talking bout titans walking around themselves like we saw before? or on foot ai?

Little drop pods will shoot down around the map, and reinforcement AI soldiers will pour out of them (looks to be about 4 or 5 soldiers in a pod), you can also get out of your Titan once you call it down and have it follow you around as a guardian while you huff it on foot.
 

GavinGT

Banned
So wait, can you actually farm AI boys for in-game bonuses you can use against real players?

The only bonus is that the more guys you kill, the quicker you can drop your Titan. So I bet getting AI kills helps fill the drop meter a little, but not as much as killing another pilot (human player).
 
I don't think there is anything wrong with 6v6, but if that's where the game plays best why is there ai? The ai is needed for more bodies to fill out the maps/world? okay, then why not have those bodies be filled with other players? Doesn't really make sense to me.
 

Mechazawa

Member
But being fodder for awhile is how you improve. Why would I want to play a multiplayer FPS game in which half the enemies I'm fighting against are AI cannon fodder? Won't that get boring really quickly? I'm genuinely confused.

I'm skeptical about how the AI in Titanfall flows with the game design, but that doesn't make any sense. You still have to contend with real enemies who will be shooting at you. If the game is balanced around 6v6, it's not going to be long before a real player finds another real player.

At the very least, we know that killing real players contributes to a faster Titanfall timer. If there's some kind of XP or counter system where actions feed into that(like assists, double kills, etc.), then killing the AI might let you "farm" a Titan faster. We'll have to see.
 

Osiris

I permanently banned my 6 year old daughter from using the PS4 for mistakenly sending grief reports as it's too hard to watch or talk to her
that makes no sense. you were hyped because of player count. why were you hyped in the first place then.

I was on a media blackout and haven't seen much if anything since the reveal, but the thread title blew that and killed my own expectations.

I guess I was wrong to assume it would be 10v10 or better, but those are the games I like, the more the better (One of the reasons Planetside 2 was one of my fave games last year) - I like mental battle clusterfucks that you get from higher counts, different strokes for different folks and all that.

It's simply down to personal preference, cool for those that like low player-count FPS's, I'm just not one of them.

:(
 

rob305

Member
So wait, can you actually farm AI boys for in-game bonuses you can use against real players?

Killing bots doesn't give you as many points as killing humans. You could farm them but its not really effective and won't get you in the top 3. It's been a while since I played it (I think it was August) but as far as I remember there was no way to distinguish real players from bots other than their name. I might be wrong on this one though.
 

sflufan

Banned
I can't see how anyone could honestly have looked at those preview videos and thought that this game would have a "lot" more than 8 players per side at a maximum (that was what I was assuming). The levels that we've seen so far were not that big at all.
 

Bgamer90

Banned
people justifying this with Counterstrike??? We've had quite a normalcy of different game-types, with say 18/24/32/64 players for years. And now all of a sudden, its now optimal to be 6 vs 6? This is just like the HD not mattering shit of last year. Look, its a stupid idea. Its 6 vs 6 because the engine probably can't handle more on the xbox one. They are probably pushing the shit out of it, and rushing to do so.

They are more than likely going to screw over the PC because of this as well. Which is going to throw my purchase out the window if thats the case. I play Arma, bf4, counterstrike, everything. Please, stop pretending this is some how ideal for a console game of this caliber as being pushed by everyone in the gaming world/media. You can balance 6 vs 6, as well as any game size, as many developers have done, for damn near a decade. This is not new ground here. Theres nothing in any of the footage that suggests some sort of tight knit Socom style play, or even the pace of gears.

This is funny.

Devs choosing number of players for good gameplay balance is similar to devs choosing HD resolution?

Seriously?

Welp, now I know why sports games like NBA Street were 3 vs. 3. The Xbox 360 and PS3 couldn't handle 5 vs. 5!!!
 

Imm0rt4l

Member
ughh...It's not terrible, but I am a little underwhelmed by the news. Really I guess it'll come down to the mapsize, so I'm cool with that.
 

Gadirok

Member
I hope they don't go overboard with the AI's.

AI's in multiplayer actually annoy the shit out of me. I despise the sentry drones in KZ. If I want to play against AI's instead of people that's what single player is for.

I thought the sentry drones were only there as a means of stopping spawnkilling.

I never played shadowfall enough to know, but most sentries in the other games were pointlessly if set up by engineers or the like.
 

Chris_C

Member
Rather a smaller, tighter experience than a massive sloppy one.

6 on 6 worked a treat when I played it. Doesn't feel empty at all, and the AI plays a bigger part in that than you might think.

After playing TLOU and Kilzone Classic Warzone vs Battlefield and 24 man Warzone's, I agree with you completely.
 

Butane123

Member
I generally don't care about high or low player counts. It just depends on the game and what feels good.

I will say I didn't know that there was going to be AI fighting along side each team in this game, and that dissapoints me.
 

Milennia

Member
Funny how some people are rationalising small/big player counts - depending on their agenda off how they want/don't want this game to be.

But I don't think this is a bad thing for a game like Titanfall (or from what we've heard it's like). It is mechs of course, and it's not just infantry like COD or BF where it's pretty much a 1.5 second kill. I presume gameplay will be a lot more tactical and the longevity of each spawn will be much longer and more rewarding than that. Not to mention it sounds pretty varied (on what you can do).

Mind you this is all just form a few videos and impressions I've read and heard about.

This is coming form someone who plans to be a PS4 gamer primarily this gen, and will never get to play this game barring a gaming PC/XB1 falling on my lap for free. :D
Since when is BF4 only infantry?
Also what do you mean by 1.5 second kill? Every video of this game that doesn't include the player in a mech, is a 2 shot kill, with shotguns still being a one shot.

Your throwing battlefield and COD in the same group, which isn't the case, and titanfall seems to be a different beast as well.
 

watership

Member
Oh, well I see persecution complex hasnt taken long to rear its ugly head this year.

Videogames.

Something something. People are allowed to call out a game few have played, but people can't call out actual posts that have the same rhetoric in every thread. :)
 

Sneds

Member
I'm skeptical about how the AI in Titanfall flows with the game design, but that doesn't make any sense. You still have to contend with real enemies who will be shooting at you. If the game is balanced around 6v6, it's not going to be long before a real player finds another real player.

At the very least, we know that killing real players contributes to a faster Titanfall timer. If there's some kind of XP or counter system where actions feed into that(like assists, double kills, etc.), then killing the AI might let you "farm" a Titan faster. We'll have to see.

You're right that we'll have to wait and see.

But my point is - if the game is designed to be 6 a-side then why fill up the map with AI cannon fodder? Conversely, if the game is designed to be an epic battle then why limit the player count to 12?
 

commedieu

Banned
I think the general point was not every game has to have 6000 players to be fun, and some people (gasp) are not fans of game with high MP counts. Many of us have been fine with 8 on 8 in games like Halo for years, i don't see how this game would benefit from more players but feel free to explain how it would make it better.



No, no...They were all paid off, remember?

I don't understand why you read people complaining that 6vs6 is low, to be taken as "I NEED 6000 players to be fun." No, as I said.. there are options in FPS games, and have been for some time. I know this, you know this, and devs know this. We've been playing the same type of FPS game for years. This one will have a mech, and it will be fun, but I'm not betting on Titan Fall to usher in a whole new dynamic of small combat gameplay dynamics, which nothing shown has illustrated. So please, lets stick to the idea that it could have options for 18, 24, 32 players. That isn't declaring it needs 6000, but enough to be fun. A.I in games sucks, it has sucked for decades. Online bots aren't fun unless you're just doing a l4d style "hahah lets have some fun!" sort of gameplay. Which is why games add those arena levels to their games.
 

antitrop

Member
From the gameplay demos, killing AI soldiers only gives you +25 points, while killing an enemy pilot or Titan is worth +500, so farming AI doesn't really seem to be all that legitimate of a strategy.
 

Swishh

Banned
I feel sorry for those who believed the IGN article that claimed titanfall would support 64 players. I knew that wouldn't be the case, not even close.
 

jond76

Banned
Wow at some of these reactions. Sounds like jealous fan boys finally got their "bad" piece of info on Titanfall to talk shit about. Weird.
 
Top Bottom